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It's just ... boring. Why, BioWare? This isn't you.


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#176
Auztin

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The dalish had nothing to do with Redcliff, so it shouldn't have had any affect anyway.

DA:O had non-combat skills, it required no hand to eye coordination, and it didn't rely on the player's physical reflexes. DA:I does not have any non-combat skill because the character is 100 percent about what he can do in combat. It relies 100 percent on button mashing (and the barrier spell).

The MMO comparison is spot on. The devs even said DA:I was being developed as an MMO to begin with.

I know this.I just thought Dragon Age:Origins was revolutionary in the RPG scene?I mean that is what people say.I was told my choices mean a lot to the point they are noticed by others or did they just use mods?

Funny enough,Dragon Age:Origins played like a MMO as well.And DA:I requires hand-eye coordination & reflexes?Button smashing?Do you mean button holding or smashing?I doubt you played it & just watched it on YouTube.DA:I requires just as much player skill as DA:O(not much really).I played Dragon Age:Origins like you would a MMO which it is very similar to.Crap Abilities vs Good Abilities in a load out,Silent Protagonist,Filler Quest,Auto-attack,1 Tank,2 DPS,1 Healer(mix it up if you wish)except I controlled it all including pausing time.In DA:O you could practically raid Arl Howes estate solo as long as you had enough health potions.

Non-Combat Skills?Like Coercion & Pickpocket?That was it.All other skills revolved around combat.
Potions/Poisons-Combat
Survival-Combat/2-3 lines of dialogue total.
Combat Tactics-Combat
Combat Training-Combat

#177
disi123

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I may not get banter, but im still plagued with Directx ctd's, and total failure on the hardware.. Shutdowns.. I get the directx sound, but then the whole pc shuts off.. My sound keeps going in and out completely.. Full ambient sdounds, rain, running water, even war in the distance, then suddenly its like a bug, and it all just stops! That with the fps allover the place..

 

The war table is one of the cheapest crap ideas ive played.. Its a way to pretend theyve made content, without actually having to do it! Why wouldnt you use the war table for all the stupid gathering, and menial tasks the leader of the Inquisition has no business doing, and let us actually do those awesome 'sounding' missions we only read about from the war table?!?

 

You know what would have been cool?

 

At the wartable you've got to choose a mission, but cannot do all and have to trust your advisers to do others while you are busy with one. They could actual fail and you lose an ally or you fail yourself and lose the ally or benefit. Let's say every time you come back from a mission you get three new?

 

The next playthrough you may choose different missions at the table you play.

 

p.s. They could have made the missions like the random travel encounters in DA:O. Just some enemies to kill for a purpose? Some trader to deal with for an important artefact or armour/weapons for your troops? Some mission where you have to sneak through a maze or use diplomatic skills to win an ally?

 

//edit: this way, they could dump Hinterlands and the other grind areas to concentrate on the main story+missions from the wartables.


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#178
Fade-Touched-in-the-head

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I just went back to playing Fallout: New Vegas (yet again) and for me it just crystallizes what DAI sorely lacks. One minute I'm in a dark spooky cave hunting deathclaws, and later, I'm at the Aces Theater on the Strip enjoying some acts that I myself recruited (now that's a side quest worth doing). There's just so much more incentive to wander around and explore.

Strange that a post-apocalyptic, nuke-ravaged wasteland should seem more lively, varied and vibrant than DAI's world, but that's nonetheless how it comes across.
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#179
Elhanan

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I just went back to playing Fallout: New Vegas (yet again) and for me it just crystallizes what DAI sorely lacks. One minute I'm in a dark spooky cave hunting deathclaws, and later, I'm at the Aces Theater on the Strip enjoying some acts that I myself recruited (now that's a side quest worth doing). There's just so much more incentive to wander around and explore.

Strange that a post-apocalyptic, nuke-ravaged wasteland should seem more lively, varied and vibrant than DAI's world, but that's nonetheless how it comes across.


Have heard several positive things about the Fallout series, though I still pass on it due to use of strong language. And one of the things I hear most often is the joy of modding these games, and since Skyrim, I can understand this. But I like both Vanilla Skyrim and DAI; mods may enhance what was there, but I savor the base game itself. And based on these two approaches, I prefer the story-driven version over the Player crafted one.

#180
Sylvius the Mad

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I agree with you one the roleplaying bits. But in general it was a very good game.

I can't agree there. The level design was awful (the areas felt contrived and gamey, particularly given how often doors automatically locked behind you), the weapon systems were a crime against verisimilitude, and the combat was aggressively unfun.

Ah, I see. Hypothetically, what about ME2's plot with a different dialogue system?

That's hard to say. Given the rest of the game (see above) I was barely engaged in the plot, and don't really remember it.

There was the suicide mission, which in theory is a good idea, but I only played through the game once (having done no research) and I didn't lose anyone, so the choices couldn't have been difficult.

The only choice that was was regarding the Geth, but that was only difficult because they forced a choice (I think unnecessarily) without allowing you to gather enough information. So I was basically guessing, but once I knew that I no longer cared which I chose because I knew any resulting consequences wouldn't really be my fault. So I flipped a coin.

Overall, I thought ME2 was dreadful (though I did manage to finish it, which I can't say for DA2).

#181
Fade-Touched-in-the-head

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Have heard several positive things about the Fallout series, though I still pass on it due to use of strong language.


Oh, well I guess it's a good thing you're on the Internet where strong language can be easily avoided.
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#182
pinkjellybeans

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In my honest opinion, DA:O was the most boring of the lot due to the long and drawn-out dungeon crawls that made the story seem longer than it actually was.

 

In my honest opinion, DAI was the most boring of the lot due to the endless mobs, fetch quests and mindless exploration that made the story seem longer than it actually was.


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#183
Sylvius the Mad

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Good for you.

For many others it was so bad it probably hurt the franchise's commercial viability right out the gate.

Ruined is probably too strong. ME's pause-to-aim feature was revolutionary, and the best translation of RPG combat to a shooter interface I've yet seen. While ME2 eliminated the chance to miss (just as DA2 did) and added ammo, the core of the system remained.

#184
The Hierophant

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In my honest opinion, DAI was the most boring of the lot due to the endless mob fights, fetch quests and mindless exploration that made the story seem longer than it actually was.


Endless mob fights?

#185
Elhanan

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Oh, well I guess it's a good thing you're on the Internet where strong language can be easily avoided.


It requires making informed choices; reason I delayed in playing ME3, but once I did and added the DLC, it was a terrific experience. Also refrain from reading many comments on social sites like Youtube.

And BSN is a well moderated site that helps maintain the Terms of Agreement signed by all; a factor as to why I have been a poster with Bioware since ca. '98-'99.

As for boring, another reason I purchase Bioware titles is their ability to avoid it.

#186
Fade-Touched-in-the-head

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BSN is a well moderated site that helps maintain the Terms of Agreement signed by all; a factor as to why I have been a poster with Bioware since ca. '98-'99.

As for boring, another reason I purchase Bioware titles is their ability to avoid it.


Be sure to include the above information in your eHarmony profile.

#187
Elhanan

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Be sure to include the above information in your eHarmony profile.


???

Personally avoid most social sites myself; no Facebook, Twitter, etc. Remember, I try to evade sites that may be popular with others that prefer locker-room linguistics.

But as I am becoming bored with yet another poster that has little to offer on topic, I will switch to the Ignore portion of our program. Toodles!

As for DAI, I appreciate that Nightmare has restored challenging combat. While I currently cannot play as frequently, I prefer to leave this chosen Difficulty in place to enjoy the combat almost as much as the storytelling.

#188
Sylvius the Mad

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I have been a poster with Bioware since ca. '98-'99.

Have you always had the same username? Or did I know you by a different name then?

#189
Fiery Phoenix

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Endless mob fights?

I think s/he means respawning enemies in general.



#190
Elhanan

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Have you always had the same username? Or did I know you by a different name then?


Was known as Elhanan the Ancient One, I believe. Could have been something like Mishael; cannot recall when exactly I made this change. Only started posting on the second boards during the pre-NWN development period, but had remained behind the scenes on the first forums.

But to see yourself and some others now labeled as fanboys is somewhat amusing. Or pathetic depending on the POV....
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#191
Sylvius the Mad

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Was known as Elhanan the Ancient One, I believe. Could have been something like Mishael; cannot recall when exactly I made this change. Only started posting on the second boards during the pre-NWN development period, but had remained behind the scenes on the first forums.

But to see yourself and some others now labeled as fanboys is somewhat amusing. Or pathetic depending on the POV....

I also find it odd.

BioWare launched their own boards in October of 2001. Prior to that, we could only talk to them on Interplay's BG boards (before BioWare sued them).

#192
AlanC9

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There was the suicide mission, which in theory is a good idea, but I only played through the game once (having done no research) and I didn't lose anyone, so the choices couldn't have been difficult.


You're right; they're not difficult. The SM isn't very interesting if you've got everyone loyal and all ship upgrades installed. My major problem with the design is that there's no tradeoff for accomplishing this, not even something as abstract as the Collectors hitting another colony while Shepard's running around doing LMs. My personal playstyle is to force the Reaper IFF mission the moment it becomes available, since this keeps the clock running. (This may have been the original design intent; Patrick Weekes hinted at this once)

The only choice that was was regarding the Geth, but that was only difficult because they forced a choice (I think unnecessarily) without allowing you to gather enough information. So I was basically guessing, but once I knew that I no longer cared which I chose because I knew any resulting consequences wouldn't really be my fault. So I flipped a coin.


There are a few more choices, of varying degrees of significance and sensibility. Zaeed's LM is a rerun of the choice about Balak in BtdS; do you kill the evil bastard or save the innocents? In Garrus' LM you have to decide whether to let Garrus assassinate someone or not. Tali's LM can give Shepard a choice if he doesn't have good dialogue skills -- this one can have serious consequences in ME3. Shepard can be an idiot and throw Maelon's data away in Mordin's LM. Shepard can be an evil idiot and pick Morinth over Samara.

#193
The Hierophant

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I think s/he means respawning enemies in general.

Meh. I understand preferences, but don't see DAI's respawning enemies as a flaw since they can be side stepped unlike in DA2/DAO.

#194
Sylvius the Mad

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There are a few more choices, of varying degrees of significance and sensibility. Zaeed's LM is a rerun of the choice about Balak in BtdS; do you kill the evil bastard or save the innocents? In Garrus' LM you have to decide whether to let Garrus assassinate someone or not.

I think those could have been interesting choices of we'd had amy meaningful control over Shepard's personality, bevause then those choices would reflect who Shepard was at that moment in the game. But since we can't determine Shepard's personality with any precision, those choices simply amount to you applying whatever moral code you think is appropriate - the choices are arithmetic and nothing more.

Also, none of those choices have a meaningful cost. It's a lot easier to chose the option you prefer if there's no downside.

#195
pinkjellybeans

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Meh. I understand preferences, but don't see DAI's respawning enemies as a flaw since they can be side stepped unlike in DA2/DAO.

 

It's pretty hard to avoid if they respawn right on top of you though. 



#196
AlanC9

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Also, none of those choices have a meaningful cost. It's a lot easier to chose the option you prefer if there's no downside.


Right, that's a problem with Bio choices in general. It's no coincidence that the decision with a meaningful cost -- Tali's LM -- is also the one that you can bypass altogether with dialogue skill.

#197
Rawgrim

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I know this.I just thought Dragon Age:Origins was revolutionary in the RPG scene?I mean that is what people say.I was told my choices mean a lot to the point they are noticed by others or did they just use mods?

Funny enough,Dragon Age:Origins played like a MMO as well.And DA:I requires hand-eye coordination & reflexes?Button smashing?Do you mean button holding or smashing?I doubt you played it & just watched it on YouTube.DA:I requires just as much player skill as DA:O(not much really).I played Dragon Age:Origins like you would a MMO which it is very similar to.Crap Abilities vs Good Abilities in a load out,Silent Protagonist,Filler Quest,Auto-attack,1 Tank,2 DPS,1 Healer(mix it up if you wish)except I controlled it all including pausing time.In DA:O you could practically raid Arl Howes estate solo as long as you had enough health potions.

Non-Combat Skills?Like Coercion & Pickpocket?That was it.All other skills revolved around combat.
Potions/Poisons-Combat
Survival-Combat/2-3 lines of dialogue total.
Combat Tactics-Combat
Combat Training-Combat

 

DA:O wasn't revolutionary at all. But it was one the first rpgs that lets you import your in-game choices over to the next game in the series.

 

Played it on Xbox One, actually. If you button mash the attacks goes faster (or so it seems). Just cast barrier and mash buttons. Wins every fight. So yeah....didn't watch it on youtube. Calling people liars just makes you look petty, when it turns out you are wrong.

 

DA:I requires no skill tactically. You cast the barrier spell, and whack at the enemy. The enemies don't even have access to the abilities you do. Its like playing an fps game where you are the only one who gets to have a gun.

 

Doesn't matter it the abilities are crap or not. Not every player out there is a powerplaying munchkin. A lot of players pick abilities based on the character they have created, for roleplaying reasons etc. But I agree with the fact that the potion spamming was broken. If you don't like it, you could add your own restrictions to it, though.

 

The game could have needed more non-combat skills, certainly. If you want to improve an rpg you add to it, you don't remove and lessen the options. Almost every rpg out there does this. They add more and more options as the series goes further. Bioware does the opposite. Now we are limited to guy with two daggers, guy with big sword, guy with magic, guy with bow, guy with bow an unlimited ammo. That's it. Look at what got added from BG1 to BG2, for example. Tons of stuff.



#198
Rawgrim

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Meh. I understand preferences, but don't see DAI's respawning enemies as a flaw since they can be side stepped unlike in DA2/DAO.

 

Where do enemies respawn in DA:O?



#199
The Hierophant

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It's pretty hard to avoid if they respawn right on top of you though.

Sure.

#200
The Hierophant

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Where do enemies respawn in DA:O?

Didn't feel like differentiating between respawning enemies and enemy encounters.