You know...every time the term "Action-game" is mentioned to descripe DAI, I feel literally sick. I'm really afraid that people who don't have any other experience of action-based gameplay will believe this is it, and either expect other games be like this (easy and boring and messed) or decide never to touch anything labeled "action-gameplay" with 10 feet pole. I was lucky my first games were action-based, I loved them to death and my biggest problem nowadays is that I can't find similar games anymore and Hellgate and TERA are played to death and so all single players I could find, and there is not many third person shooters (yes, I even like shooters as long it is has no tab-targert and it is third person rather than first person, but first person goes too if game is good, and good luck with finding decent shooter). I really loved combat in ME2 and ME3, I have no idea if they are labeled as action but for me they were action enough.
This is not action combat. This is a mess. This tries to look like action combat but it is not. As someone mentioned already, they should never even tried to do it because it does not fit in party based game. You could say it worked in ME-series, but ME's had a very different level design, and companion AI actually works. They go to cover, you know. They don't run on face of the mob without you telling them to do so. It worked really well. Whatever they tried to do here it does not work AT ALL. The biggest mistake combat-wise was to remove companion tactics. The ones were you could make them rules to follow. That would save a lot of this mess.
There is no end for WTF-moments I had with this game. All the time I'm like WTF were they trying to accomplish. How did this hot mess get GOTY. Actually I'm damn angry about that GOTY because that gives a message to developers that it doesn't mean a rats ass what is the real quality of your product if it just looks pretty and has enough PR-money and PR-talk.





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