Because it made sense to go around doing good deeds at that point of the story line since you were powerless, you had to prove yourself to everyone by doing those menial good deeds, it was justified fetch questing althought not particulary engaging, but as you grow in power one just ends up realizing that sadly all those big beatiful places are lifeless and empty except for filler mmorpgs quests to extend the game's lenght that give you a reason to explore any zones at all as there is honestly no real incentive to explore most areas except for aimless exploration itself or for main quest progression's sake.
It seems like the art department or whatever its called put alot of effort creating the zones but they ran out of time to actually create any content in them.
Hell, there are good stoeryline reasons not to explore the later zones and do all the fetch quests. Such as, you know, the Elder One about to become a god/destroy the world. Every single main quest implies that it should be time restricted (i.e. it's happening now), and there's no story based justifications for ignoring them and going wandering around outside.





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