I know this.I just thought Dragon Age:Origins was revolutionary in the RPG scene?I mean that is what people say.I was told my choices mean a lot to the point they are noticed by others or did they just use mods?The dalish had nothing to do with Redcliff, so it shouldn't have had any affect anyway.
DA:O had non-combat skills, it required no hand to eye coordination, and it didn't rely on the player's physical reflexes. DA:I does not have any non-combat skill because the character is 100 percent about what he can do in combat. It relies 100 percent on button mashing (and the barrier spell).
The MMO comparison is spot on. The devs even said DA:I was being developed as an MMO to begin with.
Funny enough,Dragon Age:Origins played like a MMO as well.And DA:I requires hand-eye coordination & reflexes?Button smashing?Do you mean button holding or smashing?I doubt you played it & just watched it on YouTube.DA:I requires just as much player skill as DA:O(not much really).I played Dragon Age:Origins like you would a MMO which it is very similar to.Crap Abilities vs Good Abilities in a load out,Silent Protagonist,Filler Quest,Auto-attack,1 Tank,2 DPS,1 Healer(mix it up if you wish)except I controlled it all including pausing time.In DA:O you could practically raid Arl Howes estate solo as long as you had enough health potions.
Non-Combat Skills?Like Coercion & Pickpocket?That was it.All other skills revolved around combat.
Potions/Poisons-Combat
Survival-Combat/2-3 lines of dialogue total.
Combat Tactics-Combat
Combat Training-Combat





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