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It's just ... boring. Why, BioWare? This isn't you.


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#1626
Rawgrim

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i watched more then only one video of pillars of the eternity...

in dai we talk about that corpses should not disappear in general.. no matter if you loot them or not.

we criticise the disappearing of the corpses in general... and so we can criticise that in pillars of eternity too.

if you fight in pillars of eternity then it is  hack and slay... if you use the peaceful way then it isn't hack and slay .. yes you are right.

 

 

every landscape is very detailed?  watch the video from the released game here:

 

 

the landscapes are empty.. and simplified because of the simplified graphic.sure they have details too.but not the quality from the ones from  dai.

 

about the empty landscapes....

where all the wild animals gone? where to find plants?

it looks like that a animal appear if you need to solve the quest 'kill a animal'.

it looks like that a cave appear if you need to solve the quest 'find the cave'.

 

otherwise it is a empty landscape.there is not much to free explore .

 

A hack and slash game is a term for a game that is only about hacking and slashing things to death. Like Diablo. Its as far from Pillars as you can get, really. Most of the skills and things you get to increase at level up are non combat stuff.

 

I have about 60 plants and herbs in my inventory already. Guess where I found them? In the wilderness you claim doesn't contain things like that.

 

In the same wilderness areas I also ran into birds, wolves, deers, giant spiders, huge beetles.. And I even found the skeletons of something that might be a wyvern. So yeah...The game has wild animals, and plenty of them.

 

And just for your information. That new video you just linked is ALSO from the Beta version of the game. You might notice the date it got uploaded too. 3 days before the game was even released.

 

Question. How did you manage to get a 13 on the Retard-Scale, when it only goes from 1 to 10?


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#1627
ButterBreadBro

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While I am interested in PoE I doubt this thread is the best place to talk about it in length; especially if some users try so very hard to miss others' points. ;)

 

Personally I'd be interested in whether anyone has already played the new DLC and could possibly tell me whether, in his opinion, it continues down the path described by OP or whether BW took some criticism to heart and filled the new content with meaningful stories.

 

Also, I'd like to add that I hope that BW decides to go for a rating of 18+ again for possible future installments in the series, since I missed the grim feeling of the world Origin gave me in DA:I.



#1628
9TailsFox

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While I am interested in PoE I doubt this thread is the best place to talk about it in length; especially if some users try so very hard to miss others' points. ;)

 

Personally I'd be interested in whether anyone has already played the new DLC and could possibly tell me whether, in his opinion, it continues down the path described by OP or whether BW took some criticism to heart and filled the new content with meaningful stories.

 

Also, I'd like to add that I hope that BW decides to go for a rating of 18+ again for possible future installments in the series, since I missed the grim feeling of the world Origin gave me in DA:I.

You talking about Jaws of Hakkon? If yes "BW took some criticism to heart and filled the new content with meaningful stories." No they not, because Jaws of Hakkon is just area ,Hinterlands v2, and most likely it's just content cut from main game, for some reason. In pre-alfa video we can see save file with similar name.



#1629
Saphiron123

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You talking about Jaws of Hakkon? If yes "BW took some criticism to heart and filled the new content with meaningful stories." No they not, because Jaws of Hakkon is just area ,Hinterlands v2, and most likely it's just content cut from main game, for some reason. In pre-alfa video we can see save file with similar name.

I'm really bummed Jaws of Hakkon had no substance.



#1630
NasChoka

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You don't know how many power points you need to get, when you play the game for the first time. For all I knew I might need to have 100 points to unlock some main quests further down the line.


True. The game implied that it would be important later. I had about 400 when I started the last mission ^_^
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#1631
durengo

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A hack and slash game is a term for a game that is only about hacking and slashing things to death. Like Diablo.

we shouldn't talk about terms here.

people say that dai is a single player mmo....and i recognized that they don't know what they are write about.

 

to call dai as  a single player massively multiplayer online (spmmo :P )  game sounds silly and makes me rofl.

because it's a inconsistency.

 

but to please you:

 

did i said that pillars of internity is only  a hack and slay game like diablo? i think .. no!

 

i say that the fighting part of pillars of eternity is nothing else as only hack and slay without any tactical options .

 

its a big difference between to say that a game is a hack and slay game in general or to say that  one part (from many parts) of a game looks like  hack and slay .



#1632
Rizilliant

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Bump.. Just so ppl can read the stupidity above..

 

Literally EVERYTHING youve tried to say about PoE is 100% incorrect.. Sheesh.. Atleast familiarize yourself with the product your going to make a pathetic attempt to shoot down..

 

Theres a saying... You may be too young to know it.. "Its better to be thought an idiot, than to open your mouth, and remove all doubt"


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#1633
Rizilliant

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Really? The amount of power you need to progress the story is minimal. You can literally get most of it by doing the main quests related to each area, and ignoring all fetch quests, as long as you close a couple of rifts while you're walking. This makes no sense, unless you'd prefer an entirely non-interactive narrative.

 

 

As a tactical RPG, PoE is obviously going to play quite differently to DA:I, which you correctly said was a hybrid of tactical and action combat elements. I just wanted to point out that what hand weapon you use in DA:I is absolutely a tactical choice. Choosing between a longsword and an axe is relevant - axes have higher DPS but lower damage per hit, making your abilities slightly weaker. 

 

Similarly, several different weapons have different attack animations which lead to completely different combat styles. Consider the arc daggers as opposed to the normal daggers. 

 

I am very much looking forward to PoE, but let's not already start misremembering the elements that constitute DA:I

Since it appears youve only played the lates, kiddy version of Dragon Age, ill inform you.. Axes, maces, and swords used to make a statistical, and tactical difference.. Now, its ONLY some dmg.. Theres no speed.. No Armor Penetratiojn variant, no "tactical" reason to choose anything, more than what does more dmg..Literally Attack%, and Flat Dmg.. Plain and simple.. Theres the asthetic, if you so desire, but little more..

 

In Dragon Age, it used to be best to use a mace vs Heavily armored opponents, as it was slow, heavy, and therefor hit harder.. Whereas swords were faster, but did less ArP.. An axe was in between.. Further "dumbing down" for those who cannot wrap their head around something so... "Complex"...


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#1634
Elhanan

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Since it appears youve only played the lates, kiddy version of Dragon Age, ill inform you.. Axes, maces, and swords used to make a statistical, and tactical difference.. Now, its ONLY some dmg.. Theres no speed.. No Armor Penetratiojn variant, no "tactical" reason to choose anything, more than what does more dmg..Literally Attack%, and Flat Dmg.. Plain and simple.. Theres the asthetic, if you so desire, but little more..
 
In Dragon Age, it used to be best to use a mace vs Heavily armored opponents, as it was slow, heavy, and therefor hit harder.. Whereas swords were faster, but did less ArP.. An axe was in between.. Further "dumbing down" for those who cannot wrap their head around something so... "Complex"...


Uncertain of this. Weapons also have possible AoE effects, magical effects, and DPS considerations, which appears to involve speed into the formula. And I used such comparisons in DAI more than in the prior games; sold every mace, axe, and magical arrow in the earlier games for gold.

Now while I agree that I wish to remove weapon restrictions from the game, and allow for changing weapons in combat, I do not support a return to the obscure minutia of the earlier formulas.

#1635
Commander Michael

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This was TotalBiscuit's reason as to why he didn't do a review / first impressions of DAI; he thought it was boring and couldn't understand how it got Game Of The Year from so many places.

 

And I do partially agree, DAI is the most boring Dragon Age game; but I was still able to finish it. I hope they go back to more linear type of environments; they worked perfectly well for DAO and allowed the game to have a tighter focus on story.


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#1636
cJohnOne

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I thought long swords were always better in DAO but once I used a mace in my weak hand for a DW warrior. Go armor penetration.
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#1637
DragonKingReborn

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I thought long swords were always better in DAO but once I used a mace in my weak hand for a DW warrior. Go armor penetration.

 

Oh, yes - best mace I could find off hand, starfang longsword main hand - so much fun.

 

Dual wield warrior...sigh....



#1638
Rawgrim

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Bump.. Just so ppl can read the stupidity above..

 

Literally EVERYTHING youve tried to say about PoE is 100% incorrect.. Sheesh.. Atleast familiarize yourself with the product your going to make a pathetic attempt to shoot down..

 

Theres a saying... You may be too young to know it.. "Its better to be thought an idiot, than to open your mouth, and remove all doubt"

 

Its like watching someone stand 2 feet from the target, shooting 200 bullets at it, and missing with every shot. Plus managing to hit himself with half of them.

 

This is just getting morbid now.

 

I will let John Cleese explain it. He does it better.

 


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#1639
Saphiron123

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You talking about Jaws of Hakkon? If yes "BW took some criticism to heart and filled the new content with meaningful stories." No they not, because Jaws of Hakkon is just area ,Hinterlands v2, and most likely it's just content cut from main game, for some reason. In pre-alfa video we can see save file with similar name.

Agreed... what meaningful stories?

Nothing on par with origins, mass effect, it's very very short and filled with fetch questing fluff.


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#1640
Medhia_Nox

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@Rizilliant: Did you really find the mechanics on the weapons in DA:O to matter at all... like ever? I never once switched my weapons in DA:O from the handful of uber-weapons to compensate for that meager extra crit, armor or dmg. I played perfectly fine on nightmare without caring at all about anything that the armor or the weapons did.

 

Actually - though I still largely ignore it because mechanics bore me to tears... I think PoE probably does this a lot better than DA:O did. D&D used to have effects that allowed a skeleton to take half dmg from piercing (I believe) while a slime would take less dmg from slashing weapons and it mattered a lot which is great. You were actually incapable of ignoring it and suffered quite a bit if you brought a sword to a slime party.

 

NOTE: None of this has anything to do with roleplaying to me... it's purely "the game" aspect which I can take or leave.

 

========

 

As for "boring" I live by the old adage: If you're bored then you're boring.



#1641
Rawgrim

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DA:O, and DA in general would have benefited from having more skills tied to individual weapons. Maces, axes, swords etc. And the game should have had enemies resistant to certain types of damage. Shades, for example. They can fly through solid material an not take damage from it, so there is zero reason why a normal sword should do any damage to them. Should have needed spells or magical weapons to do damage to those fellows. And arrows and swords should do  lot less damage to golems than Maces and hammers would. It wouldn't just add more tactical options, it would make all of it make more sense too.


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#1642
Terodil

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Game mechanics, as I see them, are just one out of a bouquet of attributes that make a game interesting, along with writing, aesthetics, etc. Scratch game mechanics off as yet another attribute that fails to make DA:I interesting -- it joins its dead buddies named 'choice' and 'emotional impact'. (I'm not sure the old systems, e.g. the old DA mechanics or even the DnD stuff, are necessarily better, but removing statistics from the game (e.g. to-hit, saves) in favour of twitch-based gameplay definitely goes in the *wrong* direction. Esp. if it makes us end up with my rogue shuffling endlessly in front of that huge dragon leg, failing to hit it for some obscure reason.)
 

As for "boring" I live by the old adage: If you're bored then you're boring.


That actually sounds pretty snazzy until you realise that finding grass boring to watch as it grows does not reflect in any way on your own potential to bore.
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#1643
DaemionMoadrin

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Game mechanics, as I see them, are just one out of a bouquet of attributes that make a game interesting, along with writing, aesthetics, etc. Scratch game mechanics off as yet another attribute that fails to make DA:I interesting -- it joins its dead buddies named 'choice' and 'emotional impact'. (I'm not sure the old systems, e.g. the old DA mechanics or even the DnD stuff, are necessarily better, but removing statistics from the game (e.g. to-hit, saves) in favour of twitch-based gameplay definitely goes in the *wrong* direction. Esp. if it makes us end up with my rogue shuffling endlessly in front of that huge dragon leg, failing to hit it for some obscure reason.)

 

The combat is a hybrid that doesn't do anything well. Twitch based action combat would be better than what we have now. You can't attack while you move, attacks/hits aren't calculated -before- the animation happens but after... meaning you can sneak up in stealth, use an ability and the target will simply run away from it. That shouldn't happen. Try playing a dual wield rogue and hunt the rams near Haven. Seriously, melee combat is a broken, frustrating mess.

 

There is no way for my character to really dodge unless I use an ability from the quickbar. Compare that to ME3, where my characters can evade properly. If this was tactical, RPG combat, then I would have stats, passive abilities and feats that would determine if I evaded an attack or not. Likewise for hitting things.

 

DA:I combat is half RPG and half action... but it doesn't fit together and it makes no sense. BioWare showed that they can do either well, I have no idea why they thought they had to create this bastardized hybrid that takes the worst parts from each.


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#1644
Morroian

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NOTE: None of this has anything to do with roleplaying to me... it's purely "the game" aspect which I can take or leave.

 

And therein lies the issue.


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#1645
Rizilliant

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@Rizilliant: Did you really find the mechanics on the weapons in DA:O to matter at all... like ever? I never once switched my weapons in DA:O from the handful of uber-weapons to compensate for that meager extra crit, armor or dmg. I played perfectly fine on nightmare without caring at all about anything that the armor or the weapons did.

 

Actually - though I still largely ignore it because mechanics bore me to tears... I think PoE probably does this a lot better than DA:O did. D&D used to have effects that allowed a skeleton to take half dmg from piercing (I believe) while a slime would take less dmg from slashing weapons and it mattered a lot which is great. You were actually incapable of ignoring it and suffered quite a bit if you brought a sword to a slime party.

 

NOTE: None of this has anything to do with roleplaying to me... it's purely "the game" aspect which I can take or leave.

 

========

 

As for "boring" I live by the old adage: If you're bored then you're boring.

As with any game, when you buy "DLC" weapons, everything else is sub par.. Starfang, and everything from Ostagar, and Wardens Keep, were godlike.. Ofcourse maces paled in comparison, there were no DLC maces...It was ALL swords from the DLC...Prior to that, yes, it mattered..

 

You could take 15 swings at a heavy armored Enemy, or 10 with a mace.. While Origins didnt do piercing/blunt/slashing, it did carry on the principle, with maces best vs Heavy armor, swords for faster attacking.. I never did understand why maces had the best crit though, that made no sense.. Maces Had ArP, Crit, but less dmg, and slower.. Swords were faster, no ArP, and the Least crit.. they shouldve have the most.. But, its what we had to work with.. 

 

If you play Origins, and go Straight to Ostagar/Wardens Keep, nothing will be challenging.. Or fun...But, for someone who does "roleplay", i wouldnt expect anything to matter anyway



#1646
Rawgrim

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This is true. The DLCs did make the game way too easy. And its not like the Ostagar or The Warden's keep DLC was particulary difficult. I think it might have done the balance a world of good if the DLCs had been made so that you had to be at least level 10 to even have a chance at playing through those areas.



#1647
Terodil

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The combat is a hybrid that doesn't do anything well. Twitch based action combat would be better than what we have now. You can't attack while you move, attacks/hits aren't calculated -before- the animation happens but after... meaning you can sneak up in stealth, use an ability and the target will simply run away from it. That shouldn't happen. Try playing a dual wield rogue and hunt the rams near Haven. Seriously, melee combat is a broken, frustrating mess.


You are completely right, of course. It's a mess of mixed concepts. I still think that twitch elements should not come into play at all in a party-based RPG, at least not as long as we have no proper tactics. If I could tell my companion: 'IF (being attacked by attack type: heavy) THEN (use dodge/riposte)' it'd be a different matter, but considering how supremely dumb the companions are (seriously, Varric and Solas walking up to the dragon to see if he is fluffy was comical... the first 20 times).

(BTW my first character, abandoned with great distress half-way through because it gave me RSI, was a dualwielding rogue. I know the pain, both literally and figuratively! At least we have auto-attack now, but I think the supremely crappy hitbox issue has not been fixed.)

While Origins didnt do piercing/blunt/slashing, it did carry on the principle, with maces best vs Heavy armor, swords for faster attacking.. I never did understand why maces had the best crit though, that made no sense.. Maces Had ArP, Crit, but less dmg, and slower.. Swords were faster, no ArP, and the Least crit.. they shouldve have the most.. But, its what we had to work with..


If memory serves, maces excelled at ArP, axes at crit and swords at aps/sheet dps.
 

If you play Origins, and go Straight to Ostagar/Wardens Keep, nothing will be challenging.. Or fun...But, for someone who does "roleplay", i wouldnt expect anything to matter anyway


Mmmh. Dunno. I don't usually play these games to have a 'challenge', but for the story, the atmosphere, the precious little moments of emotion and party interaction. So I quite enjoy having borderline OP stuff, it's no detriment to my enjoyment of the game. But then, we all look for different things in games, don't we? From that perspective, I almost pity BiowEAr for having to invent the egg-laying wooly dairy pig.
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#1648
ButterBreadBro

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[...]

Mmmh. Dunno. I don't usually play these games to have a 'challenge', but for the story, the atmosphere, the precious little moments of emotion and party interaction. So I quite enjoy having borderline OP stuff, it's no detriment to my enjoyment of the game. But then, we all look for different things in games, don't we? From that perspective, I almost pity BiowEAr for having to invent the egg-laying wooly dairy pig.

 

I agree, it can't be easy to please every varying expectation, though I feel they did a better job with almost all of their prior releases; however that might just be my nostalgia talking.

I feel similar about singleplayer games as well; I play them for the story they tell and allow me to interact with. The challenge the gameplay provides is to me only the medium that allows the game to do that for me. So as long as it's not totally boring and plays nice enough I'm happy.

 

If I want to play challenging video games, I almost always chose multiplayer, since for me it is much more rewarding to beat another person than a computer.


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#1649
Arreyanne

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Put simply, I agree with you....it is, unfortunately, boring. Such a shame.

I also agree its a very boring game I didnt make it much past Sky Haven before pfft,

and havent played it since

OH IMHO the worst money Ive ever spent a game even NWN2 with its flaws is better than DA:I



#1650
Hazegurl

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I also think back to the pre-alpha video, in it I remember there was a save file from a location "Nahashin Marshes" which is a real place, it was mentioned in the Asunder novel. It's the patches of little black circles on the upper left side of the Orlesian map. So obviously at one point, this would've been a location we could visit in game. It makes me wonder though, did we benefit from last gen or lose out? Because they put dai on last gen, they had to cut stuff out - does this mean we would've had MORE big empty, lifeless maps? Or were there more locations like Crestwood in the pre-alpha video, where you could make big decisions, and the map would have its own story, kinda? I guess we'll never know. It's something to ponder at least.

Don't worry, BW will sell us that area for the low low price of $15.99 with a Microsoft exclusive deal. :lol: