where can i find a synopsis into my game about all the decisions of me?
is there an overview how many times I chose the diplomacy or the soldier troops in decisions?
where can i find a synopsis into my game about all the decisions of me?
is there an overview how many times I chose the diplomacy or the soldier troops in decisions?
where can i find a synopsis into my game about all the decisions of me?
is there an overview how many times I chose the diplomacy or the soldier troops in decisions?
yep äähn no
i seek a game option.. into the game.. to get a overview of my decisions.
is there an overview how many times I chose the diplomacy or the soldier troops in decisions?
is there an overview how many times I chose the diplomacy or the soldier troops in decisions?
No...Although I suspect that Blackwall can tell you who you use the most when you ask him about the Inquisition
is there an overview how many times I chose the diplomacy or the soldier troops in decisions?
There's one infallible way: pen-and-paper ![]()
There are decisions that you can make in DAI?
My favourite troll.
There are decisions that you can make in DAI?
Yes. Decisions that actually matter from a thematic perspective.
Although I suppose you find shagging Cammen and stabbing the Lothering Merchant to be very significant decisions that affect the future of Thedas.
Guest_john_sheparrd_*
Yes. Decisions that actually matter from a thematic perspective.
Although I suppose you find shagging Cammen and stabbing the Lothering Merchant to be very significant decisions that affect the future of Thedas.
lmao DA:I defense has arrived
How did decisions matter again?
I'm pretty sure the final battle was just the lame Inquisitor with two of his companions
Where were the Wardens or the Mages, my alliies?
And no one said stabbing the Lothering Merchant is a signifact decisions that affects the future of thedas
no its just nice to have the option if you are roleplaying that type of character
But I'm sry of course thats not "believable" to you
There are decisions that you can make in DAI?
He means on the war table, not actual decisions.
Yes. Decisions that actually matter from a thematic perspective.
Although I suppose you find shagging Cammen and stabbing the Lothering Merchant to be very significant decisions that affect the future of Thedas.
At least those things are shown rather than just being a short blurb of text on the screen.
At least those things are shown rather than just being a short blurb of text on the screen.
Right as opposed to enlisting the major factions and have them show up as an icon in the final battle that you'll never click because golems OP.
Regarding the non-critical decisions, pretty sure all of DAO's non-main plot decision-making involves someone getting shanked or shagged.
Shag Dairren or Iona
Shank Prisoner.
Shank Sick Dog
Shank Danyla willingly or not
Shank unconscious elf
Shag Cammen or Gheyna
Shag Isabela
etc...
DAI not allowing you to play a Lothario or a Psycopath has got a lot of people here in shambles.
Let's conveniently ignore the alternatives that DAI offers because they aren't depicted directly on the screen.
Need more awkward kiss animations and murder knife sequences.
lmao DA:I defense has arrived
Thank you for the announcement.

Thank you for the announcement.
Lebanese Dude, you look fabulous. ![]()
Right as opposed to enlisting the major factions and have them show up as an icon in the final battle that you'll never click because golems OP.
Regarding the non-critical decisions, pretty sure all of DAO's non-main plot decision-making involves someone getting shanked or shagged.
Shag Dairren or Iona
Shank Prisoner.
Shank Sick Dog
Shank Danyla willingly or not
Shank unconscious elf
Shag Cammen or Gheyna
Shag Isabela
etc...
DAI not allowing you to play a Lothario or a Psycopath has got a lot of people here in shambles.
Let's conveniently ignore the alternatives that DAI offers because they aren't depicted directly on the screen.
Need more awkward kiss animations and murder knife sequences.
1) Not being able to play a psycopath isn't the problem. The problem is that there is a limited variance of personalities that we can make our Inquisitor have. While DA2 could have been a bit extreme at times, at least our Hawkes could have different personalities each playthrough. I could playthrough one game as a very nice/diplomatic/ Hawke or I can play as a Hawke who doesn't take anything seriously or I can play as a Hawke who just does not give a **** and has very little patience. That varience was not in DAI as the being diplomatic and proper was the major them of the IQ no matter what race you are or how you try to play the game. The problem with DAI was that there were limited choices there that can separate one IQ from another IQ.
A lot of it has to do with the fact that I believe Bioware initially created DAI with the intention of just having humans as the IQ then they decided to throw in other races which were more cosmetic in terms of reason. I mean, there were MANY times in the game where I wanted/expected for there to be Elf/Dalish specific dialog options for me to choose while playing as an elf but they were not there. To make matters worse, a certain character at the end of the game who is a human had to explain to my DALISH elf where certain elven writtings meant. This would have been a perfect time for Bioware to let the unique nature of playing as an elf really shine to separate it from other races but that did not happen.
2) Just cause you never clicked other options cause of golems being OP is just limited to your own doing. I playing the ending of DAO many times and NEVER have I felt compelled that I had to stick with one race. In fact, for RP reasons, I would purposely switch races at different sections just so that I can have that satisfaction of seeing my hard work being played out. Golems being OP is not the point, the point is that at least those options were there and the decisions as to who to recruit/help during the game really was visually displayed at the end. With DAI, we never really got that. Mass Effect 3 suffered the same problem.
Also as an addition, the ending of Awakening was nice in that we got to see how our fortifications held up and depending on how well we did throughout the expansion would determine how great of a lose would happen after the final vigil keep battle and/if you're able to save both the vigil's keep and the city. It must be noted that DAI DID at one point had something similar to this as seen in the early PAX Crestwood demo in terms of Keep strength but as we all know, that was scrapped from the game. Sometimes I wonder why Bioware decided to not go that route....
3) Your view of all non-main plot related decisions in DAO is very childish and I wonder if you really played DAO. Yes, a number of decisions involved killing people, but many other decisions were actually deep. Think of the part with the Dalish where you can decide to help the guy marry his love or purposely break them up. Think of the decision to either tell the female bartender in redcliffe to run away or start her own business. The non plot sidequest in DAO mainly centered around:
- Bounty hunting
- Item fetching
- Helping others/screwing over others
With DAI, it was mainly just item fetching. Because of the super diplomatic/passive nature of the IQ, we never got to do any bounty hunting like in DAO and DA2. Those were just restricted to text based missions in the war table. How lame. We also never got the chance to screw over people for personal gain. Take the elven widow quest in the Hinterlands as an example. It would have been great if we were allowed to either do the right/good thing and give the ring back to the widow, or be mean and give it to someone else but at the same time getting more money and more influence/power out of it. From KOTOR to ME3 we had these options excluding DAI as it was ALL geared towards the nice guy type of player.
--------------------
In the end it isn't about wanting to be an evil lol I killed you for the lulz type character. No, it is about having options to take a different path other than the nice/upstanding lady/gentleman route that DAI forces you down. There has been plenty moments in DAI where I would literally be irked by the fact that my IQ is so nice/passive, even when I think I am choosing the more blunt/forceful options.
Besides, why is it bad that people want to play as a psychotic character? I mean, DAI is the perfect setting for a psychotic/selfish minded player character because if it's tense religous themes and many religious leaders in history have feel on the spectrum if very loyal/nice/upstanding/peaceful/diplomatic to borderline evil/selfish/power hungry/manipulative and yet DAI chooses to focus on the former rather than having a nice balance between the two like previous other Bioware games.
I'm sure you can remember the 5 decisions we actually make in the game.
Sure. 5 decisions:
Various dialogue choices with actual long-term impact.
Mages or Templars
Troll the elves or assist them
Hundreds of War Table choices with impact on the game setting
Embrace Eternity being the Herald of Andraste
I can give more if you want.
Sure. 5 decisions:
Various dialogue choices with actual long-term impact.
Mages or Templars
Troll the elves or assist them
Hundreds of War Table choices with impact on the game setting
Embrace
Eternitybeing the Herald of Andraste
I can give more if you want.
100s of War table missions that impacted the phsyical world?

*snip*
This post only reinforces my point.
You're fully capable of having a personality of your choice. The mere fact that it isn't a caricature is what disturbs you. Those are exaggerated personalities that are ultimately very "gamey". It's regrettable that you can't play certain archetypes like lothario or psycopath, but alternatively you can play others such as a power-mad leader or a Chantry boy to far greater effect than you could in previous games.
Your post has a lot of misconceptions and misinformation as well.
Regarding my post, I was simply employing hyperbole to poke fun at DAO. Considering you do the same for DAI in a completely serious tone, one wonders who's the immature one here. Take a joke will ya? ![]()
And please...my hardcore Andrastian Human was a douchebag to every elf and qunari he met. I was fully capable of being a jerk.
Sorry for the short reply and I appreciate your restrained response but I'm just tired of repeating myself.
100s of War table missions that impacted the phsyical world?
100 is an exaggeration, but there are a lot of war table missions that unlock new areas/add content into the world. Building watch towers for example, or discovering the temple of dirth'amen after finishing the Dalish's side quest in Exalted Plains.
100s of War table missions that impacted the phsyical world?
It has an effect on the setting. Most of the time it's not tangible, but it's still there.
It's an RP opportunity. Denounce your family or promise them future favors. The setting is ultimately different.
Sure. 5 decisions:
Various dialogue choices with actual long-term impact.
Mages or Templars
Troll the elves or assist them
Hundreds of War Table choices with impact on the game setting
Embrace
Eternitybeing the Herald of Andraste
I can give more if you want.
You missed my favorite.
100 is an exaggeration, but there are a lot of war table missions that unlock new areas/add content into the world. Building watch towers for example, or discovering the temple of dirth'amen after finishing the Dalish's side quest in Exalted Plains.
Pretty sure there are just under 150-200'ish different missions overall depending on the various choices you've made.
But yeah some of them are tangible. Others are not. The difference is irrelevant. The setting changes either way, just like the setting "changes" in the epilogue.
*spoiler*
SPOILERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I didn't mention spoiler decisions ![]()
I also didn't mention various judgments, companion recruitments, companion mission quests, etc...
SPOILERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I didn't mention spoiler decisions
Oh my I didn't notice this was the no spoilers section. I think I've been away for too long
Pretty sure there are just under 150-200'ish different missions overall depending on the various choices you've made.
Oh I meant those with tangible consequences.
Now that you've mentioned it there's also the fact that some decisions lead to certain wartable missions while others don't.