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Trade Promotion points for Ability points


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#1
Shadohz

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I had the idea all of sudden that it would be nice to be able to trade Prestige points for Ability experience. It would work sort of like so:

To earn 1 extra default Ability point, the player would give up say 5 points of Promotion from each category. This would give the player more starting ability points after promoting a character to use up. The trade-off is they become weaker (as far as promotion stats) every time they want to add more ability points.

 

Thoughts.

 

Edit: I'm referring to Promotion points found one the Select Character screen, not Prestige rank.



#2
KalGerion_Beast

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Love it, if only for the fact that it means one could reduce their stats.



#3
Jpudify

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I don't personally see this being useful. Those at the top of the leaderboards wouldn't do it for the sake of their ranks. Those lower either would and we'd hear complaints about "mor waiz 2 urn prestige pl0x" or they wouldn't and there'd be no change...I could be wrong though.



#4
Shadohz

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I don't personally see this being useful. Those at the top of the leaderboards wouldn't do it for the sake of their ranks. Those lower either would and we'd hear complaints about "mor waiz 2 urn prestige pl0x" or they wouldn't and there'd be no change...I could be wrong though.

Wolf I think you misunderstand or perhaps I should better clarify: It the promotion/prestige points (that you see on Select Character screen) that I'm referring to, not their Prestige rank. Edited title and topic to reflect that.



#5
Jpudify

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Wolf I think you misunderstand or perhaps I should better clarify: It the promotion/prestige points (that you see on Select Character screen) that I'm referring to, not their Prestige rank. Edited title and topic to reflect that.

That makes more sense. I'd be down for it if the points were permanent...:)



#6
Guest_Mortiel_*

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I had the idea all of sudden that it would be nice to be able to trade Prestige points for Ability experience. It would work sort of like so:

To earn 1 extra default Ability point, the player would give up say 5 points of Promotion from each category. This would give the player more starting ability points after promoting a character to use up. The trade-off is they become weaker (as far as promotion stats) every time they want to add more ability points.

 

Thoughts.

 

Edit: I'm referring to Promotion points found one the Select Character screen, not Prestige rank.

 

As long as you still end up with 20 (or is it 21?) points at the end. Players with crazy high promotions should not be able to fill out both skill trees, but I am completely fine with having more ability points at level 1 (as long as it's taken from the back end).

 

I typically try to look at the extreme example: What if you have someone with 110+ in each stat. They can sacrifice 100 Cunning, Willpower, and Constitution to get 20 ability points at level 1. That would mean that leveling would not longer have a purpose except to promote and increase prestige (which may or may not interest a player... that's their choice).

 

The worst idea to implement in that above example would to give that player with 110+ in each stat 20 extra ability points. It completely removes any need for diversity in builds, as you would literally be able to take all abilities and passives. That would remove any risk or calculation in making a build.



#7
Shadohz

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The worst idea to implement in that above example would to give that player with 110+ in each stat 20 extra ability points. It completely removes any need for diversity in builds, as you would literally be able to take all abilities and passives. That would remove any risk or calculation in making a build.

*in Javik voice* Wut tis dis risk and calculation that you speak of, human?

 

Not all passives have a general effect but are limited to a prerequisite skill. Players are also still limited to 4 abilities as well. So diversity still exists in that regard. Leveling would still be encouraged, especially after someone has nerf their stats back into noobdom. It's not as if having all abilities will allow a player to run roughshod on the game (100/100/100 promo stats does though).

Something to also consider is incremental trade usage.

First time use: 5 pts per stat

Second time use: 10 pts per stat

Third time use: 15 pts per stat

 

... and so forth. After 5 uses, someone with 100/100/100 stats would noobie all over again. A table could be designed low enough for the average players to want to use it but high enough at the top-end to discourage the over-achievers.



#8
Zorinho20_CRO

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Hmm,I generally like the idea,but there had to be some kind of cap how many times you could do it.



#9
Guest_Mortiel_*

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*in Javik voice* Wut tis dis risk and calculation that you speak of, human?

 

Not all passives have a general effect but are limited to a prerequisite skill. Players are also still limited to 4 abilities as well. So diversity still exists in that regard. Leveling would still be encouraged, especially after someone has nerf their stats back into noobdom. It's not as if having all abilities will allow a player to run roughshod on the game (100/100/100 promo stats does though).

Something to also consider is incremental trade usage.

First time use: 5 pts per stat

Second time use: 10 pts per stat

Third time use: 15 pts per stat

 

... and so forth. After 5 uses, someone with 100/100/100 stats would noobie all over again. A table could be designed low enough for the average players to want to use it but high enough at the top-end to discourage the over-achievers.

 

First, let me disclaim that this is all my opinion. I really have no factual/logical reason for disagreeing, but rather just my feeling on DA multiplayer.

My point is plain enough: I always felt that BioWare designed the skill trees and ability placement around the level 20 cap. No matter how steep the curve for higher prestige players becomes with your idea here, to me it still ruins the concept even if you added just a single extra ability point. It essentially throws the entire DA multiplayer game design out of the window.

Hell, promoting currently is potentially broken, so this new idea in practice would trade in one mechanic that potentially breaks all balance for another that can do the same. At least with the current system, people still have to plan a build rather than just filling out both trees.

 

It is because of this opinion that I respectfully disagree with this idea, but I am not saying that it's not an interesting idea.