Hmm, I am not expert for English, but I thought you are American.
That is correct.
Thanks for the guide. I was down the same road, I thought, but the theory of the build is right but the execution must be horribly flawed as my Legionarre dies at a ferocious pace. Damage received just seems > guard generated.
The difference is that I have war cry, walking fortress, payback strike and Unbowed. It sounds like War Cry is a reasonable skill for the mix based on the commentary. I both like what Unbowed claims to bring (it doesn't quite seem to do what it claims) plus access to the Untouchable Defense passive which I am hoping stacks with Bulwark.
The key is to not rely on Guard too much in it's current state because it is not very functional. Walking Fortress and Counterstrike are your main means of damage mitigation, with the emphasis on the former. Using the cool down reduction from Walking Fortress and from Flow of Battle are the keys to keeping your cool downs minimized, so you want to put whatever you can on him to increase Cunning/Critical Chance and also promote Rogue classes to maximize Flow of Battle.
Untouchable Defense, last I heard, does not work.
Unbowed is essentially just like War Cry, except that War Cry has an AoE taunt and Unbowed has an AoE stagger. War Cry is more for aggro-tanking whereas Unbowed is more for non-tank builds. Counterstrike is essentially War Cry on steroids, and has a much longer cool down to compensate. Having both War Cry and Counterstrike on a build makes threat generation insane.
Caliban, a bunch of mobs, decent +damage% stacking ability, and Payback Strike dropping towards a 2 second cooldown, the damage is pretty nice. Built to kill, a Lego is really good at it. I dropped Counterstrike specifically because the build hinges on getting into the thick of it ASAP and getting hit as much as possible, and with Counterstrike's knockdown I basically got hit once by each mob before the taunt wore off.
I'm finally glad that Payback stun and knockdown are really unreliable.
People don't realise that a Caliban Payback Strike with the full bonuses does nearly twice as much "base" damage as Fade Cloak, and a Lego can self buff that around 40-60% fairly easily if there are a lot of targets on him.
Yeah, 600% of 225 damage is better than 1000% of 75.
Needless to say I just don't pick Lego with an Ele in the lobby.
With a damage build I would outright ignore Counterstrike and War Cry, honestly. If you want Guard generation, I'd honestly go with Unbowed. That's a better choice for a damager build, as you are not tanking. Just my thoughts.
Although, in doing that you do lose the stun to taunted enemies with Payback Strike, but that's not a big loss honestly.
Like I said, it's a very interesting idea, and I may "steal" it for a build video later (credit given), although hopefully by then I'll have Caliban. Currently Firm Tourney Axe is my best, which worked out well as the Critical Chance played well with Flow of Battle.
Nice!
Non-straightup-damage builds are way too underepresented, anyways. I feel the most comfortable with supporting roles, but I found that in PuGs, people mostly just don't care about your attempts to give things some structure. They will come crawling back as soon as you crank it up to Perilous though.
I play Perilous the vast majority of the time. Fortunately, this build could honestly care less what the PuGs do. Bring your Arcane Warrior, Elementalist, Archer... whatever. I can still out-generate threat and hold aggro over any PuG with which I've played. The best part is when they comment on how easy the match was, but can't figure out why (hint: The enemies were focused on me the whole time).
While the power of a good Assassin or Archer is definitely fun (Archer is the next build up on the list I think), the real fun I have found is with taking the non-damager roles, like the Templar Leader, Arcane Warrior Controller, or this build. Eventually, enough people will get bored of playing the same tired old Archer and Arcane Warrior builds, and I'll have been there the whole time... 