So I tried my attempt to getting into this game again... even though I enjoyed the hell out of Dragon Age Origins and hit another road block.
One of the reason is simply because I'm an obsessive collector. I'm the typical gamer who would hoard items in games such as playing Skyrim and going through every single jar or urn to clearing a dungeon completely, even to the point that the dungeon is empty.
Anyways it comes down to the ping system used in Dragon Age Inquisition. It feels like developers drop uninteresting pieces of object with near to less value littered in the game world and it simply distracts me from enjoying the environments painted in the world. I was obsessive of this to the point of doing it every 5 seconds to the point it feels like it is exploiting some of my bad video game tendencies. I couldn't take it and stopped playing, yet again. I can't believe after attempting to get into this game I'm whisked away by a major annoyance. Sure it's optional but it feels careless. Why litter the game with less to annoying game items without any substance.
It reminds me of the overall pacing issues it can have on players. Just because you can litter collectables in the game, doesn't mean you have to. It seems like also I'm fighting the system as if I collect too much it punishes me due to backpack or inventory restrictions.
The world is flat baseless and the environments reek being plain.
I could immerse myself in Skyrim, Fallout 3, and even Dark Souls 1.
Especially Dark Souls 1. I have memory of seeing places of interest in the distance, those locations are a foreshadowing of where my journey will take me. The area and atmosphere it encloses just simply has a sense of mystery that just isn't captured in the game.
So I did some research and perusing on the internet and to my satisfaction I'm not alone on this. Seems like Gamespot even noted this in their video of Game Trends that need to die.
http://www.gamespot....5/2300-6423493/
And sure as rain it did take away from the experience, more so of such a minor experience that it prevented me from playing the game.
I guess I grew to be more critical and jaded on game design over the years after playing many games.
Another great video by Supper Bunnyhop also had the similar experience I had with most games where he perfectly articulated it.
Perhaps I'm jaded but it seems like I'm leaning for a good gaming experience perfectly crafted to the point that it has context. And by context I mean depth. It feels like games like Dark Souls understands the medium perfectly and I want more of it. It exists because it has a purpose, even to the point of being multifaceted. Not just a one trick pony.
Extra Credits - The True Genius of Dark Souls II - How to Approach Game Difficulty
Is Dark Souls the Future of Videogame Storytelling? | Game/Show | PBS Digital Studios
https://www.youtube.com/watch?v=y-YvxPvqOmE
TL;DR: The game is littered with pointless items in the game that it ruins the pacing of the game and exploits and abuses my ADHD and the collector in me. Game environments are so barren and lacks atmosphere that the game litters pointless objects to catch my attention much like the connect the dots feel in game design. This is my third attempt at this game again and just couldn't get into it.





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