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NVIDIA driver 347.52 - fixed the CTD during cutscenes?


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#1
Mushashi7

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I am not 100% sure, but it seems that the latest NVIDIA driver 347.52 has solved the problem with crashing to desktop during cutscenes.

I have a GeForce GTX 660. I was constantly crashing if I didn't tap Esc rapidly.

Last night I was able to view the entire sequence starting in Haven until you finished all introductions at Skyhold and create a save in the main hall without crashing.
Today I watched the complete cutscene with Hawke and the first scene with Josephine on the inquisitors balcony. No crashes either.

I have noticed some changes in the way the graphics work though.

A short freeze occur for half a second now and then. This happens during battle, exploring, in menus and dialogues. Sometimes the special effects during battle happens in slowmotion for a second. In this case it looks rather fancy though.
It is not annoying as such. If  this is the price for being able to watch the cutscenes I'd gladly pay it. It means I am able to take it easy and have the time to make the right choices.

But as I said, I can't be 100% sure. It just looks like as if the problem is solved to a certain extend.



#2
DarkAmaranth1966

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Try also setting Post Processing Anti Aliasing to LOW in the game graphics options. It makes a very minimal difference in the game's appearance and, for me and several others, that seems to have stopped the DX crash entirely.


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#3
b10d1v

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Glad you find this helpful, but fewer video calls will not stop the problem (crashing), only delay potential crashing and that is why patch 5 is so important to resolve some of the foundation issues.

 

The only technical reason that Inquisitions should crash is poor code and poor QA, it only randomly challenges hardware usually due to some impending instability, not heat.  The Patch 5 program is an effort to get QA back on track, so your game works w/o crashing and the game system can support more games.  The narrow scope of patch 5 is reasonable considering the challenges to game system stability.