So I've run into a snag on the defense of Haven Mission.
My original Nightmare run ended early when I saw that Two-Handed Warrior was going to be a massive pain, so I ended it and switched to continuing the story from my Archer. I made extra sure that I out-leveled Champions of the Just, doing basically all the available sidequests except for the Shards/Temple and some Fade Rifts.
I barely survived Champions of the Just - ran out of potions and got lucky that Envy aggro'd onto Cole at less than 15% health so I could just plink away at him. So I'm Level 9, Party Members are Level 8. Thought I could handle this next story quest.
Very incorrect. I can get all the way to the end, but I cannot reach the end; I get to Fiona, but then even if I fudge my way in keeping some health pots she just annihilates the party with the help of her adds.
My party is:
Inquisitor : Archer
Blackwall: Sword'n'Board
Cassandra: 2HD Weapons
Vivienne: Spirit + Lightning Mage
I think one of the bigger issues is that I simply cannot find a better weapon for Vive or my Archer, or designs for them. I lucked out and got a Purple Armor for Blackwall and some blue weapons for him and Cassandra. But my Archer has had to make due with a piddly 70DMG bow and Vivienne still hasn't found anything to replace the 56DMG Purple Staff I found (which was at least good at the time).
The only things I have that I can do before the Haven defense mission are Rifts (which are filled with Level 9-12 demons that decimate my party right now), the Shards for the Temple (which I'm assuming just leads to a crap ton of high-level demons) or the Fallow Marsh...which is definitely pretty painful (if not outright impossible).
So I'm kind of at loss as to what to do here. The only thing I could think of is dropping all of Vive's Spirit abilities (except for Barrier) and just having her straight drop the Thunder on people, but I'm not sure that would work.





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