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Is DA:MP tacked on Multiplayer?


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#1
scene_cachet

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The reason I ask is because there seems to be very little happening and much like Tomb Raider 2013 MP, game breaking bugs took a while to be addressed and only happened due to gamer backlash. 

 

Not to mention that there are no dedicated servers for hosting games, instead there is a match maker server which then goes to P2P so no commitment in making it an enjoyable experience if you happen to get hosted by someone with dial up like connection. 

 

There is no meaningful progression system, no way to look at other players gear or load outs or prestige and very little in the way making side doors and mini bosses drop anything meaningful and no mention of future support or major addition to map packs/crafting system etc. 

 

It also seems the weekend events are more for statistical analytics for the marketing department than enjoyment of the community and no real rewarding experience for completing the tasks. 

 

 


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#2
Eldial3los

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Short answer is yes.

Damp is a stripped down basic coop game in its current state feature wise.

Crafting is almost none existant.
Only one mode.
3 difficulties with no random factors or spawn.
Armor are mostly color changes.
material for crafting is meaningless beside cotton.
goal? promote and grind.
No dedicated server.
no weapon drops in game beside 3 chest per map.
No reward beside gold for clearing a boss.

The only goal I can see is to keep playing and promoting so u can ohk everything and leaderboard status.

#3
Geth Supremacy

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Don't see any other response than yes.  And they said the started with the MP. I don't know what to say about that.



#4
Geth Supremacy

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i know they wouldn't answer, but there are a lot of questions I would like to ask.  Especially when comparing it to ME3.  Why don't you display match time?  Wouldn't the game be more diverse if it wasn't all based on weapon damage?  Where are the freaking attributes?  3 maps!?!?  Why can't I pick my enemy?  You can go on and on.



#5
Bollwerk

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Definitely yes.
It can be fun, but it gets old fast.
It's a good base to build on and if they add more content, it could be quite a bit more fun.



#6
Jeremiah12LGeek

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#7
Jeremiah12LGeek

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And they said the started with the MP. I don't know what to say about that.

 

This myth has been debunked many times, but for some reason, people refuse to accept it.

 

Of course they didn't start with MP. Anyone who has played the game can see that, so it shouldn't be so difficult to accept that a handful of people overreacting to an out-of-context tweet and an out of context quote from an interview created a misunderstanding.

 

DA:I was greenlit as a single player project that would have a multiplayer component. During development, they cannibalized a Dragon Age game that had been briefly developed as multiplayer-only years earlier, before Dragon Age 2 even existed, but was cancelled before DA 2.

 

Incorporating parts of a long-cancelled project into a video game is not "starting as a multiplayer-only game," that misunderstanding was created by people eager to find reasons to criticize the game, and who were grasping at any straws to do so.


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#8
Kenny Bania

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It does come off as hastily put together.



#9
Jeremiah12LGeek

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It does come off as hastily put together.

 

It was far less involved than I had hoped it would be.



#10
Jugger nuggss

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It was far less involved than I had hoped it would be.


Me too. I had really high hopes for it considering ME3s mp was/is pretty damn popular. I've had fun with it but there's just not much replay value until there's something new to do in it.
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#11
Altruismo

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I can totally see how "It started out as a MP project" can be true in the sense that they originally intended for the SP campaign to be playable as a co-op experience; what we got as MP is feels like an alpha version of co-op SP: "Can we get 4 people in the same place at the same time doing the same thing".

The development trajectory probably threw co-op in the SP campaign all the way into the bottom of the "too hard" basket, but we still got the MP proof of concept with a bit of a spit polish and re-use of some SP assets.



#12
scene_cachet

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It's a shame it is such a great concept for a co-op game but is limited by the little resources focused on it. 

 

If you compare it with other Game of the Year winners like TLoU you can see the difference in Naughty Dogs dedication to making a great Single player and multiplayer experience.



#13
Sidney

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I'm not sure a point n click style of combat works well for a lot of folks as an mp experience. It doesn't feel, contra some views, that MP was a priority. Quite the opposite it feels like the MP team was handed the SP game and sent off to do the best they could.

#14
Jkregers

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I want a character sheet!  :angry:



#15
SofaJockey

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The reason I ask is because there seems to be very little happening and much like Tomb Raider 2013 MP, game breaking bugs took a while to be addressed and only happened due to gamer backlash.

 

Not my experience.

DAMP is light years away from the tacked on Tomb Raider MP.

 

Weekend event, weekly Twitch and DLC coming, how is this 'very little happening'?

 

I've moved on to other games during the week,

but I'll be back for the weekend event.



#16
scene_cachet

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Not my experience.

DAMP is light years away from the tacked on Tomb Raider MP.

 

Weekend event, weekly Twitch and DLC coming, how is this 'very little happening'?

 

I've moved on to other games during the week,

but I'll be back for the weekend event.

 

Well you can see people's character profiles on TR multiplayer and it also has 12 more maps than this so...

 

DLC - I'll believe it when I see it.

 

Most other companies announce MP DLC when they see the community is on it's death bed so no announcement has me very skeptical that this will be anything significant.



#17
Shinnyshin

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I actually don't think the MP was all that tacked on.  The core concept was...extremely solid, almost ME3 level.  The loot system was a bit problematic, sure, but that could've been fixed pretty readily and the framework was amazing.  The DAI MP released into the wild all those months ago had the potential to be the next ME3.  Unfortunately, the game was not supported to a confusing degree.  As the weeks turned into months, my friends and I started asking each other more why EA/Bioware was flat-out refusing to support the game.  DAI had sold phenomenally well and the MP community was booming and yet the devs, for all intents and purposes, took a 2 month vacation, not even setting up the promised weekend events we'd been assured would be there from the start.  And then when they did come back, we could hardly notice the difference.  Instead of the game fixes that were taking unjustifiably long, we got a really, really, really sub-par DLC that nobody asked for and made the game flat-out unplayable for many.  And then the patches we finally got were so bad that they actually made the game worse while fixing none of the issues.  And then there was that ginormous clusterfuck where members of the staff started verbally attacking the playerbase for no real reason and the playerbase hit back for very easily understood reasons and the community kinda fell apart.

 

Why this game has been at best completely neglected and at worst outright sabotaged is a mystery for the ages I suppose.  Either way, DAI has been a textbook 101 lesson on how not to support your game.


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#18
Dieb

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Look at ME3 in the beginning. Everybody said the exact same things. Now MEMP even has obnoxious progamer kiddies using vile online lingo. In a lame BioWare RPG-nerds game! Gee, master Gepetto, it feels like a real multiplayer online experience!

 

There is still only one mode, but they added twenty tons of stuff, classes, weapons, consumeables, maps, characters, enemies. And yes, ME also took around the first major content DLC for the base game to really start adding stuff. So be patient, grasshopper, it's been 4 months.

 

Personally, I like the minmaxing your build etc; and I think the characters are more original than the ME ones. It's just a formula that works for me, I guess.



#19
scene_cachet

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Look at ME3 in the beginning. Everybody said the exact same things. Now MEMP even has obnoxious progamer kiddies using vile online lingo. In a lame BioWare RPG-nerds game! Gee, master Gepetto, it feels like a real multiplayer online experience!

 

There is still only one mode, but they added twenty tons of stuff, classes, weapons, consumeables, maps, characters, enemies. And yes, ME also took around the first major content DLC for the base game to really start adding stuff. So be patient, grasshopper, it's been 4 months.

 

Personally, I like the minmaxing your build etc; and I think the characters are more original than the ME ones. It's just a formula that works for me, I guess.

 

Yes... It took 4 months to fix a game breaking bug, Grasshopper.



#20
DANger0us

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All will be forgiven when there are new characters to play.

#21
Robbiesan

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I do agree.  For something intended to be part of the game, the MP is lackluster.  It does seem like they gave MP the bare min, and not as much thought into the layout and functionality as could have been given (at least, seems like it to me).  It's fun, just too little content (bugs aside...grrr).

 

That said, I am holding out hope for more DLC, and the sooner the better of course.  As I mentioned in other threads, I actually met a DAI dev over xmas, and he said that they have much in store for us.  Unless that changes for some reason, I am holding him to his statement, and he knows who he is ;)  (Timmies in Red Deer, me wearing N7 hat, you and kiddo on the way to BC--yeah, that was me.  Part gratitude/part rabble rouser.).


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#22
Captmorgan72

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Its a cool concept. You get to be the npcs hanging around Skyhold. You go on the behind the scenes missions for the Inquisition. What is disappointing is that nothing you do in MP has any effect on your SP game. Wouldn't it be cool if all the resources you gain in MP transfers to your SP game? That would make for a more complete experience. 


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#23
SofaJockey

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Its a cool concept. You get to be the npcs hanging around Skyhold. You go on the behind the scenes missions for the Inquisition. What is disappointing is that nothing you do in MP has any effect on your SP game. Wouldn't it be cool if all the resources you gain in MP transfers to your SP game? That would make for a more complete experience. 

 

Any connection between SP and MP was killed by the hate of ME3 SP players who hated having to play a few multiplayer games to raise their readiness score. Much of the pre-launch chat over DAMP was about hoping it was not connected (some didn't even want it polluting the same disc/install).

 

I would have no issue if some of the DAMP characters further inhabit the SP world.


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#24
Shinnyshin

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Look at ME3 in the beginning. Everybody said the exact same things. Now MEMP even has obnoxious progamer kiddies using vile online lingo. In a lame BioWare RPG-nerds game! Gee, master Gepetto, it feels like a real multiplayer online experience!

 

There is still only one mode, but they added twenty tons of stuff, classes, weapons, consumeables, maps, characters, enemies. And yes, ME also took around the first major content DLC for the base game to really start adding stuff. So be patient, grasshopper, it's been 4 months.

I strongly disagree with this narrative.  ME3 had patches--complete with patchnotes--every 2 weeks on the dot.  While the game did have some issues (like the eternal menu loading on PC), it was outright impossible to think the game abandoned by the staff.  Contrast that experience with this, where it's entirely reasonable to believe the game won't be improved in any meaningful way.  Post-release ME3 and post-release DAI are absolutely incomparable both in terms of how severe the issues were and how they've been handled...with a lot of emphasis on the latter.

 

4 months ago, I would've agreed with you that ME3 had problems at release too and we'd just have to wait to see how the team handles it.  I was expecting the bulk of the issues would be cleaned up in a few weeks, a month and a half at the worst.  But we've had 4 months and the result is abundantly clear.


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#25
Minuos

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4 months ago, I would've agreed with you that ME3 had problems at release too and we'd just have to wait to see how the team handles it.  I was expecting the bulk of the issues would be cleaned up in a few weeks, a month and a half at the worst.  But we've had 4 months and the result is abundantly clear.

 

This was worsened a great deal by the fact that game-breaking bugs persisted over the holidays. I'd expect getting people to play the game during one of the most recreational times of year to be a priority, but it clearly wasn't. Instead, people were using workarounds just to play a stable game, while others lost interest.

 

Challenges seem to be the only thing BioWare care about at the moment. Looks bleak, and feels bleak.


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