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It's just ... boring. Why, BioWare? This isn't you.


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#1526
cJohnOne

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I'm not sure that paying 800 million for Bioware and hoping for a hit to get your money back is such a good idea for EA. It turned out well for them since MassEffect altogether probably got there money back for them barely.

I'm not sure how much they lost in SWTOR but I assume Bioware is a least even for profits.


I assume the other companies they bought aren't profitable so why did they acquire them in the first place.

#1527
Elhanan

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Am a fan of the Mako; not a fan of the geo-survey placements or mini-games in ME1. Also am not a fan of current harvesting in DAI; prefer Companions being able to do this like in SWTOR. And am a fan of ME1, DAI, and SWTOR.

Simply because I do not care for a mechanic that is implemented into a game does not mean I dislike the game, too. And I found none of these games to be dull, though the mechanics sometimes can be. In DAI, the banter between Companions passes the time for me while harvesting materials. Since I dislike jumping and coordination puzzles, I skip them; only doing those I choose to perform. No Mosaic or Shard completion quests for me, yet I enjoy the game. I like having the option; reason I loathe the Bottle quest. But having it included does not ruin the game for me.

So much content; many choices and options equals a lot of replay vale for myself.
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#1528
Rawgrim

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I'm not sure that paying 800 million for Bioware and hoping for a hit to get your money back is such a good idea for EA. It turned out well for them since MassEffect altogether probably got there money back for them barely.

I'm not sure how much they lost in SWTOR but I assume Bioware is a least even for profits.


I assume the other companies they bought aren't profitable so why did they acquire them in the first place.

 

They bought them for the popular franchises the companies had going. Then they dished out as many games in the various franchises to score a lot of money quickly, and once the milking was done they closed shop.


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#1529
Rawgrim

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Am a fan of the Mako; not a fan of the geo-survey placements or mini-games in ME1. Also am not a fan of current harvesting in DAI; prefer Companions being able to do this like in SWTOR. And am a fan of ME1, DAI, and SWTOR.

Simply because I do not care for a mechanic that is implemented into a game does not mean I dislike the game, too. And I found none of these games to be dull, though the mechanics sometimes can be. In DAI, the banter between Companions passes the time for me while harvesting materials. Since I dislike jumping and coordination puzzles, I skip them; only doing those I choose to perform. No Mosaic or Shard completion quests for me, yet I enjoy the game. I like having the option; reason I loathe the Bottle quest. But having it included does not ruin the game for me.

So much content; many choices and options equals a lot of replay vale for myself.

 

If you remove the shard quests and the rest of the fetch quests you are left with a 10 hour story, though. Not that much value for your buck.


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#1530
Elhanan

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If you remove the shard quests and the rest of the fetch quests you are left with a 10 hour story, though. Not that much value for your buck.


Since I have so many hours of enjoyable gameplay, this would appear to be fallacious.
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#1531
Rizilliant

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I remember reading a comment by an ex-BioWare guy now at Beamdog that Jade Empire flopped so hard that MS paid BioWare to get out of a deal with them, lol.

 

What was the style of ME1?

 

Awful combat that controlled like ****?

 

An engine that felt like it was coming apart at the seams?

 

An empty world filled with the dullest side content imaginable? That ****** Mako?

 

RPG elements that were shallow (the skill trees) or so **** that they brought down the entire game (inventory, looting)?

 

A dull cast, poor dialogue, and pacing from hell?

 

ME1 was a bad game saved from bombing by absurdly overhyped reviews and a developer's existing legacy fanbase.

It was an rpg experience.. Unlike 2, and 3, that were shooters, with some story attached.. Part 1, was story..It was choices... It was collection.. In 2006, it was pretty damn good..Follow up, part 2, where everything was a shootout..Even the "mako" missions, turned into gun battles...I dont expect todays generation to appreciate a good rpg.. Lets nmot forget, it was also on a Brand new platform.. Xbox360, was brand new hardware! Hell, PS3 wasnt even out yet!



#1532
Rizilliant

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Am a fan of the Mako; not a fan of the geo-survey placements or mini-games in ME1. Also am not a fan of current harvesting in DAI; prefer Companions being able to do this like in SWTOR. And am a fan of ME1, DAI, and SWTOR.

Simply because I do not care for a mechanic that is implemented into a game does not mean I dislike the game, too. And I found none of these games to be dull, though the mechanics sometimes can be. In DAI, the banter between Companions passes the time for me while harvesting materials. Since I dislike jumping and coordination puzzles, I skip them; only doing those I choose to perform. No Mosaic or Shard completion quests for me, yet I enjoy the game. I like having the option; reason I loathe the Bottle quest. But having it included does not ruin the game for me.

So much content; many choices and options equals a lot of replay vale for myself.

The problem i have with this, is the sheer amount of it.. Bottles, Mosaics, shards, Warden collectibles, Ore, herbs, and then... To add insult to injury... Collect Mamas ring... Go find and return some womans ring whos roaming the Oasis.. Deliver this letter to the arrow on the map 500 more times.. Tell my son, his mother cant breathe, and then bring the remedy back from him.. If there were some "oomph" to these, they may not have been so bad.. But almost every, single one, felt exactly alike, with some talking (which was really minimal), all ending in "bye"...

 

Sure, like the Mako, theyre optional.. But if you skip the mako, its not much.. If you skip the side missions here, your left with 5-7 main story missions, and 6 or 7 companion missions(since red lyrium, warden pcs,etc. are the same as mosaic, shards, etc). The story was great in ME1.. The side content(even the collectibles, since there wasnt 100's of them) were not bad... The quality/volume has a rather large impact.. 

 

I also dont get all the flak the combat gets in ME1?! I have no problem with it.. No different than KotOR imo..They were Wizards/Mages, and i didnt expect an advanced species to mean they had supernatural powers, and i thought they explained it quite well.. I would have been pretty annoyed seeing fireballs, coming from my Engineer.. I get some alien species may have some neural powers, but not humans.. Liara, i could handle, but not my Commander, and never played him as such..What was so bad about the game? It played fine for me when it released, on the X360, and plays fine for me today..

 

Ofcourse, if you played it for the 1st time after technology took a leap, with newer engines, you may expect more from your games.. But demanding a new IP, on a BRAND NEW platform, be judged by todays standard.. The problem is you, not the game!


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#1533
Rizilliant

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I'm not sure that paying 800 million for Bioware and hoping for a hit to get your money back is such a good idea for EA. It turned out well for them since MassEffect altogether probably got there money back for them barely.

I'm not sure how much they lost in SWTOR but I assume Bioware is a least even for profits.


I assume the other companies they bought aren't profitable so why did they acquire them in the first place.

They knew what they were buying.. They were hopping onboard after the success of KotOR, and halfway through development of 2 new IP's.. Dragon Age, and Mass Effect.. Both of which were doing new things, for the rpg genre..Not to mention, the PC successes of a very popular developer (among PC community.. Which was not as big then, as today)



#1534
Elhanan

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The problem i have with this, is the sheer amount of it.. Bottles, Mosaics, shards, Warden collectibles, Ore, herbs, and then... To add insult to injury... Collect Mamas ring... Go find and return some womans ring whos roaming the Oasis.. Deliver this letter to the arrow on the map 500 more times.. Tell my son, his mother cant breathe, and then bring the remedy back from him.. If there were some "oomph" to these, they may not have been so bad.. But almost every, single one, felt exactly alike, with some talking (which was really minimal), all ending in "bye"...
 
Sure, like the Mako, theyre optional.. But if you skip the mako, its not much.. If you skip the side missions here, your left with 5-7 main story missions, and 6 or 7 companion missions(since red lyrium, warden pcs,etc. are the same as mosaic, shards, etc). The story was great in ME1.. The side content(even the collectibles, since there wasnt 100's of them) were not bad... The quality/volume has a rather large impact.. 
 
I also dont get all the flak the combat gets in ME1?! I have no problem with it.. No different than KotOR imo..They were Wizards/Mages, and i didnt expect an advanced species to mean they had supernatural powers, and i thought they explained it quite well.. I would have been pretty annoyed seeing fireballs, coming from my Engineer.. I get some alien species may have some neural powers, but not humans.. Liara, i could handle, but not my Commander, and never played him as such..What was so bad about the game? It played fine for me when it released, on the X360, and plays fine for me today..
 
Ofcourse, if you played it for the 1st time after technology took a leap, with newer engines, you may expect more from your games.. But demanding a new IP, on a BRAND NEW platform, be judged by todays standard.. The problem is you, not the game!


Still have yet to collect all the Shards and Mosaics, limited Bottles to first campaign, and the Warden's collectibles help tell a story, so this is not a bother for me. Only helped the Oasis miner retain her ring once, have yet to raise dead Grandpa, have never defiled the Dalish Graveyard, etc. It may indeed be a ton of content, but in doing so, allows me what to pick and select what I want for that Inq story.

Now the Mako, I loved using it to navigate the maps and for battles, but for the surveys, skipped the exploration and used walkthrough navigation tips. Skipped the Hammerhead almost entirely for ME2, but am a fan of the story, so completed a perfect Paragon session a single time, but have not replayed ME2 since. And while I enjoy the story and gameplay of ME3 overall, I am not a fan of those very lengthy cut-scenes and interrupts.

As for ME1, I am a fan that played it well after release, I believe (ie; 2011-2012). Used it to help myself rehab my RL reflexes along with DA2, Skyrim, and SWTOR; a reason I still contend that DAI offers better control than all except DA2.

#1535
Rizilliant

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Still have yet to collect all the Shards and Mosaics, limited Bottles to first campaign, and the Warden's collectibles help tell a story, so this is not a bother for me. Only helped the Oasis miner retain her ring once, have yet to raise dead Grandpa, have never defiled the Dalish Graveyard, etc. It may indeed be a ton of content, but in doing so, allows me what to pick and select what I want for that Inq story.

Now the Mako, I loved using it to navigate the maps and for battles, but for the surveys, skipped the exploration and used walkthrough navigation tips. Skipped the Hammerhead almost entirely for ME2, but am a fan of the story, so completed a perfect Paragon session a single time, but have not replayed ME2 since. And while I enjoy the story and gameplay of ME3 overall, I am not a fan of those very lengthy cut-scenes and interrupts.

As for ME1, I am a fan that played it well after release, I believe (ie; 2011-2012). Used it to help myself rehab my RL reflexes along with DA2, Skyrim, and SWTOR; a reason I still contend that DAI offers better control than all except DA2.

I just find very little to enjoy in DA:I.. For me, the story is alright.. What of it, there is, anyway.. The combat, to me, feels sluggish, and very unresponsive.. Waiting ot the long combat animations, often causes me to get hit, when i otherwise would,t.. The stat based d20 combat would have fxed this.. But since they went for twitch based, reflex combat, the animations, and sluggish control, make it less than sub par..The animations arent the only problem.. I feel like the movements are very.. idk.. its almost like theres a delay in the command i input, like theres no precision in the actions, once input..Sluggish, unresponsive, and inprecise are the only words i can use to describe it.. Now, again.. If it was stat based, dice rolls, this wouldnt be an issue..But, since its also online only, theres also connection issues one must also deal with, latency issues.. Not that i had many, but some willl..\

 

Theres not much to say about the story..We know how short it is.. The good side content, i can barely remember buried under so many chore quests.. I liked the mansion in the Jungle area.. The Dragons were fun, even with the terrible combat.. But thewhat, seven? main quests were really all there was to it.. Majority of companion quests were good too, but again.. So little, in the heap of meh..

 

With the plethora of, what i define, of fetch quests, very bad combat, lack of tactics overall, less customization, and control over my character growth, and less spells/abilities, theres really much left to be desired, to say the least... I simply dont like anything about it.. Even the much lauded graphics i find cartoonish, and plastic-y... I prefer the Dark, gritty art style of Origins, by far.. To be fair, this did not start with inquisition, but it certainly took it further.. I hated the style of DA2 as well.. In fact, i didnt like anything about it either, but the combat was atleast still fun..Though it clearly felt at home on the console, whereas Origins felt "right" on PC ( i had it on PS3 originally, then later Ultimate Ed for PC)..


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#1536
Darkly Tranquil

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Yes, that was an excellent game.
But short - left me wanting more (roll on Dec 2015)...


Pity it's only on the bone; fun times at 720p. Meh.

#1537
Elhanan

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I just find very little to enjoy in DA:I.. For me, the story is alright.. What of it, there is, anyway.. The combat, to me, feels sluggish, and very unresponsive.. Waiting ot the long combat animations, often causes me to get hit, when i otherwise would,t.. The stat based d20 combat would have fxed this.. But since they went for twitch based, reflex combat, the animations, and sluggish control, make it less than sub par..The animations arent the only problem.. I feel like the movements are very.. idk.. its almost like theres a delay in the command i input, like theres no precision in the actions, once input..Sluggish, unresponsive, and inprecise are the only words i can use to describe it.. Now, again.. If it was stat based, dice rolls, this wouldnt be an issue..But, since its also online only, theres also connection issues one must also deal with, latency issues.. Not that i had many, but some willl..\
 
Theres not much to say about the story..We know how short it is.. The good side content, i can barely remember buried under so many chore quests.. I liked the mansion in the Jungle area.. The Dragons were fun, even with the terrible combat.. But thewhat, seven? main quests were really all there was to it.. Majority of companion quests were good too, but again.. So little, in the heap of meh..
 
With the plethora of, what i define, of fetch quests, very bad combat, lack of tactics overall, less customization, and control over my character growth, and less spells/abilities, theres really much left to be desired, to say the least... I simply dont like anything about it.. Even the much lauded graphics i find cartoonish, and plastic-y... I prefer the Dark, gritty art style of Origins, by far.. To be fair, this did not start with inquisition, but it certainly took it further.. I hated the style of DA2 as well.. In fact, i didnt like anything about it either, but the combat was atleast still fun..Though it clearly felt at home on the console, whereas Origins felt "right" on PC ( i had it on PS3 originally, then later Ultimate Ed for PC)..


I also disliked much of the art style of DA2, though I did prefer the Qunari and changes to Flemeth. But I marvel at the artistic work of DAI; just ran thru the Arbor Wilds with my KE, and both the normal and cinematic views are stunningly beautiful. It also reminds me of some part of KOTOR, though it has been too long to recall which planet.

As for combat, I play with no Floating Text, so cannot say exactly what occurs, but it appears that combo delays allow for a slowdown on the combat itself. But as a disabled Player, I cannot play reactive gameplay; am somewhat reliant on Pause to maintain tactical control, yet have no issues with gameplay here. The lack of such control is what led to my leaving SWTOR, as I could no longer progress my three main PC's. I have no idea of what is causing this difference in observed battle mechanics, but for myself, DAI has the best pacing of the series (eg; faster than the sluggish 2H moves of DAO; not as quick as DA2 baton twirling).

#1538
DaemionMoadrin

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Mass Effect 1 happened without EA. That's a AAA title.

 

Published by Microsoft and later EA. Sorry, doesn't count.



#1539
DaemionMoadrin

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Since I have so many hours of enjoyable gameplay, this would appear to be fallacious.

 

Nope, it is not. While -you- might be able to find enjoyment in an empty world with nothing to do, most gamers will see that differently.

If you remove all the collections and fetch quests from DA:I, then you're left with maybe 20 hours of content. That's a fact.


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#1540
wolfhowwl

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Are you sure you are talking about ME1 and not DA:I?


Perhaps they both suck.
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#1541
In Exile

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Read the posts... We've stated why several times

 

No, you haven't. You've said why you liked it more, but it's not an answer for how it's actually a different gameplay mechanic beyond your subjective experience.



#1542
AlanC9

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Sure, like the Mako, theyre optional.. But if you skip the mako, its not much.. If you skip the side missions here, your left with 5-7 main story missions, and 6 or 7 companion missions(since red lyrium, warden pcs,etc. are the same as mosaic, shards, etc). The story was great in ME1.. The side content(even the collectibles, since there wasnt 100's of them) were not bad... The quality/volume has a rather large impact..

Hmm. Last time I checked, the main missions in ME1 take about 12 hours. Add a couple for Normandy and Citadel background stuff. How does that stack up to the high-quality DAI content, both in terms of raw hours and as a percentage of a typical playthrough? I haven't done a timed DAI run myself.

#1543
Il Divo

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Its different because they GAVE the customers the toolkit to make their own modules (for free). Now they charge for everything. Even to just "unlock" content that was already in the game when you bought it, like that Prothean dlc in ME3.

 

EA even charged for the demo of DA:I this time. So yeah. Giving away the toolkit for the game so you can basically make 100 games of your own, and charging money for stuff that is already on the discs you paid for is quite different.

 

I have no issue with anyone charging money for brand new story content, though.

 

Is that really your position? Neverwinter Nights was based almost entirely around its online component. The main campaign itself was a template module and designed largely as an after thought. I don't think that really holds up too well as an example of Bioware acting out of the goodness of their hearts, by comparison. Online was pretty much all Neverwinter Nights even had going for it. 



#1544
Il Divo

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I don't hate DA:I. I gave it a 6 out of 10.

 

I am sure you didn't need a manual for ME or JE, but I am also sure you didn't need to be spoonfed everything you needed to do and click on, during the entire playtime either?

 

There was virtually nothing to spoonfeed from a mechanics stand-point. Virtually everything the player needs to understand is explained in the first minute via the tutorial battles. 

 

This is what I mean by hypocritical criticisms. You critique Bioware via EA for game design you dislike, while conveniently allowing a pass for even more simplistic game design created prior to their EA associations. But that magically escapes the "Dumbed down, faceroll keyboard" that you're so fond of throwing DA:I under the bus for. 



#1545
DaemionMoadrin

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I'm not sure if ME1 is the best example of "perfect game" here. It had lots of boring passages, driving the Mako became boring quickly as well and all the collections didn't make it any more exciting either. The only reason I played it so often is that you have 6 classes and two main directions (Paragon/Renegade) for your character. To me ME1 is the weakest of the Mass Effect games, mainly because the combat/gameplay sucks. ME2/3 did that part better. ME1 has this space opera feel to it, the characters feel believable and the story is engaging. Compared to DA:I it's only a little bit better and both games have more or less the same faults.


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#1546
DaemionMoadrin

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There was virtually nothing to spoonfeed from a mechanics stand-point. Virtually everything the player needs to understand is explained in the first minute via the tutorial battles. 

 

This is what I mean by hypocritical criticisms. You critique Bioware via EA for game design you dislike, while conveniently allowing a pass for even more simplistic game design created prior to their EA associations. But that magically escapes the "Dumbed down, faceroll keyboard" that you're so fond of throwing DA:I under the bus for. 

 

To be fair... Jade Empire and Mass Effect are action RPGs aimed at consoles. It's a huge difference to cRPGs.


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#1547
Simulacrum476

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Just finished the game on hard, and I loved it really.

But actually I kind of agree. The large open zones DID make it a bit lonely in a way. Sometimes it felt like world of Warcraft like but without all the other people.

I think the game felt a little bit short if you rushed through the zones and made the missions your main focus. What makes dragon age so fun is the story telling element and that seems to be mostly at sky hold and at the main missions.

What kept me from getting bored was the dragon fights and the more dungeon like areas of the the zones like keep in empris du lion.

The future dragon ages can do the zones better without having to become skyrim with one big open immersive world. Like other mentioned; what you do in zones should be more related to the story and more eventful so DA plays to its strengths.

Although that probably would be the perfect RPG game; dragon ages combat and sorry telling/characters and skyrims opening detailed immersive world. I see why they took a step in that direction.
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#1548
Il Divo

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To be fair... Jade Empire and Mass Effect are action RPGs aimed at consoles. It's a huge difference to cRPGs.

 

I'd agree to an extent.

 

DA:I is a sequel and as such is going to draw more direct comparisons to DA:O. That's pretty typical. I actually do prefer DA:O's gameplay, largely because Mages are so damn fun. 

 

But regardless of that aspect, the problem is that he doesn't take his own argument to its logical conclusion. DA:I is "faceroll/keyboard/dumbed down" but somehow Jade Empire and Mass Effect are exceptions created by "Old Bioware" despite similar tactics being employed (Jade Empire especially). 

 

Jade Empire's and Mass Effect's existence as original properties doesn't mean they don't contain extremely basic gameplay. What it does mean is that there is no expectation for cRPG style gameplay. 



#1549
DaemionMoadrin

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I'd agree to an extent.

 

DA:I is a sequel and as such is going to draw more direct comparisons to DA:O. That's pretty typical. I actually do prefer DA:O's gameplay, largely because Mages are so damn fun. 

 

But regardless of that aspect, the problem is that he doesn't take his own argument to its logical conclusion. DA:I is "faceroll/keyboard/dumbed down" but somehow Jade Empire and Mass Effect are exceptions created by "Old Bioware" where similar tactics are employed (Jade Empire especially). 

 

Jade Empire's and Mass Effect's existence as original properties doesn't mean they don't contain extremely basic gameplay. 

 

Yes, that's true. I didn't expect either game to be complex though. I do expect it from an actual RPG like Baldur's Gate, Planescape: Torment or Neverwinter Nights. BioWare's games were always rather user friendly... at least compared to the other RPGs that were released at the same time.



#1550
Il Divo

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Yes, that's true. I didn't expect either game to be complex though. I do expect it from an actual RPG like Baldur's Gate, Planescape: Torment or Neverwinter Nights. BioWare's games were always rather user friendly... at least compared to the other RPGs that were released at the same time.

 

And that's definitely understandable. I don't even think DA:I is really a paragon of good gameplay, either action or RPG. I just think it's always better to be brutally honest in terms of what all their games do well....and not so well. 


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