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DA2 is a masterpiece of an RPG.


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#26
DarkKnightHolmes

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DAO must be God-tier then.


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#27
JaegerBane

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You think DAI was the battle of healing potions? Not DAO where every battle is a test of how quickly you can chug the 99 Greater Healing Poultices you carry around with you everywhere?


I honestly don't get egalor's logic. 8 health potions is a recipe for potion chugging, but 99 is tactics. Dealing with a few rifts is repetition, but having one single goddamn dungeon to suit every single quest all over the countryside is a masterpiece.

I'm guessing the next thing will be how roaming patrols is lazy design but skydiving henchmen is epic action.
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#28
sillymonkboy

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I don't mind the fetch quests, probably because I've been playing mmorpgs for 16 years and 90% of their content is fetch quests. Plus they get much, much better about it after you get past Hinterlands and Storm Coast.

I find I enjoy the combat in DA:I much more than DA2 and probably more than DAO, excepting the superior AI tactics settings. It's a good balance of tactical planning and fast-paced action. However, I do find being limited to 8 skills annoying.

The potion limit doesn't seem to be an issue for me. Even on Nightmare I find I only use a potion or two once every 6 or 7 battles.

#29
egalor

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You think DAI was the battle of healing potions? Not DAO where every battle is a test of how quickly you can chug the 99 Greater Healing Poultices you carry around with you everywhere?

Both, to be honest.

 

I had to turn down a notch the difficulty level back then and now.



#30
egalor

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having one single goddamn dungeon to suit every single quest all over the countryside is a masterpiece.

 

DA2 being a masterpiece was a sarcasm, actually. Both DA2 and DAI are rubbish, sorry.

 

DAO had it's weak spots (like 'apply the healing poultice' fest) but at least it had all the other vital parts of a decent RPG. Even with that, DAO was more tactically pleasing.


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#31
turuzzusapatuttu

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Do you enjoy ripetitive dungeons?



#32
egalor

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No, but repetitive dungeons with different quests are better than same quests on a new terrain.


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#33
Abyss108

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At least quests were different each case. I for one would prefer a different quest on the same terrain, than vice versa. Both choices are bad though, but that's why DAI is worse than EVEN DA2.

 

Combat in DAI is also terrible: that's just "the battle of healing potions". Why am I limited only to 8 I don't know. I need a cistern of healing potions unless I'm grinding for XP, which is unbearably boring.

 

I'm only playing DAI because I've finished two previous games, hoping that DA4 will MAYBE be a game, rather than a work-like chore.

 

Considering this is a game, I'd rather have different content to PLAY through for each quest, rather than the same content with 3 different lines of dialogue... 

 

The healing potion limit just means you can't spam them in every battle and have to actually use barriers and guard to keep your health up, which is a lot more interesting than spamming the potion button through every fight. 


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#34
Avejajed

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I have enjoyed all of Dragon Age's games- mostly because I didn't go into any of them predisposed to hate them. I expected to enjoy them and I did. 


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#35
Guest_john_sheparrd_*

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nah DA2 is a good game (much better than DA:I if you ask me)

but DA:O is a masterpiece


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#36
Sylvius the Mad

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Do you really enjoy those repetitive quests like closing the same rifts, fetching ram meat, etc? Please share your secrets.

There are better quests. Keep exploring and you'll find them.

Now, you also said "I don't know how to play this." The answer in any roleplaying game should always be the same: however you like.

If you focus on playing your character rather than playing a game, I find that everything else falls into place.
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#37
line_genrou

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You think DAI was the battle of healing potions? Not DAO where every battle is a test of how quickly you can chug the 99 Greater Healing Poultices you carry around with you everywhere?


Maybe you were just not good at DAO...
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#38
JaegerBane

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There are better quests. Keep exploring and you'll find them.
Now, you also said "I don't know how to play this." The answer in any roleplaying game should always be the same: however you like.
If you focus on playing your character rather than playing a game, I find that everything else falls into place.


Tbh, if anything, I would have liked some kind of highlight in the journal to indicate what is a fetch quest and what is chunky adventure. Stuff like Still Waters, Trouble with Darkspawn, the Still Ruins, Valanammar etc were really good, but the journal entry didn't't set them apart from stuff like that mad Lord Woolsley quest.

#39
Sylvius the Mad

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Tbh, if anything, I would have liked some kind of highlight in the journal to indicate what is a fetch quest and what is chunky adventure. Stuff like Still Waters, Trouble with Darkspawn, the Still Ruins, Valanammar etc were really good, but the journal entry didn't't set them apart from stuff like that mad Lord Woolsley quest.

And I liked this. I prefer not to know.
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#40
Teophne

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True, DA 2 was a masterpiece. So was DAO. DAI on the other hand.. Also a masterpiece.


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#41
CronoDragoon

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Combat in DAI is also terrible: that's just "the battle of healing potions". Why am I limited only to 8 I don't know. I need a cistern of healing potions unless I'm grinding for XP, which is unbearably boring.

 

If you're running out of healing potions, the game isn't the problem. Build your party better and be smarter in battle. Or lower the difficulty.


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#42
Greetsme

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Take away the copy/paste area's in DA2 and it was truly a masterpiece, well, it had me totally engrossed.  At first I thought the combat  in DA2 was a bit to flash, but later I got to appreciate it over the combat of DAO.

 

As I have said before, I have no idea what DA:I is, or what it's trying to be.  It feels like soulless diluted water in bland flavor.


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#43
Galactus

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I take back disliking DA2 so much, its much better than DA:I.


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#44
DanteYoda

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da2 was terrible, and so is this. 

Origins was the only one worth playing.

I'm pretty much in 100% agreement with this, Dragon Age 2 was very very bad in pretty much everything and Inquisition had far too much Dragon Age 2 in it which let it down badly.

 

True, DA 2 was a masterpiece. So was DAO. DAI on the other hand.. Also a masterpiece.

Man...  I think you and i have very different opinions on what a masterpiece is..



#45
JaegerBane

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And I liked this. I prefer not to know.


In which case, you can't really complain about having too many fetch quests if you liked the fact that you didn't know you were on a fetch quest until you turned it in. If you were informed upfront about what kind of quest it was, you could have made an informed decision whether to pursue it. Lack of information is rarely a boon.

#46
Sylvius the Mad

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In which case, you can't really complain about having too many fetch quests if you liked the fact that you didn't know you were on a fetch quest until you turned it in.

I don't.


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#47
NextGenCowboy

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I always liked DA2, playing it again at the moment actually. That said, the game's flawed, and its flaws are rather obvious. The city is interesting, but barren, the quest are interesting, but every interior is reused extensively, the fact that Hawke's companions have pre-set armor, and a unified look was an interesting concept, that fell flat in execution. The item system also has a lot of issues (to say nothing of the lack unique codex entries for items).

 

On the PS3 at least, there's also performence issues, screen tearing, frame rate issues, etc.

 

All that said, I still like the game. Varric helps, he's a character that can carry an otherwise mediocre game to solid levels alone, but the actual character-writing is astounding. Tons of banter, real interaction between party-members, and character development over the course of the game (some for the better, some for the worse), makes me invested in these characters, not just as they pertain to Hawke, but actually interested in the characters and their daily lives, and how they get along with on another.

 

The battle system was solid, if a bit over-the-top. All the classes were viable (except Nightmare being a major pain for a few setups), and the personal skill trees was an excellent touch. The dropping of the karma meter/friendship meter for one that actually allows you to be antagonistic in-game, and the good/evil moral choice system was also excellent, as was the fact that the game deviated so much from BW's normal formula (something many complain about, then when it's actually done, complain that it's gone). The tactics systems was also one of the best I've ever played around with (Jump to commands, and unlike Origins, I didn't need to waste points to unlock slots).

 

That said, the tacical battles from Origins and previous games were lost, with enemies just appearing from offscreen (then again, I play Rogue, so Origins brought me out of Stealth for dialogue anyway).

 

In the end, DA2 is a game I enjoy, but its a flawed game, I acknolwedge those flaws, but I also happen to enjoy the story and characters, and battle system more than I dislike the flaws. In no universe would I ever consider the game masterpiece.

 

Edit: I also happen to really enjoy the dialogue system, Silly! Hawke is amazing. Not masterpiece material, but hilarious, and so on-the-money with some of the stuff they come up with.

 

Of course, this was bound to happen. When DA4, or DAI2, or whatever it's called gets released, there's bound to be a bunch of people that will go back and reassess this game, and say that it's so much better than the new game that was just released. I always look back to the days when BGII came out, and BGI was so much better. It's an endless cycle.


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#48
katokires

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I understand OP, if I would rate DA2 as 3/10 before Inquisition now it is surely something like 11/10, Origins was 9/10 and now is overninethousand/10

This or change the scale so that Inquisition can have below zero scores



#49
AWTEW

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DA2 was a masterpeice in story and character ineraction, and silly Hawke was fantastic. DAI has pretty maps but all the time making those maps should have gone elsewhere. DAI is almost the reverse of DA2. DAI boring protagonist, mostly meh characters and mostly bland story, but looks prety maps..DA2 great protagonist (who only need some extra races tbh )great characters, interaction, story,better combat, and tactics...but recycled maps galore..and a rush ending.,

DA2 needed polish, and thats what the core problem people had with it. It was rushed but at least it still felt like Dragon age and not skyrim.
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#50
SnakeCode

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DA2 was by far the worst game Bioware have ever made. Even if you enjoy it, you have to admit it's just an objectively bad game. From the graphics, to the gameplay, to the writing. It's all terrible. Even the awful attempts at humour with refrences to pop culture was awful. "I like big boats and I cannot lie." Really Bioware, really?

 

It was a masterclass in how NOT to make a good rpg.

 

Inquisition isn't magnificent by any means, but DA2 makes it look incredible by comparison.