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My thoughts on the game - feedback is welcome


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#1
AiCola

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Edit: before some trolls or haters arrive - i am a big fan of bioware and enjoyed all their games, including DA:2, this thread just tries to point out the things i would love to see improved.

 

Hi guys, I just finished the game after 87 in-game hours and here are my thoughts. (I play on PC with mouse and keyboard)

First off let me say the visuals are stunning, well done bioware.

Sadly I was very disappointed with the game and have to say that I almost enjoyed the main story of DA:2 more than I did DA:I.
And I say this although we all know that DA:2 basically was only a half-finished game and had major flaws.

DA:Origins is still by far the best of the series for me, story, cutscenes, characters, immersion (i know i hate that word aswell), and so on were all great in this game.

However to me combat was by far the most boring part of DA:Origins and almost made me stop my playthrough a few times because it was so boring.

Also DA:Origins was very hard, but I liked that.

I had to start 3 times until i read online that mage is very op and eventually i didn't just die right away.

In DA:I i started on normal, expecting similar difficulty but eventually had the game on nightmare after a while.

Since i played a knight-enchanter i could easily solo anything in the game, including the final boss.

While combat is in my oppinion very nice in this game i hate the AI and especially the tactical camera.

I don't know why bioware ruined the tactical camera so hard, but please keep working on that because in theory it is a very great feature and well done.

Sadly you cannot see a thing right now in the tactical camera and moving the screen is also a big pain.

My main issue with the AI are the archers.

They never use stealth in a good way (for example if they are attacked) and they move way, WAY to close to the enemies.

My Sera consistently uses much less than half her range when fighting.

Also i cannot tell her to use certain skills only on bosses or other certian enemies, which is very annoying.

there was absolutely no reason to remove the options you had in DA:I and DA:2 regarding the programming of the AI.

If people don't want to deal with it and find it too complicated they will still be able to play through the game just fine without it since the AI is smart enough for most needs.

 

tl,dr: game is not hard enough, especially the main quests (or maybe Knight-enchanter is just way too good), tactical camera is a pain and lack of options to programm the AI is extremly annoying.

Yet combat is still fun and much better than it was in Origins and the visuals are stunning.

Also some major scenes of epicness build my hopes up for DA:4, like the finding skyhold scene.

 

Now comes the more important part though.

While bioware has created a gigantic world, they failed to fill it with anything.

There are no memorable quests, nothing you do matters at all (just compare this game to mass effect 2, what the hell bioware, what the hell ...), companion approval does not matter at all (seriously, does it have ANY effect?), and so on.

It literally does not matter what you do, i don't see why one could not just go straight through the story missions as soon as one can (only doing other quests to get enough power) and finish the game.

The only thing preventing this might be that at this approach the game quests actually would be hard, but i haven't tried.

Also the main quests are not immersive, it is way too short and the characters lack character, especially when compared to other bioware games. (with some exceptions like cassandra, whom i liked most)

The game also lacks any major bossfights except the last one.
For all who have already played the quest "here lies the abyss" - were you also extremly disappointed? that was just one of the worse quest endings ever, seriously.

I think it is qute clear that bioware tried to make this extremly huge epic game but wanted to make it too big and in the end had to cut out content in order to keep schedules (the same obviously happened in DA:2, only much worse)

Like i said the game is still good but disappointing and "bad" compared to the expectations i had for bioware.

 

tl;dr: bioware failed to apply the principle of "quality is better than quantity", especially in the mid and lategame this shows enourmosly.

I would love to hear your thoughts on the points i have addressed and I am sorry that i could not express my views in a better way, as a native German speaker it is not so easy to express what you truely mean in a foreign language.

 

Here are my wishes for bioware:
 

1. take more time for the next Dragon age, i think you have proven to investors that the franchise is a gold mine and after 2 games that just didn't feel finished i would love to have a game that has all the mechanics and graphics of DA:I combined with the love of detail and epic story-telling of DA:O.
A game like dragon age should have more epic cutscenes and "interactive movie" feeling, not just mindless grinding for dozens of hours only to then roflstomp effortless through some half-cooked mainstory quests.

 

2. Try to improve the tactical camera in DA:I and consider adding more options to program the AI, especially if the game is to receive lots of DLCs, like i expect it will.

 

3. learn from these mistakes and make sure mass effect 4 continues the glory of past mass effect titles.

I personally hated the mass effect 3 ending (mainly because all the endings where just one very bad cutscene with 3 different colour filters, but this thread is not about ME3) but it was still an extremly good game, in my oppinion better than DA:I.

 

4. I have to say it again, please keep the focus on telling epic and amazing stories and creating realistic and loveable (or hateable) characters, after all this is why i and hopefully most people buy your games.

Game mechanics are important and you did well on that part in DA:I, but the story-telling and characters are just more important.

I think almost every gameplay change made since DA:O was very good, besides of course the lack of programming your AI and the bad tactical camera.

IN DA:O every quest i did felt like it mattered and told a cool story.

in DA:I non of the areas tells any story and nothing you do there seems to matter.

 

Thanks for reading this wall of text.


  • KilrB, DragonAddict et Regan_Cousland aiment ceci

#2
b10d1v

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You pretty much nailed it for PC in particular and did not seem to loose your cool, as many show with rampant typos  ;).  The delayed and failed schedule with incomplete work are a poor example of what the folks at EA/Bioware have demonstrated in the past, this is no startup company.  People come and go, but good planning and a system of Quality Assurance and training is supposed to compensate and maintain quality -clearly something went very wrong in the process and both EA and Bioware resources have been reconfigured to fix the game platform.  Let's hope patch 5 BETA is a success in ferreting out some of the major issues -at least it shows planning for the future and I believe Good Q&A may be back on track.  

 

Take care


  • AiCola aime ceci

#3
AiCola

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Now that i let it sink in a bit more i think one of my main issues with the game as a whole is as i said before that nothing you do matters.

all the grinding, every sidequest, it's all pointless.

In Mass Effect 2 and 3 and even in dragon age: origins i was gathering forces and allies to increase my chances of success.

Even some rather boring grinding missions turned out to be worth it in the end when that armor upgrade on your ship saved your crewmen from a deadly blast, and it surely was a great sight to see the geth, turians and whoever else you had join you to take back earth after you had secured their aid before.

The "bad guys" also were not just some mindless ultimate evil guys that wanted to rule the world for no reason, they had a story, they had motives, they weren't simply black and white, just like all the characters involved in the missions and the choices you had to make.

all of this made you care and made you feel like you worked towards something and could harvest the fruits of your work in the end.

In DA:I we get none of that, which is such a shame ...

Yet 3/4 or so of the game is sidequests, if not more (of the time you play)

 

In DA:Oirigins all the grinding and the fights were very boring and annoying, yet i gladly did i all and even enjoyed it because it was all part of the amazing story and everywhere something cool happened.

in DA:I the grinding is actually kind of fun, but only for a while.

if they kept the  good stuff from origins and just added the good stuff from da:i the game would be beyond amazing.


  • Regan_Cousland aime ceci

#4
b10d1v

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There is considerable discussions on many plot issues that you may want to take a look at and EA and Bioware have also taken them seriously as they not only discuss the plot holes, but some have taken considerable effort to show how to write effective stories when showing the issues they have found.



#5
DragonAddict

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Edit: before some trolls or haters arrive - i am a big fan of bioware and enjoyed all their games, including DA:2, this thread just tries to point out the things i would love to see improved.

 

Hi guys, I just finished the game after 87 in-game hours and here are my thoughts. (I play on PC with mouse and keyboard)

First off let me say the visuals are stunning, well done bioware.

Sadly I was very disappointed with the game and have to say that I almost enjoyed the main story of DA:2 more than I did DA:I.
And I say this although we all know that DA:2 basically was only a half-finished game and had major flaws.

DA:Origins is still by far the best of the series for me, story, cutscenes, characters, immersion (i know i hate that word aswell), and so on were all great in this game.

However to me combat was by far the most boring part of DA:Origins and almost made me stop my playthrough a few times because it was so boring.

Also DA:Origins was very hard, but I liked that.

I had to start 3 times until i read online that mage is very op and eventually i didn't just die right away.

In DA:I i started on normal, expecting similar difficulty but eventually had the game on nightmare after a while.

Since i played a knight-enchanter i could easily solo anything in the game, including the final boss.

While combat is in my oppinion very nice in this game i hate the AI and especially the tactical camera.

I don't know why bioware ruined the tactical camera so hard, but please keep working on that because in theory it is a very great feature and well done.

Sadly you cannot see a thing right now in the tactical camera and moving the screen is also a big pain.

My main issue with the AI are the archers.

They never use stealth in a good way (for example if they are attacked) and they move way, WAY to close to the enemies.

My Sera consistently uses much less than half her range when fighting.

Also i cannot tell her to use certain skills only on bosses or other certian enemies, which is very annoying.

there was absolutely no reason to remove the options you had in DA:I and DA:2 regarding the programming of the AI.

If people don't want to deal with it and find it too complicated they will still be able to play through the game just fine without it since the AI is smart enough for most needs.

 

tl,dr: game is not hard enough, especially the main quests (or maybe Knight-enchanter is just way too good), tactical camera is a pain and lack of options to programm the AI is extremly annoying.

Yet combat is still fun and much better than it was in Origins and the visuals are stunning.

Also some major scenes of epicness build my hopes up for DA:4, like the finding skyhold scene.

 

Now comes the more important part though.

While bioware has created a gigantic world, they failed to fill it with anything.

There are no memorable quests, nothing you do matters at all (just compare this game to mass effect 2, what the hell bioware, what the hell ...), companion approval does not matter at all (seriously, does it have ANY effect?), and so on.

It literally does not matter what you do, i don't see why one could not just go straight through the story missions as soon as one can (only doing other quests to get enough power) and finish the game.

The only thing preventing this might be that at this approach the game quests actually would be hard, but i haven't tried.

Also the main quests are not immersive, it is way too short and the characters lack character, especially when compared to other bioware games. (with some exceptions like cassandra, whom i liked most)

The game also lacks any major bossfights except the last one.
For all who have already played the quest "here lies the abyss" - were you also extremly disappointed? that was just one of the worse quest endings ever, seriously.

I think it is qute clear that bioware tried to make this extremly huge epic game but wanted to make it too big and in the end had to cut out content in order to keep schedules (the same obviously happened in DA:2, only much worse)

Like i said the game is still good but disappointing and "bad" compared to the expectations i had for bioware.

 

tl;dr: bioware failed to apply the principle of "quality is better than quantity", especially in the mid and lategame this shows enourmosly.

I would love to hear your thoughts on the points i have addressed and I am sorry that i could not express my views in a better way, as a native German speaker it is not so easy to express what you truely mean in a foreign language.

 

Here are my wishes for bioware:
 

1. take more time for the next Dragon age, i think you have proven to investors that the franchise is a gold mine and after 2 games that just didn't feel finished i would love to have a game that has all the mechanics and graphics of DA:I combined with the love of detail and epic story-telling of DA:O.
A game like dragon age should have more epic cutscenes and "interactive movie" feeling, not just mindless grinding for dozens of hours only to then roflstomp effortless through some half-cooked mainstory quests.

 

2. Try to improve the tactical camera in DA:I and consider adding more options to program the AI, especially if the game is to receive lots of DLCs, like i expect it will.

 

3. learn from these mistakes and make sure mass effect 4 continues the glory of past mass effect titles.

I personally hated the mass effect 3 ending (mainly because all the endings where just one very bad cutscene with 3 different colour filters, but this thread is not about ME3) but it was still an extremly good game, in my oppinion better than DA:I.

 

4. I have to say it again, please keep the focus on telling epic and amazing stories and creating realistic and loveable (or hateable) characters, after all this is why i and hopefully most people buy your games.

Game mechanics are important and you did well on that part in DA:I, but the story-telling and characters are just more important.

I think almost every gameplay change made since DA:O was very good, besides of course the lack of programming your AI and the bad tactical camera.

IN DA:O every quest i did felt like it mattered and told a cool story.

in DA:I non of the areas tells any story and nothing you do there seems to matter.

 

Thanks for reading this wall of text.

 

Could be Bioware released DAI as a test for an open world controller game.....so when DA4 is released, its MMO and console ready.


  • Dubya75 aime ceci

#6
Dubya75

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You have pretty much echoed what the majority of people have been talking about on these forums since even before the game was officially released.

 

While it is to be expected that moving to an entirely new game engine comes with certain challenges and a large chunk of time spent re-writing gameplay systems, it is also true that the game severely lacks any kind of interesting content. 

The game looks amazing, and this seems to have distracted many people from the very painful shortcomings - imagine if this game was built on Eclipse like the previous games....as far as actual game content is concerned, it would have been the weakest game in the series yet. And it is, but people are blinded by the shiny surface.

 

However, for those that intend to keep supporting Bioware by buying their games, the next title (unless it is a full on MMO) should do much better as far as content goes because the devs already have all the systems in place so they can concentrate on creating something more in line with the epic DAO.

 

Personally, I think I am done with Bioware because they wilfully deceived the PC fans into making us believe that DAI was going to be a true "PC" game. It isn't. It is a console port that is severely lacking.

 

This game was released way too early on PC and people are STILL waiting for something as basic as having mouse button bindings, among other things. A very basic feature that should be present (and mostly is) in all AAA games claiming to be "RPG".

 

Bioware's apparent lack of commitment to their PC roots and the dismissive attitude towards their fans is why I will not buy another Bioware game.


  • KilrB, DragonAddict, Derrame et 1 autre aiment ceci

#7
AiCola

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You have pretty much echoed what the majority of people have been talking about on these forums since even before the game was officially released.

 

While it is to be expected that moving to an entirely new game engine comes with certain challenges and a large chunk of time spent re-writing gameplay systems, it is also true that the game severely lacks any kind of interesting content. 

The game looks amazing, and this seems to have distracted many people from the very painful shortcomings - imagine if this game was built on Eclipse like the previous games....as far as actual game content is concerned, it would have been the weakest game in the series yet. And it is, but people are blinded by the shiny surface.

 

However, for those that intend to keep supporting Bioware by buying their games, the next title (unless it is a full on MMO) should do much better as far as content goes because the devs already have all the systems in place so they can concentrate on creating something more in line with the epic DAO.

 

Personally, I think I am done with Bioware because they wilfully deceived the PC fans into making us believe that DAI was going to be a true "PC" game. It isn't. It is a console port that is severely lacking.

 

This game was released way too early on PC and people are STILL waiting for something as basic as having mouse button bindings, among other things. A very basic feature that should be present (and mostly is) in all AAA games claiming to be "RPG".

 

Bioware's apparent lack of commitment to their PC roots and the dismissive attitude towards their fans is why I will not buy another Bioware game.

I agree with this almost 100%.

The main problem is that probably most "kids" and console guys that play this game have not played the old Dragon age and older bioware games.Of

 course if you look at the DA:Origins graphics and the somewhat imbalanced and boring combat you'd think the game sucks hard compared to DA:I.

DA:I also has the bonus that the start is rather nice but then the game stops to provide worthwile content.

Dragon Age Origins, and mass effect and games like baldur's gate continue to amaze me years after i played them and i keep thinking about all these awesome moments and characters that the games had.

With DA:I there is not really any such moments, which is really sad because i loved the first few hours of the game, i loved cassandra and varric from DA:2 and especially like cassandra in DA:I.

And even with dragon age 2, a rather bad game i had some of these moments, like when Anders blew up the chantry, i still hate him for that and remember sitting there saying "**** YOU ANDERS; **** YOU BIOWARE I HATE YOU" but of course i love hating them for that!!! Facing the Arishok in Single combat was also pretty epic, or just even the 2 amazing boss fights in the end.

If bioware turns the dragon age franchise into an MMO i will never buy a game from them again.

I hate MMOs, they really suck for me and i hate that people somehow think they have anythign to do with rpgs.

CD Project red is where my money is at in the future, they have delivered 2 times now with the witcher games and the witcher 3 looks like another master piece already.

Also cyberpunk 2077 got my hopes up enourmously.

Also looking very forward too fallout 4 ...

I'm still hoping that they give me reason to try mass effect 4 though, and maybe they deliver a huge add-on for DA:I with nice story content, who knows.

i kind of wonder though how they could even create a worthwhile story from the current world state, will have to wait and see.


  • Derrame aime ceci

#8
duckley

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I think Bioware provided what many asked for.



#9
spoli

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87 hours on a mouse/keyboard? Kudos, I was ready to throw my PC out the window inside of three hours. I didnt play DA2 so the transition from DAO to this, in terms of combat style was not what I was expecting. I had read (and could now clearly see) that this was designed for action and around a gamepad. I do enjoy it but I much prefer the ability to micromanage party members which was much easier on DAO (as well as necessary for some fights).

 

In short, I didnt start enjoying this game till I put DAO out of my head and focused on this game's merits. They dont feel like they are part of the same franchise. 



#10
AiCola

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87 hours on a mouse/keyboard? Kudos, I was ready to throw my PC out the window inside of three hours. I didnt play DA2 so the transition from DAO to this, in terms of combat style was not what I was expecting. I had read (and could now clearly see) that this was designed for action and around a gamepad. I do enjoy it but I much prefer the ability to micromanage party members which was much easier on DAO (as well as necessary for some fights).

 

In short, I didnt start enjoying this game till I put DAO out of my head and focused on this game's merits. They dont feel like they are part of the same franchise. 

 

well the problem is that some fights like dragons can only be done with good micromanagment or solo (talking nightmare and possibly even hard)
For example the archers that use less than half their range will always die against some dragons.

but as you said micromanaging your party is a pain in this game, and very annoying.

I remember killing a dragon and telling Sera to hold position somewhere, she literally never stood there during the whole fight.

she was always close to the spot but never there, and you could always see the line to the spot she was supposed to hold position at when you clicked on her on tactical cam.

Let's see what the newest patch brings.

I still regret deeply to buy this game so early, even if it "only" cost me 40€ during the origins sale.