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Why do good players hate some things?


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#51
Jeremiah12LGeek

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I'm not getting at what you think I'm getting at. I don't care if they score. I care that they care about their score, to the detriment of team play. Those are two very different things.

 

It's weird that you say that in response to your own quote.  :huh:

 

I'm not putting words in your mouth. It's hard not to assume that someone cares about people top-scoring with OP kits when they keep talking about how much it bothers them when people play those kits to top-score. You went from saying how much it bothered you when they post videos of themselves with those kits top-scoring, to how it's about teamwork. That's why I'm finding it hard to understand your point, and that you seem to be changing the point that you're making.



#52
Jeremiah12LGeek

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All the other discussions in this thread are completely redundant once this has been said, tbh.

 

I don't think all discussion becomes redundant simply because you say so.


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#53
FasterThanFTL

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Nobody hates nuking on wave 11. And nuking on Cerberus Wave 11 with 4 Phantoms should be commended.


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#54
Lux Caelum

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Reason I hate Reegar is because I am jealous. I will never be able to play at 60FPS to experience its full potential.

 

 

Reason I hate TGI is because overload. Health - overload, Shields/Barriers - overload, Armor - overload, seeker swarms on thunderdome - overload... When it comes to those kinds of characters, I prefer Juggy. At first you are boring enemies to death, later you are like: 'WOW, this is one of the best engineers in the game'. Besides, he is not a Turian Veteran so f*ck him.

 

I don't have anything against anybody outscoring me, but I know we are in trouble if I am the one topping the scoreboard.



#55
DemiserofD

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I could care less if you nuke spawns on wave 11, since they most likely wont spawn near me anyway, and if they get in my way, I'll just kill them.

What irritates me is when I've got a boss down to 20% health and someone decides to nuke it anyway. It's just such a waste.



#56
Guest_The Outlaw Josey Wales_*

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Lux Caelum's post reminds me of another quick question. Someone told me to stop using Overload on things. I was just trying to make a Fire Explosion. Is Fire Explosions considered overpowered too?



#57
Best VolusSupport NA

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I only hate bad host connection which results in rubber band lag.


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#58
Lux Caelum

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Lux Caelum's post reminds me of another quick question. Someone told me to stop using Overload on things. I was just trying to make a Fire Explosion. Is Fire Explosions considered overpowered too?

 

 

They can cause overheating for some clients, leading to increased power consumption. True story, many PSUs are gone this way.



#59
Deerber

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I don't think all discussion becomes redundant simply because you say so.


Relax, Jery, 'twas a joke.

#60
Jeremiah12LGeek

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Relax, Jery, 'twas a joke.

 

Gillian-Anderson-Doesnt-Know-Reaction-Gi

 

Easy mistake. I'm pretty relaxed.


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#61
Deerber

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Gillian-Anderson-Doesnt-Know-Reaction-Gi

Easy mistake. I'm pretty relaxed.


I know ;)

It was a (failed) attempt at quoting the new J.T. Kirk. Guess I should have called you "cupcake" XD

I'm tired. I should go to bed XD
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#62
Pearl (rip bioware)

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I'm sure most people have already covered this, but I figured I'd throw my two cents in.

Missiles on extraction waves: As was previously mentioned, above Bronze, boss units will infinitely respawn on extraction waves, so nuking them has a tendency to make the respawn in areas that can put your teammates in danger. Plus it's a very selfish way to play. Using missiles to save yourself from certain death is fine.

Reegar: There's nothing wrong with using it, but because of the amount of damage it can put out, it's seen as a "crutch" that is used by players of low-skill to compensate for their below average ability. Additionally, it can screw over a newer player because they'll get so used to how they can play with the Reegar that when they try to branch out and use other guns, they'll get dunked because of how less forgiving everything else is.

Flamer/Snap Freeze: In addition to them both having annoying sound effects, they will over-write any Biotic primes and result in a weaker Fire/Cryo Explosion. As has been mentioned, Flamer blinds teammates, and Snap Freeze goes through walls.

TGI: I could really copy and paste the Reegar's section here and it would be accurate. Again, nothing wrong with using it, but it will stunt the development of a new player because of how forgiving the class is. And on a more subjective note, I very harshly judge high N7/Challenge Point players who use this class in random games.
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#63
Catastrophy

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Don't see why anyone would hate snap freeze - even if I did you wouldn't give a single ...



#64
Dunmer of Redoran

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It's weird that you say that in response to your own quote.  :huh:

 

I'm not putting words in your mouth. It's hard not to assume that someone cares about people top-scoring with OP kits when they keep talking about how much it bothers them when people play those kits to top-score. You went from saying how much it bothered you when they post videos of themselves with those kits top-scoring, to how it's about teamwork. That's why I'm finding it hard to understand your point, and that you seem to be changing the point that you're making.

I'm not writing a 1000 word essay on why I dislike playing with a certain contingent of AIU/GI/TGI players. I gave a brief explanation as to my opinion, and when you needed more, I elaborated. That's it, really.



#65
ClydeInTheShell

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I hate: 

 

- people who retire in grandiose fashion but were scrubs and didn't deserve it

 

- people who complain about what other people play or how they play

 

- people who post more than they play; this excludes people I like, they know who they are ;) 

 

But I'm not a good player, so this post is null and void.  :wizard:



#66
justinman114

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The CE noise is the best noise in the game aside from the BE noise!  Reegar, Flamer, Snap Freeze....all good man use what you want.  Same goes with the TGI.  It's not that people don't like him, he just happens to be a 'crutch' character.  There are a few characters like that, people will call you a noob but don't get bothered.  Just because he's easy to use and tanky, doesn't mean he isn't good.  He's f-ing great.

 

As for using missiles during extraction, you only should if you are surrounded.  Otherwise, your main goal is to survive for two minutes, killing things just spawns new things.  Try to just lead enemies around or find a good spot (most maps have them) and camp with your team until about 15 seconds are left then head for the LZ.



#67
Zenigma

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I'm so pro, the game hadn't even given me a tgi. Not on either the ps3 or the 360. I don't okay on xbox anymore either, because screw paying for online service when I play somewhat infrequently. I don't have aiu or flamer unlocked either.
I *do* have the volus adept maxed out in customizations, though.

I don't have anything of value to contribute, I just want someone to know my plight....or is it my fortune?

#68
smeckie

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Generally speaking, people will always find things to b.tch about.

Venom is ****......Wait no it's not. Venom is love...Venom is life!
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#69
smeckie

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If the OP is a troll, he's a genius.  Welcome back, Deckard? 
 
OP, use whatever the heck you want.  Who cares what anyone says, as long as you're enjoying yourself.  Idiots will judge you no matter where you are on the scoreboard and no matter what kits or weapons you use.
 
If you really want to score well, yeah, it's good to have kits and weapons that do a lot of damage, but a lot of it is target prioritization.  For example, Dragoons and Phantoms give you a lot of points, and they are much faster to kill than, say, an Atlas.  I think this is what a lot of top-scoring "good" players do.
 
Learn the mechanics of the game to give you a better idea of how to min/max whatever kits you want to use, and don't be afraid to experiment.  A lot of people get stuck into a narrow-minded way of playing, only using certain kits with certain guns, etc.  Find out what's best for you and screw everyone else.
 
In the end, you will end up with the DA and DV with a Claymore, but the road to that destination is the fun part.  :)

Wierdly enough if you go to the Deckard thread about where do you game? He shows a computer with Clint Eastwood on the screen. Just saying!!!
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#70
LemurFromTheId

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To some degree, I dislike - though not hate - newbies using TGIs and AIUs. There's a reason for that, and you know what? It even has something to do with score. Shocking, I know! :o

 

The fact is that TGI and AIU are extremely forgiving kits with damage output close to that of the GI. Especially new players can be much more effective with these kits, which is also evidenced by how much easier it's to score relatively high with them. This leads them into overestimating their own ability as a player, and that's a bad thing, because if often means they play on a difficulty that's too much for them.

 

Wait. If they indeed are able to deal good damage and can even stay alive reasonably well, why shouldn't they play on a higher difficulty level? Because their basic, fundamental skills are still lacking. No matter how effective they are at racking up easy kills especially in the earlier waves, their powerful kits don't help them at all in making right decisions. They're simply not dependable when the problem to solve is more complicated than having to kill the enemy in front of you.

 

All this means that when I see two similarly newish players in a lobby, one using TGI and the other using FQE, I have more faith in the latter. They may go down more easily and often, they may deal less damage to the enemy, but they're also more likely (but not guaranteed) to have good judgment and make the right calls during objective waves.

 

That said: play whatever you like, regarless of what i think. :)


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#71
landylan

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Most people hate the things you mentioned because they take no skill to use. 

 

I use flamer characters a lot, but the flame blocks my vision a lot when other people use it.

 

Reegar is considered the cheapest weapon in the game basically. I use it when I feel like being overpowered on a random kit.

 

Nuking on extraction wave is seen as running up the score.

 

TGI take all my grenades because they pop stim packs like candy. I hate them.

 

Another thing good players hate are Juggs because they generally play awfully. They just stand there and  melee things, but I enjoy not having to revive my teammates as frequently.



#72
Operator m1

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I look through a scope, watching the asses of other players (preferably female quarians).

 

I hate other wanna-be snipers that hang around sniper real-estate - like the balcony on london - with an AR, and accomplish nothing besides providing an example of unit collision I don't need, or drawing fire/enemies to one convenient neigborhood that I frequent.

 

Even more than that, I hate if those same players shake my screen.

 

I just want to watch your female quarian asses, and shoot things in the head calmy in my state of sniper-zen.



#73
Dunmer of Redoran

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To some degree, I dislike - though not hate - newbies using TGIs and AIUs. There's a reason for that, and you know what? It even has something to do with score. Shocking, I know! :o

 

The fact is that TGI and AIU are extremely forgiving kits with damage output close to that of the GI. Especially new players can be much more effective with these kits, which is also evidenced by how much easier it's to score relatively high with them. This leads them into overestimating their own ability as a player, and that's a bad thing, because if often means they play on a difficulty that's too much for them.

 

Wait. If they indeed are able to deal good damage and can even stay alive reasonably well, why shouldn't they play on a higher difficulty level? Because their basic, fundamental skills are still lacking. No matter how effective they are at racking up easy kills especially in the earlier waves, their powerful kits don't help them at all in making right decisions. They're simply not dependable when the problem to solve is more complicated than having to kill the enemy in front of you.

 

All this means that when I see two similarly newish players in a lobby, one using TGI and the other using FQE, I have more faith in the latter. They may go down more easily and often, they may deal less damage to the enemy, but they're also more likely (but not guaranteed) to have good judgment and make the right calls during objective waves.

 

That said: play whatever you like, regarless of what i think. :)

 

I see what you did there. :D

 

We must get the same FQE players because even the newbs tend to be really good teamplayers. Their inferior loadout doesn't help them much but they almost unanimously do try, with objectives and revives and everything else.



#74
7twozero

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Gosh I hope when me4 comes out that my teammates judge my stupid noob choices.
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#75
Jeremiah12LGeek

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Gosh I hope when me4 comes out that my teammates judge my stupid noob choices.

 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOB


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