Aller au contenu

Photo

Why AW is the worst class


  • Veuillez vous connecter pour répondre
69 réponses à ce sujet

#1
russ4ua16

russ4ua16
  • Members
  • 379 messages
I keep seeing scrub after scrub post about how OP the AW is. I'm going to tell you why this class is the least useful to a group.
Ways of contributing to a group: crowd control, barrier, dropping high value targets, great dps, ressing, taunting, and buffing.
How many of those can the AW do? Only one and very few AWs actually use PotA. Even still that spell has a long cool down and can't be relied on to save the group.
Good players know this already. Bad players see the scoreboard and fail to notice the AW is getting double xp for every spirit blade and fade cloak kill-a staff kill and an ability kill for using either of the two abilities I just listed.
The AW attracts newbs and lazy people who don't care what they bring to the group.
Edit: reworded the last line for accuracy.
  • Drasca aime ceci

#2
JRandall0308

JRandall0308
  • Members
  • 1 670 messages

You are wrong. AW can be excellent at CC if it chooses to be.

 

AW is also tanky which is valuable.


  • Samahl na Revas aime ceci

#3
SomberXIII

SomberXIII
  • Members
  • 1 347 messages

You are wrong. AW can be excellent at CC if it chooses to be.

 

AW is also tanky which is valuable.

It's the easiest tank to handle.  :P



#4
russ4ua16

russ4ua16
  • Members
  • 379 messages
You can't call a class without a taunt tanky.

#5
JRandall0308

JRandall0308
  • Members
  • 1 670 messages

Survivable? Able to soak damage? Call it whatever you want, and while the enemies futilely hack away at the AW's self-generating Barrier, the rest of the team can kill the enemies.



#6
junker1990

junker1990
  • Members
  • 403 messages

How many of those can the AW do?


Almighty Chain Lightning. Constantly full barrier, around 10k XP at Perilous, and you don't need to separate from other teammates.
  • 21T09 aime ceci

#7
russ4ua16

russ4ua16
  • Members
  • 379 messages
Not one of you has listed a way they contribute to the group :-)

#8
orskar

orskar
  • Members
  • 131 messages

You can't call a class without a taunt tanky.

 

 

between chain lightning, fade step and the typical AW first one charging in, they will get most of the aggro no problem. 

 

AW has an easier time keeping the aggro than legionnaire since between taunts legionnaire isn't usually putting out enough damage to keep enemy attention for long.

 

edit: for the group, a AW sitting in the door on zone 5 is easy mode for archers, as much as a legionnaire but without the skill requirement of balancing out your taunt and aggro.  if I'm an archer I either want someone with barriers, or a tanky distraction like AW or Legionnaire for the easiest runs.

 

if you get a PotA AW then assassins and reavers can neatly quick kill the mob.



#9
JRandall0308

JRandall0308
  • Members
  • 1 670 messages

I'm outsourcing my contribution to Mortiel:

 

http://forum.bioware...control-leader/



#10
DrKilledbyDeath

DrKilledbyDeath
  • Members
  • 1 222 messages

Not one of you has listed a way they contribute to the group :-)

I've played as an AW in a group with you, and we extracted. Contributed by making enemies die?



#11
russ4ua16

russ4ua16
  • Members
  • 379 messages

they will get most of the aggro no problem. 


Grab it? Yes. Hold it? No. What happens when an archer pops off a 4k long shot? The mob goes after him. Also, all the mobs past him are getting hit and the AW can do nothing to stop them running right by.

#12
russ4ua16

russ4ua16
  • Members
  • 379 messages

I've played as an AW in a group with you, and we extracted. Contributed by making enemies die?


You are a good player but that doesn't change the fact that you contributed the least to the group. You are in no way supporting your group. The AW is a glory hog that gets too much credit because of a bug that gives them twice the xp they actually earned and because they can solo perilous (a useless claim).

#13
JRandall0308

JRandall0308
  • Members
  • 1 670 messages

Stone Fist to knock the mob down?

 

Pull of the Abyss?

 

Chain Lightning?

 

Fade Step / Frost step?

 

Veilstrike?

 

That's off the top of my head. I'm sure there's more the AW could do.

 

I'm going to play AW as much as possible for the next week and every time I do, I'm going to remember all the STUPID THREADS about it and F--KING LAUGH.



#14
Beerfish

Beerfish
  • Members
  • 23 867 messages

I agree about the way he is played, Don't see nearly enough pota, which I always use.  If you have some other range players in the team, mages or archers, pull of the abyss can destroy large parts of spawns very quickly.

 

I only use the melee skill if necessary, most AWs; seem to use it as a staple.


  • jamdjedi et Genocalypse aiment ceci

#15
russ4ua16

russ4ua16
  • Members
  • 379 messages

I'm outsourcing my contribution to Mortiel:
 
http://forum.bioware...control-leader/

This is a great build and the only one I'll use on this class. How many AWs have you seen using it? .001%?

#16
DrKilledbyDeath

DrKilledbyDeath
  • Members
  • 1 222 messages

You are a good player but that doesn't change the fact that you contributed the least to the group. You are in no way supporting your group. The AW is a glory hog that gets too much credit because of a bug that gives them twice the xp they actually earned and because they can solo perilous (a useless claim).

I do cringe whenever I see an AW in a lobby because you're right, a lot of people just play Rambo style which can be annoying for the rest of the team. Should they get exp for supporting if they are just doing damage, no I don't think so. But depending on what moves you are using, there is the passive where your team can weaken enemies, lightning can put them to sleep. For me though, AW is one of the "I don't think my team can finish a threatening game" classes that I will use to carry lower levels/newer players. It's nice to know you can get the win if the other 3 die.


  • russ4ua16 aime ceci

#17
russ4ua16

russ4ua16
  • Members
  • 379 messages

I'm going to play AW as much as possible for the next week and every time I do, I'm going to remember all the STUPID THREADS about it and F--KING LAUGH.

My thread is different than the usual "nerf aw" posts you see.
While you're doing that, I'll hop on the elementalist and show you what a real team player looks like.

#18
DrKilledbyDeath

DrKilledbyDeath
  • Members
  • 1 222 messages

I agree about the way he is played, Don't see nearly enough pota, which I always use.  If you have some other range players in the team, mages or archers, pull of the abyss can destroy large parts of spawns very quickly.

 

I only use the melee skill if necessary, most AWs; seem to use it as a staple.

PotA is amazing for a lot of other classes if the AW uses it but so many people just care about their own stats. I can't stand lobbies with people who always need to rush ahead. Even with a class that can solo easily I will wait for my team to catch up as long as they do the same for me (which a lot of AWs do not do)


  • russ4ua16 et CelticRanger275 aiment ceci

#19
russ4ua16

russ4ua16
  • Members
  • 379 messages

I do cringe whenever I see an AW in a lobby because you're right, a lot of people just play Rambo style which can be annoying for the rest of the team. Should they get exp for supporting if they are just doing damage, no I don't think so. But depending on what moves you are using, there is the passive where your team can weaken enemies, lightning can put them to sleep. For me though, AW is one of the "I don't think my team can finish a threatening game" classes that I will use to carry lower levels/newer players. It's nice to know you can get the win if the other 3 die.


I get carried away when trying to make a point sometimes. I should have left out the labels I put on people using the AW. I just did a promotion on mine a few days ago to break the tedium of elementalist for willpower. I ran a ranged build that supported the group. My apologies to the good players that use this class. My goal was only to point out some flaws so that people will learn to play a supporting role.

#20
DrKilledbyDeath

DrKilledbyDeath
  • Members
  • 1 222 messages

I get carried away when trying to make a point sometimes. I should have left out the labels I put on people using the AW. I just did a promotion on mine a few days ago to break the tedium of elementalist for willpower. I ran a ranged build that supported the group. My apologies to the good players that use this class. My goal was only to point out some flaws so that people will learn to play a supporting role.

AW more than any other class has Rambo people that do nothing to help the group. They try to solo and end up dying while you're in a treasure room and then have a train of enemies coming after you. Not sure why it's so hard to wait for 5 seconds before rushing in alone.

 

I am actually going to try out the range build on my next promotion, I've been using less spirit blade lately and it's nice not having to run into fights. Maybe as more people try it out it'll become a more popular build.



#21
MaxCrushmore

MaxCrushmore
  • Members
  • 3 168 messages

PotA doesn't have that long a CD, and certainly benefits the party significantly. It is absolutely one of the best team powers in the game.

 

The problem comes in when you have the players who want to be 'The Big Goddamn Hero' and don't bother with this power or supporting their teammates. And that is on the individual behind the controller, not the kit per se



#22
CelticRanger275

CelticRanger275
  • Members
  • 137 messages

Not one of you has listed a way they contribute to the group :-)

I'd say they actually carry groups in perilous far more often than just 'contribute'.  You can carry a total fail group on a decent AW.  You get the idiot rambo types of EVERY class.  


  • hooblued aime ceci

#23
hooblued

hooblued
  • Members
  • 11 messages

You are considering only a single viewpoint while judging a class, ignoring all the other facts.

Yes, indeed he doesn't support other members enough, but he still has an huge amount of survivability and damage, the fact that he is able to stay always in the frontline while doing a lot of damage is alone a great contribution to any team. Also if he has good equipment he is able to solo the rest of the mission while the rest of the team is dead, making failure less probable. And making failure less probable IS a contribution.


  • CelticRanger275 aime ceci

#24
jamdjedi

jamdjedi
  • Members
  • 478 messages

I do cringe whenever I see an AW in a lobby because you're right, a lot of people just play Rambo style which can be annoying for the rest of the team. Should they get exp for supporting if they are just doing damage, no I don't think so. But depending on what moves you are using, there is the passive where your team can weaken enemies, lightning can put them to sleep. For me though, AW is one of the "I don't think my team can finish a threatening game" classes that I will use to carry lower levels/newer players. It's nice to know you can get the win if the other 3 die.

 

I call AW's 'John McClain's' 'cause they are always 'yippe cayeeing' all over the place likes its freaking 'Die Hard' :lol:


  • Jackyl aime ceci

#25
actionhero112

actionhero112
  • Members
  • 1 199 messages

It's a crutch class. I just look down on people that use it and move on. 

 

There are always gonna be baddies that need classes like the AW.