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What happend with Retro Futurism artistical style from original Mass Effect?


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#76
StealthGamer92

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Truth be told I actually found the Halo RTS: Halo Wars to be more enjoyable than Halo 3, Halo: Reach, and Halo 4.

 

 

My main issue with the Halo series overall, is it's constant overuse of the humans are special trope; even moreso than Mass Effect did. Humanity is the only ones capable of activating forerunner technology, humans are the only ones capable of defeating the Flood, humans are the only ones worth of inheriting the Mantle.... because reasons.

 

 

Halo 2 actually introduced the Arbiter and brought in the Covenant's side of things, but that was quickly discarded in subsequent titles, because games about humanity and how awesome we are is the only story worth telling.  <_<

 

Halo Wars needs a sequel. From the story telling to the better than expected implimentation of Starcraft style play. Halo Wars could easily make console history if they make a sequel and try to get closer to the freedom found in what is curently PC exclusive game-style(as far as I know RTS is not in any recent console games).


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#77
MissMayhem96

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One of the devs for the games has shown to be very opposed to sexualized designs for female characters.

So hopefully there won't be anymore poor armor choices for the Heroine in MENext. And from what I've seen so far looks good. The Male/Female armor suits were identical. As it should be :)

I hope it carries over to female companions too.
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#78
katamuro

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One of the devs for the games has shown to be very opposed to sexualized designs for female characters.

So hopefully there won't be anymore poor armor choices for the Heroine in MENext. And from what I've seen so far looks good. The Male/Female armor suits were identical. As it should be :)

I hope it carries over to female companions too.

 

But I also hope they dont go as far as ME1, the character designs felt a bit too flat for many characters. I just hope they basically use their ME2-3 style but with a bit more restrain. I personally think that the character designs were good but for combat missions they would need to add stuff, like helmets and additional armour. 

Also the proportions needed fixing, I do not understand why they had to make Miranda's posterior so out of proportion, they could have as easily just used the body of the actress who supplied the face and the voice, there was no real need to go that far. 

After all Alternate Appearance packs for ME2 rectified the matter, both Jack and Miranda look much more professional for a fight and within character.


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#79
SwobyJ

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 I just hope they basically use their ME2-3 style but with a bit more restrain. I personally think that the character designs were good but for combat missions they would need to add stuff, like helmets and additional armour. 

Also the proportions needed fixing, I do not understand why they had to make Miranda's posterior so out of proportion, they could have as easily just used the body of the actress who supplied the face and the voice, there was no real need to go that far. 

After all Alternate Appearance packs for ME2 rectified the matter, both Jack and Miranda look much more professional for a fight and within character.

 

I agree with all of this. ME2-ME3 overall style wasn't bad, but someone decided to go overboard when it just wasn't necessary - even for the sake of enticing new players. Honestly, it just looked desperate.

The Alternate Appearance packs certainly were largely better. I especially like Miranda's outfit. I might mod out Jack's visor, but the jacket rocks and its what I actually prefer on her.


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#80
MissMayhem96

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But I also hope they dont go as far as ME1, the character designs felt a bit too flat for many characters. I just hope they basically use their ME2-3 style but with a bit more restrain. I personally think that the character designs were good but for combat missions they would need to add stuff, like helmets and additional armour. 

Also the proportions needed fixing, I do not understand why they had to make Miranda's posterior so out of proportion, they could have as easily just used the body of the actress who supplied the face and the voice, there was no real need to go that far. 

After all Alternate Appearance packs for ME2 rectified the matter, both Jack and Miranda look much more professional for a fight and within character.

 

I'm not opposed to style at all, I loved the style in ME2-ME3, it seemed that they were going for an infiltrator look for Miranda and it didn't make sense in certain missions like the Collector base. A skin-tight suit and a breather mask across the nose and mouth without any protection from vacuum doesn't make sense.

 

Her alternate outfit would be practical in combat. I love this armor for her.

 

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#81
SwobyJ

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Its soo good. I love it. I wonder if I can mod it into ME3 for her?



#82
katamuro

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I loved that too. I wished they invested into Miranda as a character a bit more.


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#83
Joseph Warrick

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I object to pouches. In my opinion they're there because they look military so people identify this as a shooty shooty game. Space people should wear a backpack like in real spacesuits. Let it look futuristic and snazzier, with the appropriate guns attached to it, but still a backpack.

 

I read here backpacks contain the life support system and little thrusters, which Shepard maybe could have used to fly towards the escape shuttle at the beginning of ME2 like real astronauts do.



#84
Dunmer of Redoran

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ME2 and ME3 I felt had much better balancing between future and retro-future. It looked futuristic, but not beyond human recognition. I didn't much like the ME1 art style for anything other than human prefab colonies, as those probably would look a little primitive. But when the Asari and Turians and Salarians and Volus and everyone else have been in space for a long time, it should look better.

 

Port Hanshan looked like an old JC Penney or Sears.

 

Overall, I want tech to look less human. Each race's technology should be extremely distinctive.



#85
Larry-3

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Themes and feel from my point if view...
Mass Effect 1: mid 80s space opera
Mass Effect 2: late 90s space opera
Mass Effect 3: late 00s space opera

Dark to light feel. Note that I kept film grain on and switch off motion blur.
Mass Effect 1: muted color enviroments/no war going on
Mass Effect 2: neo-noir environments/no real war going on
Mass Effect 3: colorful and shiny environments/ major war going on

#86
Mcfly616

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Mass Effect 1: mid 80s space opera
Mass Effect 2: late 90s space opera
Mass Effect 3: late 00s space opera

 

 Imo

 

ME1: 70's campy tv show

ME2: 80's dude bro action movie

ME3: 90's war epic



#87
RoboticWater

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 Imo

 

ME1: 70's campy tv show

ME2: 80's dude bro action movie

ME3: 90's war epic

Have you seen any 80's action movies? Say what you will about ME2 and the direction it took, it in no way resembles an 80's action flick, let alone a "dude bro" 80's action flick.


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#88
AsheraII

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One of the devs for the games has shown to be very opposed to sexualized designs for female characters.

So hopefully there won't be anymore poor armor choices for the Heroine in MENext. And from what I've seen so far looks good. The Male/Female armor suits were identical. As it should be :)

I hope it carries over to female companions too.

Sorry, but I don't care about political correctness. Especially not when I'm playing a game. They went for an edgy style, even in ME1, and I'm pretty fond of it. Is it realistic? Of course not. Does it break immersion? Not at all.

You know what's immersion breaking? Coastguard pulling you out of the water when you're snorkling 2 miles out.


Modifié par Craig Graff, 09 mars 2015 - 09:19 .
removed death wish

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#89
katamuro

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I rather hope they throw the responsible designer of the top balcony. Sorry, but I don't care about political correctness. Especially not when I'm playing a game. They went for an edgy style, even in ME1, and I'm pretty fond of it. Is it realistic? Of course not. Does it break immersion? Not at all.

You know what's immersion breaking? Coastguard pulling you out of the water when you're snorkling 2 miles out.

 

I approve. 

Also why is there such a huge backlash against females in games appearing as sexy? We have all seen real women dressed in huge variety of ways and quite a few of them are quite sexualised. Same goes for men, after all Miranda's tight catsuit is exactly the same thing Jacob is wearing and in real life men also dress to appear more attractive. Its a social mechanism, humans do it as a way of both reassuring themselves and trying to make other humans like them. 

 

And games are fiction after all, especially science fiction ,what kind of fantasy is it if its worse and duller than real life?


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#90
Mcfly616

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Have you seen any 80's action movies? Say what you will about ME2 and the direction it took, it in no way resembles an 80's action flick, let alone a "dude bro" 80's action flick.

 some of my favorite movies are 80's action flicks. It resembles plenty of aspects from plenty of movies from that era. And ME2 (imo) is more 80's and more action than either of the two other installments. And yeah, there was a lot of "bro action" going on in the second installment opposed to the other entries in the series. And that's not pertaining to the sex of the characters, more like the attitude of the game.

 

 

It seems you might just have too narrow of an opinion of what makes an 80's action flick. Maybe I should be asking you if you've ever seen one...



#91
ImaginaryMatter

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I rather hope they throw the responsible designer of the top balcony. Sorry, but I don't care about political correctness. Especially not when I'm playing a game. They went for an edgy style, even in ME1, and I'm pretty fond of it. Is it realistic? Of course not. Does it break immersion? Not at all.

You know what's immersion breaking? Coastguard pulling you out of the water when you're snorkling 2 miles out.

 

It seems like most of the complaints are expressly related to outfits being immersive breaking. Nobody really complains about FemShep's or even Tali's armor because it looks practical (i.e. there's a helmet for breathing, armor plating, shield generators, a power supply, etc).

 

I approve. 

Also why is there such a huge backlash against females in games appearing as sexy? We have all seen real women dressed in huge variety of ways and quite a few of them are quite sexualised. Same goes for men, after all Miranda's tight catsuit is exactly the same thing Jacob is wearing and in real life men also dress to appear more attractive. Its a social mechanism, humans do it as a way of both reassuring themselves and trying to make other humans like them. 

 

And games are fiction after all, especially science fiction ,what kind of fantasy is it if its worse and duller than real life?

 

There are different kinds of fiction, even in science fiction. There's nothing dull about having some sensible grounding for character design -- nobody is asking for characters to look like armed, metallic boxes. They just want character's who look like they're actually suiting up for a combat zone.


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#92
Cette

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It seems to me that the real breakdown here is between hard sci fi and space fantasy rather than pro vs anti sexualization.

Unfortunately they started off with a semi hard setting and then shifted away from it leaving a lot of people who were drawn in by that feeling kind of cold.

Now if they wanted to start a new series and go fully Riddick I'd be down with that but starting off more B5 and then transitioning to it feels weird.
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#93
katamuro

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Yeah, they need to pick a side. But still I hope they dont lose their style, that they dont go over to the hard scifi or realism side just for the sake of it.



#94
Cette

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Yeah, they need to pick a side. But still I hope they dont lose their style, that they dont go over to the hard scifi or realism side just for the sake of it.


If they can pull it back to at least a ME1 level I'll be happy. IE actual combat/environmental gear when appropriate and at least throwing enough techno babble at the space magic to pretend like it's scientifically viable.

Also I want an explanation of how Ashley puts a helmet on quickly with her hair like it is in ME3. As someone who has had hair so long I've accidentally sat on it and had to put on a motorcycle helmet I know that scene is a nightmare. And that doesn't require an airtight seal. At least put in a braid.

#95
Tonymac

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If they can pull it back to at least a ME1 level I'll be happy. IE actual combat/environmental gear when appropriate and at least throwing enough techno babble at the space magic to pretend like it's scientifically viable.

Also I want an explanation of how Ashley puts a helmet on quickly with her hair like it is in ME3. As someone who has had hair so long I've accidentally sat on it and had to put on a motorcycle helmet I know that scene is a nightmare. And that doesn't require an airtight seal. At least put in a braid.

 

They had to please some fanbase (I assume) - so they did Ashley up a few notches.  Maybe more than a few.  Ok, they got downright silly.  Combat role with long hair?  As a vet I can assure you that long hair in combat is a no no for many blatantly obvious reasons.



#96
SwobyJ

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Themes and feel from my point if view...
Mass Effect 1: mid 80s space opera
Mass Effect 2: late 90s space opera
Mass Effect 3: late 00s space opera

Dark to light feel. Note that I kept film grain on and switch off motion blur.
Mass Effect 1: muted color enviroments/no war going on
Mass Effect 2: neo-noir environments/no real war going on
Mass Effect 3: colorful and shiny environments/ major war going on

 

 Imo

 

ME1: 70's campy tv show

ME2: 80's dude bro action movie

ME3: 90's war epic

 

lol Being totally honest, I've seen it as a mix of both your posts.

 

ME1 - 70s-80s, space opera and camp

ME2 - 80s-90s, gritty and episodic

ME3 - 90s-00s, war and mind trip

 

..ME4 - 00s-10s. Get ready for a crapton of Halo. And maybe a lot of deconstruction of scifi itself.


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#97
SwobyJ

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Yeah, they need to pick a side. But still I hope they dont lose their style, that they dont go over to the hard scifi or realism side just for the sake of it.

 

A good thing I consider is that a lot of scifi lately (00s-10s) actually seemed to run out of ideas and looked back to the retro in order to look new (ironically). So we may see the 70s-80s (or even earlier) come back in Mass Effect, just in a far more modern scifi form. Thus the Halo writer, modular armor, sleek look to the tech we've been shown so far, etc.

 

Retro + transhuman, is what I'm looking for. Which I admit I rather like, and might end up enjoying more than how even the whole trilogy looked. OR not, and I'm worried I won't like it.



#98
Cette

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..ME4 - 00s-10s. Get ready for a crapton of Halo.

You're a monster.


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#99
SwobyJ

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You're a monster.

 

LOL I hate it too.

 

But it might, might be a good thing. Might. There's some good art styles from Halo games. I just don't want it to go 'too far', as I'd deem it.



#100
katamuro

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LOL I hate it too.

 

But it might, might be a good thing. Might. There's some good art styles from Halo games. I just don't want it to go 'too far', as I'd deem it.

 

Well honestly I do not want halo in mass effect. But I havent played any games apart from the first one so I might not be the best judge. Still ME universe should remain its own. I would prefer if they simply evolve in their own style.