Aller au contenu

Photo

Anyone else feel like the game world just isn't immersive?


  • Veuillez vous connecter pour répondre
39 réponses à ce sujet

#1
levyjl1988

levyjl1988
  • Members
  • 213 messages

So I tried my attempt to getting into this game again... even though I enjoyed the hell out of Dragon Age Origins and hit another road block. 

 

One of the reason is simply because I'm an obsessive collector. I'm the typical gamer who would hoard items in games such as playing Skyrim and going through every single jar or urn to clearing a dungeon completely, even to the point that the dungeon is empty. 

 

Anyways it comes down to the ping system used in Dragon Age Inquisition. It feels like developers drop uninteresting pieces of object with near to less value littered in the game world and it simply distracts me from enjoying the environments painted in the world. I was obsessive of this to the point of doing it every 5 seconds to the point it feels like it is exploiting some of my bad video game tendencies. I couldn't take it and stopped playing, yet again. I can't believe after attempting to get into this game I'm whisked away by a major annoyance. Sure it's optional but it feels careless. Why litter the game with less to annoying game items without any substance.

It reminds me of the overall pacing issues it can have on players. Just because you can litter collectables in the game, doesn't mean you have to. It seems like also I'm fighting the system as if I collect too much it punishes me due to backpack or inventory restrictions.

The world is flat baseless and the environments reek being plain.

 

I could immerse myself in Skyrim, Fallout 3, and even Dark Souls 1. 

Especially Dark Souls 1. I have memory of seeing places of interest in the distance, those locations are a foreshadowing of where my journey will take me. The area and atmosphere it encloses just simply has a sense of mystery that just isn't captured in the game. 

 

So I did some research and perusing on the internet and to my satisfaction I'm not alone on this. Seems like Gamespot even noted this in their video of Game Trends that need to die.

http://www.gamespot....5/2300-6423493/

 

And sure as rain it did take away from the experience, more so of such a minor experience that it prevented me from playing the game.

I guess I grew to be more critical and jaded on game design over the years after playing many games.

 

Another great video by Supper Bunnyhop also had the similar experience I had with most games where he perfectly articulated it.

 

Perhaps I'm jaded but it seems like I'm leaning for a good gaming experience perfectly crafted to the point that it has context. And by context I mean depth. It feels like games like Dark Souls understands the medium perfectly and I want more of it. It exists because it has a purpose, even to the point of being multifaceted. Not just a one trick pony. 

 

Extra Credits - The True Genius of Dark Souls II - How to Approach Game Difficulty

 

Is Dark Souls the Future of Videogame Storytelling? | Game/Show | PBS Digital Studios

https://www.youtube.com/watch?v=y-YvxPvqOmE

 

TL;DR: The game is littered with pointless items in the game that it ruins the pacing of the game and exploits and abuses my ADHD and the collector in me. Game environments are so barren and lacks atmosphere that the game litters pointless objects to catch my attention much like the connect the dots feel in game design. This is my third attempt at this game again and just couldn't get into it. 

 

 

 

  

 


  • DaemionMoadrin, Dubya75, Dutchess et 5 autres aiment ceci

#2
Shelled

Shelled
  • Members
  • 863 messages

It's not immersive at all. The story as it portrays itself is completely disconnected from all of these maps you unlock with power points. Same goes for the actual story missions. There may be a cutscene like assaulting the wardens keep, but you don't actually participate in an assault on the keep. It places you inside it and you run around fighting 3 or 4 enemies at a time exactly the same as the open maps lol. You hear about armies yet never see one, haven was the only decent experience the entire game offers. What is on the maps are simple fetch missions. They are menial tasks. There isn't one decent interesting side quest in this entire freaking game. The story is terrible and only 8 or 10 hours, the rest of the game consists of exploring mundane maps.

It's no surprise why you don't feel immersed in it at all. This was originally designed to be a multiplayer game which explains the disconnect on all of these maps. Might have even been designed originally as an mmo and got repurposed into this. That combined with the fact that the key bioware developers who worked on origins left after origins and don't even work for bioware anymore. Those were key developers who made bioware what it is today and they don't work there anymore.

This game is just a lazy rushed cash grab. Nobody could be remotely immersed in this game when its shoving its mmo-style crappy fetch quests in your face while there isn't 1 interesting thing going on at all. Even the writing becomes terrible at the wardens keep, what they do makes no effing sense at all.


  • Loup Blanc, DaemionMoadrin, Nefla et 6 autres aiment ceci

#3
Ieldra

Ieldra
  • Members
  • 25 189 messages

Hmm....I'm not sure I understand, OP. You played Skyrim, which is almost the definition of "littering the landscape with containers containing objects of little value" and complain about the same in DAI.

 

If you mean the herbs and crafting materials, you can buy all the herbs you need in quantity and most of the low-tier crafting materials, so it's easy to ignore them apart from certain specific ones.

 

What exactly are those objects you'd rather not have in the game?

 

As for a general feeling of being immersed in the game world, yes, I do have that, and the visuals are a big contributing factor. I agree, however, that the story is disconnected from the maps and the game world often feels like a collection of disconnected parts. 



#4
Sidney

Sidney
  • Members
  • 5 032 messages
Skyrim and FO3 are nothing but big buckets of trash scattered all over the map. I'm not sure how DAI is any worse than those. The biggest problem it has is that it copies those games too closely.

#5
Shelled

Shelled
  • Members
  • 863 messages

Skyrim and FO3 are nothing but big buckets of trash scattered all over the map. I'm not sure how DAI is any worse than those. The biggest problem it has is that it copies those games too closely.

??? You can't be serious. Fallout and skyrim have actual interesting side-content. They have some fetch quests here and there yes, of course they do, but the majority of the content contains interesting side quests that don't end with just 1 mission.

If you think inquisition is even remotely close to emulating what fallout or skyrim does then ...just wow. I don't even know what to say to that other than you're straight up wrong and I completely disagree with that.


  • Nefla et ThePhoenixKing aiment ceci

#6
Monoservo

Monoservo
  • Members
  • 115 messages

i feel though that there have been put a lot of work in to the game engine , and there is plenty of space left to improve on it, mostly what can be expected, its not a game engine bio-were should give up on make story for as it is now or even implementing new mechanism, remember how complex it already is

 

 

like dragon are so big why not implement a climb dragon fight it while in the air?

 

make climbing spots no need to put in so many invisible walls

 

heiring mining guilds no need to be the one who is farming

 

make a day night timer in a way i feel like a mass murderer killing a lot to get to lvl 20 in less then 100/h

 

so much room to improve



#7
Sidney

Sidney
  • Members
  • 5 032 messages

??? You can't be serious. Fallout and skyrim have actual interesting side-content. They have some fetch quests here and there yes, of course they do, but the majority of the content contains interesting side quests that don't end with just 1 mission.
If you think inquisition is even remotely close to emulating what fallout or skyrim does then ...just wow. I don't even know what to say to that other than you're straight up wrong and I completely disagree with that.


There is nothing in Skyrim that borders on interesting. Look, another Draugar Barrow, look a mission to find a sword, wow being attacked by a bear, is that another mushroom growing on a tree? Skyrim even manages to make dragons attacking you boring. I'm stunned anyone can find anything in that game interesting....but I guess people find all kinds of drudge work fun. Fallout, 1 and 2, were much better, 3 is another Bethesda mess of boredom and FNV is actually the good "reboot" in terms of content.
  • PhroXenGold, Ieldra et Yuyana aiment ceci

#8
Dubya75

Dubya75
  • Members
  • 4 598 messages

I am also a compulsive collector and I can't walk past an elfroot without harvesting it.

 

The ping search mechanic however is a HUGE PAIN IN THE ASS!!! Why in God's name they changed it from the glittery highlighted or the hold to highlight objects is beyond me. It worked perfectly in both DAO and DA2.

But now we have this MMO style thing and every interact-able object has this gawd-awful outline to it. Even Skyrim didn't feel the need to do this...

 

It is one of my biggest problems with this game. You can't really even see the detail on things like Ocularim, because IT HAS ALWAYS got this terrible outline to it.

 

I ****** hate that ****!



#9
9TailsFox

9TailsFox
  • Members
  • 3 715 messages

This is why DA:I is so bad. We have wonderful big open levels. So what? Maps have no real side quests. I play Hinterlands for 50 h and I am bored, Ok maybe I go to Crestwood ok this was more interesting but all map and just one quest? No choices only judge Mayer? Ok lets try storm coast same feeling as Hinterlends boring and nothing to do. at this point I just started do main quests. and take me only~20h game so short. Exploration and  world is disconnected from main story. If I destroy Coryfish lyrium smuggling business, nothing my power is still same nothing affects story we can't lost, our army is always the same as strong as plot demands it.


  • ThePhoenixKing, SwobyJ, SkyKing et 1 autre aiment ceci

#10
9TailsFox

9TailsFox
  • Members
  • 3 715 messages

I am also a compulsive collector and I can't walk past an elfroot without harvesting it.

 

The ping search mechanic however is a HUGE PAIN IN THE ASS!!! Why in God's name they changed it from the glittery highlighted or the hold to highlight objects is beyond me. It worked perfectly in both DAO and DA2.

But now we have this MMO style thing and every interact-able object has this gawd-awful outline to it. Even Skyrim didn't feel the need to do this...

 

It is one of my biggest problems with this game. You can't really even see the detail on things like Ocularim, because IT HAS ALWAYS got this terrible outline to it.

 

I ****** hate that ****!

Witcher 2 have it. They take something from witcher 2 and it's something everyone hated  :lol:


  • Loup Blanc, Dutchess et DarkKnightHolmes aiment ceci

#11
Shelled

Shelled
  • Members
  • 863 messages

There is nothing in Skyrim that borders on interesting. Look, another Draugar Barrow, look a mission to find a sword, wow being attacked by a bear, is that another mushroom growing on a tree? Skyrim even manages to make dragons attacking you boring. I'm stunned anyone can find anything in that game interesting....but I guess people find all kinds of drudge work fun. Fallout, 1 and 2, were much better, 3 is another Bethesda mess of boredom and FNV is actually the good "reboot" in terms of content.

bs. Skyrim was full of quests like nettlebane that had multiple outcomes, you're forgetting about the mages guild, assassin, companions, thieves guild, and a ton of other side-content that was actually interesting and made you keep playing the next part of the mission to find out what happened.

Inquisition doesn't have that AT ALL. 0. NOTHING.

I don't care for your personal opinion, but you're still straight up wrong about what you're describing. Yes skyrim wasn't devoid of mundane quests but if we're talking about interesting side-content here, it blows inquisition out of this universe.

Fallout new vegas is the same thing as skyrim in terms of content, just one is a shooter and the other is not. They both have mundane fetch quests and simple missions. The difference here is they both had rich sub-stories and side content while inquisition has none. Also I gotta kinda disagree that fnv was the only decent reboot. The only thing it did better than fallout 3 was hardcore mode and it doesn't even let you continue playing the game after the main mission is completed. So on that note, I disagree with you. Fallout 3 in my opinion is better with mods than fnv is. Fallout 2 is the best in the franchise though.


  • Isaidlunch, Nefla, ThePhoenixKing et 2 autres aiment ceci

#12
PhroXenGold

PhroXenGold
  • Members
  • 1 855 messages

While I do agree that the open world lacks immersion, for me this is beacuse of a completely different reason. And that reason is that the world never changes unless you change it. It's not a living world. It's a snapshot of a world. No one in the world acts on their own. If you go into a zone, wander around a bit, then leave, spend months of in game time doing stuff elsewhere, then come back to that zone, it's exactly the same as when you left it. Even if the area is supposed to be in the middle of a bloody war, nothing has changed. Every person, every obect is exactly as you left them. And that's simply not immersive for me. It's not believable for me.

 

When I play an RPG, I want to play as a person in a fictional world. But with regards to the open world in DA:I, I don't feel like I'm playing as a person, I feel like I'm playing as a god. I alone have the power to shape the world around me. No one else in this world can act without my permission.

 

Now, to be fair, this is hardly just a flaw of DA:I, many other open world games have share the same issue. But that doesn't make it any less of a problem.


  • Nefla, SwobyJ et SnakeCode aiment ceci

#13
DomeWing333

DomeWing333
  • Members
  • 550 messages

As someone who also has a tendency to try to collect everything I see in video games, I also share your frustration with the collectibles in this game. Particularly the shards. I actively avoid using Ocularums now because I just don't want a billion little quest markers scattered all over my maps that I then feel I have to collect instead of pursuing my main objective.

 

That being said, the game is as enjoyable as you make it. In my opinion, it's best to treat this game like a buffet. Trying to eat the whole thing is just going to get you an upset stomach. You go in, pick out the bits that interest you, and enjoy your meal. Some people actually do like shard-hunting and exploring every knook and cranny of the world, but if you feel that this takes away from your immersion in the world, then by all means skip it.



#14
papercut_ninja

papercut_ninja
  • Members
  • 381 messages

Immersive - adj. to my liking or personal preference

 

Synonyms - Any subjective adjective of your choice, if in doubt, try "deep" or "dark".


  • Abyss108 et Yuyana aiment ceci

#15
Shelled

Shelled
  • Members
  • 863 messages

As someone who also has a tendency to try to collect everything I see in video games, I also share your frustration with the collectibles in this game. Particularly the shards. I actively avoid using Ocularums now because I just don't want a billion little quest markers scattered all over my maps that I then feel I have to collect instead of pursuing my main objective.

 

That being said, the game is as enjoyable as you make it. In my opinion, it's best to treat this game like a buffet. Trying to eat the whole thing is just going to get you an upset stomach. You go in, pick out the bits that interest you, and enjoy your meal. Some people actually do like shard-hunting and exploring every knook and cranny of the world, but if you feel that this takes away from your immersion in the world, then by all means skip it.

That's all there is to do though lmao. There are no interesting side-quests/sub-stories. You either have... that. Or the main campaign..


  • Nefla aime ceci

#16
DomeWing333

DomeWing333
  • Members
  • 550 messages

That's all there is to do though lmao. There are no interesting side-quests/sub-stories. You either have... that. Or the main campaign..

 

Or Hinterlands quest in which you take out rogue templars and mages terrorizing refugees. Or the Crestwood quest involving a mayor drowning most of his town to save the rest from the Blight. Or the other Hinterlands quest chain where you track down a bunch of mercenaries working with lyrium smugglers. Or ghost-busting in Chateau d'Onterre in the Emerald Graves. Or rescuing your followers from a bunch of tribesmen in the Fallow Mire,. Or saving a village from red lyrium corruption in Emprise Du Lion. 


  • Sidney aime ceci

#17
line_genrou

line_genrou
  • Members
  • 989 messages

I am also a compulsive collector and I can't walk past an elfroot without harvesting it.

 

The ping search mechanic however is a HUGE PAIN IN THE ASS!!! Why in God's name they changed it from the glittery highlighted or the hold to highlight objects is beyond me. It worked perfectly in both DAO and DA2.

But now we have this MMO style thing and every interact-able object has this gawd-awful outline to it. Even Skyrim didn't feel the need to do this...

 

 

Because The Witcher 2

DAI is like a mix of successfull RPGs

DA lost its idenitity


  • Loup Blanc et 9TailsFox aiment ceci

#18
levyjl1988

levyjl1988
  • Members
  • 213 messages
The Old 'How Long Should Games Be?' Debate (The Jimquisition)

 

Dragon Age Inquistion seems to over stay its welcome with unnecessary side quests and artificial padding with collectables. There's other ways to get gamers focus and such without littering the game world with pointless collectables. 


  • cotheer et 10K aiment ceci

#19
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

On contrary, I found it to be so immersive that I killed everything and felt very sad when nothing spawned on me but wild creatures that are just there to become loots.



#20
SwobyJ

SwobyJ
  • Members
  • 7 375 messages

Yes, OP.

 

Its a beautiful world.

 

Its a wonderful world.

 

But I haven't felt this little immersed in a Bioware game in a while. So I put the game down and try again days/weeks later.

 

There's some amazing parts though. In Hushed Whispers, roaming some parts of some zones, aw yeahhhh.


  • ThePhoenixKing aime ceci

#21
10K

10K
  • Members
  • 3 239 messages

So far I'm done with Inquisition. I've went back to Dragon's Dogma to satisfy my fantasy RPG itch.



#22
SwobyJ

SwobyJ
  • Members
  • 7 375 messages

While I do agree that the open world lacks immersion, for me this is beacuse of a completely different reason. And that reason is that the world never changes unless you change it. It's not a living world. It's a snapshot of a world. No one in the world acts on their own. If you go into a zone, wander around a bit, then leave, spend months of in game time doing stuff elsewhere, then come back to that zone, it's exactly the same as when you left it. Even if the area is supposed to be in the middle of a bloody war, nothing has changed. Every person, every obect is exactly as you left them. And that's simply not immersive for me. It's not believable for me.

 

When I play an RPG, I want to play as a person in a fictional world. But with regards to the open world in DA:I, I don't feel like I'm playing as a person, I feel like I'm playing as a god. I alone have the power to shape the world around me. No one else in this world can act without my permission.

 

Now, to be fair, this is hardly just a flaw of DA:I, many other open world games have share the same issue. But that doesn't make it any less of a problem.

 

DING DING DING

 

Bioware succeeded well enough in their relatively linear (in level design) games because the more closed you make the environment, the less 'living' it needs to seem.

 

Then they made DAI which is often called an open world game, but is more like open zones/regions... but regardless, they've stepped it up in environmental scope.

 

But even with all these rifts and patrols and NPCs walking around more and digging in the dirt with their fingers and so on etc etc...

 

It wasn't enough. It is a still rather static canvas compared to how it ought to feel, at least for the sake of immersion.

 

I know these games are damn complex to make, but I think Bioware itself seems to have a problem with making environments that you can believe past the cutscenes they show about it. Take the cutscenes out and the immersion is mediocre at best (though yes, the cutscenes can rock, and achieved stuff like people falling in love with the Mass Effect universe, and staying interested in the Dragon Age universe).



#23
Teligth

Teligth
  • Members
  • 348 messages

Depends on the area too, Hinterlands was fine, Fallowmire was ok glad it was a small map. Crestwood was more interesting with the constant night and it just generic again with the sunlight and no rain., The only part of the exalted plains that looks good is the forest section, the western approach it boring sand where they keep tossing random enemies at you to keep you from realizing how boring it is. I like the balance of the storm coast, haven't touched Eprise Du Leon or the Emerald graves yet so I can't judge them.



#24
SickANDTired

SickANDTired
  • Members
  • 2 messages

In a nutshell this game lacks substance, plain and simple. 

 

I pre-ordered this game but only managed to finish it yesterday. Main story is atrocious, side quests are worse than TOR. Closing 6-12 rifts in each area spawning same demons, collect 29 bottles, set up 4-6 camps ect. Area design is a copy and paste quests over and over. No build up and no conversation leading to mini boss battles and aftermath drama.

 

How this game won so many GOYT is ludicrous.


  • ThePhoenixKing aime ceci

#25
Dutchess

Dutchess
  • Members
  • 3 516 messages

Witcher 2 have it. They take something from witcher 2 and it's something everyone hated  :lol:

 

Well, I suppose they also took the boobs. :lol: Credit where it's due!