Yeah, it's theh mechanics. My point was that very few players say they mind that Shepard fails to accomplish his mission on Thessia, whereas plenty say they mind the way he fails. Though as with many ME3 complaints, it's not quite clear why people are bothered by something in ME3 that went over fine in other games. I don't recall anyone complaining about Malak pulling the same damn thing in KotOR, or Saren slipping away on Virmire.
That's presumably why I didn't understand what people had an issue with. The boss getting away and succeeding no matter what you do was something that's happened many times before, as you say.
The base game was, while not terrible IMO, not great (although I've long wondered if it isn't actually a parody of RPG clichés given how utterly straight it seems to be playing those clichés, something Obsidian aren't normally known for), but the first expansion, Mask of the Betrayer is fantastic. Closest thing we've ever had to another Torment.
NWN2 was both one of the best and worst RPGs I've ever played. It felt like the devs made it their mission to saturate you with so many cliches you became desensitised to them, with every single cliche done to the best it possibly could be within the engine. I don't know of any other RPG that literally uses the 'rocks fall, everybody dies' mechanic to finish it.
MotB though.... Yeah. That was a work of art. I actually quite liked that they used the same character and tied it to NWN2's story to such an extent, as you didn't need any character backstory added in and could just get on with the adventure. I'd Defo recommend the gog.com NWN2 pack.





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