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DA2 is a masterpiece of an RPG.


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#176
pdusen

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I just don't see it. The way Hawke ends up helping literally every sect of society doesn't make sense to me unless you RP them as the most paragon of paragon's. 
I have never been able to come up with a single character concept that works as an RPed in DA2. Not one!

 

Actually, as Snarky Hawke, I always RPed it as rich-guy Hawke just going on minor adventures around the city with his friends for funsies. It's not like he needs an actual job, after the deep roads.


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#177
Sylvius the Mad

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Here's a game design question: do you design failure to be a result of player choice (Mass Effect 2 Suicide Mission deaths) inevitable (Thessia, but envision is done better) or both?

I'd make it a result of gameplay.

#178
Lebanese Dude

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I'd make it a result of gameplay.

 

Dead is Dead?
 

I can see the appeal and I've done it before in Skyrim but that's probably too hardcore for most people.



#179
ThreeF

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Dead is Dead?
 

I can see the appeal and I've done it before in Skyrim but that's probably too hardcore for most people.

*imagines this implemented along with how CC is working right now*

*dies*

 

(running through the same conversations over and over again can be also very frustrating)



#180
Sylvius the Mad

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Dead is Dead?

I can see the appeal and I've done it before in Skyrim but that's probably too hardcore for most people.

You don't need to use a permadeath system to do it. Imagine the Kaidan/Ashley choice on Virmire if whether you managed to save either of them was based on gameplay. I've suggested before that we should have been able to try to save either, or both, and still succeed or fail based on gameplay.

You can have pre-written events like that, but we should resolve them through gameplay, not dialogue.

As it was, we would choose to save one and not the other, and that was that. There was no way to fail (or change your mind) after that. I suggest that we should have been given that choice (with both as an option), and that choice would affect the subseqient gameplay, but it is the gameplay that should have determined whether anyone survived.
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#181
luism

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For dead is dead we'd need a large number of companions that can join like baldurs gate. I would often rp that people would die when I was too lazy to complete their personal quests or too late.

#182
AlanC9

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Strategically, the best option is to sacrifice it to the blight and regroup with the Wardens that were coming from Orlais and still use your treaties to get help from Dwarves, Mages, and Elves elsewhere. No it's not great for Ferelden, but blights usually do a lot of damage and aren't ended quickly.

I'm not quite sure about that strategy. If the Warden's priority is defeating the Blight, might as well try using forces from Ferelden to do it. That's playing with house money, so to speak, since if you let Ferelden go down the tubes you'll lose those assets anyway. Our Warden isn't needed outside of Ferelden because the Grey Warden command structure is still intact everywhere else.

Though I suppose the Warden's personal survival chances are a bit better with your strategy.

#183
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I like them all, but with Origins and DA2, I was able to replay the games multiple times without getting bored, whereas replaying Inquisition seems extremely tedious after the first time or two.


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#184
Cyonan

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I'm not quite sure about that strategy. If the Warden's priority is defeating the Blight, might as well try using forces from Ferelden to do it. That's playing with house money, so to speak, since if you let Ferelden go down the tubes you'll lose those assets anyway. Our Warden isn't needed outside of Ferelden because the Grey Warden command structure is still intact everywhere else.

Though I suppose the Warden's personal survival chances are a bit better with your strategy.

 

Well realistically you're down to two Grey Wardens, an apostate, and a dog at the beginning of the game with the Blight right behind you. You shouldn't have had enough time to recruit all 4 armies, but the Blight just patiently waits around for you to run all over Ferelden doing just that.

 

Plus you can pick up the Dwarves on your way to Orlais, there are more circles of magi or templars, and more camps of dalish elves. The only people you really lose out on by abandoning Ferelden is the Redcliffe soldiers, which when combined with Loghain's forces might have been able to hold their ground for a while to buy you more time to recruit forces from the rest of the nations.

 

Of course you wouldn't have much of a game to say that the Warden simply ran away and let the rest of the Grey Wardens deal with it, but the whole point is that getting out of Ferelden at the start of Origins wouldn't be all that ridiculous of an idea.



#185
Phoe77

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What kind of character can be reconciled with these actions? Everything they do is about looking after themselves/their family, it comes before everyone and everything else. Then the "open" world starts and you seem to spend all your time helping ALL people in distress, the very opposite of the character that has just been established.

I have never been able to come up with a single character concept that works as an RPed in DA2. Not one!

 

It kind of depends on how you see your character.  Maybe Hawke really  a good person who is troubled by the questionable things that he did to get his family into Kirkwall and thus goes about righting wrongs for other people as a means of atonement.   Maybe Hawke identifies too much with the Feynriel situation because he sees how easily his mother could be in that very situation.  I think Bethany even says as much.  Maybe he's just an adrenaline junkie.

 

 

 

Well, the obvious difference is that clearly, an entire country (along with population) becoming corrupted into a twisted mess with fates quite literally worse than death for every man, woman and child in Ferelden is hardly similar to a bunch of Qunari causing mayhem in a city for a bit - it wasn't even like everyone in Kirkwall was against the Qunari. That comparison is ridiculous.

 

The fact that the two events differ in certain ways doesn't necessarily make the comparison ridiculous.  The Blight may have the potential to be a much bigger disaster, but I think that it can be argued that, past a certain point, the scale of a disaster becomes less important to a person who's living through said disaster.  The fact that the qunari uprising isn't likely to devastate the entirety of the Free Marches doesn't change the fact that it could very well lead to the destruction of Kirkwall and the conversion (forcible or no) of its inhabitants.  Hawke and his friends are likely to end up just as dead, regardless of how much the invasion effects the outside world.


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#186
sim-ran

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Hmmm. I still can't see myself playing those roles myself (the idea of a spoilt rich Hawke playing hero for LOLs doesn't appeal to me) but I guess I can see the feasibility of those outlooks.

I guess I must need a much more traditional or at least obvious character bio as I never would have thought of these approaches.

Call me humbled!

#187
Phoe77

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Yeah, I don't really go for the adrenaline junkie Hawke idea either, but I can see why it would be viable.  I personally just like to think that my Hawke likes money enough to seek out the jobs and is cocky enough to believe he can weasel his way out of things if crap hits the fan.  



#188
Firky

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This is totally the wrong place for this question, but it's really not worth its own thread.

 

It's kinda tangentially relevant in that I did enjoy the way DA2 was really just a whole bunch of quests strung together and I'm at the point in DAI where I'm just collecting power to do the next main quest rather than actually clearing areas and stuff.

 

So - what is the easiest way to get more power? I need 40 this time. I find the rift encounters a bit tedious and I dunno if I can do that many. :P What else should I do? Taking forts and such? Any suggestions?



#189
NextGenCowboy

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Assuming you have Inquisition level 6, and have done "In Your Heart Shall Burn", the easiest way is to get the merchant via the war table that sells influence and power, and buy the cheap ones. You can have 40 power for around 4500 gold.

 

If that's not an option, then open up cheap areas, and do the main quest in each area. Most will lead you to camps, which give power each time (later ones give more, in higher leveled areas), and the quest chains will also give power.



#190
Firky

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!!!! Merchant who sells influence and power???

 

I've just spent, like 2 hours, getting 20/40 power through quests I'm not incredibly interested in.

 

Thanks heaps. I didn't know this merchant existed.

 

Edit: Also, I have so much extra money I bought the damn 10,000 GP mystery box.

 

Edit: Found it! Thanks a zill. Will now head towards endgame.



#191
Shimmer_Gloom

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Do you forget DA2 act one? The whole thing was pointless quests! Sure some of them had cool payoffs later but every time I boot up a new DA2 I dread act one. Think Coryphius is anticlimactic? Meredith was worse.

DA2 has it's merits and I'd go so far as saying it's underrated, but masterpiece it ain't.

#192
NextGenCowboy

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I always wonder, would a spoiler-free board be better served having a large "No Spoiler" warning placed in plain view? Curiouser, and curiouser.



#193
Majestic Jazz

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Do you forget DA2 act one? The whole thing was pointless quests! Sure some of them had cool payoffs later but every time I boot up a new DA2 I dread act one. Think Coryphius is anticlimactic? Meredith was worse.

DA2 has it's merits and I'd go so far as saying it's underrated, but masterpiece it ain't.


Act 1 was all about lowly refugee Hawke trying to gain money to fund the Deeproads Expedition and much of that required you to do menial task because you arent established yet.

#194
Phoe77

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Act 1 was all about lowly refugee Hawke trying to gain money to fund the Deeproads Expedition and much of that required you to do menial task because you arent established yet.

 

If that explanation works for Act 1 of DA2 (and I definitely think it does), then it should work for the Hinterlands portion of Dragon Age Inquisition.  The rationale is exactly the same.  



#195
ThreeF

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Act1 in DA2 was missing 1 year of things happening.



#196
o Ventus

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DA2 was by far the worst game Bioware have ever made. Even if you enjoy it, you have to admit it's just an objectively bad game. From the graphics, to the gameplay, to the writing. It's all terrible. Even the awful attempts at humour with refrences to pop culture was awful. "I like big boats and I cannot lie." Really Bioware, really?

 

It was a masterclass in how NOT to make a good rpg.

 

Inquisition isn't magnificent by any means, but DA2 makes it look incredible by comparison.

 

I'm not entirely convinced you know how this whole "objectivity" thing works, exactly.


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#197
tesla21

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If that explanation works for Act 1 of DA2 (and I definitely think it does), then it should work for the Hinterlands portion of Dragon Age Inquisition.  The rationale is exactly the same.  

 

And it does justify it if you ask me, especially since you don't even have to do that many quests to progress. It just doesn't justify the other 70% of the game being more of the same.



#198
pdusen

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And it does justify it if you ask me, especially since you don't even have to do that many quests to progress. It just doesn't justify the other 70% of the game being more of the same.

 

Why not?



#199
tesla21

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Why not?

 

Because it made sense to go around doing good deeds at that point of the story line since you were powerless, you had to prove yourself to everyone by doing those menial good deeds, it was justified fetch questing althought not particulary engaging, but as you grow in power one just ends up realizing that sadly all those big beatiful places are lifeless and empty except for filler mmorpgs quests to extend the game's lenght that give you a reason to explore any zones at all as there is honestly no real incentive to explore most areas except for aimless exploration itself or for main quest progression's sake.

 

It seems like the art department or whatever its called put alot of effort creating the zones but they ran out of time to actually create any content in them.



#200
mickey111

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