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It's just ... boring. Why, BioWare? This isn't you.


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#1326
TheRatPack55

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But then those open areas would have less banter; less dialogue.

 

I've heard more banter and dialog in 20 hours of DA2 than I've heard in 120 hours of DAI.


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#1327
Rawgrim

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if you both wanna have dai as telltale game then send a e mail with that to bioware or telltale games or write that all into the telltale topic.... the one made by regan_cousland.

 

but a telltale game is 98 percent movie and 2 percent gameplay.

 

DA:I is 98 percent button mashing.

 

Nobody said they wanted a Telltale DA game though, that bit is something you thought up yourself.


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#1328
Duelist

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Add some cinematics, possible dialogue options, and connect it to the MQ, then some may consider it RP, too....


Add potion spam, OP mages, impossible to hit rogues and battles that can be won before entering a room or even seeing an enemy and someone will call it "tactical" too.
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#1329
durengo

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if you both wanna have dai/dao/da2 as telltale game then send a e mail with that to bioware or telltale games or write that all into the telltale topic.... the one made by regan_cousland.

 

but a telltale game is 98 percent movie and 2 percent gameplay.

here is the link for the  'make dragon age to a telltale game'  topic:

 

http://forum.bioware...e#entry18715401

 

Quite right. In the Telltale game your choices actually affect the story and the ending of the game. This isn't the case in DA:I.

 

quote regan_cousland:

Erm ... no, Elhanan. "Including more cinematics" was not the premise of my original post. Please don't put words into my mouth.

quote end:



#1330
Nefla

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use your brain or your imagination or better as that.. use both....even it is hard for you....and then you could understand... and you would be fine
if you are too lazy .. never mind... you mustn't understand everything...like it seems anyways


Me not one with lazy brain me think there is difference between imagination and denial
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#1331
Nefla

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And I did not respond in this thread until after this quoted post, I believe. That said, I only speak for myself, and nobody else.As there are ten books worth of text, believe that is more than adequate.


10 Dr. Seuss books worth of text maybe...and that text consists of quick notes along the lines of "hey buddy, bring the shipment to the cave" or "the inquisition is in the area, move the operation to cave 2."
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#1332
Regan_Cousland

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I don't want BioWare games to become Telltale games, Durengo.

In that topic I created, I proposed a spin-off Telltale game set in the Dragon Age universe. BioWare would, of course, still make Dragon Age 4.

 

But it wouldn't hurt BioWare to take writing tips from Telltale. Their games are much more satisfying roleplaying experiences than Inquisition.

 

Edit: Actually, I shouldn't blame BioWare's writers. They just didn't have an opportunity to show their stuff because someone made the decision to turn DA:I into an MMO.


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#1333
Elhanan

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I've heard more banter and dialog in 20 hours of DA2 than I've heard in 120 hours of DAI.


My experience differs, and I have 6+ playthroughs of DA2, and almost 570 hrs in DAI with dialogue and banter being my main focus in the games.

#1334
Elhanan

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The point I was trying to make was that large quantity of text does not make up for a lack of quality and can even be detrimental for my personal enjoyment of a game.
 
This is not to say I did not enjoy the party banter in DA:I; i quite liked it, though I never really got the feeling to have heard whole books worth of it. The sound I probably remind best of DA:I would be my Inq walking. <_<
 
Judging from my experience though, I doubt that most of the used text makes up party banter, but reading your posts in this thread you have spent considerably more time in the game than I have, so I cannot really prove that.
 
The whole 10 books worth of text was news to me anyway; were Codex entries and War Table mission descriptions included in that count ? 
 
The ones I played (TWD 1&2) were 100% engaging though, and especially the first one still has one of the best and most memorable endings of all video games I recently played.
 
That said, I do not want the DA series to adapt the Telltale style for their releases; however if Bioware were to look to other games for inspiration; I'd personally rather they look at recent Telltale games than sandboxes like Skyrim. ( in terms of storytelling and -design. )


A quote from Q&A w/David Gaider:

How long is the actual script for Dragon Age Inquisition – pages or word count?

If you’re talking about the amount of spoken dialogue, I think it’s in the ballpark of 500,000 words (or about ten novels long). If we include the amount of text written in the codex entries (where we impart of lot of the lore) or the operations (missions you engage in at the war table), then the number gets much, much higher.


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#1335
durengo

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I've heard more banter and dialog in 20 hours of DA2 than I've heard in 120 hours of DAI.

5 hours long  party banter isn't enough for you???

 



#1336
Terraforming2154

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5 hours long  party banter isn't enough for you???

 

5 hours of banter would be great if it actually triggered for some of us...


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#1337
Regan_Cousland

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5 hours long  party banter isn't enough for you???

 

 

Good luck hearing a fraction of that in the actual game, unless you decide to spend an additional two hundred hours taking in the scenery. lol

 

The fact that it exists doesn't make a difference if the only place you can hear most of it is online. 

Now, if the banter triggered at regular, and predictable, intervals, like the banter in previous games, all of this dialogue would be great. 


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#1338
TheRatPack55

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5 hours long  party banter isn't enough for you???

 

 

In the case of DAI, that's still 115 hours of silent herb-picking.


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#1339
durengo

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In the case of DAI, that's still 115 hours of silent herb-picking.

you are not forced to pick up herbs 115 hours long.



#1340
Rawgrim

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Most of the party banter is tied to different party combinations too. So if you use 3 regular companions, you won't get 5 hours. More like 1 hour, really.


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#1341
durengo

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Most of the party banter is tied to different party combinations too. So if you use 3 regular companions, you won't get 5 hours. More like 1 hour, really.

it's the same like dao:

 

 

00:00 - Alistair/Zevran, 12:36 - Alistair/Morrigan, 23:00 - Alistair/Leliana, 32:53 - Alistair/Wynne, 45:09 - Alistair/Oghren, 50:09 - Alistair/Sten, 53:17 - Alistair/Shale, 1:00:11 - Alistair/Dog, 1:01:18 - Zevran/Morrigan, 1:11:24 - Zevran/Leliana, 1:19:36 - Zevran/Wynne, 1:26:14 - Zevran/Oghren, 1:35:38 - Zevran/Sten, 1:39:37 - Zevran/Shale, 1:46:31 - Zevran/Loghain, 1:47:13 - Zevran/Dog, 1:48:21 - Morrigan/Leliana,

 



#1342
Rawgrim

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it's the same like dao:

 

 

00:00 - Alistair/Zevran, 12:36 - Alistair/Morrigan, 23:00 - Alistair/Leliana, 32:53 - Alistair/Wynne, 45:09 - Alistair/Oghren, 50:09 - Alistair/Sten, 53:17 - Alistair/Shale, 1:00:11 - Alistair/Dog, 1:01:18 - Zevran/Morrigan, 1:11:24 - Zevran/Leliana, 1:19:36 - Zevran/Wynne, 1:26:14 - Zevran/Oghren, 1:35:38 - Zevran/Sten, 1:39:37 - Zevran/Shale, 1:46:31 - Zevran/Loghain, 1:47:13 - Zevran/Dog, 1:48:21 - Morrigan/Leliana,

 

 

DA:O isn't 200 hours of fetch quests where you just walk around. It has 40 hours of playtime, give or take, if you do all of it. DA:I needed way more because of the extended playtime.


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#1343
durengo

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DA:O isn't 200 hours of fetch quests where you just walk around. It has 40 hours of playtime, give or take, if you do all of it. DA:I needed way more because of the extended playtime.

dai has almost 2 hours party banter more as dao...

and that without a story dlc  of dai.

 

it could be that we get much more with story dlc s and expansions.



#1344
TheRatPack55

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you are not forced to pick up herbs 115 hours long.

 

*sigh* Picking up herbs for 50 hours doesn't make it any more riveting.

 

...

 

You do realize what I'm actually saying is that the majority of the available 'content' is boring and trite to me?


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#1345
Boobasaurus

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And yet, most players don't even hear the half of it because it's not triggering properly....


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#1346
durengo

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*sigh* Picking up herbs for 50 hours doesn't make it any more riveting.

 

...

 

You do realize what I'm actually saying is that the majority of the available 'content' is boring and trite to me?

who forced you to pick up herbs 50 hours long? you didn't must pick anything up if you don't like it.some ressources can be bought...and if you travel anyways along the country then it should be no problem to pick anything up if it appear in front of you.in general you can buy weapons and armor or loot it ...no need to pick ressources up for that purpose.

 

and even if you travel around only with the purpose to find ressources then it could be done into 1 till 3 hours.

and you can get ressources like herbs...leather..stones and so on with war table missions too.



#1347
TheRatPack55

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*sigh* Picking up herbs for 50 hours doesn't make it any more riveting.

 

...

 

You do realize what I'm actually saying is that the majority of the available 'content' is boring and trite to me?

 

 

who forced you to pick up herbs 50 hours long? you didn't must pick anything up if you don't like it.some ressources can be bought...and if you travel anyways along the country then it should be no problem to pick anything up if it appear in front of you.

 

I... honestly don't know how else to phrase it? It's not about the herbs? Or metals? Or any resources, really? It's about a game which prides itself on having vast environments and loads of content being actually filled with boring fetch quests and soulless automatons of npcs?

 

And additionally, if I do skip all of this 'content' and refuse to run around doing errands, I'll probably hear less than half an hour of banter from my companions, because of the way it is set to trigger.


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#1348
Archerwarden

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@ bolded - Kinda, yes. The thing is, in an rpg you should use your imagination to roleplay your character the way you want them to be, and the options to express what you've imagined should be more or less offered to you in the dialog. The world around your character, including other characters, romance paths, action, etc should be already there, as the arena on which you can then use your imagination by making choices that affect it in ways you imagine your PC would want to.
 
The way DAI is, it is basically a movie, with the (minuscule) amount of influence you can exert over the half empty, static world. It actually actively limits our imaginations.{edited out}. The content I need to express what I imagine just isn't there. I can do a thing or not do a thing, but both these (uninteresting) choices lead nowhere - the ending will be the same because the directors wrote it out for us. I can imagine all the drama I want, but apparently I'm the most stoic person in Thedas because I will never express it, and the supposedly interesting characters will not react to it. The romance subplot will begin and end within five lines of dialog, and my supposed love interest will then proceed to ignore me for the next 80 hours of this bloody long, abysmally boring movie.
 
Oh wait, I guess I can just close my eyes and imagine all the interesting stuff that could be going on while button mashing blindly to win the game. A viable tactic, actually.


Edited: to add:
Yes. In DAO and DAO your companions would comment on your conversation with quest givers and that adds to the story, gameplay. Should you tell Jowan to stay in the cell when Morrigan interrupts in a cut scene and says you should let him go. The decision has more impact when romancing Morrigan.

When Alistair tells you in a cut scene that Connor is possessed and killing might be ok. It made me think well maybe I should.
The interactions I had in DAO and DA2 all the dialog all the cut scenes added to the story, immersion, gameplay.

Without those comments from our companions sometimes I feel as I might as well solo the game.
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#1349
ButterBreadBro

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5 hours long  party banter isn't enough for you???

 

 

One playthrough took me 115 hours, of that I spent perhaps 20 hours on the main quest, which I don't require banter for, since it was interesting enough on its own.

 

That still leaves me with 95 hours of additional playtime, I spent doing content I mostly lacked the discipline to make interesting for myself by imagination liek some could.

 

Even if I were to have had 5 hours of this accompanied by banter that would still have left me with 90 hours of silence. (I highly doubt I achieved 5hrs of banter in one playthrough though. Were I to put a number on it; I'd say it rather felt like 2~3h at most.)

 

So to answer your question: No, it is not, if it has to suffice me for such a long time I spend doing otherwise uninteresting content.

 

Now I am not asking for my companions to never shut up, which would be annoying in its own right; if, however, the majority of the quests the game offers me, are not enjoyable by themselves, I do require a lot more distracting party banter to keep myself immersed in the game.

 

The banter in DA:I might be more than in previous installments, however I personally found myself in none of those to frequently wander around an hour or longer without a clear "goal" in mind, that was either inspired by the game's storyline or immersed myself in the game's world in another way. These "goals" were for me personally too few and far between in DA:I.


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#1350
Archerwarden

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Jumping in on the banter discussion.

It would have been nice to have at least 1 of those lines with Dorian and Cole just once. I have roughly 160 hours and I have not gotten any of that dialog with Dorian and Cole. In fact in all that time I have gotten very little dialog. I stopped listening after that because I want to hear it in game.

It doesn't matter how much banter is written, scripted or VO in the game.
It doesn't matter how much banter is in DAI compared to DAO or DA2.
It doesn't matter how well its done if players like me have to go through 150 hours of long stretches of silence because the developers could not figure out how to make it work on the pc.

And I'll repeat what I posted somewhere earlier. DAO, DA2 is a story driven, character driven game. It boggles my mind that banter which is so important as to how your companions, feel and think and relate to you, other companions and the world is so botched.
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