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How do I keep everyone alive during the Redcliffe attack on PC?


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#1
Barkspawn

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I'm literally at loss here, no matter how I play or what party members I use I just cannot keep everyone alive during the Night-time attack. 

 

I'm playing as a human noble rogue with:

 

- Alistair as tank, 

 

- Wynne as healer

 

- Sten/Morrigan as dps

 

Even tried Shale as support tank but no good!

 

Don't see what I'm doing wrong, the undead are just too strong and the militia just drop like flies as well as Lloyd and Murdock hitting the floor either before or after the first wave. I'm playing on the easiest difficulty and it's still impossible, I don't know how Bioware thought that an easy difficulty should require so much micro management!

 

Basically what happens is even before I get down the hill, 1 or 2 of the militia are already dead and Lloyd's taking a beating, Wynne ends up OOMing during every fight and Alistair can't hold aggro even with threaten and repeatedly spamming taunt when it's off cd (Though Sten seems to hold aggro better, go figure...) and my rogue doesn't fare much better despite having the highest dps of the group, cannot blackstab the baddies quick enough for them to drop.

 

Seriously any help on how to do this would be great. I'm at my wit's end trying and have even settled for just keeping Murdock alive which is a struggle on it's own. I have Origins on the xbox 360 too and have managed to keep all the villagers alive on the first try so I don't know why it's so much harder on the PC?



#2
mousestalker

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What level are you?

Does Wynne have regeneration and group heal in addition to just heal?

Going with Wynne, Morrigan and Alistair as your companions, I'm gathering the top of the hill isn't a problem, it's down in front of the chantry. It's tricky and can require a lot of micro managaement and positioning, but it is doable.

To begin with, getting down the hill is the critical bit. If Wynne has Haste, then turn it on. It should stay on during the entire fight. It will likely slow down Alistair's and your attacks, but it will help you get your people into position faster. If Wynne does not have haste, then use speed potions before the messenger arrives to signal the scene change. These will help you get down hill faster, although they will wear off.

If Wynne has mass rejuvenation, that can be a winner right there. That will boost your stamina and Wynne's and Morrigan's mana. Cast it early and cast it often.

Put all the lyrium potions into Wynne and Morrigan's quickbars. There are four types, there should be four icons in their quickbars. This will allow you to have them drink them quickly as needed.

If Morrigan has any area of effect elemental spells, that can be handy. Have her cast one outside the barrier area on one of the skellies avenues of approach. One such area is the bridge, the other is the area off to the side. This will weaken the baddies as they come.

Have Morrigan cast the aoe debuff on one of the two elite skellies. She should cast the other on the other elite. Wynne should be set to [b]no[/no] combat. Alistair's tactics should be set to at health < 50% consume smallest health poultice. Next is shield wall, then threaten. He should bash any elites, then attack any. His stance should be aggressive. Do not attack the skellies yourself until either one aggros on Morrigan (drop him fast!) or Alistair engages the elites.

You will have to monitor the health of the villagers. If one drops below half, then have Wynne heal him. If one is an aggro magnet, but isn't below half (Murdock or Lloyd) then Wynne should cast regeneration on him. Use group heal for healing party members or yourself. There are certain narrow passages. Park Morrigan by one (I like the one nearest the bridge) and have her cone of cold any group of two or more. If cone of cold is on cooldown, then the other two cone attacks will do some good. Have Alistair use war cry, if he has it, on groups as well.

The one exception to Wynne not attacking is earthquake. It casts instantly, so use it on incoming groups of skellies that are still away from the villagers. This will help with crowd control.

As for your PC, use the multi target attacks, not the single attack ones. You want to attack and aggro as many as possible at once. The only two exceptions to this are the two elite skellies at the very beginning. Take them down ASAP.


Here is the wiki article on the subject

Best of luck!
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#3
Lazarillo

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Just to be sure, did you recruit the Blacksmith to make armor?  To my knowledge, that makes a fair amount of difference in the villagers' defensive capabilities.

 

Beyond that, the villagers have sufficient offense to put down the corpses, so your biggest focus should be on keeping them alive.  Wynne's AoE heal won't work on your non-party allies, so don't worry too much about that one; assuming Morrigan at least has Heal, have her and Wynne spam on the weakest single targets as quickly as you can, using liberal use of pauses to make sure there's no lag time.  When you say Shale as a support tank, does that mean you're using her immobile buffing stance?  Because for this particular battle, that's by far the most useful, especially if you have it fully unlocked.  Don't put her in a stance with offensive attacks...most of them do Friendly Fire and will wipe the villagers out far more quickly than the undead can (I learned that the hard way!).  After the first 30 seconds or so (real time...with pausing that may mean a couple of minutes), you should turn the tide of battle and it will just be a matter of doing the occasional pauses to babysit.



#4
line_genrou

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Recruit everyone you can before the battle

That means the elf in the tarvern, the dwarf (in any way you can) and even the fat bartender

 

get the barrels of oil so the dead burn when coming down the hill

 

I don't know how you're playing but the basics are:

keep mages in ranged behavior

keep them away  from the mobs

have the tank taunting enemies

have the healer managing the tank's health

have the other party members drink their own potions when their health falls to the specified amount you wish



#5
Blazomancer

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If you are attempting this quite early into the game, you'll have to plan ahead and actively micromanage; there is no way around it. If you go to Redcliffe directly after Lothering, it gets even more brutal, but since you have already got Wynne and Shale, you'll have a bit more breathing space. Folks above have already covered a fair bit; I'll add a few more pointers that might prove useful.

*Raise the village militia's morale to 'high'. You'll know the level when you ask Murdock about it. Refer to the Wikia for details.

*Consider not threatening Lloyd to join; he's mostly a liability and doesn't bring much to the table. Of course there might be other reasons why you'd want him to fight, but you'd have to babysit.

*'Taunt' though still useful in this fight, can't entirely be relied upon to do what it does so well in most other battles. The AI scripting of the undead would often force them to ignore threat levels and rush at random targets - the weaklings in the warden's party, the lowest HP militia, the archer on the cliff, Lloyd et al.

*Use 'Force Field'.

*Avoid wasting healing spells, except Group Heal, on PCs. Have them use poultices, while Heal and Regeneration go to the militia.

*Consider keeping Shale paralyzed with Stone Aura at the centre of the stage; similar use of Wynne's Cleansing Aura, if it's affordable at the point of the game you're in.

*If you are going to have Morrigan in your party, have her learn the basic Heal spell.

*Avoid using Nature elemental spells and weapons.

*One enemy at a time.

*Don't use debilitating spells and talents, eg. Warcry unless necessary and/or unless a considerable number of enemies are in it's radius. It's usually better to save them for use in panic mode - would often buy you a couple of seconds. Paralysis Explosion can also be handy, even if it means paralyzing your melee brawlers as long as the Healer is running free.

*As mentioned above, rushing down the hill as fast as possible is vital in keeping everyone alive. The first thing I do after reaching the Chantry courtyard is to tend to the villager that the undeads are ganging up on, often Force Field'ing him if critically injured.

*Remember to pause, take a breath, look at the cooldown meter, HP bars of allies and enemies and plan ahead. It might be a better idea to try and take out two injured lesser undeads than go after a lieutenant. Let it keep beating up a Force Fielded ally.

#6
TEWR

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Download the mod that allows dog to become a fifth companion, if you haven't already. On top of everything else posted, that will give you another means of dealing out damage.

 

You could also do what I did and just say "**** it" and use the console commands to have the corpses drop dead.



#7
line_genrou

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Download the mod that allows dog to become a fifth companion, if you haven't already. On top of everything else posted, that will give you another means of dealing out damage.

 

You could also do what I did and just say "**** it" and use the console commands to have the corpses drop dead.

 

on a side note

I have that mod only because my warden loves that damn dog



#8
Mike3207

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Casual difficulty is your ticket. I have done it on Normal, but only with a tank warrior.



#9
Marika Haliwell

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And now finally i have something to add my own tactic ... hit and run to the big brothers :XD

 

I started from redcliffe actually and at that time Wynne wasn't in my team . The only heal i had was Morrigan;s first skill. My team was formed by:

 

Me ( Ele mage with only WGrasp available at that time and the cone fire AOE) 

Alistair set up for tanking

Morrigan CC and small heal 

Leliana as Rogue Archer.

 

Trust me i really had hard time and many deaths because i was trying to stay in the center of the courtyeard and stop the waves of skeletons. ( Note that is my first single player game and it is waaay to different of an MMO) 

 

After endless Leroy Jenkins attitude i tried to position my team up the hill and aggro little by little the skeletons, didn't worked out well because the last wave brings like 6 at the time.

 

Finally my smartiness which i call dumb forgiveness won.. an idea XD

 

So after positioning on hold all my team including Alistair , i went and aggroed some mobs ran back, told my team to follow and .. up the hill! Where??? The KNIGHTS!!! they just trashed everything ... and trust me is working . you will have to aggro like 3 times , even the big wave. Just run to the Mill . Then go down to the courtyard and kill the last remaining mobs, they are like 3 or 4 left or less.


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#10
Marika Haliwell

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btw i know i left the villagers die doing that but it worth saving my skin :P



#11
Sylriel

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When you get down the hill to the village, prepare to target 2 yellow named enemies.  They will come right as soon as you get down there, one from the left and one from the front right.  They are going to be responsible for your first lost villagers, either by killing them outright or weakening them enough that they die from the rest of the enemies coming after them.



#12
AshenSugar

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I typically do this at around level 13-ish. Alistair tanking, with tactics set to aggressive, Wynn in a 100% healing role, Leliana ranged DPS plus Ranger pet, and Warden.

 

First off I get all upgrades except the burning oil, as I find this mostly to be a liability. The first stage next to the windmill is pretty easy - pure tank and spank. After the guard runs up and tells me to help the village below, I race everyone down, get Alistair tanking the named ememies ASAP, and pretty-much leave Leli and Warden to get on with it, get the camera into  into tactical mode so I can see the whole battlefield, and controlling Wynn almost exclusively, pausing the game frequently.

 

I like to keep Lloyd and Murdoch alive and well-healed, therefore if Lloyd (who is typically stupid and squishy) gets into trouble I put Forcefield (probably the most important spell for any healer in my opinion) upon him, until I can get his health topped up, keep the healing up on Murdoch too. I'll keep Alistair tanking as many foes as possible, and send Warden, Leil and the pet to intercept any dangerous stragglers or threats.

 

In this way I can generally complete the event without any real issues. 


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#13
ImAnElfMofos!

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Well here is my setup:

 

Hill battle:

 

- Me (hybrid rogue *shield/dagger combo, duelist and shield defense stance with archery up until arrow of slaying)

- Extra dog slot mod: Draekkor(my mabari that i made into a wolf) with extended dog abilities and full combatant dog mods (my mabari cripples and taunts! booyea)

 

Chantry battle:

 

- Morrigan (pure caster)

- Alistair (tank)

- Leliana (ranger)

 

What you need to do is press "Hold" , What i do is put Morrigan, Alistair and Leliana directly below for the chantry battle before any mobs spawn at hilltop battle because i can cover the hill batlle with my level (w/c 18 to 20) besides Dwyn, Berwick and Ser Perth are there. I put Morrigan activate Cleansing Aura position her at the middle of the militia men, and have her use all single target spells plus horror, weakness, paralysis or mass paralysis. Leliana at the chantry door raining some arrows, and some scatter arrow and arrow of slaying when its up plus having the bear/wolf help with the mobs. Alistair positioned at the front of the force with tactics "enemy -> nearest visible -> taunt" with shield defense stance. This greatly works so that you wont need to wait to go down to chantry battle and worry losing 1 of the militiamen. Then when i come down boom the battle is over :D



#14
capn233

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Yeah, I also think the key is getting down the hill quickly.  I never had Haste, but you have to be quick.  As above, helps to save Heal spells for Murdoch and Lloyd.

 

I also agree about the oil.  I don't think it is particularly helpful, and it is more trouble than it is worth to try and keep the knights out of it.


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#15
AshenSugar

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Same here with haste. I always regard it as one of those 'nice to have, but not vital' kind of spells.

 

As a PC player I use the Respec Mod, as Bioware's default builds for companions just aren't very well thought out (in my opinion at least), and I like to get Morrigan respecced for DPS, crowd control, basic heal and utility right off the bat, working her way toward the holy trinity of Paralyze, Crushing Prison and Mana Clash, and then putting the rest into offensive spells....and Wynn respecced into a pure healing/Glyph build. This makes for for more interesting, and less frustrating gameplay in my opinion.

 

In fact it's usually not until Awakening and playing Anders that I've got a point placed into Haste, as by that time all the others spells I want in my 'complete Mage' build are in place, and something like Haste is just a nice bit of icing on the cake.



#16
Sylriel

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I think the oil is useful. I use it all the time in all of my playthroughs.

 

I usually use these tactics for keeping everyone alive in all my playthroughs.  When the fight loads I run past the oil fire and up the hill to meet the undead where they spawn.  They tend to stay up there and fight me.  Most of the times I kill all of them up there even doing solo.  On the playthroughs where some gets away (my mage characters), I weaken them enough that they die easily from the elf archer (elf spy from the tavern) and the oil fire.  The knights sometimes don't get a chance to go into melee.

 

When I get the news that the village below is under attack, I run down immediately.  I run past the villagers all the way to the other side.  There are 2 yellow named undeads that appear right away, one from the left and one from the front right.  I target one, hit it a few times then run to the second before killing the first.  If I don't, the second will kill a villager usually.  Then I look for Lloyd and keep an eye on him as I make my way slowly back killing undead as I go.  Lloyd likes to die.  When ever stronger enemies showup, I immediately go after them.  When I see a villager getting low on health, I go there.

 

If I am running a mage "solo", I usually bring another mage (Wynne) to act as my healer standing in the back of the fight.  As a mage I go to the circle first for roleplay reasons and I pick up Wynne.  I set Wynne's tactics to CAUTIOUS.  She runs away when enemies come close but never attacks.  This still allows me to "solo" through Redcliffe with my mages.  I pause and micromanage her heals on the villagers.

 

PS  I play on Nightmare (or Hard if I just want a fast playthrough).

My order of quests are:

  • Ostagar / Korcari Wilds
  • Lothering
  • Stone Prisoner DLC
  • Warden's Keep DLC
  • Redcliffe Village / Castle
  • Circle Tower
  • Redcliffe Fade
  • Brecilian Forest
  • Return to Ostagar DLC
  • Orzammar
  • Haven
  • Denerim / Landsmeet
 

And my order of quests for my mages are:

  • Ostagar / Korcari Wilds
  • Lothering
  • Stone Prisoner DLC
  • Warden's Keep DLC
  • Circle Tower (for roleplay reasons, checking on the old home)
  • Redcliffe Village / Castle / Fade
  • Brecilian Forest
  • Return to Ostagar DLC
  • Orzammar
  • Haven
  • Denerim / Landsmeet


#17
andy6915

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Bring as many warriors as possible and have them all turn threaten on and to taunt as much as possible. If you can bring 4 warriors, that would be best. Rogues don't have enough aggro, and a mage is likely to just cause damage to the villagers or just be a passive supporter with haste but it means losing out on another aggro-drawer. You want as many warriors as you can bring.

 

I always get everyone to survive even when I put Lloyd's useless butt out there, and I always play on insanity. So I have a pretty good idea of how to get this done well.