As someone who also has a tendency to try to collect everything I see in video games, I also share your frustration with the collectibles in this game. Particularly the shards. I actively avoid using Ocularums now because I just don't want a billion little quest markers scattered all over my maps that I then feel I have to collect instead of pursuing my main objective.
That being said, the game is as enjoyable as you make it. In my opinion, it's best to treat this game like a buffet. Trying to eat the whole thing is just going to get you an upset stomach. You go in, pick out the bits that interest you, and enjoy your meal. Some people actually do like shard-hunting and exploring every knook and cranny of the world, but if you feel that this takes away from your immersion in the world, then by all means skip it.
I do agree with you to an extent, DomeWing333. Hand-picking the most palatable sidequests and ignoring the rest is, undoubtedly, the best way to enjoy inquisition (and retain your sanity). But surely there should be a few intellectually intriguing, emotionally engaging, cinematic sidequests scattered throughout those huge maps? Y'know -- the kind of quests BioWare is known and loved for. But there's absolutely nothing.
Planting flags feels no more important than cleaning out a den of rebel mages. If there were any fun, fully fleshed-out quests, I'd happily prioritize them over the rest and ignore the filler quests. The problem is, they're all filler.
You end up exploring the maps for three basic reasons:
1. To level up and earn power.
2. To collect herbs and gear.
3. To admire the scenery.
If you're not in Skyhold, Haven, or doing a story mission, there are precisely zero opportunities to roleplay in this roleplaying game.





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