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It's just ... boring. Why, BioWare? This isn't you.


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#1551
Rizilliant

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No, you haven't. You've said why you liked it more, but it's not an answer for how it's actually a different gameplay mechanic beyond your subjective experience.

Well, i dont know how to help you then.. I cant argue stupidity... post 1477, 1478.. hell, most of page 60, 61, and this page.. If you cant read that "why's", thats your issue..



#1552
durengo

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all persons who are bothered by a large world  should not get the witcher wild hunt.

because it is ten times larger as skyrim.

 

as the developer say the huge open world will be filled with caves , ruins , villages ..trails.. rivers.. rocks .. trees ..animals... and so on.

the main story quests happen in other realms.which are separate from the big world.

the great world is free to explore and thought for minor tasks they have less or nothing to do with the main story.

the huge world will be explorable without load screens..

so you have a pretty much traveling..

if you reach a main story part area.. then you get a load screen.after the screen you find yourself in the main story realm.

the main story realms are little maps which can be explore too...

into these realms you get the main story quests.



#1553
Eelectrica

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all persons who are bothered by a large world  should not get the witcher wild hunt.

because it is ten times larger as skyrim.

 

as the developer say the huge open world will be filled with caves , ruins , villages ..trails.. rivers.. rocks .. trees ..animals... and so on.

the main story quests happen in other realms.which are separate from the big world.

the great world is free to explore and thought for minor tasks they have less or nothing to do with the main story.

Still completely missing the point, but good for a laugh at least.

Let's see how W3 handles it then compare notes.

I mean it would be a mistake to annoint Witcher 3 as the greatest game ever before it's out the door afterall.


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#1554
durengo

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Still completely missing the point, but good for a laugh at least.

Let's see how W3 handles it then compare notes.

I mean it would be a mistake to annoint Witcher 3 as the greatest game ever before it's out the door afterall.

read the op at page 1 and you will see that it isn't a missing point.

one point of criticism on dai is the 'aimless wandering' and the open or huge world.because it is filled with nothing ...

i think different but that doesn't matter.

 

all persons who are bothered by a large world  should not get the witcher wild hunt.

because it is ten times larger as skyrim.

 

as the developer say the huge open world will be filled with caves , ruins , villages ..trails.. rivers.. rocks .. trees ..animals... and so on.

the main story quests happen in other realms.which are separate from the big world.

the great world is free to explore and thought for minor tasks they have less or nothing to do with the main story.

the huge world will be explorable without load screens..

so you have a pretty much traveling..

if you reach a main story part area.. then you get a load screen.after the screen you find yourself in the main story realm.

the main story realms are little maps which can be explore too...

into these realms you get the main story quests.

i didn't say that witcher 3 will be the greatest rpg or game ever.

all i wanna say is that all new role play games goes in the same direction..

they get a open world as standard

 

personally i love it



#1555
Vallasch

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As much as it saddens me, I'd have to agree with the OP. Also, kudos to them for talking about it in an objective and good manner, without the rampant melodrama that's common on these forums.

 

I did enjoy playing the game too, but I also felt that large chunks of it are just completely tangential. The various locations are diverse, and beautifully presented, however, they are filled with banality.

 

Even the events that should have impact still feel disconnected to the plot. In more than one place in this game, entire armies are present but only as props and cardboard cut-outs. Emprise Du Lion for example: Why is a group of 4 people able to accomplish what an entire army couldn't? Also once you clear the barricades and call them back in, once the danger is over, if you've already resolved the civil war it is pretty much mentioned in passing as a footnote.


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#1556
Rizilliant

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read the op at page 1 and you will see that it isn't a missing point.

one point of criticism on dai is the 'aimless wandering' and the open or huge world.because it is filled with nothing ...

i think different but that doesn't matter.

 

i didn't say that witcher 3 will be the greatest rpg or game ever.

all i wanna say is that all new role play games goes in the same direction..

they get a open world as standard

 

personally i love it

One point.....Hmm.. Well, if Witcher 3 open world is filled with interesting things, quests, combat, and npc's, it wont be "aimless" now will it.. You read OP wrong..


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#1557
Rizilliant

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As much as it saddens me, I'd have to agree with the OP. Also, kudos to them for talking about it in an objective and good manner, without the rampant melodrama that's common on these forums.

 

I did enjoy playing the game too, but I also felt that large chunks of it are just completely tangential. The various locations are diverse, and beautifully presented, however, they are filled with banality.

 

Even the events that should have impact still feel disconnected to the plot. In more than one place in this game, entire armies are present but only as props and cardboard cut-outs. Emprise Du Lion for example: Why is a group of 4 people able to accomplish what an entire army couldn't? Also once you clear the barricades and call them back in, once the danger is over, if you've already resolved the civil war it is pretty much mentioned in passing as a footnote.

"Footnote" is the exact word i use to describe everything done in DA:I.. All your hard fought "choices", are barely noted at the end, if at all.. Heck, majority of the side quests only get a "goodbye" once completed.. If they werent going for the cinematic style theyre known for, they should have atleast replaced it with good dialog, and action.. idk.. SOMEthing!


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#1558
durengo

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One point.....Hmm.. Well, if Witcher 3 open world is filled with interesting things, quests, combat, and npc's, it wont be "aimless" now will it.. You read OP wrong..

do you wanna say that dai has no combat  and interesting things .. like dragons....caves .. combat ...npc s.....combat to conquer  a fortress and so on into the open world ?

 

 

they said already that the minor quests from the open world into the witcher 3 will be like....'go out an kill  xy...bounty hunter missions'......'go out and find xy...'...'go out and collect xy....'because the witcher 'gerald of riva' is a bounty hunter.. he hunt demons, ghosts .. and so on.

 

it will be pretty much the same like dai or skyrim filler quests.and thats exactly what the op didn't like.thats what the criticism is about.

 

or did you realy think that such a large world will have only epic minor story quests they are bound on the main story?

sorry but the developer from the witcher 3  denied that already.

 

the developer maked a example: the player can visit a little village into the open world and there he can find a notice board....he can read it and he can get a bounty hunter mission from it.thats not different as if you find a letter or a book .. and that you must read it to get a quest.you can find bulletin boards in many villages and towns.

 

 

 

i have no problem with that like the op has.

 

another way to get missions and quests will be to talk to the citizin.i am not sure how long or short the conversations will be.but i guess they won't be own novels.



#1559
Elhanan

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As much as it saddens me, I'd have to agree with the OP. Also, kudos to them for talking about it in an objective and good manner, without the rampant melodrama that's common on these forums.
 
I did enjoy playing the game too, but I also felt that large chunks of it are just completely tangential. The various locations are diverse, and beautifully presented, however, they are filled with banality.
 
Even the events that should have impact still feel disconnected to the plot. In more than one place in this game, entire armies are present but only as props and cardboard cut-outs. Emprise Du Lion for example: Why is a group of 4 people able to accomplish what an entire army couldn't? Also once you clear the barricades and call them back in, once the danger is over, if you've already resolved the civil war it is pretty much mentioned in passing as a footnote.


Small units have often been used for purposes on infiltration, sabotage, scouting, etc. And as I recall, the War is discussed quite a bit at the War Table, in the Arbor Wilds, with Mother Giselle, and other involved NPC's.

#1560
Fireheart

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do you wanna say that dai has no combat  and interesting things .. like dragons....caves .. combat ...npc s.....combat to conquer  a fortress and so on into the open world ?

 

 

they said already that the minor quests from the open world into the witcher 3 will be like....'go out an kill  xy...bounty hunter missions'......'go out and find xy...'...'go out and collect xy....'because the witcher 'gerald of riva' is a bounty hunter.. he hunt demons, ghosts .. and so on.

 

it will be pretty much the same like dai or skyrim filler quests.and thats exactly what the op didn't like.thats what the criticism is about.

 

or did you realy think that such a large world will have only epic minor story quests they are bound on the main story?

sorry but the developer from the witcher 3  denied that already.

 

the developer maked a example: the player can visit a little village into the open world and there he can find a notice board....he can read it and he can get a bounty hunter mission from it.thats not different as if you find a letter or a book .. and that you must read it to get a quest.you can find bulletin boards in many villages and towns.

 

 

 

i have no problem with that like the op has.

 

another way to get missions and quests will be to talk to the citizin.i am not sure how long or short the conversations will be.but i guess they won't be own novels.

Now I'm really eager to see how fan reaction will be when W3 comes out, if it's going to be similar to DAI in those ways.

 

But the point I wanted to make is that, at least the developer was open and honest with the fanbase, telling them that many of the quests in the open world will be mainly fetch/collection quests. Bioware, all the way up until the game's release kept boasting about all the impactful choices we'd be able to make, how our actions would effect the world. Some of the things Bioware's people said in interviews ended up being no more than a mere war table mission in-game, when the way they described it made it seem like it would be an actual side quest in the game. Would've been a nice heads-up from Bioware to at least let us know of the banality of many of the quests in DAI. Is it wrong for players of DAO and DA2 to expect the same depth of side quests in the third installment? I think not. Also another problem, which for me is the main problem, is how you're forced to do these side quests just to be able to gain access to the main quests. If you're going to force players to do what is usually optional content, at least make it interesting.  <_<


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#1561
Nefla

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I honestly think that if:

 

-the main plot was integrated into the world instead of being sectioned off in its' own little areas

-there was no power requirement to progress

-there were a few more traditional side quests or questlines in each area as well

 

That people wouldn't have a problem with the side quests.

I personally would love to have a few quests like this scattered through each map as well like I was used to getting from BioWare:


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#1562
Elhanan

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Now I'm really eager to see how fan reaction will be when W3 comes out, if it's going to be similar to DAI in those ways.
 
But the point I wanted to make is that, at least the developer was open and honest with the fanbase, telling them that many of the quests in the open world will be mainly fetch/collection quests. Bioware, all the way up until the game's release kept boasting about all the impactful choices we'd be able to make, how our actions would effect the world. Some of the things Bioware's people said in interviews ended up being no more than a mere war table mission in-game, when the way they described it made it seem like it would be an actual side quest in the game. Would've been a nice heads-up from Bioware to at least let us know of the banality of many of the quests in DAI. Is it wrong for players of DAO and DA2 to expect the same depth of side quests in the third installment? I think not. Also another problem, which for me is the main problem, is how you're forced to do these side quests just to be able to gain access to the main quests. If you're going to force players to do what is usually optional content, at least make it interesting.  <_<


Bioware was also open about what to expect; cannot be blamed if some Players did not receive, watch, or read all the info. If one held false expectations based on some non-Official pre-realase footage, that is not on the company.

#1563
9TailsFox

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Now I'm really eager to see how fan reaction will be when W3 comes out, if it's going to be similar to DAI in those ways.

 

But the point I wanted to make is that, at least the developer was open and honest with the fanbase, telling them that many of the quests in the open world will be mainly fetch/collection quests. Bioware, all the way up until the game's release kept boasting about all the impactful choices we'd be able to make, how our actions would effect the world. Some of the things Bioware's people said in interviews ended up being no more than a mere war table mission in-game, when the way they described it made it seem like it would be an actual side quest in the game. Would've been a nice heads-up from Bioware to at least let us know of the banality of many of the quests in DAI. Is it wrong for players of DAO and DA2 to expect the same depth of side quests in the third installment? I think not. Also another problem, which for me is the main problem, is how you're forced to do these side quests just to be able to gain access to the main quests. If you're going to force players to do what is usually optional content, at least make it interesting.  <_<

Well I am concerned W3 have open world I did not wanted "open world" in DA:I and i don't want it in W3. Geralt is monster slayer. I never expect something else than go kill 10 drowners. But I expect real side quests to, like succubus murder investigation.


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#1564
Fireheart

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I hate open world because of the tedious walking around you have to do. It'd be nice if DAI had haste spell like dao did. -.- the mounts in dai were frikkin CRAP. Then again the only open world games I have played are dai and skyrim.

But anyways, one thing I just realized is how similar dao and dai are to each other. The origin stories in dao is similar to the prologue in dai in that you're learning how the game functions and what's going on in the world. Then the battle at Haven is similar to Ostagar. Oh yeah, plus before that you have to choose either the mages or templars, like in dao. Then later you get the winter palace thing, where you have to decide the fate of a nation, like Orzammar. In arbor wilds, you can choose to side with the ancient elves or kill them, (I think, not sure all of them, but I know you can kill Abelas) just like the dalish clan in dao. You gotta get rid of that thorn in your side first, Samson or Calpernia (Loghain). Then you need to find out how to kill Corypheus, you need the well of sorrows, aka Riordan. You're given a choice, accept Morrigan's offer or let you, Alistair or Loghain die. In dai, it's you or her drink from the well. Then dai ends with a new Divine elected, just like choosing who will lead Ferelden. Then you all go back to Denerim castle/Skyhold, you talk to all your companions then return to your chambers/go outside to meet your adoring public, cue text epilogue. But don't worry the game's not over yet! You can still go around and do side quests/wait for dlc!

Crazy, right? My mind was blown when I realized the similarities.

#1565
Eelectrica

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Well I am concerned W3 have open world I did not wanted "open world" in DA:I and i don't want it in W3. Geralt is monster slayer. I never expect something else than go kill 10 drowners. But I expect real side quests to, like succubus murder investigation.

Hopefully CDPR make better use of their open space than BW did. I feel F:NV did a great job utilizing the space they had.

I can't comment on Mr Durengo's comprehension skills without earning an infraction so yeah, I won't do that.
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#1566
Rizilliant

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do you wanna say that dai has no combat  and interesting things .. like dragons....caves .. combat ...npc s.....combat to conquer  a fortress and so on into the open world ?

 

 

they said already that the minor quests from the open world into the witcher 3 will be like....'go out an kill  xy...bounty hunter missions'......'go out and find xy...'...'go out and collect xy....'because the witcher 'gerald of riva' is a bounty hunter.. he hunt demons, ghosts .. and so on.

 

it will be pretty much the same like dai or skyrim filler quests.and thats exactly what the op didn't like.thats what the criticism is about.

 

or did you realy think that such a large world will have only epic minor story quests they are bound on the main story?

sorry but the developer from the witcher 3  denied that already.

 

the developer maked a example: the player can visit a little village into the open world and there he can find a notice board....he can read it and he can get a bounty hunter mission from it.thats not different as if you find a letter or a book .. and that you must read it to get a quest.you can find bulletin boards in many villages and towns.

 

 

 

i have no problem with that like the op has.

 

another way to get missions and quests will be to talk to the citizin.i am not sure how long or short the conversations will be.but i guess they won't be own novels.

Thats exactly what im saying.. Yes, the combat is horrible, and dumbed down to the brink of idiocy.. No, the quests are not interesting, story driven works of art..There arent any "caves" that are even close to dungeonous, or quest worthy..The npcs are the worst in the history of any Biware title.. Theyre little more than back drops.. Youve got to be kidding with this crap!


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#1567
Rizilliant

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Bioware was also open about what to expect; cannot be blamed if some Players did not receive, watch, or read all the info. If one held false expectations based on some non-Official pre-realase footage, that is not on the company.

This is pure BS.. They said it would be all of what was good from the previous 2 titles.. Well, theres none of either.. No tactical combat.. No character progression, stat allocation, behaviour modifiers, tactical camera, click to move, click to loot, cinematics, companion dialog anywhere, half the spells/abilities from before, none of the base building, and growing, and control over how its made, grown, and defended.. No defense missions... Its clearly not a game for and by pc gamers, as its a painfully obvious (and lazy) console port, with no PC ui.. Horrible m+kb implementation, and designed for a controller (not pc main input)

 

Where exactly is it exactly what was promised, short of having big open worlds? Big area is the ONLY  thing they advertised, that held true! If it wasnt, do you honestly believe so many people would be here compaining, or in utter disbeleif to what was purchased? Sure, some would, no matter what.. But its pretty clear, many people were comepletely blindsided by the half complete, cheap, corner cutting, lazy, console port, dumbed down PoS we got.. Clearly, we had no idea!


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#1568
Nefla

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Remember before the game was released how the devs were talking about your race option and how it would have an impact. Such as "it's much easier to deal with the elves if you're an elf" or "there's one quest involving the Qunari that's almost impossible to do if your inquisitor is a Qunari." It would have been cool if that were actually true.


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#1569
Elhanan

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Thats exactly what im saying.. Yes, the combat is horrible, and dumbed down to the brink of idiocy.. No, the quests are not interesting, story driven works of art..There arent any "caves" that are even close to dungeonous, or quest worthy..The npcs are the worst in the history of any Biware title.. Theyre little more than back drops.. Youve got to be kidding with this crap!


I would choose Cole as one of the best characters seen in games in a long time. And the caverns of Crestwood and the Hissing Wastes are some enjoyable romps and treasure hunts.

While you may not enjoy the game as much as others, there may be some examples that have skipped your memory.
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#1570
Nefla

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I want to say things...but those things would get me in trouble and I already have one warning post hanging over my head, always watching and waiting for me to slip up!


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#1571
Morroian

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I honestly think that if:

 

-the main plot was integrated into the world instead of being sectioned off in its' own little areas

-there was no power requirement to progress

-there were a few more traditional side quests or questlines in each area as well

 

Without the power requirement that main story would feel a lot shorter, but then maybe more involved sidequests would mitigate that,


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#1572
Nefla

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Without the power requirement that main story would feel a lot shorter, but then maybe more involved sidequests would mitigate that,

That's because the main story is short :P . More involved side quests would help and there's nothing saying people can't do all the grindy fetch quests their little hearts desire if they wanted to, just don't force it on people who think it's boring. I'd rather have a short game that I like (such as the ones Telltale Games makes) than one that's 80% boring fluff.

 

Wait, I just had a horrible idea...What if there were so many fetch quests coupled with the power requirements to intentionally annoy people but also get them used to the idea of having a long, boring grind before they can get to the fun parts. What if it's all setting up a facebook/mobile game style system where you can advance either through waiting a really long time or grinding like crazy or paying real money to move on in microtransactions? What if in the next game the power requirements are even higher but you can buy power with real money. :blink:  /crackpot theory.


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#1573
wolfhowwl

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No, you haven't. You've said why you liked it more, but it's not an answer for how it's actually a different gameplay mechanic beyond your subjective experience.


Why bother? The delus...nostalgia around ME1 is pretty much untouchable.



#1574
Elhanan

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This is pure BS.. They said it would be all of what was good from the previous 2 titles.. Well, theres none of either.. No tactical combat.. No character progression, stat allocation, behaviour modifiers, tactical camera, click to move, click to loot, cinematics, companion dialog anywhere, half the spells/abilities from before, none of the base building, and growing, and control over how its made, grown, and defended.. No defense missions... Its clearly not a game for and by pc gamers, as its a painfully obvious (and lazy) console port, with no PC ui.. Horrible m+kb implementation, and designed for a controller (not pc main input)
 
Where exactly is it exactly what was promised, short of having big open worlds? Big area is the ONLY  thing they advertised, that held true! If it wasnt, do you honestly believe so many people would be here compaining, or in utter disbeleif to what was purchased? Sure, some would, no matter what.. But its pretty clear, many people were comepletely blindsided by the half complete, cheap, corner cutting, lazy, console port, dumbed down PoS we got.. Clearly, we had no idea!


Cannot speak for others, but I have good Tactical Combat (ie; Tac-Cam). As for attributes and eight quicklots, I was offering my resistance before launch as I knew these were being restricted. Click to Move is available in Tac-Cam, which again works in my game. The abilities and spells were being discussed before launch, and the harvesting was illustrated in several pre-launch vids. Etc.

Simply because some missed these reports, vids, and other threads is not the fault of Bioware.

#1575
luism

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Even the muscle heads agree origins was better

http://forum.bodybui...php?t=165937601
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