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It's just ... boring. Why, BioWare? This isn't you.


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#126
Farangbaa

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We are talking about RPGs, not shooters. Well you can include action games is a Inquisition forum after all.
Gears of War is as much RPG as Mass Effect. You have story. You have dialogue. You have choices. TADAAAAAAAA \o/
Game industry should release a list of what is RPG so that I understand people talking crazy about these games being RPGs.
When I try to follow the guidelines of this forums everything is RPG. I will read this book and you can choose where to go from here... oops... sorry this is RPG too.
I will play Street Fighter 3 and what? I can choose if I fight Sean or Elena? Let me correct, I will play RPG.
Then I'm gonna play GTA and WHAT? Different ways of finishing a quest? Choice? Story? Deffinetly RPG!


Ah yes, that's how you guys roll. If your argument fails, lets just call the game 'not an RPG'.

#127
Elhanan

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Many user reviews like on  Mega-critic are giving it a bad review (average total is 5.8).  With more giving it a negative review than positive. So like any grifter ..fool me once.  Next time we will see how DA does with its name sullied.


As others have mentioned, this has been said before, and DAI has a record launch. People are voting, but is not going the way some appear to believe. And meta-critic is a flawed site: non-users can score and write reviews, flawed math skews results, etc; not the best reference to support a criticism.

#128
Guest_StreetMagic_*

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I think it's pointless to talk about how well its doing without clear figures or at least.. more illustrative statements than "best launch". I think it's doing OK, but if it was really great, they'd probably brag a bit more with raw numbers.

 

Equally pointless to talk about metacritic though too.. I agree with the above post.

 

I think it's best to just stick to our own opinions..



#129
luism

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As an Elder Scrolls fan, I agree with the OP statements. 
 
Bioware really should start innovating on their own terms instead of being tryhards and making their game feel like some other game in order to attract more audience for profits. 
 
The large Skyrim-esque design and questing ? Truly pointless in an tight storytelling. Those pointless quests in Elder Scrolls make sense because Elder Scrolls is all about roleplaying. Its about joining a guild or being one particular profession and if you want, perhaps do the main quest. In Skyrim, you could roleplay as a hunter or a thief or a wandering bard. In Inquisition, you are the Inquisitor with your own story. 
 
The Witcher 2 radar scanning ? Again, pointless. Plus, people who played Witcher 2 hated that game mechanic and Bioware saw fit to implement a hated RPG game mechanic ? LOL. What is the lore explanation for the scanning anyway ? 
 
The MMO combat and combat animations ? Makes no sense in this game. Ah, but Bioware had to make a dungeon crawler multiplayer that is a cheap Diablo ripoff, design the game to work with that model of dungeon crawling and then give us a semi-open world single player. Wonder why the player abilities have such weird radius and why we have wall abilities and such ? Because they work in a dungeon crawling setup, not an open world one. That is also why the tactical element of the game as well as friendly fire was tacked on as well. 
 
Dragon Age should be Dragon Age.
 
What happened here is that Bioware decided that they should be more business oriented as opposed to developer oriented. Quantity over quality. Hence why no new original ideas but rather cheap knockoffs and ripoffs from other game franchises. 
 
Bioware started going down this route since Mass Effect when they decided to Gears of War-ify it. I doubt they are going to change.
 
I will bet you anything when Witcher 3 The Wild Hunt comes out and makes a killing, Bioware will say that "We are looking aggressively at Witcher 3" and will try to make Dragon Age 4 a Witcher 3 knockoff. 
 
Perhaps that is what they will do with Mass Effect 5 as well when Cyberpunk 2077 comes out and kills it.


All day this every day this staunch defenders can sit down now. Or go make another play through for the romances that you enjoy so much.
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#130
Regan_Cousland

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Agree wholly with the OP. It seems pretty clear that Bioware is chasing after a different demographic now, yet still trying to dupe its long time fans into thinking that DA:I is still the Dragon Age franchise we loved. On this I'd say they've been successful. But as they say, fool me once, shame on you, fool me twice, shame on me. We need to stop buying Bioware games, for as long as Bioware think that they can have their cake and eat it - catering to the players who enjoy dumbed down mechanics and shallow story experiences while taking money from us, they will keep doing it. Voting with one's wallet is always the best recourse. This is the only feedback Bioware listens to.

 

hate to say it, because I've been an ardent BioWare fan since KOTOR and I've thoroughly enjoyed most games they've produced ---  but I agree.

It's time for BioWare to pick a side.

 

They should either declare their true intent to compete head-on for the action-gamer audience, or they should return to making real RPGs with real depth, because right now they're trying to cling onto we Origins fans with a headlock while they race towards the casual crowd.

P.S. And, BioWare staff -- if any of you are reading this -- know that we're not even trying to twist your arm. By all means, choose the action-adventure genre if that's where the money is! But don't pretend you're making an Origins-like RPG when you're not. Be honest with us.

P.P.S. And, should you choose the action fans, don't get upset when the level of literacy in your forums declines. lol

I joke, I joke. That was awfully snobby of me.  :lol:


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#131
luism

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It's clear to me since da 2 that they have picked their side. Romance novel fans and action game fans. I would be a liar if I said that I did not enjoy elements from those 2 genres. Neither were ever that important to me since I fall asleep every time I play Diablo 3 and I have never actually read a romance novel all the way through I just skip to the good stuff lol.

#132
Farangbaa

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Bioware needs to pick a side?

Lol. They have picked a side ages ago: money.

#133
Regan_Cousland

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As others have mentioned, this has been said before,and  DAI has [had] a record launch. People are voting, but [it] is not going the way some appear to believe. And meta-critic is a flawed site: non-users can score and write reviews, flawed math skews results, etc; not the best reference to support a criticism.

 

I bought the game twice. First for PS3, and then a few days later for PS4 when I upgraded. Judging by those monetary "votes" -- I adore the game.

But, as the person who created this thread, I've illustrated that I don't.

 

I bought the game (twice) for three reasons:

1. A stubborn faith in BioWare born of my love for every game they've made up to and including Mass Effect 2 (even DA2, which I enjoyed).

2. Misleading advertisements which suggested that Inquisition would combine the best elements of Origins with the best of DA:2 (there was nothing in those advertisements about eighty percent of the game being a Skyrim clone. Yes, I was aware of the open-world environments, but I assumed those environments would contain roleplaying.)

3. The numerous "professional" reviewers who were quite happy to give the game glowing scores based on its most superficial aspects.

So financial returns aren't necessarily an accurate way to judge the success of a game, either.

 

The game's shortcomings weren't apparent to us until we'd paid for it.
 


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#134
Elhanan

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I bought the game twice. First for PS3, and then a few days later for PS4 when I upgraded. Judging by those monetary "votes" -- I adore the game.

But, as the person who created this thread, I've illustrated that I don't.
 
I bought the game for two reasons:

1. A stubborn faith in BioWare born of my love for every game they've made up to and including Mass Effect 2.

2. Misleading advertisements which suggested that Inquisition would combine the best elements of Origins with the best of DA:2.

So financial returns aren't necessarily an accurate way to judge the success of a game, either.


Correct. But as this is the first time you have made such a statement, your Vote does not really apply until the next game.

Meanwhile, a whole lot of folks that berated and complained over past titles and made such a statement apparently Voted in the affirmative, and some are saying the same old thing again. All of these Votes - and not my phrase - state that DAI is apparently well received.

Now I do not get what is found boring, but that is your opinion, and it has merit. But it is not worth more or less than those like myself that enjoy the solo MMO experience provided. This is not only what expected to get, it exceeded my vision with so many areas. And while I do prefer the story and writing of DAO, this title has a lot of entertainment for myself.

#135
Regan_Cousland

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Now, I do not get what is boring [about Inquisition], but [finding the game boring] is your opinion, and it has merit. But it is not worth more or less than [the opinions of those who], like myself, enjoy the solo MMO experience provided. 

 

You're absolutely correct. My opinion isn't worth any more than yours, and I'm glad you enjoy the game so much.  (:

I don't want to spoil things for you. That isn't my intention.

I've enjoyed elements of the game, too. I'm just here to air my grievances about the things I personally don't like.


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#136
Shelled

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This isn't an mmo and wasn't advertised as one. 



#137
Sylvius the Mad

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I find it very hard to enjoy Inquisition (and not for a lack of trying, trust me). There's just too much filler and aimless wandering.

The game has many little flaws, most forgiveable -- but this one is almost a deal breaker.

Nobody enters a fantasy world to experience boredom.

The game is at least eighty percent walking around big, pretty environments doing dull tasks which have no emotive power and no relevance to the story.

You and I want vastly different things from this game.

I absolutely do not play these games just to see the story BioWare has written. If that's all the game is - one big story - then I don't want to play it.

I play these games largely ignoring the story, and DAI gives me way more space in which to do that than most of BioWare's recent games. Which is why I rank DAI among BioWare's top 3, alongside BG and NWN.

For me, DAI is the best game BioWare has released in over a decade.
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#138
katokires

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Ah yes, that's how you guys roll. If your argument fails, lets just call the game 'not an RPG'.

I never considered that shooter a RPG. The guy you quoted probably likes Mass Effect, I just don't play non RPG bullshit.

I just played a bit of Mass Effect 3 because my friend argued it is more RPG than Inquisition and I needed to play a bit to laugh at Inquisition ridiculousness, but thats it.

Playing non RPG **** only goes so far for me.
It was never even for debate with me, contrary to you insane people I know the difference between a good writting, storytelling and RPG.
According to your deffinitions of RPG if I add narrative to a hockey game it becomes RPG.

Still waiting for people to realize that RPG is a system with very specific characteristics and not a good story and good writting.
Just as a reminder I keep joking on how many "RPG elements" are present in other genre to see if people realize how ridiculous it is to say those things are what RPG is. And again I will say: If there is a certain amount of story or choices required PLEASE teach me the equation to know how many choice and how many NPC lines a game need to be considered RPG.
You all come with such a huge amount of bullshit that can't be measured or even defined to call game X and game Y RPG that I can only laugh at.
While I pointed thousand times what are, in fact, characteristics or RPG that you won't find it in other genre. Of course as anything in the artistic world it isn't absolute, nothing will ever be, maybe one day they will make a soccer game where you can choose stats, attributes and the race of your team players. This day I will consider this game more of a RPG than Mass Effect or Inquisition, I will be wrong, but who cares? The point is that the things I "list" as RPG features are actually a lot more exclusive than the things you point. By you I mean all delluded fans of all kinds of RPG from PnP to cRPG and MMORPG.
But here comes the fun part... how is this definitive features of RPG of yours define anything when they are present in all kinds of games?
How will something be the core of a genre when they are in almost all genres nowadays?

Is it possible to define a geometric form saying it does have lines? Does it define anything if this characteristic is shared with the majority of geometric forms?
But ok, you can dream as much as you want till one day every single game features all these thing you like to call RPG features (we are almost there, even sport games are going "RPG") and RPG will be but a self-titled genre that means absolutely nothing. Well, for me it already is, I just think you need a couple of decades to catch up to the obvious.



#139
Regan_Cousland

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You and I want vastly different things from this game.

I absolutely do not play these games just to see the story BioWare has written. If that's all the game is - one big story - then I don't want to play it.

I play these games largely ignoring the story ...

 

Let me just be plain that I don't want story at the expense of gameplay ...

Gameplay in a videogame is good. (If it wasn't then I suppose The Order: 1886 would have received 10/10s across the board. lol)

 

But, in a BioWare game, I do expect the story to provide a compelling emotional and/or intellectual reason to engage in gameplay, in combat.

If I'm killing bandits or rogue templars for thirty minutes-- wonderful. But give me a reason to do it. That's where a little dialogue, a little character interaction, a little perspective, goes a long way. In Inquisition, when you're out in the wilderness, there are some pretty enjoyable things to do, but, beyond "restoring order!" there's rarely a compelling reason to do them.

 

And I must assume that if you play BioWare games "largely ignoring the story", you belong to the action-adventure audience BioWare so dearly wants to impress.

 


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#140
Auztin

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Ironically gameplay wise,Origins was a action RPG.It even describe itself as such back in 09.It was tactical(not really),real-time action RPG."Filler" quests are a lot better than Origins "filler" quests in my opinion.Choices were not noticed or relevant in other main quests.How did making peace with dalish & werewolves affect redcliffe.How did saving the circle affect The Alienage.There was only the epilogue slide & 2 crossovers when consequences of your choices happened.
The MMO comparison is extreme.I bet the only MMO some of these have played is SWTOR or WoW.Combat is nothing like most MMOs.Filler Quest are in all open area/open world games.
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#141
Sylvius the Mad

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Let me just be plain that I don't want story at the expense of gameplay ...

Gameplay in a videogame is good. (If it wasn't then I suppose The Order: 1886 would have received 10/10s across the board. lol)

But, in a BioWare game, I do expect the story to provide a compelling emotional and/or intellectual reason to engage in gameplay, in combat.

If I'm killing bandits or rogue templars for thirty minutes-- wonderful. But give me a reason to do it. That's where a little dialogue, a little character interaction, a little perspective, goes a long way. In Inquisition, when you're out in the wilderness, there are some pretty enjoyable things to do, but, beyond "restoring order!" there's rarely a compelling reason to do them.

And I must assume that if you play BioWare games "largely ignoring the story", you belong to the action-adventure audience BioWare so dearly wants to impress.

Certainly not action.

I'm the roleplaying audience they've been ingoring for years. When they serve my interests, I think they do it mostly by accident.

BioWare wants to tell a story, and provode good gameplay. They sit neatly between the Gamist and Narrativist design philosophies.

I'm a Simulationist. I want to create a character and set him loose in the world to see what he does. BioWare's story is simply part of the setting's background. And that's something I think DAI does really well. The story of the Mage/Templar conflict is told by the Hinterlands. The tragic history of the Dwarves is told by the many ruins (particularly on the Storm Coast). But ultimately these areas merely exist, and you can interact with them or not as you see fit.

That's good RPG design. It might not be the best way to tell a story, and it might not make a great game, but as a roleplaying environment I think DAI is the best we've seen in some time.

After the success of the abysmal ME series, I didn't think we'd ever see that again.
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#142
Uccio

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I just don´t understand how uninteresting and boring this game is. The endless mmo grinding with rock and flower picking just complete drives me off the game. The main quest is so bland and generally boring that any thought of replaying it from the beginning just send chills down my spine. There are no changes in the story nor character interaction besides making some of the members not like you so you don´t get to do their own quest. The minor mages/templars decision difference is not a incentive for a replay. I´d rather watch it from the youtube than play it trough a complete game (did the templar choosing in a miniplay though, just to see how it goes). I am usually a completionist and love to try all the options in a different gameplays but this is just so boring it boggles my mind. 

Story is kind of okay, but still manages to stay bland and shove the spare jebus down my throat. Companions are generally well made but I don´t find any of them interesting enough to care. 

This said I really try to like the game. I am gearing myself up for a possible playthrough later (maybe play DAO and DA2 before that). However, I am a sucker for a good romance in games and I didn´t find either of the female LI in Inq interesting at all, so it will probably be a lonely run.


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#143
wolfhowwl

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Bioware needs to pick a side?

Lol. They have picked a side ages ago: money.

 

They'd probably make more if they focused on making an ARPG.

 

As it is the tactical aspect of the game is poor and the action part is far too clunky and simple for fans of that as well.



#144
Rizilliant

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If you're finding wandering around doing dull side missions boring then stop wandering around doing dull side missions.

 

Honestly, why is this such a difficult concept for people to understand?

 

They are completely optional, just ignore them and complete the main story and companion missions. Combined they are around the same length as DA:2's.

Can you tell us which ones will be dull beforehand? 

 

If we do only main story, and companion missions, we have 15hrs of content.. Suffice it to say, we will be far undergeared/leveld for the main missions..

 

When you're done with that crystal ball, can i borrow it? I want to know what numbers to play for the next mega millions.....


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#145
AlanC9

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Ah yes, that's how you guys roll. If your argument fails, lets just call the game 'not an RPG'.


"You guys" isn't really fair. I can't think of anyone else on this board who operates on katokires' level

#146
Elhanan

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Can you tell us which ones will be dull beforehand? 
 
If we do only main story, and companion missions, we have 15hrs of content.. Suffice it to say, we will be far undergeared/leveld for the main missions..
 
When you're done with that crystal ball, can i borrow it? I want to know what numbers to play for the next mega millions.....


Bologna? No thanks; already had lunch....

Some folks complain about hunting and gathering meat. I see starving refugees, complete the mission, and am acknowledged by some for that act of charity. Others see a fetch quest; can skip it if they wish. No crystal ball required.

And Companion quests appear to take much longer than this simplistic estimate, let alone the experience and power required for the MQ. Underpowered is correct, so options are offered to gather bonuses. Perks may be gained to grant bonuses on Codex entries, gain added dialogue; also Kill XP. Influence may be purchased if one wishes to skip side-quests. Each area offers something to add to the MQ, though not as directly as Crestwood or the Western Approach. Etc.

Most folks can tell which type of quests they do not care to play at a glance. But you are correct that will not know for certain unless they give them a try.

#147
wolfhowwl

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As an Elder Scrolls fan, I agree with the OP statements. 

 

Bioware really should start innovating on their own terms instead of being tryhards and making their game feel like some other game in order to attract more audience for profits. 

 

The large Skyrim-esque design and questing ? Truly pointless in an tight storytelling. Those pointless quests in Elder Scrolls make sense because Elder Scrolls is all about roleplaying. Its about joining a guild or being one particular profession and if you want, perhaps do the main quest. In Skyrim, you could roleplay as a hunter or a thief or a wandering bard. In Inquisition, you are the Inquisitor with your own story. 

 

The Witcher 2 radar scanning ? Again, pointless. Plus, people who played Witcher 2 hated that game mechanic and Bioware saw fit to implement a hated RPG game mechanic ? LOL. What is the lore explanation for the scanning anyway ? 

 

The MMO combat and combat animations ? Makes no sense in this game. Ah, but Bioware had to make a dungeon crawler multiplayer that is a cheap Diablo ripoff, design the game to work with that model of dungeon crawling and then give us a semi-open world single player. Wonder why the player abilities have such weird radius and why we have wall abilities and such ? Because they work in a dungeon crawling setup, not an open world one. That is also why the tactical element of the game as well as friendly fire was tacked on as well. 

 

Dragon Age should be Dragon Age.

 

What happened here is that Bioware decided that they should be more business oriented as opposed to developer oriented. Quantity over quality. Hence why no new original ideas but rather cheap knockoffs and ripoffs from other game franchises. 

 

Bioware started going down this route since Mass Effect when they decided to Gears of War-ify it. I doubt they are going to change.

 

I will bet you anything when Witcher 3 The Wild Hunt comes out and makes a killing, Bioware will say that "We are looking aggressively at Witcher 3" and will try to make Dragon Age 4 a Witcher 3 knockoff. 

 

Perhaps that is what they will do with Mass Effect 5 as well when Cyberpunk 2077 comes out and kills it. 

 

...and thank God for that. ME1 combat ****** sucked and played like complete ****.

 

If they had handled this game like Mass Effect 3 and created some decent action mechanics and then built the RPG elements on top of that it would probably be a better product.



#148
Sylvius the Mad

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...and thank God for that. ME1 combat ****** sucked and played like complete ****.

If they had handled this game like Mass Effect 2-3 and created some decent action mechanics and then built the RPG elements on top of that it would probably be a better product.

I disagree. I think ME1 had the superior combat system, and ME2 ruined it.
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#149
Saphiron123

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All I know is bioware, who always identified with story, has taken a series about story and made it about fetch quests and big empty maps.

The actual story is arguably the shortest in dragon age history.
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#150
Damdil

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I just don´t understand how uninteresting and boring this game is. The endless mmo grinding with rock and flower picking just complete drives me off the game. The main quest is so bland and generally boring that any thought of replaying it from the beginning just send chills down my spine. There are no changes in the story nor character interaction besides making some of the members not like you so you don´t get to do their own quest. The minor mages/templars decision difference is not a incentive for a replay. I´d rather watch it from the youtube than play it trough a complete game (did the templar choosing in a miniplay though, just to see how it goes). I am usually a completionist and love to try all the options in a different gameplays but this is just so boring it boggles my mind. 

Story is kind of okay, but still manages to stay bland and shove the spare jebus down my throat. Companions are generally well made but I don´t find any of them interesting enough to care. 

This said I really try to like the game. I am gearing myself up for a possible playthrough later (maybe play DAO and DA2 before that). However, I am a sucker for a good romance in games and I didn´t find either of the female LI in Inq interesting at all, so it will probably be a lonely run.

 

I agree. While the main quest was very decent, most of the side quests are like a occupational therapy. I also wanted to replay it, but I'm really lacking the motivation after entering the Hinterlands. Disappointing...  :D  Origins really tempted me to play it again even after like the 5th(hope this is right) playthrough.