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Issues hopefully solved in the next ME


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#1
Solar1101

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  • Suicidal NPC AI - NPC's charging you without regard for their own survival.  This includes synchronized animation kills.  Death from massive damage isn't the same as insta-kill.
  • Generic Evil - The ME3 corruption of Cerberus was an abortion.  If you had preserved the collector base Shepard should have been able to have cerberus as an ally and war asset at least if not been outright able to get a Cerberus NPC as a party member.
    • The same subsequently goes for the rachni.  If you destroyed the queen then the reapers should not have had them as troops...or if you had allowed the queen to survive in ME1 then saved her in ME3...the rachni should have given you an NPC (Awakened-Ravager) and Alliance forces bolstered by Rachni on the battlefield fighting alongside Krogan and Turians and Asari in the final battle.  Some should have been present in the enemy armies but not many.
  • Do a good job on PC controls and don't leave it until the last minute.  Taking cover and running need not be the same button...as running, jumping or climbing/crossing low cover.  Give us the flexibility that PC's allow for.
  • The next hero should be able to jump but also to pull hum or herself up a ledge or even levitate biotically.
  • Choices that matter - including previous ones
    • The ME universe should be vastly different for its world state depending on The chosen ending
    • Destruction should indicate that recovery though present is not complete.  Perhaps some entire systems are still devastated and being repaired at great cost.  EDI and Geth extinct no matter what.  Quarrians around but no influence.
    • Control - Reapers still present and helping to rebuild - This is my favorite reaper on the citadel.  Husks have replaced keepers on the citadel.  Citadel still in orbit of Earth. (Geth, Geth+Quarrian or just Quarrians left alive.  Krogans alive or dead.
    • Synthesis - Reapers off doing their own thing elsewhere but their full knowledge available to all.  Tuchanka is blooming and Krogans are everywhere though largely at peace with their neighbors.  The Citadel is still over Earth and is now a super-gate much like the Omega 4 relay and can shunt ships to any location in the galaxy or even to dark space. (Geth and Quarrians both alive for sure)  Krogans alive, EDI alive and kicking around the galaxy since she's essentially immortal.
    • Geth and Quarrians in a period of relative isolation as they build their new society.
      • Research projects should be investigated to explore other galaxies from this point.
      • I all cases new FTL technologies should have replaced inefficient hyper-drives of the past.
      • Dark Energy Research 

Yes others have posted stuff but I had it on my mind.  please don't ****-post.

 

 


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#2
GalacticWolf5

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The ME3 corruption of Cerberus was an abortion.

 

Cerberus didn't become evil on it's own. They were all Indoctrinated by the Reapers.


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#3
BananaDePijama

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Cerberus didn't become evil on it's own. They were all Indoctrinated by the Reapers.

 

tumblr_inline_mzo8viZoc81sqlubn.gif

 

RLY?



#4
Mcfly616

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tumblr_inline_mzo8viZoc81sqlubn.gif

 

 

 Signs! 

 

 

 

 

I know, off topic. But I love that movie.



#5
Probe Away

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I agree with some of this, but mostly not:

  • Suicidal NPC AI - NPC's charging you without regard for their own survival.  This includes synchronized animation kills.  Death from massive damage isn't the same as insta-kill.

I think this was pretty much fixed in ME3.  The only enemies that rushed you were melee enemies (e.g. brutes, husks) or cloaked enemies (hunters, phantoms); everyone else mostly dodged between cover.

  • Generic Evil - The ME3 corruption of Cerberus was an abortion.  If you had preserved the collector base Shepard should have been able to have cerberus as an ally and war asset at least if not been outright able to get a Cerberus NPC as a party member.

I liked the corruption of Cerberus (which was pretty much foreshadowed in ME2, if you think about the Illusive Man's desire to use Reaper tech), although I get that this is a pretty divisive issue.  I'm just glad that we weren't just fighting Reaper goons the entire time.  Kai Leng could have been handled a lot better, tho.

  • The same subsequently goes for the rachni.  If you destroyed the queen then the reapers should not have had them as troops...or if you had allowed the queen to survive in ME1 then saved her in ME3...the rachni should have given you an NPC (Awakened-Ravager) and Alliance forces bolstered by Rachni on the battlefield fighting alongside Krogan and Turians and Asari in the final battle.  Some should have been present in the enemy armies but not many.

Agreed

  • Do a good job on PC controls and don't leave it until the last minute.  Taking cover and running need not be the same button...as running, jumping or climbing/crossing low cover.  Give us the flexibility that PC's allow for.

Agreed, but controller support please!

  • The next hero should be able to jump but also to pull hum or herself up a ledge or even levitate biotically.

That would be fun, but it could also restrict level design a bit.  Perhaps levitating short distances over solid ground if playing as an adept.  It would be nice to see different classes have different ways to potentially complete a mission; e.g. an adept could levitate over a ledge or dominate an enemy to open a door, an engineer or a sentinel could hack their way through defences, a soldier or a vanguard would just bust their way through enemy lines while an infiltrator could use stealth to get past/take out guards.

  • Choices that matter - including previous ones
    • The ME universe should be vastly different for its world state depending on The chosen ending
    • Destruction should indicate that recovery though present is not complete.  Perhaps some entire systems are still devastated and being repaired at great cost.  EDI and Geth extinct no matter what.  Quarrians around but no influence.
    • Control - Reapers still present and helping to rebuild - This is my favorite reaper on the citadel.  Husks have replaced keepers on the citadel.  Citadel still in orbit of Earth. (Geth, Geth+Quarrian or just Quarrians left alive.  Krogans alive or dead.
    • Synthesis - Reapers off doing their own thing elsewhere but their full knowledge available to all.  Tuchanka is blooming and Krogans are everywhere though largely at peace with their neighbors.  The Citadel is still over Earth and is now a super-gate much like the Omega 4 relay and can shunt ships to any location in the galaxy or even to dark space. (Geth and Quarrians both alive for sure)  Krogans alive, EDI alive and kicking around the galaxy since she's essentially immortal.
    • Geth and Quarrians in a period of relative isolation as they build their new society.

I think this would make the next game (if set post-ME3) way too complicated.  Trying to account for wildly different scenarios would take up too much time and resources before the actual story and characters were even accounted for.  I'd rather they just canonized an ending (ideally destroy but I could handle any of them, except refuse) and put all their effort into starting a fresh new game that is unhindered by what came before it.

  • Research projects should be investigated to explore other galaxies from this point.

Other star systems in the Milky Way, yes; other galaxies, no.  There is still so so so so much left unexplored in the Milky Way that bringing other galaxies into it only cheapens the incomprehensible vastness of space.  Even the Reapers couldn't have travelled between galaxies in anything resembling a reasonable time.

  • In all cases new FTL technologies should have replaced inefficient hyper-drives of the past.

Sounds reasonable that they would continually be trying to improve FTL capabilities.

  • Dark Energy Research

The dark energy concept was a theme that was hinted on in ME2 and subsequently ditched in favour of the Catalyst's 'solution'.  I can't see them reviving it for ME4, unless it's completely unrelated to the ME2 theme and ties into, say, the research into improved FTL capabilities.


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#6
RoboticWater

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Cerberus didn't become evil on it's own. They were all Indoctrinated by the Reapers.

I think it would be more accurate to say that they were indoctrinated by a writer's pen, but I don't want to derail this subject into another story critique.

 

As an "issue to solve," I'd say plot conveniences. BioWare have a tendency to rely on "indoctrination," "the Dark Side," and "dark magic," to dig themselves out of narrative problems. I can understand a few contrivances (it happens to the best of 'em), but when it comes at the cost of interesting moralistic disputes, then it's gone too far.

 

I'd also appreciate it of BioWare stopped shafting the Renegades. No, they don't need to make a story centered around "the bad side" (though I can't say it would hurt) but as this article describes, BioWare need to actually deliver on the supposedly cynical and morally ambiguous universe they claim to have created.



#7
Mcfly616

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Cerberus getting indoctrinated isn't a stretch in any way whatsoever. They've always experimented with sketchy stuff. Once they got their hands on Reaper tech, odds of **** hitting the fan were even more likely than when they were experimenting with Thorian creepers.


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#8
Drone223

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Cerberus getting indoctrinated isn't a stretch in any way whatsoever. They've always experimented with sketchy stuff. Once they got their hands on Reaper tech, odds of **** hitting the fan were even more likely than when they were experimenting with Thorian creepers.

I think Bioware wanted Cerberus to be a morally grey organization but throughout the trilogy they seemed more like mad scientist with their experiments back firing on them really badly.


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#9
Maverick888

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No more elevators. I refuse to believe in 22nd century, within Mass Effect's universe that there are still... elevators...

 

Why not an anti-gravity tube that allows one to float up and down to each floor? That seems more science fiction than an elevator...



#10
sim-ran

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It would be nice to see different classes have different ways to potentially complete a mission; e.g. an adept could levitate over a ledge or dominate an enemy to open a door, an engineer or a sentinel could hack their way through defences, a soldier or a vanguard would just bust their way through enemy lines while an infiltrator could use stealth to get past/take out guards.


That sounds pretty cool.

#11
L. Han

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Better boss fights. The Kai Leng fight on Thessia was quite dull. Easy, but difficult bumps were implemented with very cheap invulnerability mode.

 

Cutscene transition. It was especially painful in ME3 when you get into a cutscene. Shepard and his squad will consistently pull out M8-Avengers out of nowhere and use it instead of the more powerful Matlock rifle.



#12
Rasande

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Like others said, i didn't think Cerberus getting indoctrinated wasn't much of a surprise. Though logically, that would only happen if you preserved the collector base and that's one of the problems with this series.

Bioware kept shooting themselves in the foot by allowing players to make these huge decisions that should  have a big impact on the story that just aren't practically possible, it's just too much work. Hell they couldn't even find the time to make an alternative enemy unit if you killed the rachni queen in ME1..

 

Stop giving us the illussion of choice if you can't maintain it.


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#13
GalacticWolf5

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Like others said, i didn't think Cerberus getting indoctrinated wasn't much of a surprise. Though logically, that would only happen if you preserved the collector base and that's one of the problems with this series.


The Collector Base is not what indoctrinates them. They keep using Reaper tech and implanting themselves with Reaper tech, that's what indoctrinates them.

#14
Rasande

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But what if implanting themselves with reaper tech was the result of indoctrination, seeing how the collector base was full of reaper tech and the argument for preserving it was to study reapers.

What i'm saying is if our choices mattered, how you deal with the collector base is what would've decided how Cerberus turns out in ME3. But they don't, so they get tech or get indoctrinated from studing some other reaper, or worse if irk. They go back through the Omega relay and scavange through the rubble anyway and get indoctrinated that way making your choice completely pointless.



#15
Vortex13

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Like others said, i didn't think Cerberus getting indoctrinated wasn't much of a surprise. Though logically, that would only happen if you preserved the collector base and that's one of the problems with this series.

Bioware kept shooting themselves in the foot by allowing players to make these huge decisions that should  have a big impact on the story that just aren't practically possible, it's just too much work. Hell they couldn't even find the time to make an alternative enemy unit if you killed the rachni queen in ME1..

 

Stop giving us the illussion of choice if you can't maintain it.

 

 

This is one of my problems with the series as it went along. Giving the player the ability to make galaxy impacting decisions made any form of meaningful (or consistent) world state importing impossible. Unless BioWare was going to release a separate version of a game to reflect the ramifications of each choice there is no way that a consistent narrative could move forward and incorporate player choice.



#16
Mcfly616

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Do away with imports. Make standalone stories/games for now on. Allows for drastically branching narratives, with a greater impact on the setting with the potential of varying world states. The MEU would be more interactive, less static.


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#17
Iakus

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Do away with imports. Make standalone stories/games for now on. Allows for drastically branching narratives, with a greater impact on the setting with the potential of varying world states. The MEU would be more interactive, less static.

Maker THIS!!!



#18
RoboticWater

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Cerberus getting indoctrinated isn't a stretch in any way whatsoever. They've always experimented with sketchy stuff. Once they got their hands on Reaper tech, odds of **** hitting the fan were even more likely than when they were experimenting with Thorian creepers.

It's not a stretch that they'd become indoctrinated, but going from 0 to evil in a matter of minutes during the intro was a little too convenient. It's especially annoying when BioWare had a perfectly interesting political dichotomy on their hands but decided to just toss it away.

 

I just don't want BioWare to sacrifice interesting narratives for quick and simple stories.



#19
fraggle

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Do away with imports. Make standalone stories/games for now on. Allows for drastically branching narratives, with a greater impact on the setting with the potential of varying world states. The MEU would be more interactive, less static.

 

I really like the idea. As much as I love the continuing franchises DA and ME, it's really a bit of a disappointment they can never create really big choices that will have a huge impact throughout the stories (even though ME did a bit better than DA imo).

As a standalone they could really allow these choices to unfold.



#20
Mcfly616

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It's not a stretch that they'd become indoctrinated, but going from 0 to evil in a matter of minutes during the intro was a little too convenient. It's especially annoying when BioWare had a perfectly interesting political dichotomy on their hands but decided to just toss it away.

 

I just don't want BioWare to sacrifice interesting narratives for quick and simple stories.

 it made sense that they were already corrupted in the beginning of ME3. It does take place 6 months or so after ME2. Plenty of time to feel the influence of the Reaper tech they've had on their hands. It may have been sudden in terms of the narrative for the game (it didn't help that the entire middle installment was spent cozying up to them). But Cerberus turning seemed probable all along.

 

 

They could've done it different. They could've drawn it out. Maybe have a Cerberus squadmate who defects and becomes part of your crew because he sees the crazy **** the organization is implanting their own people with. 



#21
StealthGamer92

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No more elevators. I refuse to believe in 22nd century, within Mass Effect's universe that there are still... elevators...

 

Why not an anti-gravity tube that allows one to float up and down to each floor? That seems more science fiction than an elevator...

 

Nope, just because tech has advanced doesn't mean they throw safety expectations out the window. Jst one error in that kinda system and you're possibly a cripple or even worse a red smudge on the roof. Realistically(which ME seems to try for even in ME2&3) it isn't safe, but some kinda high speed gravity controll(so you don't feel like a F-22 pilot in a tight turn) elavator is likely.



#22
pdusen

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Do away with imports. Make standalone stories/games for now on. Allows for drastically branching narratives, with a greater impact on the setting with the potential of varying world states. The MEU would be more interactive, less static.

 

So your theory is that, by making choices reset to canon after every game, our choices will have a greater impact... somehow... what?



#23
SwobyJ

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I think Bioware wanted Cerberus to be a morally grey organization but throughout the trilogy they seemed more like mad scientist with their experiments back firing on them really badly.

 

And personally, I think they messed up with that.

 

The majority of Cerberus should have had the narrative imperitive to have them as ambiguous. To be exactly what is needed (as an organization, a dark mirror to Shepard as an individual) to have things in place to stop the Reapers (even make Alliance look dumb when compared to them), but just lack certain specific qualities and people to *fully* succeed *against* the Reapers.

 

Instead, we have the Alliance look smart about things (aside from 'wat doze the Crucible do??!?') and Cerberus look dumb dum dum dum dum. I didn't love that setup. And I'm not Anti-Alliance BTW. I just wanted them to 'not get things' in a way more clear than ME3 showed.

 

I think there could have been a Mad Scientist role in ME3, but it should have either been more clearly understood as an OFFSHOOT of what most of Cerberus is, or even been a totally/mostly new organization/individual/entity/whatever in ME3. Like ME1 - Alliance, ME2 - Cerberus, ME3 - ???? (but also human related).

 

I think Cerberus was both emphasized too much, while not polished enough. And if Bioware was going to go all Green on us, I would have appreciated to see a little more presence of that Green aspect to 'Humanity' before the ending, instead of Synthesis just jumping in my face.

 

 

It is feeling like this that get me to wonder how true the allegations are that Mac Walters loved Cerberus and TIM too much to tell a story better than what we got.



#24
SwobyJ

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It's not a stretch that they'd become indoctrinated, but going from 0 to evil in a matter of minutes during the intro was a little too convenient. It's especially annoying when BioWare had a perfectly interesting political dichotomy on their hands but decided to just toss it away.

 

I just don't want BioWare to sacrifice interesting narratives for quick and simple stories.

 

Indeed. I mean I have my speshul theories about Cerberus and the whole game, but taken at its face:

 

ME2 - Is Cerberus good or bad?

ME3 - HA! Of course they're bad! Are you nuts? But do they have a point or not?

 

I don't care if they have a point if they're so muahahaha bad. It is almost a good thing that Harbinger kept his trap shut, in that respect.



#25
SwobyJ

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So your theory is that, by making choices reset to canon after every game, our choices will have a greater impact... somehow... what?

 

I think the idea is that Bioware focus on choice and consequence all inside their game (think ME1-ME3 consequences to things all in one game), but have things made in a way that does still reset to a 'canon' of sorts for the next game.

 

Care less about save file transfer, and more about internal choices.

 

We have some requests from others about that (not that I necessarily agree or disagree with them), where people want a DestroyIsh ME3 ending to happen one way or another (or Control, or Synth, depending on the player; but most often Destroy as it seems easiest), BUT for the next game to be absolutely full of open world and narrative consequences to things you do in the game.

 

Like DAI, as it was originally seemingly proposed to be, but didn't really end up as, lol.