An argument can be made that DAMP is better than MEMP
#51
Posté 26 février 2015 - 01:29
wat
#52
Posté 26 février 2015 - 01:39
"there is in game vote to kick"
so i can kick the dick
memp i want to do it to anyone that don't do objective
#54
Posté 26 février 2015 - 04:35
A lot of the guns in MEMP are crap and do hardly any damage. You need ultra rare guns just to be relevent or fully biotic with only a light pistol for 200% cooldown. On DEMP there are a lot of different weapons and special attacks like I said. I like archery so I can play out that role on DEMP, but I can't on MEMP, the only character who claims to shoot a bow still shoots like it's a gun.
#55
Posté 26 février 2015 - 04:44
I think you just like saying outrageous things and stubbornly arguing them for some kind of perverse fun.
#56
Posté 26 février 2015 - 04:44
A lot of the guns in MEMP are crap and do hardly any damage. You need ultra rare guns just to be relevent or fully biotic with only a light pistol for 200% cooldown. On DEMP there are a lot of different weapons and special attacks like I said. I like archery so I can play out that role on DEMP, but I can't on MEMP, the only character who claims to shoot a bow still shoots like it's a gun.
You are literally clueless, not that we didn't already know that.
- llandwynwyn et Aetika aiment ceci
#57
Posté 26 février 2015 - 04:48
I loved the mass effect multiplayer a lot, but before I played it I was burned out on shooting guns. Every video game I played I was shooting some type of gun. What I like about DAMP is that it has that same deep class and skill mechanic, but you're not shooting any guns or cannons. There's certainly room to add more maps and things, but the battle mechanics are very good as they are, and arguable more fun than MEMP.
Well that's your opinion, personally I am quite tired of all these fantasy games. Don't get me wrong, I enjoy the Dragon Age series, I enjoy The Elder Scrolls but that's probably about it. And the truth is that we are constantly fed with the fantasy genre since it is more popular.
So I'd pew-pew enemies anytime rather than play Gandalf. But I am more a sci-fi person than fantasy.
#58
Posté 26 février 2015 - 05:13
You need ultra rare guns just to be relevent or fully biotic with only a light pistol for 200% cooldown.
Neither of those are true.
- Cette aime ceci
#60
Posté 26 février 2015 - 06:37
Neither of those are true.
Prove me wrong then. What non ultra rares are effective on platinum difficulty? If your biotic attacks are more powerful than your guns then why on earth would you restrict your cooldowns by carrying dead weight weapons?
#61
Posté 26 février 2015 - 07:15
Rare shotguns were better than the ultra-rares: Claymore, Reegar, and Piranha were all good choices. The Reegar may not have stood up in Platinum, but the Claymore and Piranha I used all the time in Platinum. If you don't have a harrier, the Collector assault rifle was the next best option for the Turian Ghost Infiltrator. I also ran my MQI as a shotgun infiltrator, but instead of using a shotgun, I used the Executioner pistol. The Widow and the Krysae were viable options as well. Arc Pistol, Acolyte, and Geth SMG were great options for power classes to take, because of their weight and useful attributes. All of these are Rare weapons, easily attainable to X level.
- SofaJockey et llandwynwyn aiment ceci
#62
Posté 26 février 2015 - 07:20
Prove me wrong then. What non ultra rares are effective on platinum difficulty? If your biotic attacks are more powerful than your guns then why on earth would you restrict your cooldowns by carrying dead weight weapons?
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Somebody needs to fetch Deerber. I'm at complete impasse.
#63
Posté 26 février 2015 - 07:50
I disagree with OP.
#64
Posté 26 février 2015 - 07:51
Prove me wrong then. What non ultra rares are effective on platinum difficulty?
Mattock
Tempest
Revenant
Falcon
Adas
Arc Pistol
Acolyte
Raider
Reegar
Geth Plasma Shotgun
Claymore
Piranha
Widow
Collector Sniper
Kishock
Also Avenger is deadly on full auto!
Better players probably have more, but i was a n00b who mostly used Ultra Rares (and PUGs) to carry me...
- CitizenThom, llandwynwyn, SpaceV3gan et 1 autre aiment ceci
#65
Posté 26 février 2015 - 08:15
if you werent a destroyer specced for def and ammo packing a typhoon and a regar both with damage and ammo mods it was barely worth playing .....
used to love melting everything lobbing some nades until they messed the game so you couldn't camp behind a desk in a room on glacier .....
was so much fun doing plat with two shockwave spammers and 2 destroyers specced for maximum damage lol
iirc once they messed the room up and you couldn't camp anymore the surge in sky runners was huge ......
#66
Posté 26 février 2015 - 08:16
Prove me wrong then. What non ultra rares are effective on platinum difficulty? If your biotic attacks are more powerful than your guns then why on earth would you restrict your cooldowns by carrying dead weight weapons?
Widow, Claymore, Piranha, Reegar, Raider, GPS, Acolyte just to name a few. 150% cooldown is fine, never felt the urgent need to have to hit 200%
#67
Posté 26 février 2015 - 08:33
In three pages no one has given a "like this" to the op topic. Nuff said.
If by that you mean that it is quite clear that most people rate MEMP higher than DAMP, I agree. To the OP's credit, his somewhat unusual opinions have elicited some pretty insightful responses into the strengths of MEMP and shortcomings of DAMP which I don't think would be said so lucidly otherwise.
So... consciously or not, he has mastered the Socratic method, and will get a like from me for starting such an illuminating conversation.
- Gya aime ceci
#68
Posté 26 février 2015 - 08:42
Mfw I don't understand anything in the last page because I didn't play MEMP...
Yes, I mean the default avatar.
#69
Posté 26 février 2015 - 09:13
Mfw I don't understand anything in the last page because I didn't play MEMP...
Yes, I mean the default avatar.
You should give it a whirl if you have the game.
#70
Posté 26 février 2015 - 09:30
All the weapons in me3mp were fun to play. So, yeah, maybe you wouldn't take the kishock harpoon gun into a platinum game, but you could still take it into gold / silver and enjoy yourself.
In damp, the weapons aren't fun, they're just powerful. There is virtually no difference in move sets from one weapon to the next.
#71
Posté 26 février 2015 - 09:48
Mattock
Tempest
Revenant
Falcon
Adas
Arc Pistol
Acolyte
Raider
Reegar
Geth Plasma Shotgun
Claymore
Piranha
Widow
Collector Sniper
Kishock
Also Avenger is deadly on full auto!
Better players probably have more, but i was a n00b who mostly used Ultra Rares (and PUGs) to carry me...
You forgot the Striker...I hear its very good on a destroyer ![]()
- Kenny Bania aime ceci
#72
Posté 27 février 2015 - 12:35
You forgot the Striker...I hear its very good on a destroyer
Yeah well.....how about the Raider Greatsword on a Katari?! Huh? y'know what i'm sayin, that **** wtf pwns.
#73
Posté 27 février 2015 - 12:47
- veramis aime ceci
#74
Posté 27 février 2015 - 02:12
I feel nostalgic for the days of hitting Quick Match and playing with people from all over the world, from Russia to New Zealand, from India to Mexico.
DAMP doesn't allow me to play with 2/3 of my own friends, let alone pugs.
- Pheabus2009 et Kenny Bania aiment ceci
#75
Posté 27 février 2015 - 02:34
Those who are quick to disagree should really think this through some more. In ME3 you get a couple of guns and then 1 or 2 special moves that you spam that's it. There's not a whole lot of special effects either. All the biotic attacks are very similar. In DAMP you get a lot of different attacks and special moves to choose from. It's a deeper skill tree than ME3. You couldn't even put armor on your character in ME3.
wat
Generally, i'd think that if you have to understate the strengths of your opposition the argument you're trying to support isn't strong in its own right.
ME3 didn't give you 'a couple' of guns. There were many and a lot of them were useful and/or fun to play with. There were ones that were 'better' and a few that could be argued to be 'best,' (praise be our almighty Lord Claymore; may he guide us away from the heathen Dark Crusader), but they were fun. Unlocking a new weapon had weight to it and had more relevance since they were named and you were upgrading them; this not even mentioning that they were much easier to unlock. There were different classes of weapons with their own stats, feels, and techniques. The different ways guns operated and interacted with your abilities changed the way YOU operated in-game
Compare this to DAMP where the main difference between one weapon of its' class and another is damage and maybe the chance to activate an ability. There isn't really a different feel to be had. Once you've got the BIS(s) you don't really have a reason to return to that dirk. Weapons aren't really their own thing, they just determine your skill damage. You generally don't want to be auto-attacking.
'1 or 2 special moves...' is not entirely accurate either. Each character had three abilities (and one 'health' tree) to choose from. Each of these skills also had branching paths for it to evolve. Instead of giving every character seven abilities you were given points to distribute among those four. There weren't as many skills per character, but what was there was more involved. Maybe its' preference, liking having the choice between a bunch of skills knowing that you can't switch skills after selecting them, but to say it's outright better?
And you spam the same four skills in DAMP (or keep one for special purpose like, surprise, ME3MP) so I don't know where you intended to go with that...
'All biotic attacks are very similar.' That's just, I mean, that isn't even true. This is a ridiculous statement.
'In DAMP you get a lot of different attacks and special moves to choose from.' As you do in ME3MP, except that you played a different character with their own skill-set. Or changed your ability progression to mix it up.
'It's a deeper skill tree than ME3.' Again, quality vs. quantity.
'You couldn't even put armor on your character in ME3. ' No, no you couldn't, only change the looks. That is what the 'fitness' (or a character's equivalent) was there for. Not only increasing your shielding, but also bestowing certain boons. This, of course, ignoring the various armor abilities. To think you could do all of this without having to expend ridiculously rare materials to give your character the ability to be one-shot by enemies instead of one-shot by them. When armor decides to work properly, that is.
I think you just like DAMP better and like it more and there is absolutely nothing wrong with that, but to be terribly honest, from what you've said you sound like you've didn't play the game or much at all. What you've said sounds like someone looking in from the outside would say about it. Really think about it. "Oh yeah, there's just a couple of guns and you two skills every so often. Just some done to death shooter."
ME3MP wasn't perfect by any stretch of the imagination, there were balancing problems galore (G.I., Harrier, the N7 Destroyer's rocket thing, to name a few) and skills that were broken (like the final Ice-skill evolution of the Vanilla Qunari Quarian Engineer) along with some bugs that were eventually fixed as I expect this game to do eventually, but the package was much more solid.
DAMP is fundamentally different. It's slower paced with more of a focus on skills than what you can do with the weapon at hand. Great for some, i'm sure, but it's hard for me to like a game when the reward for playing and winning is something that doesn't really mean much.
For me, personally, every time I start up DAMP I play two games to get a large chest and then after that it just feels like a chore. I've rehooked my PS3 up to play ME3MP pretty much immediately after doing the weekly challenges for DAMP every time after the first one. It's just too good.





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