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#26
Dekibra

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I doubt they are working on RNG. There are people out there who like the loot system. 

 

:o  there are?!


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#27
wertysy

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:o  there are?!

I'm sure this guy who spent 400$ on platinum and got only grey junk LOVES rng.


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#28
SofaJockey

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Liking or disliking a loot mechanic does not mean it will change.

Loot mechanics are designed to encourage a certain play length and generate a certain amount of platinum purchase.



#29
Catastrophy

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I'm sure this guy who spent 400$ on platinum and got only grey junk LOVES rng.

The one spending on "large chests"? I think 400 bucks is cheap ass for body surgery.



#30
TormDK

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She has huge...tracks of land!

 

And NO SINGING!


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#31
EVILFLUFFMONSTER

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On the topic of loot..because if I had a game that worked perfectly I wouldnt give a monkeys about developer interaction..

I like RNG. Really.

However, I dont like the loot itself, because there isnt enough of it, and once you have something awesome, there is little reason to get anything else.

Weapons in ME3 had different mechanics, you could have three auto rifles with completely different mechanics, different accuracy, visual effects, sounds -admittedly not all were platinum viable, but that didnt always matter as some classes focused on powers and didnt need a high lvl weapon to do damage. I was encouraged to use any and all types of weapons and they all had different strengths and weaknesses.

On DAMP, a greataxe feels like a greataxe - it might have different coloured tinsel on it, it might proc bleed damage, or something else..but for the most part hitting someone with it feels exactly the same. Once you have a good one, even another good one doesnt really feel different enough. I know we have mauls too, and greatswords, and the odd special purple that procs an ability, but even then it is lacklustre.

Adding more weapon types and animations for each class could help - scythes, polearms, bladed shields, rapiers, shortswords, throwing knives (like a shorter ranged archer), staves. Then at least there could be a larger selection of more varied "best weapons" as opposed to about three of each weapon type that feel very similar.

Ways to use junk to further improve weapons above the current, grip, pommel etc by bolstering stats - combining a high ranged def junk shield to your main could add plus 1 ranged defense, and another etc till a max of 10 or 15 percent.

People have asked for schematics, which I agree could make junk more useful, but we need more content first otherwise we wouldnt have anything to craft!
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#32
Dekibra

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well they could have made weapon-specific challenges like "kill 1000 enemies with the Barbarian Greataxe" so these low lvl rares, uniques and commons would have a meaning other then salvaging ... like the weapon Masteries in ME3



#33
Jeremiah12LGeek

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I like that the developers made an effort to interact more.


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#34
Kenny Bania

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I like that the developers made an effort to interact more.

 

For like two days...


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#35
Jeremiah12LGeek

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For like two days...

 

 

SO DEMANDING WHAT DID YOU WANT THREE DAYS?


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#36
Kenny Bania

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SO DEMANDING WHAT DID YOU WANT THREE DAYS?

 

3????? More like a whole year!!!!!!


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#37
Draining Dragon

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PR is not Bioware's strong suit.
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#38
Robbiesan

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PR is not Bioware's strong suit.

 

 

They used to be.  That is the concern for some of us who have been on the forums for long enough to see the difference now.


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#39
DrKilledbyDeath

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It's the gaming industry in general. The bigger it has become, the bigger pile of trash it is turning into.


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#40
Stinja

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To be fair to the developers, they are (probably) not paid to interact, and aren't trained to interact - that's what PR people are for.  

I've been a developer in a corporate enterprise environment, and i disliked talking to clients:  issues and bugs go to 1st/2nd line support, and get filtered first.  Feature requests go thru the BAs and project teams, and get filtered first.  It was very rare that i had to go and talk to a user directly.

 

Bioware as a whole however, probably should designate someone as PR and relations.  I mean a company like Digital Extremes has 2 (or more) community relations people, who regularly interact with the players.  Even Housemarque, which is i believe a very small company, has a community rep.  

 

Personally i've no problem with the developers specifically, who seem like nice people, but the corporation itself is really the ones to blame.


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#41
Fiddzz

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For like two days...

i try to post 2-3 times a week.



#42
SofaJockey

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i try to post 2-3 times a week.

 

Which I've seen  :)

 

I've always suspected there is also more dev lurking than some believe, a point noted in this general article:

 

This article was posted on the Twitter thread but could do with being reposted.

http://kotaku.com/fi...unti-1687510871



#43
Kenny Bania

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i try to post 2-3 times a week.

 

A bit of hyperbole on my part.

 

Coming from ME3MP, it just doesn't feel like the level of interaction is enough (not that you're obligated to obviously), and that is disappointing. It probably helped that we had weekly balance changes for the first year or so.



#44
Fiddzz

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A bit of hyperbole on my part.

 

Comimg from ME3MP, it just doesn't feel like the level of interaction is enough (not that you're obligated to obviously), and that is disappointing. It probably helped that we had weekly balance changes for the first year or so.

There's a lot of things in the pipe right now and once we get through those, we can then focus on smaller balance/quality of life improvements that will be messaged out more regularly.

 

Also, dev's are all individual people.  Some are very comfortable talking with fans, others are not, but they still read comments.

 

As a producer part of my job is to be an advocate for the customer, plus I gained a lot of experience the last 2 years as the main demo-er and sometimes interviewee during the press circuit, thus feel comfortable posting/having my words ingrained on the internet.

 

I've made it part of my mission since joining the MP team to get involved in the forums, twitter, streams, to work on building the community more.  No one asked me to, I just want to do it, because DAIMP is fun, our fans are awesome, and I like doing these kinda things.


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#45
Jpudify

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There's a lot of things in the pipe right now and once we get through those, we can then focus on smaller balance/quality of life improvements that will be messaged out more regularly.

This is literally all I wanted to know and I think quite a few others will agree. Something like this every week or so, an individual post as simple as this will really help calm some nerves.

 

Thank you :)



#46
DragonRacer

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There's a lot of things in the pipe right now and once we get through those, we can then focus on smaller balance/quality of life improvements that will be messaged out more regularly.

 

Also, dev's are all individual people.  Some are very comfortable talking with fans, others are not, but they still read comments.

 

As a producer part of my job is to be an advocate for the customer, plus I gained a lot of experience the last 2 years as the main demo-er and sometimes interviewee during the press circuit, thus feel comfortable posting/having my words ingrained on the internet.

 

I've made it part of my mission since joining the MP team to get involved in the forums, twitter, streams, to work on building the community more.  No one asked me to, I just want to do it, because DAIMP is fun, our fans are awesome, and I like doing these kinda things.

 

Thank you for doing so. I know forum interaction can be a very mixed bag, with a leaning towards more of a negative aftertaste at times for the devs, but know that it is noticed and appreciated by many here.



#47
Kenny Bania

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There's a lot of things in the pipe right now and once we get through those, we can then focus on smaller balance/quality of life improvements that will be messaged out more regularly.

 

Also, dev's are all individual people.  Some are very comfortable talking with fans, others are not, but they still read comments.

 

As a producer part of my job is to be an advocate for the customer, plus I gained a lot of experience the last 2 years as the main demo-er and sometimes interviewee during the press circuit, thus feel comfortable posting/having my words ingrained on the internet.

 

I've made it part of my mission since joining the MP team to get involved in the forums, twitter, streams, to work on building the community more.  No one asked me to, I just want to do it, because DAIMP is fun, our fans are awesome, and I like doing these kinda things.

 

It's appreciated.



#48
veramis

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Thank you for doing so. I know forum interaction can be a very mixed bag, with a leaning towards more of a negative aftertaste at times for the devs, but know that it is noticed and appreciated by many here.

 

And I'm sure the players think it tastes fresh and minty when bioware treats us like mushrooms by keeping us in the dark and feeding us a lot of bullsh*t.



#49
TormDK

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You certainly are a happy sort ain't you Veramis. Have you considered that prehaps you could consider doing something else?


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#50
DragonRacer

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And I'm sure the players think it tastes fresh and minty when bioware treats us like mushrooms by keeping us in the dark and feeding us a lot of bullsh*t.

 

And I'm sure comments like that definitely make them want to interact with us more and actually attempt to answer the questions that can be answered (and aren't hidden behind a Non-Disclosure Agreement).

 

There is literally a post stickied at the top of the forum that was made by a dev roughly an hour ago that answered several questions people had regarding various issues and subjects. Was every single question ever posed in this forum answered in that post? No. Were some answered? Yes. Were they all BS responses? No.

 

That is more communication than we got in the beginning. Is that still not enough? Is barking at the devs when they do finally answer some questions really the best way to encourage more?

 

You do realize forum participation is not required by them... or by us. If you feel you are being kept in the dark and being fed BS, nobody is forcing you to stay here. if I felt that way, I would leave. I don't feel that way, so I am still here. 


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