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Why do good players hate some things?


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#26
q5tyhj

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Speaking as someone with 50k challenge points, I'll play whatever I damn well feel like.

 

Maybe I'm carrying some under-equipped pugs.  Maybe I had a really bad game previously and want to just obliterate everything on the map.  Maybe I just haven't played those characters in forever and just want to mix things up a bit.  Hell, maybe I'm using the randomizer and got that particular class and loadout selected for me.  And maybe it's none of those reasons and I don't even need to justify my choice.

 

As it happens, I do rarely play those kits, ever.  But, y'know, that's not the point.

You just dropped the mic... 


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#27
Quarian Master Race

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That would make you the exception, and I was describing the reasons why most people dislike them.

 

Also, you just said that you resent people scoring highly with them, which is exactly what I said was one of the main reasons people dislike them.

I could give two shits about the score as long as everyone's trying to contribute. I don't like competent but not good players who play only TGI/AIU and try futilely to score as high as possible instead of getting in the goddamn hack circle, or kill shite on the other end of the map and drop it on my head while I'm trying to do devices. The kits attract the worst type of player because they combine easily accessible high damage output with the highest and easiest to access survivability in the game.

I don't care if someone who is actually skilled (as in, can play other kits just as effectively without dropping 50 times per game) uses one, as they won't be taking many grenades from the boxes anyway, and the damage output doesn't trivialize the game any more than many of the glass cannon kits do. Nor does it annoy me as much when noobs or less skilled but well meaning players use them,  though I still think the kits teach nothing but bad habits and encourage people to play difficulties above their skill level prematurely, and therefore shouldn't be used by them either.

 


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#28
TheNightSlasher

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Everybody hates something their fellow players do. It's best to carry on with your own business and try to be a good team-mate as much as possible.


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#29
TheTechnoTurian

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Turian Ghost is a very nice turian and it is fine when people play him, anyone whining that the turian's stimpak use is stealing their grenades needs to stop being a grenade spamming scrub IMO

the snap freeze sound is hell in my ears.

i am not a good player tho so idk
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#30
Jeremiah12LGeek

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I don't like competent but not good players who play only TGI/AIU and try futilely to score as high as possible instead of getting in the goddamn hack circle, or kill shite on the other end of the map and drop it on my head while I'm trying to do devices.

 

I'm not sure why the kit they're using has anything to do with them not being in the hack circle, but of course people who make objective waves difficult because they're trying to score-wh*re are annoying. I'm not sure I see what that has to do with anything the OP said, or the post you quoted of mine.

 

The kits attract the worst type of player because they combine easily accessible high damage output with the highest and easiest to access survivability in the game.

 

Oh. And we're back to resenting weaker players for being effective with those kits. That sounds an awful lot like what I said was a common reason people dislike it when others use those kits.

 

I don't care if someone who is actually skilled (as in, can play other kits just as effectively without dropping 50 times per game) uses one, as they won't be taking many grenades from the boxes anyway, and the damage output doesn't trivialize the game any more than many of the glass cannon kits do.

 

That would be the opposite perspective of the person that I was responding to with my post that you quoted.

 

Nor does it annoy me as much when noobs or less skilled but well meaning players use them,  though I still think the kits teach nothing but bad habits and encourage people to play difficulties above their skill level prematurely, and therefore shouldn't be used by them either.

 

I don't spend that much time worrying about what other people choose to play. At this point, I'm good enough to adapt most of the time, and if I'm not, it's just part of the landscape of the game, really. I'd rather focus my energy on playing than caring about how someone else made the jump to Gold.



#31
Loufi

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I don't care if someone scores a lot. But the people who can score a lot with any kit taking the most OP infiltrator in the game is just pathetic imo.

So good players should not use certain characters ? Why assuming that their goal is just to score high ? They maybe simply find the character fun, or haven't played him in a while, or want a fast and relaxing game, etc., you can't know...


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#32
Dunmer of Redoran

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That's very confusing, because my assumption is that if you dislike it when people score a lot with an OP kit, it's because you care about people scoring a lot with an OP kit.

 

That's not how I'm saying it at all. If they can play well enough to succeed without the training wheels, it wouldn't kill them to take the training wheels off once in a while. If they want to score the most points, I'll oblige them and take a detonator character and they can take a Justicar, and I can blow up things for them. I just prefer loadouts and such that encourage teamwork. What teamwork is there with invincible invisible guys who do more damage than almost anybody else?

 

Why? Maybe the point is that they enjoy that kit, rather than that they're trying to take the path of least resistance to the high score? I don't doubt that sometimes its the latter but A. you can never be sure and B. its hard to see how it matters/affects anyone else anyways. 

I disagree. It's pretty easy to read players once you see how they play with an OP kit. If they're playing really well and scoring at an extreme pace, their ability is self-evident within one round. Few people can only play one or two kits well.



#33
Jeremiah12LGeek

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That's not how I'm saying it at all. If they can play well enough to succeed without the training wheels, it wouldn't kill them to take the training wheels off once in a while. If they want to score the most points, I'll oblige them and take a detonator character and they can take a Justicar, and I can blow up things for them. I just prefer loadouts and such that encourage teamwork. What teamwork is there with invincible invisible guys who do more damage than almost anybody else?

 

That seems like a very different point from the one you were making before. Even so, I use Flamer, Snap Freeze, and the AIU, and I consider myself a good teammate who engages in teamwork. I just can't relate to caring so much about whether the kits someone else is using are considered "easy" or "overpowered," especially once someone is experienced enough to function effectively as an individual, regardless.


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#34
Learn To Love Yourself

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If the OP is a troll, he's a genius.  Welcome back, Deckard? 

 

OP, use whatever the heck you want.  Who cares what anyone says, as long as you're enjoying yourself.  Idiots will judge you no matter where you are on the scoreboard and no matter what kits or weapons you use.

 

If you really want to score well, yeah, it's good to have kits and weapons that do a lot of damage, but a lot of it is target prioritization.  For example, Dragoons and Phantoms give you a lot of points, and they are much faster to kill than, say, an Atlas.  I think this is what a lot of top-scoring "good" players do.

 

Learn the mechanics of the game to give you a better idea of how to min/max whatever kits you want to use, and don't be afraid to experiment.  A lot of people get stuck into a narrow-minded way of playing, only using certain kits with certain guns, etc.  Find out what's best for you and screw everyone else.

 

In the end, you will end up with the DA and DV with a Claymore, but the road to that destination is the fun part.  :)


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#35
MaxCrushmore

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Hey OP, you, like everyone else, paid for this game, so feel free to use the content as you desire. I am experienced, and a few of my most played kits also happen to be considered overpowered .. well tough, that's what I want to play.

 

The one thing I am surprised no one has mentioned about wave 11 missiles (and the real thing that annoys me) are the people who hoard them all match, not using them in situations where they would help everyone (like target objectives) .. and then unleash them all on wave 11, a wave with unending bad guys .. they'll just spawn forever.

 

Where were those missiles in the non objective waves? In those spots they would help accelerate the pace of the match, when used to wipe out finite wave spawns

 

Edit: Now, I do not care what other players do with their consumables. I used to, but got angry too much. If they want to bleed out then they get to watch me run around and kill everything from spectator mode


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#36
q5tyhj

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I disagree. It's pretty easy to read players once you see how they play with an OP kit. If they're playing really well and scoring at an extreme pace, their ability is self-evident within one round. Few people can only play one or two kits well.

I doubt you always can reliably discern whether a good player playing an OP kit is, well, a good player playing a powerful kit, or whether their entire purpose is to score as much as possible. Either way, the results going to look the same (short of something obvious like running around killing instead of getting in the objective circle or whatever)- a high score. But regardless, this is largely beside the point- its ludicrous to suggest that, once players reach a certain skill level, they need to be permanently retire all the "OP" kits. That's BS. I like some of those kits, and it is a game, after all. And, as Ashevajak pointed out, there's nothing inherently wrong with a good player wanting to roll with an OP kit for the sole purpose of obliterating everything with ease- maybe they just had a rough, drawn-out 35 minute gold match, or just want a quick easy game. This whole business of judging other players choices is stupid.


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#37
Dunmer of Redoran

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That seems like a very different point from the one you were making before.

And how's that, exactly?

 

 

 

I disagree with your perspective. I don't dislike the AIU and TGI and GI and Reegar and Flamer and whatnot because they're crutches for newbies. Every game has crutches for newbies. The problem is instead that good players who don't need to use these weapons and kits will use them anyway because they want to score the most points, and then run off and try to impress the internet with their ability to lame easy kits.

 

It's the people who think they're badasses because they can top scores with the most OP kit in the game, who grind my gears. Like I said, I don't care who actually scores the most points, but it's the mindset. And it's a common one. People who are competent players and take the TGI and AIU and shotgun GI are most of the people I see who nuke far away spawns on wave 11, don't do hack objectives or devices, kill biotically primed targets and ignore the ones that aren't primed, and so on. All they care about is scoring the most points and not playing a team game.

 

It's a co op multiplayer. It doesn't matter who scores the most, but the players who only care about that and try to turn it into a contest? That's not fun to me at all.
 



#38
JGDD

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"kill biotically primed targets and ignore the ones that aren't primed"

 

Good players know they take extra damage when primed. Imma shoot whatever happens to be in my path of destruction. Primed or not. But hey, if it's highlighted with magic space pixie goo there must be a reason for it and it needs to die right now. Happy to help.


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#39
Marksmad is waving goodbye

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I think this is troll but I'll be derp and bite

 

Reported.

 

So good players should not use certain characters ? Why assuming that their goal is just to score high ? They maybe simply find the character fun, or haven't played him in a while, or want a fast and relaxing game, etc., you can't know...

Or are completing challenges.


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#40
Jeremiah12LGeek

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If the OP is a troll, he's a genius.

 

When I read the original post, I thought it might be an alt, myself, but I concluded that it was a valuable question to answer for the lurkers, regardless!  :lol:

 

At this point, I have no idea one way or the other. :P


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#41
Jeremiah12LGeek

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And how's that, exactly?

 

The point you were making before was:

 

It's the people who think they're badasses because they can top scores with the most OP kit in the game, who grind my gears.

 

Which was literally your next sentence after the question.



#42
Salarian Jesus

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Generally speaking, people will always find things to b.tch about.



#43
Marksmad is waving goodbye

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Generally speaking, people who don't drink enough will always find things to beach about.

Fixed.


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#44
Conduit0

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Good players are hipsters and hate things simply because its popular.
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#45
Dunmer of Redoran

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The point you were making before was:

 

 

Which was literally your next sentence after the question.

I'm not getting at what you think I'm getting at. I don't care if they score. I care that they care about their score, to the detriment of team play. Those are two very different things.



#46
Homey C-Dawg

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Because experienced players tend to look down on crutch kits and noob tubes. It's like that with every multiplayer game.

 

I'm unintentionally guilty of it too. I think the game would be way better if there was no cobra, and I usually roll my eyes a bit when I see someone with a Reegar.


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#47
Shampoohorn

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When I read the original post, I thought it might be an alt, myself, but I concluded that it was a valuable question to answer for the lurkers, regardless!  :lol:

 

At this point, I have no idea one way or the other. :P

 

It has the smell of one of dumdum2's meta-troll threads.  Regardless, I'd agree that the questions have reasonable answers that the newbish might be interested in hearing about.



#48
lonerenforcer9

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As has been reiterated Mr. Pretentious Potential Troll :lol:, who cares?

 

Wave 11 nukes are annoying if it's not to save your ass (or someone else) or to clear the LZ at the end. Last match I was in I ran to LZ with a few seconds to spare only to find a Prime, a Ravager and 2 Banshees (on a Juggernaut) in my way. They each got a missile - I got only had to use one on the Banshees!

 

Honestly, what do you expect me to do at the end, ops? Like I have any of those left! :lol:

 

Seriously, though, I often WILL fire however many missiles it takes to clear the LZ. Ain't nobody getting left behind (that is, if you're still left...) on my watch.



#49
Brannigans 1ove

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Rockets on Wave 11 - save them for saving teammates or clearing the LZ  with a few seconds to go, for the reasons everyone else has mentioned.

The Reegar can exploit the incendiary glitch to the extreme, and melt everything in it's path.  Things being OP have never bothered me, as they are good crutches to help people take the step up from silver to gold etc.

Using flamer around other players can block their view.  If you're going to use it, use it in short bursts, it's more effective, and won't annoy your teammates as much.  Snap Freeze is an excellent debuff, and I don't have any problems with it.

TGI is considered a crutch kit, but it's a good kit for getting used to gold with, you can do good damage and stay alive doing it.  It's also good for getting the weaker assault rifle challenges done quickly.



#50
Deerber

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In the end, you will end up with the DA and DV with a Claymore, but the road to that destination is the fun part. :)


QFMFT.

All the other discussions in this thread are completely redundant once this has been said, tbh.
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