high level droprates for players with over 900k-1m gold spent
#1
Posté 24 février 2015 - 10:03
Post your rng experiences after hitting the 1m gold milestone, has the unique items been dropping less?
- Samahl na Revas aime ceci
#2
Posté 24 février 2015 - 10:14
- CelticRanger275 aime ceci
#3
Posté 25 février 2015 - 01:20
900k spend and no good drops in over a month now, apart from duplicates of stuff I already have with lower DPS. Agreed with OP.
- CelticRanger275 aime ceci
#4
Posté 25 février 2015 - 02:31
825k so far and I get the feeling the longer I play the shittier the drops I get. My friends are all in the same boat. It's getting really frustrating how many times we've gotten the same, crappy, low-level unique items. All the useless crap you get duplicates of is just insane. I have finished crafting every armor for every class. The just junk that comes out of those chests literally is just junk now and I can't even salvage multiple items at once. They should put a check box beside the items and have a "Salvage selected items" button.
- CelticRanger275 et nobodyspecial aiment ceci
#5
Posté 25 février 2015 - 02:34
And while they're at it, add a fricken preview window for the upgrades so you can see what stats they have without having to hover your goddamn mouse over every single goddamn item. Such simple things that could've been done from day 1.
#6
Posté 27 février 2015 - 11:23
I am in the same boat... Over 1.25 million spent and haven't received anything good for at least a month. I keep spending because I am missing three items (PBtM, Caliban, and Thunderstrike). But I am tired of wasting money and salvaging. I am at the point where I will just save my money until they fix this broken RNG system.
But Bioware has never commented on their (great) RNG system.
What makes you think they (accepted the general players-consensus and) will ever change it ??
What makes me think they won't use the same great system for ME4 ??? ![]()
Aggravating fact: I heard that many former employees that made ME as great as it is have moved to other companies.
#7
Posté 27 février 2015 - 12:33
Just gotta say, you realize there is finite amount of weapons, right? Extreme example, but proves the point, is a guy sitting on a maxed manifest complaining about why he isnt getting anything better. There isnt anything better to get.
Its not that RNG is changing, your perceptions of "good" rewards and "bad" rewards are changing, to the point where there are exceptionally low amounts of "good" rewards, and everything else is "bad".
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#8
Posté 27 février 2015 - 11:05
#9
Posté 28 février 2015 - 05:04
The problem that high-end layers have is the quantity of weapons available. The RNG system wouldn't be so bad if there were a lot more drops. But since there are so few items and a horrible RNG system, you in turn get the same items over and over again. This is the first game I have played that has no item progression past a month of playing.
The whole rng system in this game makes progression feel artificial, since it becomes a roll of the dice as to what your best class will be. I guess that is what happen when there wasn't much depth to this multiplayer, hopefully bioware has a solution to this.
#10
Posté 28 février 2015 - 10:23
The whole rng system in this game makes progression feel artificial, since it becomes a roll of the dice as to what your best class will be. I guess that is what happen when there wasn't much depth to this multiplayer, hopefully bioware has a solution to this.
EA has decided a long time ago, I think - look at their other games - BF4, SWTOR. I think you ARE looking at the solution, I`m afraid - "Let`s monetize our games by devaluating player work".
#11
Posté 28 février 2015 - 04:04
EA has decided a long time ago, I think - look at their other games - BF4, SWTOR. I think you ARE looking at the solution, I`m afraid - "Let`s monetize our games by devaluating player work".
Unfortunately, the issue may very well be out of bioware's hand since rng is directly tied to platinum and their publisher EA has the final say in that. We all know if they even increase the drop rates with a minute percentage of higher uniques found in game, it would stunt platinum sales. I'm sure the percentage of people who do go platinum route is larger than we think , and since microtransactions has been prevalent in numerous ea titles, it's ultimately out of our control since someone is paying actual money for chests.
#12
Posté 02 mars 2015 - 12:01
#13
Posté 04 mars 2015 - 08:40
Just gotta say, you realize there is finite amount of weapons, right? Extreme example, but proves the point, is a guy sitting on a maxed manifest complaining about why he isnt getting anything better. There isnt anything better to get.
Its not that RNG is changing, your perceptions of "good" rewards and "bad" rewards are changing, to the point where there are exceptionally low amounts of "good" rewards, and everything else is "bad".
I'm not even going to reply to your first sentence because it's blatently obvious that's the case.
The point I think people in this post are getting at is that RNG is no longer rewarding when you're either getting the same **** over and over again or getting duplicates of the same good weapons (just as useless). ME3MP had it's RNG system right, DAMP's is dire.
- CelticRanger275 aime ceci
#14
Posté 09 mars 2015 - 10:50
#15
Posté 09 mars 2015 - 11:14
...The point I think people in this post are getting at is that RNG is no longer rewarding when you're either getting the same **** over and over again or getting duplicates of the same good weapons (just as useless).
It's logically self evident.
It's like complaining as you reach the end of the single player game that you don't still have most of the game to play.
If you have most of the good stuff, it's harder to randomly get what's left,
but equally you are increasingly less likely to need it.
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#16
Posté 09 mars 2015 - 11:52
I suspect all the people complaining in this thread already have 2x10% HoK, 2x10% crit chance, 15% cooldown, 200 hp, and all the best weapons except maybe minus a few here and there.
So, what are you complaining about? You have maxed your manifest. As others have said, it is self evident.
Now, if you have spent 1m gold and don't have a single 10% HoK, then yeah, your pain is legit. But I doubt anyone falls into this category.
#17
Posté 09 mars 2015 - 11:58
I don't have a superb hok and I'm well over 1m gold spent, tons of people have put in their time as well and are missing vital items. Quit defending this broken rng system please.
- Courtnehh aime ceci
#18
Posté 10 mars 2015 - 01:19
I suspect all the people complaining in this thread already have 2x10% HoK, 2x10% crit chance, 15% cooldown, 200 hp, and all the best weapons except maybe minus a few here and there.
So, what are you complaining about? You have maxed your manifest. As others have said, it is self evident.
Now, if you have spent 1m gold and don't have a single 10% HoK, then yeah, your pain is legit. But I doubt anyone falls into this category.
At the 700k gold spent mark I was missing ANY HoK ring (got the grey 2% one from an operation chest, the irony), Sulevin, Caliban, Emperor shield, Superb cooldown amulet, blue cooldown amulet, Superb Willpower necklace if any ingame, a second Blade of Red Birth (yea, I know I`m lucky to have only one but would make sense to have 2x drop rate chance, as people might want to actually have matching daggers and not run around like hobos).
I could have made the money in 5 minutes or 100 years, makes no difference - it is purely drop rate vs pulls / chests. And it IS starting to feel like a grind, when it should be light fun, as this is neither an MMO, nor any competitive game, where players could get advantages over others - it`s just a 5 minutes "put together" MP segment for an otherwise overwhelmingly SP game.
So, sorry, but it isn`t self evident to me and the fact that I DID get probably the top 15 bows and 4 staves has nothing to do with anything - if I want to play a Reaver or a Katari with a HoK I SHOULD be darn able to play it because *I want to*, not because *Bioware is asking me to play rogues and mages*, since I don`t have any decent HoK ring yet nor a decent cooldown amulet.
Not trying to pick a fight and certainly not complaining about what is ultimately a matter of luck, but your truth isn`t necessarily universal.
#19
Posté 10 mars 2015 - 04:22
Unfortunately, the issue may very well be out of bioware's hand since rng is directly tied to platinum and their publisher EA has the final say in that. We all know if they even increase the drop rates with a minute percentage of higher uniques found in game, it would stunt platinum sales. I'm sure the percentage of people who do go platinum route is larger than we think , and since microtransactions has been prevalent in numerous ea titles, it's ultimately out of our control since someone is paying actual money for chests.
The real problem isn't that the drops are bad, it's the fact they'll never get "better". The drops weren't that good in ME3MP, but you never got worst by buying a chest, which is something we can't really say about DAMP.
Let's be realistic, if EA and Bioware wants to sell more Platinum there's really only 3 ways to go about it.
- You make a small amount of useful items and you use very low drop rates
- You make a **** load of useful items and you use a decent drop rates
- You make a **** load of useful items, you use decent drop rates and you offer a progression
We all know DAMP use the worst solution of those 3. EA/Bioware skipped corners, they got too greedy. ME3MP was more a mix of #2 and #3 as they could have much more useful items but it was very good. It could have been even better if they would have introduced other "weapons" that weren't guns like special Biotic augmentations, special swords or mauls for melee. Make every "weapon" just as viable on the hardest difficulty, make the UR have 10 levels, the rares have 15 levels, the commons have 20 levels if needed to balance it out. The reality is they kinda need to work for it if they want people to spend real money, too bad they decided not to for DAMP as I was fully prepared to spend 20 to 50$ if the loot system would have been anywhere near ME3MP.
#20
Posté 10 mars 2015 - 08:53
I suspect all the people complaining in this thread already have 2x10% HoK, 2x10% crit chance, 15% cooldown, 200 hp, and all the best weapons except maybe minus a few here and there.
So, what are you complaining about? You have maxed your manifest. As others have said, it is self evident.
Now, if you have spent 1m gold and don't have a single 10% HoK, then yeah, your pain is legit. But I doubt anyone falls into this category.
I am currently over 1.2m in total spent. No Caliban, no 10% HoK ring, no 15% Cooldown, no Punched by the Maker, and some nice looking staff still missing.
#21
Posté 10 mars 2015 - 09:36
Just hit over 1 million recently and was missing the following :
Longshot ring
Sulevin Blade
Caliban
Punched by the Maker
Within 5 or 6 chest of each other yesterday I got the first three missing items above and just only just need Punched by the Maker now - I got most of the best equipment by around 300k gold and then it was a massive drought from 300k - 1 million.
#22
Posté 10 mars 2015 - 09:49
I'm just over the 300K mark so far, and have the following;
Superb Cooldown amulet
Superb Cunning, magic and dex amulets
Superb Melee resistance belt
Superb Spirit resistance belt.
Tons of rings, although 95% for classes I never play. No Heal on Kill rings though, and only +2% and +5% attack rings.
On the weapons side I have;
Griffon bow
PbtM
Moonaxe
as the only top tier epic weapons.
I have a bunch of decent blues though;
Firm Tournament axe
Sorcerers staff
Mindchill staff
Fury of the Veil
Sundering
Slayer
So the classes I play the most (Templar, Archer and Elementalist) are fairly well covered.
#23
Posté 10 mars 2015 - 10:13
It's logically self evident.
It's like complaining as you reach the end of the single player game that you don't still have most of the game to play.
If you have most of the good stuff, it's harder to randomly get what's left,
but equally you are increasingly less likely to need it.
Hardly, that would be the case if the progression system in DAMP was anywhere near the level of single player. With single player there is absolutely a sense of progression, you're working towards something at every turn with main story missions, side quests, character progressions, looking for schematics to make your own weapons, a much wider variation of skills you can use, levelling so you can go after that big scary boss. Anything remotely similar to this in DAMP is very watered down and basic.
There's still a lot of high end blues I need, I'm not going to even bother talking about purples. I've never had firm tournament axe, dwarven proving shield, fury of the veil, bow of cruel redemption with 1.1m spent. I seem to always get sundering or slayer over and over again though, getting new weapons breathes some fresh air into your play style. It would just be nice if there was an actual progression system in place like on ME3MP.
#24
Posté 13 mars 2015 - 08:38
I got the Refined Hossberg Twainer this morning and even though I already have Starfang, I was elated, simply because it was something NEW and high level which I haven't really seen in the last 700,000 gold worth of chests. I'm trying to convince myself that this could be a turn of luck and RNG may actually grant me something I want soon.
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