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Why AW is the worst class


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#26
CelticRanger275

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It's a crutch class. I just look down on people that use it and move on. 

 

There are always gonna be baddies that need classes like the AW.

Hater's gonna hate, but you fail to realize there are plenty of goodies who simply enjoy playing the class, as well.  Just because somebody logs an AW doesn't mean they are a 'baddie'



#27
Samahl na Revas

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Pota and veil strike, once you start that off you can keep enemies that are affected by sleep asleep on a rotation. This is very useful for the group and makes the Templar boss a non-issue even on perilous. Pota keeps enemies together which aids aoe central teammates especially Necromancer. 

 

AW can be useful, I play from range w/ cc skills in mind, but most AW I come across play close with solo builds. In that sense it's really the build which determines if a class is useful to co-op or not. Then again I can now generate a significant amount of barrier from normal attacks which I previously wasn't able to accomplish, so I can play any build I like with AW. 

 

 

 

Get your promotions up.



#28
actionhero112

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Hater's gonna hate, but you fail to realize there are plenty of goodies who simply enjoy playing the class, as well.  Just because somebody logs an AW doesn't mean they are a 'baddie'

And yet they're playing a class that you actually have to try to lose on? 

 

Sorry bruh, they baddies. Didn't you read your MLG newsletter? It was right beside the Mt Dew and Doritos advertisement.

 

Play a real mans man class. Like the Templar. She's got balls.



#29
BoogieManFL

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The Arcane Warrior can be of great use to a team if played correctly and with a teamwork oriented mindset. However, most people just choose them so they can run off ahead of everyone and force them to pick up gold and do treasure rooms without them so they can kill everything on their own to show how big their balls are. 3/4ths of AW are jerks that just want to have all the fun to themselves.

 

The class itself is only at fault because it makes it easy - it's bad players that do the rest.

 

 

All things considered I still greatly dislike how they changed Arcane Warriors.


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#30
Jeremiah12LGeek

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They contribute by carrying mah scrubby butt.


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#31
TheLastAwakening

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#32
CelticRanger275

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And yet they're playing a class that you actually have to try to lose on? 

 

Sorry bruh, they baddies. Didn't you read your MLG newsletter? It was right beside the Mt Dew and Doritos advertisement.

 

Play a real mans man class. Like the Templar. She's got balls.

Templar is a real man's man class, eh?  Well, aside from the fact that templar is the ONLY truly feminine character in all of DAMP, I can only shake my head.  Now, speak to me about Katari and I'll accept your man card as valid.



#33
Altruismo

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AW can be useful, I play from range w/ cc skills in mind, but most AW I come across play close with solo builds.

 

This. The "I'm gonna solo this with 3 spectators" mindset.

It comes from the same head-space as, the "AWs can solo perilous, therefore they are OP" foolishness.

People think that an AW "solo" build is a "best build" and will only play that way, completely oblivious to the fact that there are other builds that contribute more to the survivability and damage output of the whole team, and as a result make for much faster and smoother runs.



#34
CelticRanger275

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This. The "I'm gonna solo this with 3 spectators" mindset.

It comes from the same head-space as, the "AWs can solo perilous, therefore they are OP" foolishness.

People think that an AW "solo" build is a "best build" and will only play that way, completely oblivious to the fact that there are other builds that contribute more to the survivability and damage output of the whole team, and as a result make for much faster and smoother runs.

After you run a hundred failed perilous runs because of players of every class type trying to run ahead and solo everything, dying, aggroing every mob ahead of you to come gang rape you while you're opening treasure rooms, and dying on boss mobs if you don't wipe before you ever even get there, you find it comforting to enter perilous pugs on a soloable built AW.  I would WAY rather go in knowing I can carry a poor group if needed, but even so, it's still possible to play courteously.



#35
actionhero112

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Templar is a real man's man class, eh?  Well, aside from the fact that templar is the ONLY truly feminine character in all of DAMP, I can only shake my head.  Now, speak to me about Katari and I'll accept your man card as valid.

You look under the armor?

 

Any confirming dialogue?

 

We'll see. 



#36
Drasca

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Pugs suck. That said...

 

This is a great build and the only one I'll use on this class. How many AWs have you seen using it? .001%?

 

I like to promote my Combo King build to my friends. I can't help all pugs, because there's always going to be pugs that don't do well and fall on crutch nub-blade, but I can demonstrate there is better out there.

 

My combo king build listed in my signature drops Spirit Blade complete, and does devastating damage in addition to status effects, combos, and Pota CC. Advanced players that want to do Shock, Paralyze, Discharge, Weaken, Sleep, AoE FC Knock up/down stagger, all in the span of a few seconds, will use it.

 

FC SF PotA CL /w Static Charge Passive, Combat Clarity and Gathering Storm are the key components.

Improved Weaken Passives, and Gathering Storm are optional. Other weaken passives picked up along the way to PotA.

 

Full Combo by level 16.

 

I can't guarantee AW's will use it, because pugs will be pugs as a demographic, but individuals won't always be pugs. Those that've played with me have used Combo King and liked it a lot.



#37
Jkregers

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You don't have to be useful to a group to be overpowered. You could argue that the AW is overpowered BECAUSE he can thrive without the help of the group. Has anyone played Evolve? If ONE person doesn't know how to do their job, the team loses. If you added an AW to the mix, that game would lose its appeal quickly. 

 

Overall, I believe the AW actually makes this game less fun...I can't say that about any other class. Arguments for why it might make this game more fun? Winning is fun for some people. Winning and challenging gameplay is fun for more people, I bet.  



#38
Kalas Magnus

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yeah.

 

but i can solo with him. i only play public so other people can watch me solo.


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#39
SiLve

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Not one of you has listed a way they contribute to the group :-)

 

damage

"oh look an AW i need to give him barrier!!!!" said no keeper eva !

CC

debuffs

erm..... the good feeling that he can solo perilous even when all 3 other ppl are dead...

 

BUT when your talking about bad AW´s.. you need to compare it vs bad archers/keepers/legos.........................



#40
hellbiter88

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AW is dangerous to use. I think it's because he can either be an incredible asset (i.e., slaughtering everything or at the very least outlasting everything), OR he can be a total scrub, try to pug and end up getting killed while the rest of his team is down. Reviving other teammates is tricky as barrier only lasts a short time. Archer's can be dangerous. I think when people see a level 16+ AW on the team, they assume, as the OP stated, that they can just be carried the whole way (like a group of low-level archers, keepers who don't barrier and aren't effective at cc, etc). Then all the pressure is on the AW and he either slips, has a glitch, or isn't very good and the entire team wipes as soon as he's down.

 

This is just my take on it, i'm no AW expert and only have like 3 promotions with him.

 

I will say though, when specced and played correctly, they can be an incredible asset to the team.

 

Or an incredible let down.


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#41
Shelled

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I keep seeing scrub after scrub post about how OP the AW is. I'm going to tell you why this class is the least useful to a group.
Ways of contributing to a group: crowd control, barrier, dropping high value targets, great dps, ressing, taunting, and buffing.
How many of those can the AW do? Only one and very few AWs actually use PotA. Even still that spell has a long cool down and can't be relied on to save the group.
Good players know this already. Bad players see the scoreboard and fail to notice the AW is getting double xp for every spirit blade and fade cloak kill-a staff kill and an ability kill for using either of the two abilities I just listed.
The AW attracts newbs and lazy people who don't care what they bring to the group.
Edit: reworded the last line for accuracy.

You don't know what you're talking about. At all. 

You have no idea how many runs I carried on an arcane warrior in terms of group survival and the actual speed of the run itself in perilous being improved tenfold. I don't mean pugs either. There are many who can verify that. You act as the main tank, you help katari or reaver or assassin to kill things faster with pota which also acts as a quick agro-grab against a group of enemies so ranged group members can do whatever they want without worrying about getting hit by ranged when you pota and then fade step in. You don't need barrier so a keeper or ele can focus on putting barrier on others instead. 

Arcane warrior when played correctly is hands down, easily, the best class in the game not just because it can solo perilous with the right gear but because its a better support tank than a templar or legionnaire by far if you use it correctly and it can do some very good sustained dps. I don't think hitting for 1200 a pop with spirit blade AoE  or doing 2k+ crits with fade cloak while you're using that spirit blade in conjunction with that, is anything to scoff at damage-wise.

L2play before making baseless assumptions. People hating on the arcane warrior make no sense at all to me, if you're going to hate on this class at all, hate it because its just too damn good. For both solo, and for group survivability.

I hope I put this discussion to rest with this post. If not I'll have to make another video using my arcane warrior in a group rather than it just soloing the templar commander....



#42
Jeremiah12LGeek

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I hope I put this discussion to rest with this post.

 

I absotively, posilutely guarantee that you have not.

 

But, by all means, hope away.



#43
actionhero112

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Arcane warrior is not the best class.

 

It can't do more damage than the assassin.

 

It doesn't support the team better than a keeper/ele/necro

 

It doesn't tank like the legionaire

 

It has no CC effects that prevent damage being done to teammates

 

It's definitely the best solo character. But it's hardly the best unit for multiplayer, because you don't have to solo it and there are other classes that specialize better than it. 


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#44
Zorinho20_CRO

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AW is Krobine of DAMP.Just deal with it.


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#45
Altruismo

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It has no CC effects that prevent damage being done to teammates

 

Er.. I'm rarely one to stick up in support of the AW, since people seem to either irrationally hate AWs, or irrationally think AWs are "best at everything".

 

But AW's definitely have CC effects that prevent damage being done to teammates.

They can outright weaken on mass for 30% damage reduction, Veilstrike is an Aoe Knockdown (knocked down dudes don't hurt anyone till they get back up), Fade Cloak is a knock down, Stonefist knocks down, all that Aoe Weaken + CL leads to sleep (sleeping dudes don't hurt anyone) - the list does actually go on from there for a while.

 

Although you're mostly correct with respect to the newb pota/fadestep/spiritblade AWs who sincerely believe they're doing "great damage" with Spirit Blade.


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#46
Zorinho20_CRO

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Er.. I'm rarely one to stick up in support of the AW, since people seem to either irrationally hate AWs, or irrationally think AWs are "best at everything".

 

But AW's definitely have CC effects that prevent damage being done to teammates.

They can outright weaken on mass for 30% damage reduction, Veilstrike is an Aoe Knockdown (knocked down dudes don't hurt anyone till they get back up), Fade Cloak is a knock down, Stonefist knocks down, all that Aoe Weaken + CL leads to sleep (sleeping dudes don't hurt anyone) - the list does actually go on from there for a while.

 

Although you're mostly correct with respect to the newb pota/fadestep/spiritblade AWs who sincerely believe they're doing "great damage" with Spirit Blade.

I agree with you on most things you wrote,but there is nothing n00bish in using PotA.



#47
Altruismo

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I agree with you on most things you wrote,but there is nothing n00bish in using PotA.

 

Except when the only thing you use it for is so you can fadestep into the group you caught then do nothing but spirit blade.


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#48
Zorinho20_CRO

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Except when the only thing you use it for is so you can fadestep into the group you caught then do nothing but spirit blade.

Well,I don't care what AW is doing in his PotA :D

 

Edit.

I don't have all that much games(87) with AW comparing to other kits,but I can't understand all the hate on BSN for AW.

It is an interesting kit,which can be played in so very different ways.



#49
actionhero112

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Er.. I'm rarely one to stick up in support of the AW, since people seem to either irrationally hate AWs, or irrationally think AWs are "best at everything".

 

But AW's definitely have CC effects that prevent damage being done to teammates.

They can outright weaken on mass for 30% damage reduction, Veilstrike is an Aoe Knockdown (knocked down dudes don't hurt anyone till they get back up), Fade Cloak is a knock down, Stonefist knocks down, all that Aoe Weaken + CL leads to sleep (sleeping dudes don't hurt anyone) - the list does actually go on from there for a while.

 

Although you're mostly correct with respect to the newb pota/fadestep/spiritblade AWs who sincerely believe they're doing "great damage" with Spirit Blade.

Shadow Strike is an AoE kockdown but I'm not going to sit here and tell you that the Assassin is the new pinnacle of cc. Likewise the AW just doesn't have the level of cc to compare to Necro or Elementalist. Period. 

 

Don't compare PotA to Firestorm, Firewalls or Walking Bomb's cc effects. We both know this is wrong. I love PotA but its main purpose is to make AoE more effective not outright prevent damage. 

 

In so far as weakness goes, pretty much every class has access to some kind of weakness. Irrelevant, because it;s not unique to the AW. 


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#50
Altruismo

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Well,I don't care what AW is doing in his PotA :D

 

Edit.

I don't have all that much games(87) with AW comparing to other kits,but I can't understand all the hate on BSN for AW.

It is an interesting kit,which can be played in so very different ways.

 

While I'm not on-board for it - I don't hate the AW - I understand where the hate is coming from: AW is generally perceived as having a low skill ceiling for success compared to other classes. To an extent, I agree with this sentiment; it's pretty hard to be the weakest link in a team with AW once you put a point in Fade Shield, but that's not the same thing as being the "strongest link", or overpowered.

And from there it's really, really, really common for anything perceived as being "easy" by a gaming community to automatically then progress to "Overpowered" and by extension, something that should be hated.

 

Shadow Strike is an AoE kockdown but I'm not going to sit here and tell you that the Assassin is the new pinnacle of cc. Likewise the AW just doesn't have the level of cc to compare to Necro or Elementalist. Period. 

 

Don't compare PotA to Firestorm, Firewalls or Walking Bomb's cc effects. We both know this is wrong. I love PotA but its main purpose is to make AoE more effective not outright prevent damage. 

 

In so far as weakness goes, pretty much every class has access to some kind of weakness. Irrelevant, because it;s not unique to the AW. 

 

So your argument is, basically: "Other classes can do CC, therefore an AW can't do it at all"

 

Well thought out, and logical contribution there. You sure showed me.