Has anyone heard any news?
When are they nerfing AW?
#1
Posté 25 février 2015 - 03:31
#3
Posté 25 février 2015 - 04:15
No.
- AntarcticWildlife aime ceci
#4
Posté 25 février 2015 - 04:27
At least strength of spirits is working like it should....
- Courtnehh et CelticRanger275 aiment ceci
#5
Posté 25 février 2015 - 04:34
Next patch.
They are going to reduce the willpower bonus from the Composed passive from +5 to +4.
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- hellbiter88 et McPartyson aiment ceci
#7
Posté 25 février 2015 - 05:26
Your avatar sums it up perfectly.This thread is both original and interesting.
#8
Posté 25 février 2015 - 05:30

#9
Posté 25 février 2015 - 06:23
AW needs a buff.
- McPartyson et AntarcticWildlife aiment ceci
#11
Posté 25 février 2015 - 09:03
When are you going to get banned? *yawn*
- McPartyson aime ceci
#12
Posté 25 février 2015 - 07:54
Next patch.
They are going to reduce the willpower bonus from the Composed passive from +5 to +4.
Finally.
This thread is both original and interesting.
You deserve a trophy sir.
AW needs a buff.
Tell me about it, routine is hard with an AW at the moment.
- CelticRanger275 aime ceci
#13
Posté 25 février 2015 - 08:00
The real question is 'when are they going to add Death Siphon to the AW's passives?'
- Moghedia, McPartyson et CelticRanger275 aiment ceci
#14
Posté 25 février 2015 - 08:30
Die in a fire.
(takin it ol' skool)
#15
Posté 25 février 2015 - 08:56
- McPartyson aime ceci
#16
Posté 25 février 2015 - 09:22
In all seriousness though, if any class needs a nerf it's the Katari. That sound from block and slash is so OP compared to AW's energy sword; totally unfair.
- Robbiesan, veramis et McPartyson aiment ceci
#17
Posté 25 février 2015 - 09:25
They already said that balance changes are at the bottom end of "todos".
So... at least a year or two.
- McPartyson et AntarcticWildlife aiment ceci
#18
Posté 25 février 2015 - 09:25
No.
No.
why nerf AW its good and nicely balanced class
- AntarcticWildlife aime ceci
#19
Posté 26 février 2015 - 07:24
Just a question, but why would anyone want any class nerfed? This isnt a PvP game and as such if a specific class seems over powered that just helps the group survive a match. How does this hurt anyone else? I am not being sarcastic I am actually being honest with this question. Other peoples Class, Gear, Style of play, doesnt have any effect on my game. Heck I like when a great geared AW or whatever else joins the game. Just makes things flow easier.
Just my opinion.
- CelticRanger275 aime ceci
#20
Posté 26 février 2015 - 07:33
If I had a penny for every time someone asked this...Just a question, but why would anyone want any class nerfed? This isnt a PvP game and as such if a specific class seems over powered that just helps the group survive a match. How does this hurt anyone else? I am not being sarcastic I am actually being honest with this question. Other peoples Class, Gear, Style of play, doesnt have any effect on my game. Heck I like when a great geared AW or whatever else joins the game. Just makes things flow easier.
Just my opinion.
#21
Posté 26 février 2015 - 07:35
Just a question, but why would anyone want any class nerfed?
The purpose of balance changes is to maximize replayability and achieve the desired degree of challenge. It is significantly less costly to do than adding new content.
But then again, in order to do rebalancing right, you need people who know what they are doing... and I have to say I have little faith in bioware knowing how to balance things right now. They'll probably read the joke threads about buffing the AW and think they should.
#22
Posté 26 février 2015 - 07:36
Just a question, but why would anyone want any class nerfed?
While I am not a supporter of nerfing because I'd rather see escalating buffs of allies or enemies as required to achieve balance; sometimes a nerf is the easiest and cheapest fix to a problem.
And what is the problem you say?
If the available content is trivialised then it becomes increasingly difficult to retain a player base population and that is a problem. It's often not even a conscious choice based on disliking a game, players just move on to greater challenges so devs need to keep them challenged.
#23
Posté 26 février 2015 - 07:52
- Courtnehh et CelticRanger275 aiment ceci
#24
Posté 26 février 2015 - 08:24
given that he can still be effectively one shot by the Templar assassin (of which there are far to many in threatening) from full barrier to dead in the blink of an eye, or full barrier /hp > sliver of life by a single charged shot from any ranged character I'd say he just isn't that strong in the first place, the second he takes damage he's basically dead on higher levels (unless you've promoted 50+ times on each class)
most casual players don't promote that much so if you nerf any of the chars they wont be able to compete, nor will any new players because you put in a nerf based on high promoted players, the learning curve in that event would be too steep for anyone that's not managed to perform 50+ promotions in each char
in essence the only reason why certain players cry like babies is because they finally figured out how to play a particular class after being carried by an aw there now upset that aw's are still carrying them in every match .....
#25
Posté 26 février 2015 - 08:48
given that he can still be effectively one shot by the Templar assassin (of which there are far to many in threatening) from full barrier to dead in the blink of an eye, or full barrier /hp > sliver of life by a single charged shot from any ranged character I'd say he just isn't that strong in the first place, the second he takes damage he's basically dead on higher levels (unless you've promoted 50+ times on each class)
The templar shadow is just overpowered. Most of the hardcore players I talk to about it say it needs to be nerfed. One overpowered class and one overpowered enemy doesn't suddenly make it so there is no need to balance them.
most casual players don't promote that much so if you nerf any of the chars they wont be able to compete, nor will any new players because you put in a nerf based on high promoted players, the learning curve in that event would be too steep for anyone that's not managed to perform 50+ promotions in each char
I don't like the promote system, and imo it needs to be given diminishing returns (right now it has progressively powerful returns) and the synergy between crit chance and crit chance passives have to be fixed such as through internal cooldown on the passives. I have seen cheesy survivability and critical chance synergy that can happen when you have enough stats and it gets boring quickly cheesing through perilous.
in essence the only reason why certain players cry like babies is because they finally figured out how to play a particular class after being carried by an aw there now upset that aw's are still carrying them in every match .....
I find your AW carry comment to be rather irrelevant and I don't know what should be said in reply. Well anyway, I'm complaining about balance because I want this game to have more content. Caltrops? It's not an ability. It's something to laugh at. If the items, abilities, classes, and difficulty levels were actually balanced properly, it could give hundreds of more hours of replayability without needing to actually add new content beyond tweaking things around.





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