Edit: before some trolls or haters arrive - i am a big fan of bioware and enjoyed all their games, including DA:2, this thread just tries to point out the things i would love to see improved.
Hi guys, I just finished the game after 87 in-game hours and here are my thoughts. (I play on PC with mouse and keyboard)
First off let me say the visuals are stunning, well done bioware.
Sadly I was very disappointed with the game and have to say that I almost enjoyed the main story of DA:2 more than I did DA:I.
And I say this although we all know that DA:2 basically was only a half-finished game and had major flaws.
DA:Origins is still by far the best of the series for me, story, cutscenes, characters, immersion (i know i hate that word aswell), and so on were all great in this game.
However to me combat was by far the most boring part of DA:Origins and almost made me stop my playthrough a few times because it was so boring.
Also DA:Origins was very hard, but I liked that.
I had to start 3 times until i read online that mage is very op and eventually i didn't just die right away.
In DA:I i started on normal, expecting similar difficulty but eventually had the game on nightmare after a while.
Since i played a knight-enchanter i could easily solo anything in the game, including the final boss.
While combat is in my oppinion very nice in this game i hate the AI and especially the tactical camera.
I don't know why bioware ruined the tactical camera so hard, but please keep working on that because in theory it is a very great feature and well done.
Sadly you cannot see a thing right now in the tactical camera and moving the screen is also a big pain.
My main issue with the AI are the archers.
They never use stealth in a good way (for example if they are attacked) and they move way, WAY to close to the enemies.
My Sera consistently uses much less than half her range when fighting.
Also i cannot tell her to use certain skills only on bosses or other certian enemies, which is very annoying.
there was absolutely no reason to remove the options you had in DA:I and DA:2 regarding the programming of the AI.
If people don't want to deal with it and find it too complicated they will still be able to play through the game just fine without it since the AI is smart enough for most needs.
tl,dr: game is not hard enough, especially the main quests (or maybe Knight-enchanter is just way too good), tactical camera is a pain and lack of options to programm the AI is extremly annoying.
Yet combat is still fun and much better than it was in Origins and the visuals are stunning.
Also some major scenes of epicness build my hopes up for DA:4, like the finding skyhold scene.
Now comes the more important part though.
While bioware has created a gigantic world, they failed to fill it with anything.
There are no memorable quests, nothing you do matters at all (just compare this game to mass effect 2, what the hell bioware, what the hell ...), companion approval does not matter at all (seriously, does it have ANY effect?), and so on.
It literally does not matter what you do, i don't see why one could not just go straight through the story missions as soon as one can (only doing other quests to get enough power) and finish the game.
The only thing preventing this might be that at this approach the game quests actually would be hard, but i haven't tried.
Also the main quests are not immersive, it is way too short and the characters lack character, especially when compared to other bioware games. (with some exceptions like cassandra, whom i liked most)
The game also lacks any major bossfights except the last one.
For all who have already played the quest "here lies the abyss" - were you also extremly disappointed? that was just one of the worse quest endings ever, seriously.
I think it is qute clear that bioware tried to make this extremly huge epic game but wanted to make it too big and in the end had to cut out content in order to keep schedules (the same obviously happened in DA:2, only much worse)
Like i said the game is still good but disappointing and "bad" compared to the expectations i had for bioware.
tl;dr: bioware failed to apply the principle of "quality is better than quantity", especially in the mid and lategame this shows enourmosly.
I would love to hear your thoughts on the points i have addressed and I am sorry that i could not express my views in a better way, as a native German speaker it is not so easy to express what you truely mean in a foreign language.
Here are my wishes for bioware:
1. take more time for the next Dragon age, i think you have proven to investors that the franchise is a gold mine and after 2 games that just didn't feel finished i would love to have a game that has all the mechanics and graphics of DA:I combined with the love of detail and epic story-telling of DA:O.
A game like dragon age should have more epic cutscenes and "interactive movie" feeling, not just mindless grinding for dozens of hours only to then roflstomp effortless through some half-cooked mainstory quests.
2. Try to improve the tactical camera in DA:I and consider adding more options to program the AI, especially if the game is to receive lots of DLCs, like i expect it will.
3. learn from these mistakes and make sure mass effect 4 continues the glory of past mass effect titles.
I personally hated the mass effect 3 ending (mainly because all the endings where just one very bad cutscene with 3 different colour filters, but this thread is not about ME3) but it was still an extremly good game, in my oppinion better than DA:I.
4. I have to say it again, please keep the focus on telling epic and amazing stories and creating realistic and loveable (or hateable) characters, after all this is why i and hopefully most people buy your games.
Game mechanics are important and you did well on that part in DA:I, but the story-telling and characters are just more important.
I think almost every gameplay change made since DA:O was very good, besides of course the lack of programming your AI and the bad tactical camera.
IN DA:O every quest i did felt like it mattered and told a cool story.
in DA:I non of the areas tells any story and nothing you do there seems to matter.
Thanks for reading this wall of text.





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