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What happend with Retro Futurism artistical style from original Mass Effect?


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#101
ForgottenWarrior

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Well honestly I do not want halo in mass effect. But I havent played any games apart from the first one so I might not be the best judge. Still ME universe should remain its own. I would prefer if they simply evolve in their own style.

I have played them all. I am a hardcore fan of Halo games. But honestly - everything outside of actual gameplay sucks. Well, it's all pink except for gameplay, that is gold.

#102
SwobyJ

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Well honestly I do not want halo in mass effect. But I havent played any games apart from the first one so I might not be the best judge. Still ME universe should remain its own. I would prefer if they simply evolve in their own style.

 

There's always been a little of Halo in Mass Effect. But only a little.



#103
Rannik

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There's some good art styles from Halo games.

 

Eww.



#104
KotorEffect3

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There's always been a little of Halo in Mass Effect. But only a little.

There are certain environments and elements that are present in almost all space sci-fi universes.  It is almost unavoidable.



#105
Larry-3

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The only two Halo games that were good, from my point of view, are 2 and ODST.

#106
Outspokenbeef

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I have played them all. I am a hardcore fan of Halo games. But honestly - everything outside of actual gameplay sucks. Well, it's all pink except for gameplay, that is gold.

You don't like the halo universe or story? so you just play halo for gameplay? i thought halo fans liked most aspects of halo even the story



#107
Guest_EntropicAngel_*

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Replaying trylogy again, noticed this - ME1 have have a very disnitct visual style, it's as if it was Sci Fi movie from mid 80s, film grain is on it's place. It's funny i never noticed that before.

And with that i finally realized what was bugging me all this time with visual style of ME2-3 - they completely lost that retro-futuristic feel. All new content look like generic modern Sci Fi.

First concept arts from New Mass Effect indicate that it's going to be worse - next game will look like just if it's another Halo installation, or Star Citizen, or another generic Sci Fi of these days and so on.

 

Please give a better definition that "film grain" for "retro futurism." Because you know what? ME2 and ME3 both had film grain. So your point doesn't make much sense.

 

Mass-Effect-4-Armor-570x321.png

Unprepared people can easily take this art for another Halo concept.

 

LOL, no. That is nothing like Halo.



#108
Guest_EntropicAngel_*

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I have played them all. I am a hardcore fan of Halo games. But honestly - everything outside of actual gameplay sucks. Well, it's all pink except for gameplay, that is gold.

 

Okay this is just crazy. Halo has the best developed lore and story (you should read the books if you don't believe me) for a sci-fi video game--quite possibly any videogame ever.



#109
KotorEffect3

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You don't like the halo universe or story? so you just play halo for gameplay? i thought halo fans liked most aspects of halo even the story

Halo is pretty much the only FPS I will bother playing and that is because of the setting and futuristic weapons and the exotic alien locations in it.  I love the weird forerunner crap.



#110
katamuro

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the main thing I am trying to bring across is that ME universe is already good enough, on par with such giants as star wars, star trek and if some believe halo, that it simply has no need to borrow anything from halo. It already has its own art style and the design of the universe that everyone recognises as Mass Effect. 

 

So let Halo remain where it is, safely away from the minds of people making ME3.



#111
Larry-3

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How can you compare Halo to Mass Effect? I love both... well I love Mass Effect many times more. But Halo is nothing like Mass Effect.

For those who do not fully know about Halo: In Halo: Wars, Halo: Reach, Halo, Halo: 2, Halo: 3, and Halo: 3: ODST -- in that order -- a bunch of aliens come together through different means and form a covenant, then preced to wage war on humanity because they are some jealous bastards. Meanwhile, a doctor and her team steal some children and slowly turn them into super-soldiers who help the military. They receive some special battle armor, and even field commissions. In each Halo game you and the military go around shooting and beating up lunatic aliens senselessly. The military comes of as a bit humorous sometimes, and they usually make jokes. The aliens are especially humorous because they act so stupid sometimes, and they go into rages during combat and make silly side comments. Combat is even more humorous.
Halo: 4 and Halo: 5: Guardians are the post-war years. Humanity finally beat the aliens and is now re-building, except a bunch of new more powerful aliens show up. They are some lunatics too, because they have stronger technology and warp around the battlefield like some Jumper movie type stuff.

While I like Halo, I really only replay ODST, because it takes place in a neo-noir gritty city, and the soundtrack is very emotional.

Anyway, back to Mass Effect. I can list over 100 reasons -- actually I could probably list more than that -- as to why Mass Effect is way better. As a matter of fact, Mass Effect is way high up on my list. Halo might be in my top fifteen, but Mass Effect is in my top three.
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#112
ForgottenWarrior

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You don't like the halo universe or story? so you just play halo for gameplay? i thought halo fans liked most aspects of halo even the story

Gameplay only, that's right.

You don't like the halo universe or story? so you just play halo for gameplay? i thought halo fans liked most aspects of halo even the story

Yeah, Halo's lore is pretty reach, but not in games.

Please give a better definition that "film grain" for "retro futurism." Because you know what? ME2 and ME3 both had film grain. So your point doesn't make much sense.

ME3 didn't had film grain. ME2 had it, but because the overall artistic vision wasn't about retro futurism, it was useless.
 

LOL, no. That is nothing like Halo.

Compare:
ME4
Spoiler

Halo 4
Spoiler

Convince me why this isn't Halo'ish or just stop using this "LOL, no" for it "doesn't make much sense".
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#113
katamuro

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By the same logic pretty much any suit of scifi armour is Haloish. You can only do it in a number of certain ways and it does end up looking similar so...


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#114
Guest_john_sheparrd_*

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I personally liked ME3 visual style the best.

 

But each for their own. :)

I agree with this

ME1's style is very bland and overrated if you ask me



#115
RoboticWater

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By the same logic pretty much any suit of scifi armour is Haloish. You can only do it in a number of certain ways and it does end up looking similar so...

Not really...
 
Spoiler

These are just a few off the top of my head.

The concept art is very similar down to protrusions on the shoulder and muscular armor plates. I don't hate the new art for the armor, but there are plenty of ways to differentiate one sci-fi armor from another. I'm a little disappointed that the concept seems so derivative. While ME might not be the most original sci-fi in the world, it could at least try to look different.
 
I'm not heavily in favor of a "retro-futurist" art style, but it'd be more iconic than what we've seen so far.
 
All that said, this is all speculative criticism based around one concept for one armor that honestly doesn't look that bad.
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#116
katamuro

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First one is not actually a suit of armour, its the guys body. Second one looks very similar to the last one if you take away the armour plates and the helmet+armour plates of the third one look very similar to the Halo armours and to the ME armours. So...

 

And anyway the reason why they look similar is probably because they are based around the same idea. Space suit/armour suit mix with the soft undersuit and armour plates attached to to most areas. And when real armour suits show up they will look similar. Form usually comes from functionality especially in weapons or defence technology. Look at a gun, it can shoot whatever it wants depending on particular scifi but the overall look is quite similar. So are all scifi weapons derivatives from Halo or star wars? 

Plus as you say, its really just one concept(early) of one armour and it could not make it into the game at all. For all we know by now it looks totally different and follows closely on the footsteps of ME3 armours but with greater variety. 



#117
RoboticWater

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First one is not actually a suit of armour, its the guys body. Second one looks very similar to the last one if you take away the armour plates and the helmet+armour plates of the third one look very similar to the Halo armours and to the ME armours. So...
 
And anyway the reason why they look similar is probably because they are based around the same idea. Space suit/armour suit mix with the soft undersuit and armour plates attached to to most areas. And when real armour suits show up they will look similar. Form usually comes from functionality especially in weapons or defence technology. Look at a gun, it can shoot whatever it wants depending on particular scifi but the overall look is quite similar. So are all scifi weapons derivatives from Halo or star wars? 
Plus as you say, its really just one concept(early) of one armour and it could not make it into the game at all. For all we know by now it looks totally different and follows closely on the footsteps of ME3 armours but with greater variety.

Of course everything will all seem similar if you boil them down. My point was that each of those armors had a distinct and obvious aesthetic. When I look at each of those images (whether it's armor or a character's synthetic appendage) I don't immediately think of Halo or Star Wars, I think that they look fresh and interesting.

By contrast, I almost immediately thought of Halo when looking at the concept image. As I said, that's not a completely bad thing, but I don't see why the artists couldn't make something a bit more visually distinct. Personally, I'd like something less bulky with fewer bits and bobs, but I don't particularly care as long as I can see a definitively Mass Effect at style. I appreciate the sentiments the developers have expressed towards a more realistic aesthetic, but what they've shown so far looks more like flashy space beefcake than practical space explorer in my opinion.
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#118
katamuro

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Yeah thats true, it does seem like some kind of overmuscled man wearing bits and pieces. Maybe I have a hard time seeing the parallels with Halo is that I haven't played any games apart from the first one. 

And they do need to tone it down, all armour feels like heavy armour in both ME2 and ME3.



#119
Guest_EntropicAngel_*

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Gameplay only, that's right.
Yeah, Halo's lore is pretty reach, but not in games.
ME3 didn't had film grain. ME2 had it, but because the overall artistic vision wasn't about retro futurism, it was useless.
 
Compare:
ME4

Spoiler

Halo 4
Spoiler

Convince me why this isn't Halo'ish or just stop using this "LOL, no" for it "doesn't make much sense".

 

Cloth. That is all.

 

Also helmets for that matter (somewhat less so, but a look at the back of the ME helmet should tell you immediately that it's ME).

 

I really do not care for that ME armor, but I cannot agree it looks anything like Halo.

 

 

Edit: it looks like you're right about ME3 and film grain. Yet, you say ME2 wasn't "retro-futurism."

 

You've yet to actually define what you mean by retro-futurism, or post example images (unless I missed something), so your statement is meaningless.



#120
Uhh.. Jonah

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If anything, it just doesn't look like the typical armor that is in ME. There's a lot going on with it, much like the halo armor posted above.

I also think the "retro-futurism" feel to ME is difficult to be apparent if regulated to just images. It's everything- the atmosphere, the music, the art design, the corny dialogue and enemies. It didn't exactly take itself too seriously like the games after it. So yeah, I feel ya FW.

#121
katamuro

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Yeah, its not just the art style, its the design of ships that actually look like they might be descended from something in this time, the society which is still more or less like ours, the music, elcor take on Hamlet, the krogan that wanted to eat fish from presidium, or the one reading poetry. The conversations between the squaddies in elevators. Pretty much the only reason to take them. 

And even one of the first side-missions you do, the whole thing with the Consort, that elcor and the turian general, that's just classic. 

 

The style was there throughout ME1 and ME2 but some bits were smoothened out for ME3, in some ways it felt like it was a concession towards people who never played the previous games and never plan to. Citadel dlc did a lot towards me forgiving them for that.



#122
JamieCOTC

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ME1 had dark themes, but ultimately it was a very optimistic game in its design and story. ME2 brought grittiness to franchise and sort of makes sense w/ the Dirty Dozen storyline. ME3 was just all over the place. Mass Effect does have its own distinctive feel and aura, but 2 & 3 do seem more conventional and conform in tone to other games, Halo, Gears, etc. ME1, despite it being clunky, did have it's own unique style w/ architecture and armor, though I admit I like the weapon designs in ME2 the best. Mass Effect will always look like Mass Effect and nothing else, but love it or not, ME1's style does stand apart.


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#123
SwobyJ

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I'm gonna ME3 omniblade you with my Helo energy sword.

 

Heh.


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#124
AsheraII

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Simply put, ME2 and ME3 used a different graphics engine from ME1, introducing all kinds of new goodies, like reflective surfaces, a lot more glowies, higher resolution rendering and textures, finer details, higher framerates. All these these things combined changed the artstyle a LOT. To the point that the grain filter simply looked bad in ME2, while it was fitting and looked awesome in ME1. I played ME1 with grain filter every time. I had it activated in ME2 for about half an hour, then I shut it off again. And I'm still not certain that the ME2 grain filter was the same as the ME1 grain filter. I actually doubt they were the exact same filters.



#125
Anacronian Stryx

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Simply put, ME2 and ME3 used a different graphics engine from ME1, introducing all kinds of new goodies, like reflective surfaces, a lot more glowies, higher resolution rendering and textures, finer details, higher framerates. All these these things combined changed the artstyle a LOT. To the point that the grain filter simply looked bad in ME2, while it was fitting and looked awesome in ME1. I played ME1 with grain filter every time. I had it activated in ME2 for about half an hour, then I shut it off again. And I'm still not certain that the ME2 grain filter was the same as the ME1 grain filter. I actually doubt they were the exact same filters.

Ehh No all 3 games use the same graphics engine (Unreal 3).


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