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It's just ... boring. Why, BioWare? This isn't you.


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#1651
TaHol

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You know...every time the term "Action-game" is mentioned to descripe DAI, I feel literally sick. I'm really afraid that people who don't have any other experience of action-based gameplay will believe this is it, and either expect other games be like this (easy and boring and messed) or decide never to touch anything labeled "action-gameplay" with 10 feet pole. I was lucky my first games were action-based, I loved them to death and my biggest problem nowadays is that I can't find similar games anymore and Hellgate and TERA are played to death and so all single players I could find, and there is not many third person shooters (yes, I even like shooters as long it is has no tab-targert and it is third person rather than first person, but first person goes too if game is good, and good luck with finding decent shooter). I really loved combat in ME2 and ME3, I have no idea if they are labeled as action but for me they were action enough.

 

This is not action combat. This is a mess. This tries to look like action combat but it is not. As someone mentioned already, they should never even tried to do it because it does not fit in party based game. You could say it worked in ME-series, but ME's had a very different level design, and companion AI actually works. They go to cover, you know. They don't run on face of the mob without you telling them to do so. It worked really well. Whatever they tried to do here it does not work AT ALL. The biggest mistake combat-wise was to remove companion tactics. The ones were you could make them rules to follow. That would save a lot of this mess.

 

There is no end for WTF-moments I had with this game. All the time I'm like WTF were they trying to accomplish. How did this hot mess get GOTY. Actually I'm damn angry about that GOTY because that gives a message to developers that it doesn't mean a rats ass what is the real quality of  your product if it just looks pretty and has enough PR-money and PR-talk.


  • Morroian, DaemionMoadrin, TRfore et 8 autres aiment ceci

#1652
Realmzmaster

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Putting aside all the GOTY awards. What about all the Reader's Choice awards that were voted on by gamers. It appears quite a few gamers liked the game enough to vote it the Reader's or People's Choice.

 

I would assume that their opinion is just as valid as those who do not think it deserves those awards. So DAI must have done something right to garner those awards.


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#1653
Eelectrica

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Putting aside all the GOTY awards. What about all the Reader's Choice awards that were voted on by gamers. It appears quite a few gamers liked the game enough to vote it the Reader's or People's Choice.

 

I would assume that their opinion is just as valid as those who do not think it deserves those awards. So DAI must have done something right to garner those awards.

I seem to recall a lot of those readers choice awards being voted on before the games release.

Some of us may have voted differently after the games release... or not.

 

Edit: just checked something, looks like I voted for Witcher 3 GOTY in IGN's awards from last year. Wonder if the vote still counts for this year :lol:


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#1654
Innsmouth Dweller

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I agree, it can't be easy to please every varying expectation, though I feel they did a better job with almost all of their prior releases; however that might just be my nostalgia talking.

I feel similar about singleplayer games as well; I play them for the story they tell and allow me to interact with. The challenge the gameplay provides is to me only the medium that allows the game to do that for me. So as long as it's not totally boring and plays nice enough I'm happy.

 

If I want to play challenging video games, I almost always chose multiplayer, since for me it is much more rewarding to beat another person than a computer.

i like solving puzzles, i like diagnostics, i like tinkering. i like to think about a problem and analyse it thoroughly before acting. strategy in combat is one of the most important things for me, as is the story and RPing. i don't care if it's machine or living person, i do care about the pace and variety of problems to solve.

i don't like pvp for two reasons: there is no pause, you need to think on your feet. i hasitate very often (not enough data to choose strategy), so i need to practice to create reflexes (to remove hasitation) and that kind of learning isn't entertaining for me. it's like grinding. boring as hell and feels like a chore. i grind 8-12h a day, enough.


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#1655
LightningPoodle

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OP, well said. I played on Nightmare my first (and only) run which meant I had to do all of that stuff. I did everything possible. Searched every little nook possible. Now, I don't want to go back and do it again. Half of the game is pointless. A quarter of the game is boring. The only thing I enjoyed was the companions, who, as in every BioWare game, are top notch. That's the only thing I find that I truly enjoy about this game. It's just a shame that in order to experience them all over again, I have to go through the dull, boring, pointless stuff.


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#1656
TaHol

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i like solving puzzles, i like diagnostics, i like tinkering. i like to think about a problem and analyse it thoroughly before acting. strategy in combat is one of the most important things for me, as is the story and RPing. i don't care if it's machine or living person, i do care about the pace and variety of problems to solve.

i don't like pvp for two reasons: there is no pause, you need to think on your feet. i hasitate very often (not enough data to choose strategy), so i need to practice to create reflexes (to remove hasitation) and that kind of learning isn't entertaining for me. it's like grinding. boring as hell and feels like a chore. i grind 8-12h a day, enough.

See, though I don't like PVP (because I have no competitive bone in my body and winning or loosing is gibberish to me), that is what I love in action gameplay. Learning. Reacting. Knowing without hesitating. Thinking on your feet. What is working here is temperament, and we are all born with one. People with slower and calmer temperament love strategy-games, because it gives you time to think and plan. Me, because I was born with quick and fiery temperament, I found a perfect outlet for it in action gameplay. Then there is hack'n'slash like Diablos, not my thing again, but can be fun at times.

 

I did adapt to DAO. It was new form of gameplay to me and first I was like WTF how does this work, but I took the time to learn. I could make tactics to my companions, and pause only when it was needed, I never really micromanaged. DA2 was even more to my tastes.

 

But what does ANYONE get from this? You play action-way, it is boring as hell because it does not have what makes action-gameplay interesting, fun and REWARDING. Anyone who does not want to micromanage every second of fight is out of fun here too. So to enjoy this combat you have to be a person who loves to push buttons on cooldown or a person who is anal enough to micromanage every random, respawned encounter. Phhhhh.


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#1657
Innsmouth Dweller

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personal preference is always personal preference ;)

 

i don't like strategy games or tetris crap. the plot usually sucks ;3


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#1658
TaHol

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What, you try to tell me Tetris had a bad story? You just don't understand quality.


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#1659
Terodil

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i don't like strategy games or tetris crap. the plot usually sucks ;3


... still a better story than DA:I.

(SCNR)
  • ColGali, TaHol, Innsmouth Dweller et 3 autres aiment ceci

#1660
9TailsFox

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personal preference is always personal preference ;)

 

i don't like strategy games or tetris crap. the plot usually sucks ;3

Mostly strategy games have great story.

Warcraft 1,2,3... and no 4 :(

Warhammer


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#1661
The_Shade

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OP's criticisms are pretty fair for me, I wouldn't be against a return to the Dragon Age: Origins format. That game was a masterpiece 

in my opinion. 


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#1662
Realmzmaster

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OP's criticisms are pretty fair for me, I wouldn't be against a return to the Dragon Age: Origins format. That game was a masterpiece 

in my opinion. 

 

Since we are resurrecting this thread. I would rather see a return to Baldur's Gate 1 format which is my opinion is the better format.



#1663
Elhanan

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Since we are resurrecting this thread. I would rather see a return to Baldur's Gate 1 format which is my opinion is the better format.


Still have yet to play the BG series; should get to that on some rainy days.


Currently, I like the notion of taking the best of what each DA game offers, and progress from there:

DAO - Attributes, Weapon Proficiencies, some Skills, Sustained Abilities, customized Quickbar

DA2 - Ability and Spell Tiers, Quickslots, Tactics

DAI - combat pacing, potions, single Specialization, fewer cut-scenes, exploration, Jumping, Mounts, crafting weapons and armor, CC
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#1664
Wolven_Soul

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#1665
The_Shade

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Since we are resurrecting this thread. I would rather see a return to Baldur's Gate 1 format which is my opinion is the better format.

 

I'm happy to go down that strategic route too. Both Origins and Baldur's Gate have a fantastic critical reception 

and for good reasons.