This one is bugging me.
My module (which will be both for single and multiplayer) makes some class changes via hak paks. If the haks are loaded only after character creation, it would mean that one could easily make an illegal (from this module's viewpoint) character.
I've heard that NWNX has some plugins that allow preloading haks and tlks before character creation, but, first of all, NWNX refuses to work on my computer at all, and second of all, my module does not use NWNX and I really would find it frustrating if I had to use it just for multiplayer to work properly.
Still, I'm not sure if there is actually any other way besides NWNX to fix it, apart from forcing players modify their patch.ini file every time they'd like to play my module, which I'd rather avoid at all costs...





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