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synopsis about all the decisions of the player?


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64 réponses à ce sujet

#26
Lukas Trevelyan

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Alright no more derailing.

To answer the OP's question, while there isn't what you're asking for, talking to Blackwall about the Inquisition will let you know which adviser have you been using the most. 



#27
durengo

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100 is an exaggeration, but there are a lot of war table missions that unlock new areas/add content into the world. Building watch towers for example, or discovering the temple of dirth'amen after finishing the Dalish's side quest in Exalted Plains. 

thats true.

 

here you can see different other affects of your decisions:

http://dragonage.wik...e_(Inquisition)

decisions also affect romance options .. and the question who will remain into the inquisition and who will leave the organisation in the middle of the story and after the defeat of cory.



#28
DarkKnightHolmes

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Sure. 5 decisions:

 

Various dialogue choices with actual long-term impact.

Mages or Templars

Troll the elves or assist them

Hundreds of War Table choices with impact on the game setting 

Embrace Eternity being the Herald of Andraste

 

I can give more if you want.

 

It was a hyperbole and a joke. You don't have to run around trying to defend every single little complaint about DAI.


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#29
Majestic Jazz

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Pretty sure there are just under 150-200'ish different missions overall depending on the various choices you've made.

 

But yeah some of them are tangible. Others are not. The difference is irrelevant. The setting changes either way, just like the setting "changes" in the epilogue.

 

OMG you really are serious!

 

Yes, I agree that there are ~150-200 War table missions. What I do not agree on is that there are ~150-200 tangible results from these missions and setting up watch towers is not a result of a decision. A decision is making a choice that will have a lasting impact throughout the rest of the game or that will either change the outcome of your game in some way. Like making the decision to not do certain character's loyalty missions in ME2 or the decision to side with the templars/mages in DAO as who ever is with you in the final battle will give you different fire power. THOSE are the decisions. Setting up a watch tower is no. Settling family disputes through text based missions is not.....considering that you never really got to see your family or interact with them in the same way you did with Hawke's family, Cousland's, Noble/Commoner Dwarf in DA2/DAO. 

 

Yes, some war table mission outcomes might yield me more influence, money, power, or items than others, but please....don't include them in the same realm of decisions such as things that actually change the course/outcome of the game. War table missions yields rewards, not decision outcomes. Whether my Dalish clan is killed or not HAS NO impact on my game what so ever. Its just text based missions, nothing more nothing less.

 

Since KOTOR I buy Bioware games for the cinematic story-telling and the visual/physical results of our decisions......not for text based story-telling or text based results of our decisions.

 

God I cannot wait for Mass Effect 4....


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#30
Kurt M.

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100 is an exaggeration, but there are a lot of war table missions that unlock new areas/add content into the world. Building watch towers for example, or discovering the temple of dirth'amen after finishing the Dalish's side quest in Exalted Plains. 

 

A lot? I can only recall these:

 

- Unlock 2 areas in the Approach.

- Unlock 2 areas in the Plains.

- Unlock one area in the Emprise.

- Watchtowers in the Hinterlands.

 

....(snip).

 

So yeah....from 6 to "100s" there's a pretty considerable difference :P


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#31
Nefla

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Right as opposed to enlisting the major factions and have them show up as an icon in the final battle that you'll never click because golems OP.
 
Regarding the non-critical decisions, pretty sure all of DAO's non-main plot decision-making involves someone getting shanked or shagged.
 
Shag Dairren or Iona
Shank Prisoner. 
Shank Sick Dog
Shank Danyla willingly or not
Shank unconscious elf
Shag Cammen or Gheyna
Shag Isabela
 
etc...
DAI not allowing you to play a Lothario or a Psycopath has got a lot of people here in shambles.
 
Let's conveniently ignore the alternatives that DAI offers because they aren't depicted directly on the screen.
 
Need more awkward kiss animations and murder knife sequences.


If I want to read about things that supposedly happened I'll read a book. You get a much better story that way. If I'm playing a game I want to actually do things and not just read about them.
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#32
Lukas Trevelyan

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A lot? I can only recall these:

 

- Unlock 2 areas in the Approach.

- Unlock 2 areas in the Plains.

- Unlock one area in the Emprise.

- Watchtowers in the Hinterlands.

 

....(snip).

 

So yeah....from 6 to "100s" there's a pretty considerable difference :P

There's also Temple Of Dirth'amen. There might be a couple more but I personally haven't 100% the game, nor have I played it a long time. 

 

Not only did I mention that 100 is an exaggeration- yes, those are a lot considering the amount of programming it takes.



#33
Kurt M.

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If I want to read about things that supposedly happened I'll read a book. You get a much better story that way. If I'm playing a game I want to actually do things and not just read about them.

 

(Me, in my 1st playthought): "Oh, what a lot of War Table operations! I'm sure they'll have consequences, even if only some of them, like some unhappy bastard coming for me, or attacking my castle, or something!".

 

(Game ends. 0 consequences for any operation).

 

(Me, in my 1st playthought): :(


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#34
Kurt M.

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There's also Temple Of Dirth'amen. There might be a couple more but I personally haven't 100% the game, nor have I played it a long time. 

 

Not only did I mention that 100 is an exaggeration- yes, those are a lot considering the amount of programming it takes.

 

Yeah, cos creating an event spawning some enemies plus some cutscenes once an operation is completed must take a lot of programming...



#35
ThreeF

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(Me, in my 1st playthought): "Oh, what a lot of War Table operations! I'm sure they'll have consequences, even if only some of them, like some unhappy bastard coming for me, or attacking my castle, or something!".

 

(Game ends. 0 consequences for any operation).

 

(Me, in my 1st playthought): :(

hmm....there are instances where you do get to experience the consequences of WT mission action, so it's not zero (just saying)



#36
Lebanese Dude

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If I want to read about things that supposedly happened I'll read a book. You get a much better story that way. If I'm playing a game I want to actually do things and not just read about them.

 

Good thing the game already has plenty of actual content.

 

These are side-quests for the purpose of roleplaying with appropriate rewards. Dismiss them if you wish, but anyone who advocates for roleplaying uses any tool there is to play their character in a game. 

 

Considering you love DAO, one would think you'd have little issue with inferred consequence given that the majority of the consequences of your decisions aren't actually tangible.

 

Like...helping Bella out or not...they despawn or stay there. You don't figure out what happens til the epilogue. Is that not "reading"?

 

It's a little hypocritical.

 

Like I said, feel free to dismiss what's actually present. Just don't call the game empty.



#37
Lebanese Dude

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It was a hyperbole and a joke. You don't have to run around trying to defend every single little complaint about DAI.

I'm a fanboy so obviously I have to run to a whole two threads vigorously defending DAI against the onslaught of haters.

 

Brb gonna log on Reddit and spend the entire evening posting "Leave DAI alone" videos.



#38
Lukas Trevelyan

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Yeah, cos creating an event spawning some enemies plus some cutscenes once an operation is completed must take a lot of programming...

 

Lmao it would. While compared to other things it's not much, but it's still a lot of effort and resources.

See if you think it's that easy why don't you take those Unity engine courses with some basic C# knowledge and try making a Mario esque game. Getting some dude to jump over boxes sounds pretty basic and easy, doesn't it? 



#39
Lebanese Dude

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Lmao it would. While compared to other things it's not much, but it's still a lot of effort and resources.

See if you think it's that easy why don't you take those Unity engine courses with some basic C# knowledge and try making a Mario esque game. Getting some dude to jump over boxes sounds pretty basic and easy, doesn't it? 

 

Don't bother. These are the same people who think removing a couple of zones and zone quests would give hours of cinematic animated story content in return.


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#40
Kurt M.

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Lmao it would. While compared to other things it's not much, but it's still a lot of effort and resources.

See if you think it's that easy why don't you take those Unity engine courses with some basic C# knowledge and try making a Mario esque game. Getting some dude to jump over boxes sounds pretty basic and easy, doesn't it? 

 

1) Yeah, compared to a bit of text and adding an item or some influence? Of course it'd take "a ton" more of effort. But it's not like the bar was very high from the beginning.

 

2) You mean like some little things called Game Jams? Yeah, not so complicated, if you know what you're doing (which I suppose Bioware devs do). Again, ignorance loses.

 

Don't bother. These are the same people who think removing a couple of zones and zone quests would give hours of cinematic animated story content in return.

 

The same to you.



#41
Lukas Trevelyan

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1) Yeah, compared to a bit of text and adding an item or some influence? Of course it'd take "a ton" more of effort. But it's not like the bar was very high from the beginning.

 

2) You mean like some little things called Game Jams? Yeah, not so complicated, if you know what you're doing (which I suppose Bioware devs do). Again, ignorance loses.

 

1) Are you kidding? The game has a massive amount of cinematics and dialogue. That's not to mention the game itself has a LOT of content, specifically enviroments. So they had already put in a ton of effort, a human being is only capable of so much.

2) I was going to attend one last january but couldn't because it was right after my exams. Ultimately while they do produce games, they're 1)small, not as many lines of code as say.. Dragon Age Inquisition (not nearly lmfao) hence they run into fewer errors/complications 2)simplified, some complex mechanics or codes have to get adjusted or removed to avoid bugs and crashes, subsequently leading to an inefficient use of memory, among other things.

EDIT: I'm curious, have you ever attended a game jam yourself? It's quite difficult creating a proper game in a ridiculously short amount of time, no matter how simple the theme. So no, it's not 'not so complicated'.... 



#42
Lebanese Dude

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1) Yeah, compared to a bit of text and adding an item or some influence? Of course it'd take "a ton" more of effort. But it's not like the bar was very high from the beginning.

 

2) You mean like some little things called Game Jams? Yeah, not so complicated, if you know what you're doing (which I suppose Bioware devs do). Again, ignorance loses.

 

One would think the game was entirely text-based according to what you're saying.

Seriously...how dare BioWare add a tangential dynamic regarding the strategic management of the Inquisition!11!!

 

Do yourself a favor and read up on game design principles, methods, and processes before making such hilariously ignorant posts.



#43
Kurt M.

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1) Are you kidding? The game has a massive amount of cinematics and dialogue. That's not to mention the game itself has a LOT of content, specifically enviroments. So they had already put in a ton of effort, a human being is only capable of so much.

2) I was going to attend one last january but couldn't because it was right after my exams. Ultimately while they do produce games, they're 1)small, not as many lines of code as say.. Dragon Age Inquisition (not nearly lmfao) hence they run into fewer errors/complications 2)simplified, some complex mechanics or codes have to get adjusted or removed to avoid bugs and crashes, subsequently leading to inefficient use memory, among other things.

 

I was not asking for a full game whitin every single War Room operation. That's your line, not mine. I was asking for sometimes, some reaction from the world to your decisions, at least to keep the illusion that the operations are doing something, and not just a big dissapointment at your first playthought, and a big game of pretend at subsequent ones.

 

And I still think that 3-5 of them spawning enemies and a cutscene is not a colossal effort. You make it sound like if I'm proposing to embed Skyrim into every single one of them.

 

 

One would think the game was text-based according to what you're saying.

 

bahahhaa

 

The War Table operations? Of course they are.


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#44
Kurt M.

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Seriously...how dare BioWare add a tangential dynamic regarding the strategic management of the Inquisition!11!!

 

Do yourself a favor and read up on game design principles, methods, and processes before making such hilariously ignorant posts.

 

"Strategic management"?? What STRATEGIC management if there are NO CONSEQUENCES for your actions??

 

And he calls me ignorant....OK, I think I'm done with you. Never argue with &%$#@.


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#45
Lebanese Dude

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"Strategic management"?? What STRATEGIC management if there are NO CONSEQUENCES for your actions??

 

And he calls me ignorant....OK, I think I'm done with you. Never argue with &%$#@.

 

There's this thing called a report which you read after the mission ends. Feel free to read it!

Oh you wanted a tangible consequence for every choice you can make in a game.

Right.

Totally realistic expectation.

 

I should probably follow your conclusion. No point arguing with people who have no idea what they're talking about :)



#46
Kurt M.

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There's this thing called a report which you read after the mission ends. Feel free to read it LOL

 

And you're obviosly very happy with it. I think I'll buy you a 1$ rubber ball for Christmas. You'll be entertained with it for the rest of the year.



#47
Lebanese Dude

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And you're obviosly very happy with it. I think I'll buy you a 1$ rubber ball for Christmas. You'll be entertained with it for the rest of the year.

 

Non-argument response.

I guess I win :)

Cheers!



#48
Kurt M.

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Non-argument response.

I guess I win :)

Cheers!

 

Irony. Missing it. Oh, well....

 

P.D: Sorry for being a thief and all that :)



#49
Cheviot

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Non-argument response.

I guess I win :)

Cheers!

I think that fact that he's trying to bribe you with gifts too is proof he's got no arguments left.



#50
ThreeF

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I was not asking for a full game whitin every single War Room operation. That's your line, not mine. I was asking for sometimes, some reaction from the world to your decisions,

And there are couple, but I don't know.... feel free to ignore this fact.