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Anyone else feel like the game world just isn't immersive?


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#26
Regan_Cousland

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As someone who also has a tendency to try to collect everything I see in video games, I also share your frustration with the collectibles in this game. Particularly the shards. I actively avoid using Ocularums now because I just don't want a billion little quest markers scattered all over my maps that I then feel I have to collect instead of pursuing my main objective.

 

That being said, the game is as enjoyable as you make it. In my opinion, it's best to treat this game like a buffet. Trying to eat the whole thing is just going to get you an upset stomach. You go in, pick out the bits that interest you, and enjoy your meal. Some people actually do like shard-hunting and exploring every knook and cranny of the world, but if you feel that this takes away from your immersion in the world, then by all means skip it.

 

I do agree with you to an extent, DomeWing333. Hand-picking the most palatable sidequests and ignoring the rest is, undoubtedly, the best way to enjoy inquisition (and retain your sanity). But surely there should be a few intellectually intriguing, emotionally engaging, cinematic sidequests scattered throughout those huge maps? Y'know -- the kind of quests BioWare is known and loved for. But there's absolutely nothing.

Planting flags feels no more important than cleaning out a den of rebel mages. If there were any fun, fully fleshed-out quests, I'd happily prioritize them over the rest and ignore the filler quests. The problem is, they're all filler.

You end up exploring the maps for three basic reasons:

1. To level up and earn power.

2. To collect herbs and gear.

3. To admire the scenery.

If you're not in Skyhold, Haven, or doing a story mission, there are precisely zero opportunities to roleplay in this roleplaying game.


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#27
DomeWing333

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Planting flags feels no more important than cleaning out a den of rebel mages. If there were any fun quests, I'd happily prioritize them over the rest and ignore the filler quests. The problem is, they're all filler.

I wouldn't go that far. I had fun helping out Crestwood and Sarnia, capturing the two optional keeps, exploring the two large dungeons in the Emerald Graves, and saving my people in the Fallow Mire. Not to mention many of the character sidequests. Maybe you're experience is different and that's fine. But it's quite a stretch to call all the sidequests in the game "filler."


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#28
Sidney

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I wouldn't go that far. I had fun helping out Crestwood and Sarnia, capturing the two optional keeps, exploring the two large dungeons in the Emerald Graves, and saving my people in the Fallow Mire. Not to mention many of the character sidequests. Maybe you're experience is different and that's fine. But it's quite a stretch to call all the sidequests in the game "filler."


Doesn't seem to matter how many times you talk about the good quests in DAI and remind people of the overwhelming number of posted on a board, stuck in a bag or chest type quests in DAO the perception wont go away.

There are trash quests in DAi. The shards are gawd awful and it leads to an entire gawd awful map (oasis) for example. The requisitions are bad. The sad thing is those limited my enjoyment, because they are so prominent, of the first playthrough but once I figured out to just ignore them I enjoyed the game a lot more.

#29
SwobyJ

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I'm actually okay with the shards in themselves.

 

Its filling the map with so many of them + adding so many other collectables instead of, you know, story in areas of the maps that = omg stop it Bioware.

 

The concept of collecting shards around the map, optionally, to open up a cool 'secret' area is great though. I like that.



#30
Elhanan

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No; am completely immersed in the worlds, esp at locations in the Storm Coast, the Exalted Plains, the Emerald Graves, and The Lion. Even the Fallow Mire is a proper muddy setting for swamps and rising Undead.

While there are a few touches I wish I could make to aid the process, this should come with DLC and mods.

#31
Nefla

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Or Hinterlands quest in which you take out rogue templars and mages terrorizing refugees. Or the Crestwood quest involving a mayor drowning most of his town to save the rest from the Blight. Or the other Hinterlands quest chain where you track down a bunch of mercenaries working with lyrium smugglers. Or ghost-busting in Chateau d'Onterre in the Emerald Graves. Or rescuing your followers from a bunch of tribesmen in the Fallow Mire,. Or saving a village from red lyrium corruption in Emprise Du Lion. 

The ideas behind those quests were good, but I feel the quests themselves were poorly executed. The mages and templars in the Hinterlands...other than their nameplates there was nothing to distinguish them from just a random group of bandits or bears or whatever. They're nameless enemies that you go kill and then collect a prize with no fanfare, no multiple outcomes, no roleplaying, etc...You don't even get to talk to any of them before you kill them. I am given no reason to care. The lyrium smuggler quest is the same thing. No one to talk to, nothing to figure out, no roleplaying, no multiple outcomes, no cutscenes or unique enemies, etc...you just follow some short notes on the ground. All of the side quests in DA:I are like this. Short, shallow, no human element, no variance, no reason for me to care. The closest one I found to a satisfying side quest was the Crestwood one but even that was lacking (and again only had one way to solve). The only person you get to talk to is the Mayor and once he's gone, everyone else in Crestwood is your typical DA:I cardboard cutout unable to be interacted with (except in the rare occasion where they have one line telling you to go do a task). Who did I save? What did I affect? The only payoff for doing this quest is the weather becoming nicer.

 

What kinds of side quests do I like? Here are some examples:

Spoiler

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#32
Shelled

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Or Hinterlands quest in which you take out rogue templars and mages terrorizing refugees. Or the Crestwood quest involving a mayor drowning most of his town to save the rest from the Blight. Or the other Hinterlands quest chain where you track down a bunch of mercenaries working with lyrium smugglers. Or ghost-busting in Chateau d'Onterre in the Emerald Graves. Or rescuing your followers from a bunch of tribesmen in the Fallow Mire,. Or saving a village from red lyrium corruption in Emprise Du Lion. 

which consists of going to a blip on the map which is basically the same thing as shard hunting.

Like I originally stated, 0 interesting side quests and sub-stories in this game. Especially compared to fallout or skyrim. Not even in the same stratosphere.


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#33
wolfhowwl

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Dragon Age Inquistion seems to over stay its welcome with unnecessary side quests and artificial padding with collectables. There's other ways to get gamers focus and such without littering the game world with pointless collectables. 

 

 

Yeah but that costs a lot more money. As does making towns and having NPCs that do more than stand in one spot.

 

They may have looked at Bethesda's games for inspiration but it doesn't feel like someone wanted to make the neccesary investments to come close to them.


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#34
NoRmAnDy-SR2

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DAI is one of the least immersive games I've played. There was no reason for the "open world" in DA. Skyrim is interactive game - people live their lives, they walk around town, sleep, go to work, cook food, etc. World actually feels like it's alive, so it doesn't feel so empty. DA is static game, it makes a lot more sense to see more smaller areas filled with story than unchanging open world.


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#35
Elhanan

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DAI is one of the least immersive games I've played. There was no reason for the "open world" in DA. Skyrim is interactive game - people live their lives, they walk around town, sleep, go to work, cook food, etc. World actually feels like it's alive, so it doesn't feel so empty. DA is static game, it makes a lot more sense to see more smaller areas filled with story than unchanging open world.


As much as I enjoy playing Skyrim, the 2800+ hrs currently spent was solo unless forced to take a Follower, mostly due to lesser AI and dialogue. Scheduled NPC's are enjoyable; so is banter. Skyrim allows the Player to weave the tale; DAI utilizes the story to motivate the Player. Both are great games, but are not exactly the same type of cRPG's.

#36
Poison_Berrie

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Yeah but that costs a lot more money. As does making towns and having NPCs that do more than stand in one spot.

 

They may have looked at Bethesda's games for inspiration but it doesn't feel like someone wanted to make the neccesary investments to come close to them.

Bethesda's settlements (at least in Fallout 3 and Skyrim), weren't all that great. Their cities were tiny and towns rarely felt like they were sustainable. The NPC's, though they had their routines, were flat characters even most plot critical characters.

I mean I get that they did more than what DA:I did, but I don't think that's the goalpost Dragon Age should be aiming for.



#37
Rawgrim

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I thought it was very very nice to look at, and great to explore for the sights etc. But it did feel...dunno..shallow?



#38
katokires

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Serious question... because depending on the answer I guess this game is A LOT more immersive than I thought initially...

 

Is useryouknowwhobiowarepaladinthatpostedinthistopic a tranquil? Just analyzed his speech about this game, EA and Bioware and how everything is agreeable.
But DAO tranquil of course, not those highly emotional tranquils from DAI. I still think they are Sera people joking with us...

Or our Tranquilsitor that makes Kristen Stewart in Twilight look like the most expressive actress ever.

Imagine a tranquil saying these phrases:
"I find that state of being ridiculed by Bioware agreeable"
"I find the state of having an incomplete bugged game agreeable"
"This course of action is unadvisable" *At saying bad things about Inquisition*
"I find the state of pressing keys to do repetitive things agreeable" (OH SERIOUSLY? WHAT KIND OF TRANQUIL DOESN'T?)



#39
Rawgrim

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I do agree with you to an extent, DomeWing333. Hand-picking the most palatable sidequests and ignoring the rest is, undoubtedly, the best way to enjoy inquisition (and retain your sanity). But surely there should be a few intellectually intriguing, emotionally engaging, cinematic sidequests scattered throughout those huge maps? Y'know -- the kind of quests BioWare is known and loved for. But there's absolutely nothing.

Planting flags feels no more important than cleaning out a den of rebel mages. If there were any fun, fully fleshed-out quests, I'd happily prioritize them over the rest and ignore the filler quests. The problem is, they're all filler.

You end up exploring the maps for three basic reasons:

1. To level up and earn power.

2. To collect herbs and gear.

3. To admire the scenery.

If you're not in Skyhold, Haven, or doing a story mission, there are precisely zero opportunities to roleplay in this roleplaying game.

 

Its because it isn't a roleplaying game. Its an action game with rpg elements here and there.



#40
Saphiron123

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Empty maps with empty fetch quests that have no dialogue and no impact on the actual story (+2 power ftw).

Loved the core story, but man, the fluff. The repetitive repetitive fluff.