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It's just ... boring. Why, BioWare? This isn't you.


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#1351
Keitaro57

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In theory : over 5 hour of banters.

In reality : Banters triggered around 20 times for the whole game.

5 min of banter, so long...


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#1352
Elhanan

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Jumping in on the banter discussion.

It would have been nice to have at least 1 of those lines with Dorian and Cole just once. I have roughly 160 hours and I have not gotten any of that dialog with Dorian and Cole. In fact in all that time I have gotten very little dialog. I stopped listening after that because I want to hear it in game.

So really what I think is this:
It doesn't matter how much banter is written, scripted or VO in the game.
It doesn't matter how much banter is in DAI compared to DAO or DA2.
It doesn't matter how well its done if players like me have to go through 150 hours of long stretches of silence because the developers could not figure out how to make it work on the pc.

And I'll repeat what I posted somewhere earlier. DAO, DA2 is a story driven, character driven game. It boggles my mind that banter which is so important as to how your companions, feel and think and relate to you, other companions and the world is so botched.


Do not have the banter bug in my games, as far as I can tell. Unable to confirm Cole & Dorian bug, as they are my switch-outs on the roster., as Cole comes in when a Rogue is needed currently.

#1353
Archerwarden

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Do not have the banter bug in my games, as far as I can tell. Unable to confirm Cole & Dorian bug, as they are my switch-outs on the roster., as Cole comes in when a Rogue is needed currently.


I know Elhanan, I don't know why it actually happens either. I have never had a game so buggy - and right now its much less buggy than release day or even Jan and I'm pathetically happy about that.

But Dorian no I get nothing no matter who I put in the party after selecting an option from the war table.
Nor do I get much from anyone else.

If Cole and Blackwall are in the party they will banter some together and it mostly repeats.
If Iron Bull and Sera are together I will get the same "toss Sera" banter over and over again.
Sera and Vivienne talked once in all that time and Sera raspberried her.
Solas did talk a bit in the one of areas with Cole a couple of times- Mostly Solas just says "There is an Elven Artifact.."
Varric and Cassandra no matter who is in the party will not talk outside of the Hinterlands. After Val Royeaux if I go back into the Hinterlands it is dead silence.

I've done everthing suggested with the banter and nothing seems to work except always select an option at the war table and do not go into an area without selecting at least one. The result is the above.
I wish it weren't so I really do. You know I love the games but it is what it is.

With all this buggyines in my game Bioware should be appreciative that I still play DAI and can find some fun it!!

Edited:typos

#1354
Boobasaurus

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Do not have the banter bug in my games, as far as I can tell. Unable to confirm Cole & Dorian bug, as they are my switch-outs on the roster., as Cole comes in when a Rogue is needed currently.

 

That it's working for you is great and everything, but you do realize that many players aren't so lucky?


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#1355
Elhanan

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That it's working for you is great and everything, but you do realize that many players aren't so lucky?


I am; as repeated here and elsewhere, I only speak for myself. That said, others do not speak for me either. So I try and confirm glitches seen if I am able, and report 'All clear here' when applicable.

#1356
Boobasaurus

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I've done everthing suggested in the banter patch and nothing seems to work except always select an option at the war table and do not go into an area without selecting at least one. The result is the above.
I wish it weren't so I really do. You know I love the games but it is what it is.

With all this buggyines in my game Bioware should be appreciative that I still play DAI and can find some fun it!!

 

Do you play on PC? If so, you can use Cheat Engine to manually trigger the party banter. 



#1357
Archerwarden

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Do you play on PC? If so, you can use Cheat Engine to manually trigger the party banter.

Yes, PC and Thankyou. I am hoping the patches will fix it. If not I will use CE.

#1358
Archerwarden

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@Elhanan,
Before I forget in an earlier post you posted about looking for terrain for purchase.

Well, last night in a fight I paused looked around found a large stack of lumber, used leap and landed perfectly ontop of the lumber pile - killing the enemy - twas great!

I do think that's how they intended the archer to be played and it does work. Makes it more interesting and forces you to look around for decent spots.
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#1359
Jeffry

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@Elhanan,
Before I forget in an earlier post you posted about looking for terrain for purchase.

Well, last night in a fight I paused looked around found a large stack of lumber, used leap and landed perfectly ontop of the lumber pile - killing the enemy - twas great!

I do think that's how they intended the archer to be played and it does work. Makes it more interesting and forces you to look around for decent spots.

 

If you are running a balanced party (at least 1 warrior, at least 1 mage), then the game doesn't force you to look around for decent spots as an archer (or basically anybody) ;) This doesn't even make the combat easier, because it doesn't offer any real advantage. It only makes the combat longer, when in reality it could be resolved much quicker if you didn't bother with these "tactical advantages". Not telling other people how to play the game, we all have different playstyles, just pointing out that using the terrain to your advantage is meaningless and not at all required for an easy victory.

 

 

I am; as repeated here and elsewhere, I only speak for myself. That said, others do not speak for me either. So I try and confirm glitches seen if I am able, and report 'All clear here' when applicable.

 

You report "all clear here" in every thread, where happen to be dissatisfied players who either didn't enjoy the game's content or they have something you like not working for them :D You realize that by doing so, you are not helping anybody at all? Not them, not BW, not anybody else. So why exactly are you doing that? It just seems like you are trolling or mocking the people with various issues. And your argumentation based on imagining great things, that are not in the game, only makes it worse.

 

 

That it's working for you is great and everything, but you do realize that many players aren't so lucky?

 

Nope, everything is great, because of "IMAGINATION".


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#1360
Duelist

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If you are running a balanced party (at least 1 warrior, at least 1 mage), then the game doesn't force you to look around for decent spots as an archer (or basically anybody) ;) This doesn't even make the combat easier, because it doesn't offer any real advantage. It only makes the combat longer, when in reality it could be resolved much quicker if you didn't bother with these "tactical advantages". Not telling other people how to play the game, we all have different playstyles, just pointing out that using the terrain to your advantage is meaningless and not at all required for an easy victory.


Wrong.

An archer sniping from a high spot can wreck s*** faster than a balanced party, especially an Assassin, and is safe from melee attackers.

Besides, balanced parties and tactical advantages have never been necessary in any DA game ever although the three mage party and dexterity Rogue in DAO required the least effort.

#1361
Nefla

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I... honestly don't know how else to phrase it? It's not about the herbs? Or metals? Or any resources, really? It's about a game which prides itself on having vast environments and loads of content being actually filled with boring fetch quests and soulless automatons of npcs?

 

And additionally, if I do skip all of this 'content' and refuse to run around doing errands, I'll probably hear less than half an hour of banter from my companions, because of the way it is set to trigger.

He doesn't understand comparisons and takes everything 100% literally. If you were to accuse him of "running at the mouth" he would respond with something along the lines of "you so stupid people run with feet not mouths." You're never going to get through to him.


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#1362
Elhanan

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I know Elhanan, I don't know why it actually happens either. I have never had a game so buggy - and right now its much less buggy than release day or even Jan and I'm pathetically happy about that....


DAA may be the buggiest game I have purchased, but it was fixed quickly enough as I recall.

FWIW - Highly recommend banter between Vivienne and any other Mage companion, but esp Solas. Almost as good as Aveline vs Isabela.

#1363
Jeffry

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Wrong.

An archer sniping from a high spot can wreck s*** faster than a balanced party, especially an Assassin, and is safe from melee attackers.

Besides, balanced parties and tactical advantages have never been necessary in any DA game ever although the three mage party and dexterity Rogue in DAO required the least effort.

 

Tempest archer will beat all the other archers any day. Flask of Fire + 4x Leaping Shot and the fight is over, no high spot needed. If you can find a high enough wall to put your back to, fine, if not, it doesn't matter at all. And I am not even talking about Thousand Cuts (with or without Flask of Fire), you know, that ability that can instakill all the High Dragons on nightmare difficulty...

 

Balanced parties were always great, especially because of mage's haste. Tank in DA2 was also pretty necessary if you didn't wanna kite stuff all day long. And here, mages have barriers, templars can instakill packs of magic users and demons while buffing the party at the same time, etc. Ofc balanced parties are not required either, since you can always solo the games, but the point stands that balanced parties make the game easier and faster than "tactical advantages".

 

Btw 3 mages + Shale was an even more broken party. Or Shale + 3 archers. DAO:A was then broken completely, spirit warriors and archers (especially spirit warrior archers) destroying anything just by looking at it.



#1364
Jeffry

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DAA may be the buggiest game I have purchased, but it was fixed quickly enough as I recall.

 

You recall wrongly, they didn't fix anything at all besides the approval bug for Justice and Sigrun. That expansion remains a buggy mess to this very day (more buggy than DAI if we take into consideration how big those games are).

 

You have the missing equipment in Silverite Mines, you have the Law and Order quest line (or what was the name), you have incomplete armour sets, you have all the combat bugs from DAO (and there are many, like the haste bug), you have bugged approval for Oghren (the approval for giving gifts continues to diminish from where you ended in DAO), you can't import the majority of DLC and promo items, various side quests have to be completed in a precise order or you can't complete them at all (rebuilding your keep) and so on.

 

And those happened to everybody unless you prepared for some of them in some way (like stripping your Warden naked before entering the mines). Then you have the standard array of bugs, that can happen occasionally to some people for no reason - cutscene for the Baroness doesn't fire and you are stuck in the Fade, there is an invisible impassable wall between you and the final boss in Kal'Hirol, etc.

 

Some of the bugs can be fixed thanks to mods created for free by the wonderful modding community (basically the fans did more than half the BW's work when it comes to patching DAO), some can be fixed by using the developer console and some can be glitched.

 

And ofc we should not forget the wonderful continuity error - importing a dead Warden suddenly magically resurects him and everybody acts as if he was always alive (no, you are not playing for an Orlesian warden in this case, you are playing for your sacrificed Warden). It then produces bugs in DA2 if this save is imported, people are talking about the Warden as dead and Warden Commander as alive, even though they are the same person.


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#1365
Archerwarden

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DAA may be the buggiest game I have purchased, but it was fixed quickly enough as I recall.

FWIW - Highly recommend banter between Vivienne and any other Mage companion, but esp Solas. Almost as good as Aveline vs Isabela.


DAA buggy? LOL - The Silverite Mines bug- I make sure I take extra armour & weapons and change just before going in. Not sure if they ever fixed it but been doing it since the beginning- better to be safe then loose items!

DAO- In Redcliffe as I walk by the Blacksmith's house going towards the archers Tomas comes over and I get a cut scene: Tomas asking me not leave yet! Every single time. Its pretty funny.

I have some of those here and I don't mind them either- comes with the games.

Vivienne & Mage like Aveline vs Isabela - Oh now your rubbing it in! - Those were great banter lines- the delivery was excellent. I always thought they liked each other.
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#1366
Archerwarden

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If you are running a balanced party (at least 1 warrior, at least 1 mage), then the game doesn't force you to look around for decent spots as an archer (or basically anybody) ;) This doesn't even make the combat easier, because it doesn't offer any real advantage. It only makes the combat longer, when in reality it could be resolved much quicker if you didn't bother with these "tactical advantages". Not telling other people how to play the game, we all have different playstyles, just pointing out that using the terrain to your advantage is meaningless and not at all required for an easy victory.


Thanks Jeffry.
Oh,I know I don't need to but I saw Sera shooting from high ground on my 1st PT as a mage and I saw Leap shot passive in the description does more damage from above. For me so far it is making combat a bit more fun this time around. I do miss DAO tactics but this works.

That leap shot onto the lumber was 1 in a million though. I also has a spectacular fall off a cliff when I tried to leap shop on a higher rock and miscalculated. Now that was funny!

#1367
Archerwarden

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Btw 3 mages + Shale was an even more broken party. Or Shale + 3 archers. DAO:A was then broken completely, spirit warriors and archers (especially spirit warrior archers) destroying anything just by looking at it.

Never tried that in DAO. I've had 3 warriors in my party once. Huh, will have to try that.

#1368
Jeffry

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DAA buggy?

 

See above how much buggy the game it was and still is. BW has always been pretty bad when it comes to patching DA games, but this time around the community can't do their work for them in the extent it was able to in the past.

 

 

Thanks Jeffry.
Oh,I know I don't need to but I saw Sera shooting from high ground on my 1st PT as a mage and I saw Leap shot passive in the description does more damage from above. For me so far it is making combat a bit more fun this time around. I do miss DAO tactics but this works.

That leap shot onto the lumber was 1 in a million though. I also has a spectacular fall off a cliff when I tried to leap shop on a higher rock and miscalculated. Now that was funny!

 

I have maybe a bit unusual playstyle. As a long-time HC PvE ex-WoW player I minmax a lot and in the case of DAO I did some theorycrafting as well. I usually go for a combination of an efficient (but not completely broken) party that shares my light-side views. Efficient for me means doing the highest autoattack dps possible thanks to char builds, equipment and buffs.

 

- For example in DAO my favourite party was: Alistair tank, Leliana archer, Wynne healer/support, Warden dual wield berserker/champion warrior.

- In DAO:A it was: Warden DW spirit warrior/berserker/champion charging everything in sight, Justice spirit warrior archer, Sigrun archer, Velanna healer/support.

- In DA2 it was: Hawke shadow/assassin archer, Varric archer (both built for sustainables, passives and sneaky stuff), Aveline tank, Anders healer/support.

- And in DAI it was in the end: Inquisitor tempest archer, Varric archer, Cassandra tank/support, Vivienne for barriers and killing all the things with lightsaber and fire (it was Dorian originally, but I got so bored with the game that I switched him for OP Vivienne to get it over with asap)

 

Don't mind me much criticizing the use of the terrain, it is a neat feature. It would however be neater if it was required or at least encouraged. And yeah, Leaping Shot can produce some hilarious (and infuriating) results :D This one time I was fighting a dragon, I used Leaping Shot and I somehow ended up flying like 200 meters away from the fight and almsot died from the fall. Ofc all the companions teleported to me, were completely confused about what they should be doing and so was the dragon.

 

Shale and 3 mages is so broken it is not even funny :D You will just end up aoeing all the things.



#1369
Archerwarden

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See above how much buggy the game it was and still is. BW has always been pretty bad when it comes to patching DA games, but this time around the community can't do their work for them in the extent it was able to in the past.
 
 
 
I have maybe a bit unusual playstyle. As a long-time HC PvE ex-WoW player I minmax a lot and in the case of DAO I did some theorycrafting as well. I usually go for a combination of an efficient (but not completely broken) party that shares my light-side views. Efficient for me means doing the highest autoattack dps possible thanks to char builds, equipment and buffs.
 
- For example in DAO my favourite party was: Alistair tank, Leliana archer, Wynne healer/support, Warden dual wield berserker/champion warrior.
- In DAO:A it was: Warden DW spirit warrior/berserker/champion charging everything in sight, Justice spirit warrior archer, Sigrun archer, Velanna healer/support.
- In DA2 it was: Hawke shadow/assassin archer, Varric archer (both built for sustainables, passives and sneaky stuff), Aveline tank, Anders healer/support.
- And in DAI it was in the end: Inquisitor tempest archer, Varric archer, Cassandra tank/support, Vivienne for barriers and killing all the things with lightsaber and fire (it was Dorian originally, but I got so bored with the game that I switched him for OP Vivienne to get it over with asap)
 
Don't mind me much criticizing the use of the terrain, it is a neat feature. It would however be neater if it was required or at least encouraged. And yeah, Leaping Shot can produce some hilarious (and infuriating) results :D This one time I was fighting a dragon, I used Leaping Shot and I somehow ended up flying like 200 meters away from the fight and almsot died from the fall. Ofc all the companions teleported to me, were completely confused about what they should be doing and so was the dragon.
 
Shale and 3 mages is so broken it is not even funny :D You will just end up aoeing all the things.

Sigrun archer -have to try that - I always have her as DW- probably because Nate is my archer. Aveline, Alistair great tanks no matter how I build them.

Cassandra is really good as champion/Templar.

Dragon that's funny - will keep it in mind and will bring Vivienne and her KE just in case!

#1370
Jeffry

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Sigrun archer -have to try that - I always have her as DW- probably because Nate is my archer. Aveline, Alistair great tanks no matter how I build them.

Cassandra is really good as champion/Templar.

Dragon that's funny - will keep it in mind and will bring Vivienne and her KE just in case!

 

The more archers in DAO:A you have, the easier the game is, becauser archers in DAO:A are ridiculous. The best party there is actually 4 of them (or 3 of them + 1 DW spirit warrior who can easily achieve 100% dodge chance).

 

KE will make every fight a breeze if specced properly. I seriously don't know how BW could have made such an OP character. While playing AW in DAO you at least had to take your mana into consideration sometimes or occassionaly switch off your blood magic.



#1371
Archerwarden

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The more archers in DAO:A you have, the easier the game is, becauser archers in DAO:A are ridiculous. The best party there is actually 4 of them (or 3 of them + 1 DW spirit warrior who can easily achieve 100% dodge chance).
 
KE will make every fight a breeze if specced properly. I seriously don't know how BW could have made such an OP character. While playing AW in DAO you at least had to take your mana into consideration sometimes or occassionaly switch off your blood magic.

DAO:A - potions did you use them?
KE - especially with the dragons. Which was your best party for dragons? I usually brought Cassandra, Vivienne and Cole or Sera.

#1372
durengo

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I... honestly don't know how else to phrase it?

 

 

 

you don't know how else to phrase it ?

 

 

 

 

It's not about the herbs? Or metals? Or any resources, really?

It's about a game which prides itself on having vast environments and loads of content being actually filled with boring fetch quests and soulless automatons of npcs?

 

And additionally, if I do skip all of this 'content' and refuse to run around doing errands, I'll probably hear less than half an hour of banter from my companions, because of the way it is set to trigger.

 

but you did it now ! i don't agree your phrase but finally you said what your problem is.

 

it is simply a lie if you talk about that you have to pick up herbs 50 or 115 hours long.if someone read it without to know the game then he would believe this lie.

 

 

that's why i take many phrases 100% literally and try to clear up about what is true and what is only a phrase from a frustrated player who can't be objectively.

 

 

 

He doesn't understand comparisons and takes everything 100% literally. If you were to accuse him of "running at the mouth" he would respond with something along the lines of "you so stupid people run with feet not mouths." You're never going to get through to him.

 

oh i understand very well comparisons if they make sense but...the most of them doesn't make sense and that's why i don't take them serious.

if we wanna talk about the true content of dai and about whats wrong with it or not then we can't add our own lie stories about the game.everyone can have his own point of view without to tell lies.

 

 

or i could also say that i don't  like the flying green pigs  they flew everywhere around into dragon age origins .

 

this would be also a lie but if we make a lie contest here then .. . ;)



#1373
Nefla

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Typical DA:I side quest (without the traveling and combat, this quest is 5 seconds long with no variation):

 

Typical pre-ME3 BioWare sidequest (they didn't record the traveling and combat parts):

 

/depressed :(


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#1374
Rawgrim

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@Elhanan,
Before I forget in an earlier post you posted about looking for terrain for purchase.

Well, last night in a fight I paused looked around found a large stack of lumber, used leap and landed perfectly ontop of the lumber pile - killing the enemy - twas great!

I do think that's how they intended the archer to be played and it does work. Makes it more interesting and forces you to look around for decent spots.

 

Try casting barrier and button mash. It works even better.


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#1375
Regan_Cousland

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In theory : over 5 hour of banters.

In reality : Banters triggered around 20 times for the whole game.

5 min of banter, so long...

 

LOL. So much this.  :lol: 

DA:I: "I have a bag full of tasty sweets. One thousand tasty sweets! But ... I'll give you just one tasty sweet every three hours. If I remember, of course."

DAO/DA2: "I have 700 tasty sweets, but you can have four an hour, and you can come back for more if you really want them!"

 

Which sounds like the better deal here?


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