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#76
russ4ua16

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I think it would be a mistake to tweak anything at this point. They didn't anticipate people promoting this much and that was a mistake but taking away the well earned benefits would be suicide.

If you have time to work on something, fix the dozens of passives that don't work right or at all. 

Thanks for listening. You have 96 hours to report back here with milk bones.


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#77
actionhero112

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Well, guess there's really no pleasing some people.

 

Anyways, i'll take the match making feedback back to the team.

 

Thanks for the detail.

 

Can you ask about how gathering storm works? The tooltip says it's a .5 second decrease in cooldown for every staff attack, but it appears to have no effect. I have read theories that it only works on a completed staff attack chain.

 

Also can you look into stonefist? A lot of the impact detonators were fixed but I still get stone fist not procing damage beyond 1 on shatters. 

 

I'm on pc by the way if it matters. 



#78
DrKilledbyDeath

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Yeah I know a lot of people who have this issue. I cant tell if there is some sort of region lock in place or there is an issue with player prioritisation - I seem to bump into the same people on a regular basis which makes the player base feel very small. 

That is the worst. Join a perilous, see some low levels that I'd rather not try to carry. I quit and try to find another and you end up back in the same game. Or leave a lobby to escape people from a bad run and they are in the next lobby you join.


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#79
ALTBOULI

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I'd tell you to watch out for the caltrops on the way out but then it occurred to me that the ability does virtually nothing.

N3PLCLi.gif


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#80
Robbiesan

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I'd tell you to watch out for the caltrops on the way out but then it occurred to me that the ability does virtually nothing.

 

 

BW, please buff Caltrops.  It is probably working, but imperceivably to our minds.


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#81
Robbiesan

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N3PLCLi.gif

 

 

Damn, i think I made that same look after my first use of Caltrops.  Good find!



#82
russ4ua16

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Veramis, all your bs aside, you should change your sig. No one cares that you were water boy for a week. #IhatedRudy

 

Edit: Glad you took that well. Intent was purely amusement.


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#83
Altruismo

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but the idea that balance is not important is very wrong especially since it has resulted in a very disproportionate stacking of ranged classes which means much  less replayability of melee classes.

 

While it's not a direct "balance" issue, I think itemisation is a really major factor in the stacking of ranged classes:

LBotG drops like candy; everyone seems to have it (I've salvaged three and I still have 5).

There are 8 staves that are very even contenders for "best staff".

Yet Sulevin, Caliban and Blade of Red Birth, which are BIS by large margins for their respective classes are exceedingly rare, not only do I personally only have Caliban of the three, yet I'm swimming in bows and staves, but I also almost never see any of those three weapons on other players.

People are totally going to gravitate towards the classes they like playing, and they are often likely to prefer playing the classes they have good gear for.


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#84
Guest_Mortiel_*

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Whoaoaoa... I am for small incremental balancing. Like... 5, 10, or at most, 15% changes, and then receive player feedback, adjust again as needed in a week or few weeks later. Some of the things you suggested would be like 30-50% changes, and imo if there is any dispel/spell purge it should only remove a percentage of barrier not the entire barrier. Before things are changed anywhere near to that degree, imo it is very important to incrementally balance and throughout the process get lots of players to play for many collective hours and gather their feedback.

 

Fair enough, but I will point out that such were examples. Because that seems to have taken away from the actual overall point I was making, I will be removing them from my post.

 

Also, no... Dispel and Spell Purge should work just as the base skills do for the players. If you get caught by the ability, you will have all beneficial effects stripped. The upgrades to those skills, however, should not be included, as that is where they tend to become much more powerful by themselves. This encourages players to tactically approach Red Templars and Mages.

I would say that Spell Purge should only be on a single Red Templar class... The Knight I think would fit perfectly.

The Venatori Mage should have the Dispel ability, but I am still debating if the Spellbinder should also have it.


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#85
EVILFLUFFMONSTER

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I like all you guys, hate you disagreeing..

I didnt take the devs statements the same way as you Veramis, but I see how you got there.

If the matchmaking is ruining the game for some people, I would rather that be fixed first along with any bad glitches before any balance changes. Even a guide on opening ports and optimising your pc/console could help some people.

I agree balance is important too though, a game deteriorates when it is too weighted towards specific classes and weapons. Luckily, my connection is great, and im quite happy to pick whatever class to play.
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#86
Courtnehh

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Well, guess there's really no pleasing some people.

Anyways, i'll take the match making feedback back to the team.

Thanks for the detail.

Thank you for getting involved in our thread, just so you know my post wasn't meant as personal. Some of us would just like to have someone as a point of contact for the forums. I mean I love the community here.

I'm not speaking for everyone before someone starts crying about it again but I think when some of us feel like we aren't being acknowledged or listened to it's going to frustrate us, there will be little hostility of we had someone regular to speak to or if our annoyances were acknowledged in a post (listing known bugs/issues and what order you guys have given them priority).

We appreciate the live streams you guys do, thank you for getting more involved on that front.
Understand my frustrations; we lost someone who gave a lot to the community with the promise of more dev interaction a few weeks back when conversations got heated, but I still see so many posts here that seem to fall on deaf ears due to this same lack of acknowledgement. This same kind of disappointment lead to penguin losing his cool and is what got him banned.
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#87
Robbiesan

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I shall call him Voracious Veramis, and set him upon any Druffalo that threatens me.


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#88
SofaJockey

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Where do you disagree with me regarding fade shield, opportunity knocks, or barrier?

 

I only apply barrier, I don't use those other abilities.

You're changing the subject.

This evades the point that you evidently do not speak for everyone.

 

I don't see anyone's views being addressed.

 

You will find Conal and the devs commenting how they can in most threads at some point.

Views being addressed happens when patches and dlc are released.

Your comment is just hyperbole.

 

Alright have fun. After you've played all of the overpowered classes like I have and you try to play the weaker classes and keep getting kicked from pug perilous games we can talk again. That is, assuming you even want to touch them. Papertari is not happy.

 

I play all the classes, I level all 12 classes equally.

I do tend to play Threatening but Perilous is the next banner to nail.

 

It is not just my opinion. It is common knowledge to players who regularly play perilous that AW and archer are the two most powerful classes in the game and can cheese through the game with record breaking completion times. If you are so afraid of nerfs, then fine, they can balance the classes by making all of the other classes as strong as AW and archer. Happy? Balance is still important, despite all your weird statements.

 

If there is balancing to be done then I would certainly favour some love for the Katari and a few other classes rather than nerfing.

We're not going to agree clearly, though to be honest it was your self entitled rudeness that troubled me more than your views on balancing.


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#89
russ4ua16

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I think it's mucho complicated to set up a PC correctly. PS4 works well.



#90
Guest_Mortiel_*

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I think it's mucho complicated to set up a PC correctly. PS4 works well.

 

I think PCs are easy to set up if one takes the time to research, but the PS4 is lackluster in performance no matter what.

 

Check.

 

B)


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#91
Shadohz

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Go back and watch last week's Twitch stream. Pay to attention to what they're NOT saying. :)


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#92
veramis

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I only apply barrier, I don't use those other abilities.

You're changing the subject.

This evades the point that you evidently do not speak for everyone.

 

When did I ever say I spoke for other people? You are the one changing the topic to how I supposedly claimed to speak for other people. Why don't you tell me where I ever said such a thing?

 

You will find Conal and the devs commenting how they can in most threads at some point.

Views being addressed happens when patches and dlc are released.

Your comment is just hyperbole.

 

"how they can"?

Views are not being addressed. This game is still fundamentally the same as when it first came out with only some bug fixes and a "DLC" with animals in it.

My comment that views aren't being addressed is not hyperbole, it's a fact. There's only been a few tweaks to the game, and the only balance change has been a nerf to the already seldom-used reaver.

 

 

I play all the classes, I level all 12 classes equally.

I do tend to play Threatening but Perilous is the next banner to nail.

 

Obviously I meant in perilous since you said you were planning on doing perilous. Again, play some Papertari on perilous, get kicked from pug teams and get told by your friends to switch classes, and come back and talk to me then.

 

If there is balancing to be done then I would certainly favour some love for the Katari and a few other classes rather than nerfing.

We're not going to agree clearly, though to be honest it was your self entitled rudeness that troubled me more than your views on balancing.

 

If you actually paid attention to what I wrote, I did say that melees like the Katari need to be buffed. And I also said that there is more ways to balancing than just nerfing and doesn't necessarily have to take that form of balancing, so I only see your "We're not going to agree clearly" and "views on balancing" as attacks on strawmen. You have said nothing about my views about balancing. You're the one who has been rude, and I should also say nonsensical, in your last two posts to me.



#93
Angry_Elcor

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And I'm sure the players think it tastes fresh and minty when bioware treats us like mushrooms by keeping us in the dark and feeding us a lot of bullsh*t.

 

yaWDBC8.gif

 

Couldn't help it.


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#94
EVILFLUFFMONSTER

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I think PCs are easy to set up if one takes the time to research, but the PS4 is lackluster in performance no matter what.
 
Check.
 
B)


Damn your superior race! I have even set my PS4 up with its own desk and monitor to prepare for my eventual ascension!

I would have last year but I bought a house instead. Personally, I would rather rent and have used my savings on the PC I had already designed ready to order..but dont tell my gf that..

#95
Guest_Mortiel_*

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Damn your superior race! I have even set my PS4 up with its own desk and monitor to prepare for my eventual ascension!

I would have last year but I bought a house instead. Personally, I would rather rent and have used my savings on the PC I had already designed ready to order..but dont tell my gf that..

 

Congrats on the new house! Nothing wrong with waiting for your PC. Trust me when I say that buying a house is much more important. PS4 may have a less performance, but all technology loses value quickly. You house does the exact opposite. I bought a new house last year as well... So I understand.

Off topic: I had someone the other day accuse me of "manipulating" how I portrayed the price of my computer by not including the price of my monitor... Which was hilarious because not only did I not pay for either monitor, but console buyers never include the price of their TV. Buying $400 console plus a $600 TV (which is a rather reasonably priced TV) equals out to a few hundred dollars less than my computer. It was an epiphany I had just now.



#96
Gya

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Guys, all the rage is making me sad. You both fall on opposite ends of the frustration with biower line, so I guess some conflict was inevitable.

@ Veramis

I appreciate what guys like you do in this game; you, and others such as pre-ban penguin, Drasca, Mortiel, Shahdoz, Shelled, Mortiel, and the arcutect (to name but a few) bring a wealth of experience to the community, and actually take the time to share a lot of info, builds and advice that helps newer players. I also get that you were one of the most vocal people who wanted this game to succeed, thus pointed out problems. It's sad that the whole experience has left you feeling jaded and ignored, and I can certainly understand where you're coming from.

Maybe I'm just an eternal optimist, but I look the dev posts and what I take from it is that they are watching, and they are taking at least some of what we say into consideration. It's an improvement, no?

Perhaps we as a community could start with that, and try to increase it by playing a bit nice®. I'm not saying that we should disregard the obvious issues and just stick obsequious lips firmly on the BioWare butt, but as people who aren't being paid to be here, the devs aren't going to want to stay and talk to us if we rage at them too much. I know you said that you'd rather they didn't say anything, but maybe with some time, and 2 way dialogue, we could get to the level of interaction and info that you would like. Who knows?

Let's share some love (and by extension, herpes), agree to disagree, and move on.

Tl;DR biower sociel netwark pls

(That's one of the longest srs bsns posts I've ever made)
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#97
Quasinerdo

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Some areas I would like attended to:

 

1. Game bugs - can't move on joining, lag etc. The stuff that actually stops people playing.

 

 

2. The loot system itself is borked and has no reasonable tie to the game, difficulty or classes. To me that's a core issue.

 

A. Totally random. After 180 paragon (or whatever it is :P) I have one item of note (A good belt). No link to how well I play, my level or game difficulty. It's a ridiculous system that is 100% disconnected from the game or a players progression.

 

B. The presence of stats that cannot be used in MP such as focus is a statement to how little effort went into transferring loot across. Weapon upgrades such as +Armour Pen for staff handles are contentious as the broad player base seems to support that AP has zero impact for mages. Please make loot and upgrades relevant.

 

 

3. Fix the broken passives and active abilities like twin fangs that are undone by simple things like a mob standing on a step. The melee system is frustrating as hell beyond the actual intended challenge of the design philosophy.

 

 

4. Improve the lobby so adding friends, finding the same group after a crash or sorting matches etc is better.

 

 

5. Balance.

 

I play on a PC so my expectations of lobby utility etc may be higher than console players :P



#98
russ4ua16

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I think PCs are easy to set up if one takes the time to research, but the PS4 is lackluster in performance no matter what.

 

Check.

 

B)

I wasn't comparing the two platforms. Just curious how many connection issues could be resolved with a little research.



#99
Drasca

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Well, guess there's really no pleasing some people.

 

Anyways, i'll take the match making feedback back to the team.

 

Thanks for the detail.

 

No, there isn't, but from the rest of us, a whole-hearted thank you!


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#100
DragonRacer

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Guys, all the rage is making me sad. You both fall on opposite ends of the frustration with biower line, so I guess some conflict was inevitable.

@ Veramis

I appreciate what guys like you do in this game; you, and others such as pre-ban penguin, Drasca, Mortiel, Shahdoz, Shelled, Mortiel, and the arcutect (to name but a few) bring a wealth of experience to the community, and actually take the time to share a lot of info, builds and advice that helps newer players. I also get that you were one of the most vocal people who wanted this game to succeed, thus pointed out problems. It's sad that the whole experience has left you feeling jaded and ignored, and I can certainly understand where you're coming from.

Maybe I'm just an eternal optimist, but I look the dev posts and what I take from it is that they are watching, and they are taking at least some of what we say into consideration. It's an improvement, no?

Perhaps we as a community could start with that, and try to increase it by playing a bit nice®. I'm not saying that we should disregard the obvious issues and just stick obsequious lips firmly on the BioWare butt, but as people who aren't being paid to be here, the devs aren't going to want to stay and talk to us if we rage at them too much. I know you said that you'd rather they didn't say anything, but maybe with some time, and 2 way dialogue, we could get to the level of interaction and info that you would like. Who knows?

Let's share some love (and by extension, herpes), agree to disagree, and move on.

Tl;DR biower sociel netwark pls

(That's one of the longest srs bsns posts I've ever made)

 

Thank you.

 

The latter part of what you said is largely what I was trying to convey and express (the bit about let's take this current interaction as a positive sign and try to move forward together to greener pastures with it), but I may have been too defensive and got the message lost within that.

 

I really just would like both sides to get along... for the devs to interact more and take some suggestions to heart and for us as fans to try and be kind and patient about it rather than drive them away by being less than pleasant.

 

That's all.

 

I'm all for agreeing to disagree and, ultimately, holding hands and singing "Kumbaya" at the end of the day. I hold no ill will towards veramis or DrKilledbyDeath. I hope they don't hold any ill will towards myself either. At the end of the day, we're all on the same side on one thing: we want to have fun playing this game and we want to see it grow and get better. I think we can all agree on that, at least, yes?


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