Putting it here, as it seems the best place. I agree with OP even though for a different reason.
I have sunk 75 hours into my first DA:I play. I did enjoy it. The world was great, the story was great, the characters and their interactions were also great.
However, despite that, I'm quite disappointed with the game. I replayed DA:O and DA II several times and loved it every time. I have replayed ME trilogy so many times I just need to close my eyes and see it all unfold before me. DA:I, though, I have absolutely no desire to replay. Played it once, don't see any point in it anymore.
The world may be vast and open, however Bioware is misunderstanding here something. The vastness is not the important thing. Things get old very quickly and DA:I has nothing else to lean on. The story and characters are great, however your decisions have such a completely insignificant impact it's not even funny. Even DA II is so much superior in this regard. Deciding the fate of Bethany (or killing off Carver), Anderson, Isabella, siding with Mages or Templars, etc. Many of these were cosmetic decisions, however the impact was clearly shown and felt in the story, both at the moment the decision was made and as the story progressed further. DA:I's decisions are a note on the side. With few small exceptions, you make a decision and you never hear about it again. At most written somewhere non-important.
Skyrim works as an open world not only because it's huge but also because of it's modding community, always bringing something new. DA:I, on the other hand, you play once and what other reason do you have to get back to? I don't need to explore everything again - what a waste of my time. I re-play Bioware games because I can impact the world and people in it in a different way, even if it's through shitty cosmetic decisions. In DA:I, where the feeling of impact from different decisions was sacrificed in favor of open world, it's just pointless.
Not to mention those character romances... Game developer whose brand was built on romance deciding to limit our choices to characters many people don't like (as romance options, that is)? Like Sera or Cassandra? Was feedback from DA II, where you had to choose between a pure non-appealing tomboy or a pirate **** not enough? Which idiot sits with his thumb up his ass and makes these decisions? Games are played to be enjoyed. You want to introduce "unique" characters such as these, great - I don't mind... However, make them minority and give us more enjoyable "mainstream" romance options. Plainly beautiful, enjoyable character types like Josephine, Morrigan, Tali, Miranda, Ash or Liara (ME2 and 3 one, that is). I play games as entertainment, as a fantasy where as many things as possible are just ideal. The chance of you completely missing that ideal exponentially increase with your deviation to uniqueness, either physical (Cassandra) or character-related (Sera). Why are you purposefully trying to maim one of the reasons why people play your games and why they want to replay them?
DA:I is still and enjoyable game, however it's a step in the wrong direction. I do understand it's all about profit and as long as DA:I has good sales, Bioware will continue changing things accordingly. However, personally, I currently feel like I won't be buying the next DA/other franchise game from Bioware (we will see about ME4 - I hope it will offer another ME experience, rather than DA one)... The games may be good, however they increasingly don't offer things I seek from Bioware. Great stories with great characters and romance, where your decisions matter. Why should I waste my money, when I can eventually get the games from other sources for free, play them once and forget about them the next day? I remember many memorable scenes from ME and first two DA games and different routes I took while role-playing as different characters. Even though increasingly spoiled by ME3 ending and DA II romance options (and gameplay, but I can live through that). DA:I? I remember only Josephine, Varric, the event that concluded with march to Skyhold, Winter Palace ball and politics and few great companion moments. All together maybe 5% of the whole games. With only one play-through and absolutely no desire to play it again and try different decisions (what for? they have no impact). All else? Just unfocused, blurry, linear mush. Make the story more compact and focused. Show us how our decisions change the world and people around us. Introduce better female romances (as a male gamer)... Rather than increase the size of the world. Bethesda will always 100% outclass you in that department; not to mention it's not why people buy and enjoy Bioware games in the first play.
For other posters, no need to reply to this. I don't visit these forums nor do I plan to in the future. Just wanted Bioware to hear the feedback. While I believe it to be nearly completely pointless and ignored from Bioware's side, one can still hope. On that note, I think I will go and replay ME2 and ME3. Writing this made me actually want to do so again. This time, maybe I will finally forgive Ashley for ME2 and her doubts.