LOL at arguments about semantics. At the end of the day, does it really matter? Does it matter what classification or category DAI should or should not be slotted into? Personally, I don't think so. One thing is clear (and should really never have been a matter for debate) people have different tastes and different motivations. I can only use myself as an example, I play a variety of different games for a variety of different reasons. Which game I decide to play on any given day is 100% mood dependent; I might love it today but have 0 interest tomorrow and then craving it again 2 days down the road, and so it goes.
Frankly I am all for pushing the envelope an defining new genres and classifications, variety after all is the spice of life.
As for the OP's statement, count me in, after the glitz and glitter of DAI dulls some, there is not much depth as pertains to what I consider and expect a DA game to be. The precedent was set and further followed up with marketing hype which I personally found misleading given what I ended up purchasing. I am not harping about it, it is what it is and I vote with my wallet, to me its the only proven method that works in these situations if only for my own peace of mind.
I am playing the game albeit its a bit more of a rare evening during the week that makes me interested in slogging through virtual miles of scenery with not all that much to do that interests me. So yes, most of the time (so far) its been a bit of a borefest coupled with a struggle with controls (for me at least).
If the intent of BioWare was to try and cash in on the Skyrim craze, they really missed the mark since what has kept that game alive and making money is the Creation Kit and thousands upon thousands of user created content and mods that literally transform the game into pretty well anything you want.
For the record, I am not a BioWare fanatic nor have I diligently followed this company for years. I am a fan of DA:O as it interested me and I did find it compelling enough to devote some hours to, DAI much less at this point.