I have created some items, which are liked by the companions. You can give them to them, and gain some influence. The system is inspired by DA:O. And here come the problems... so to say, on how I will handle this.
When the item gets looted, if it's on a companion's inventory, it wouldn't make sense to then talk to this companion and say "I got something for you", since he already has it. Is there a way I can force an item using tag based scripting to the PC's inventory when it gets looted, or when the player tries to move it from his inventory to a companion's?
Or even better.
Can I even skip the conversation and force the item when looted, but then allow the move from inventory to inventory scripting the influence gain if it's moved in the correct companion's inventory?
If that's all not possible, I guess I can do it in conversation after all, checking for the item in all inventories and be OK with it since it's a game after all. Can't have it all perfectly making sense. But thought I'd ask anyway
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