I really like that I have to switch between four different menus fifteen times to create/modify armor and weaponry. That's great. I thoroughly enjoy that half of my playthrough was spent doing that.
What is your favorite change?
#51
Posté 03 mars 2015 - 06:00
- Aquarius121 aime ceci
#52
Posté 03 mars 2015 - 06:47
I really enjoy the way metal looks this time around, though it is unfortunate their aren't more massive style armors to show it off.
#53
Posté 03 mars 2015 - 10:26
Four things actually:
- Character creator (I could spend hours perfecting my character(s))
- Crafting system (I love making my own weapons and armor in games)
- Nice armors and outfits for my male human mage
- The scenery is just beautiful, and so diverse (Hinterlands vs. Crestwood vs. Hissing Wastes vs. Haven)
Of course, I also have a (short) list of things I absolutely abhore about this game (e.g. class restrictions on weapons and armors), but all in all, I really like DA:I. ![]()
- baconluigi aime ceci
#54
Posté 03 mars 2015 - 12:27
The looks is definately the thing that advanced the most over previous installments.
And I like the gameplay (well, what's there which isn't broken or bugged).
#55
Posté 03 mars 2015 - 12:31
I liked the Scenery a lot.
The Story had a few places i really enjoyed, going into the future, the sentinel elves etc.
The weapons looked very good.
Character Creation
Dwarves
#56
Posté 03 mars 2015 - 01:11
A thing that almost all players hate: the inventory system.
And I am pretty aware that I could be the only one who likes it but I like to have all the items separated and already put in the appropriate categories instead of scrolling trough an endless list of stuff. Maybe many of us found it intricate and unintuitive but to me, it really let me spare a lot of time.
#57
Posté 03 mars 2015 - 02:36
The character creation options are terrible, despite there being more. There isn't an option NOT to be hideously ugly. I don't know if it is just an uncanny valley issue... but I was able to make attractive female characters in DA2 and even DAO ... but I just can't seem to pull it off in Inquisition. Dragon Age Fugly more like.
The hair options are all terrible. Every single one of them.
The tattoo options are still crap and awful.
The voice options .... well, having two options is okay, except that one of them sounds decent and the other sounds like you're the only american in the game... which really doesn't fit given everyone else is English or French.
Ive not found this to be the case with the character creator, i would say thats i find it really difficult to create a female who doesn't look like daenerys (emilia clarke).
You're right about the hair though.
Also the american voice is primarily for the dwarf and qunari... (all of the qunari and dwarves have american accents)
#58
Posté 03 mars 2015 - 02:49
I can loot during combat!!!
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#59
Posté 04 mars 2015 - 07:51
The pretty graphics.
#60
Posté 04 mars 2015 - 08:21
That the lore concepts are being properly explored for the first time since Origins.
Awakening (2010) was just adding onto Origins for the most part. No big concept answers, though certainly answers to Origins stuff.
Dragon Age 2 (2011) felt more like a DA1.5 in this respect.
So really, its been at least a few years of 'when it something going to be properly revealed, and when will something actually huge in importance happen?'.
Here Lies the Abyss is one of my favorite quests of Dragon Age.
And I was correct (before even trailers released) that they were going to turn the 'Fade' into a Green Realm, or at least some layer of it (Raw Fade seen through waking 'eyes') as that. Nice.
DAI has enthused me about Dragon Age, whereas DA2 had me 'meh'ing and Origins had me 'oh this is cool, but not really my thing'.
If only I could get past my technical issues. Bioware, I'm still crashing to desktop at crucial moments. Yeah, gonna wait to get any DLC until I can actually play my game properly and smoothly (can't even be Fullscreen due to stuttering).
#61
Posté 04 mars 2015 - 08:31
Scalability and jumping? Mounts? More of an open-world type exploration? The crafting system? How friggen' gorgeous everything is? XD
Also really enjoyed the changes to combat and leveling, even if it took a bit to get used to after jumping into DA:I fresh out of DA2 replaying. Adding a melee option for mages was nice, too, even if it's just a bit on the OP side of things. XD I also really liked the limit to healing? It added a bit more difficulty and management to the gameplay for me, and getting those more potions perks, yaaaas. ![]()
As much negativity as I've seen about the changes made in DA:I, I am still really impressed with what Bioware created. So many of the changes were such huge ones, new things for Bioware to tackle, and to do so many at once and still maintain (or so I felt) their overall style and way of storytelling... just great. Playing DA:I was fantastic fun, and while it might not be a perfect game, its impressive nonetheless.
#62
Posté 04 mars 2015 - 09:35
The big (quasi-)open-world of DA:I is a big plus. Night and day difference from being locked up inside Kirkwall. Even DA:O seems puny now.
#63
Posté 04 mars 2015 - 09:38
Boobies!!! ![]()
#64
Posté 04 mars 2015 - 11:05
I really like that I have to switch between four different menus fifteen times to create/modify armor and weaponry. That's great. I thoroughly enjoy that half of my playthrough was spent doing that.
I know this isn't the place for complaints but OH MY GOD PLEASE FIX THIS. I seriously must spend about an hour every time I want to update the parties' stuff, tediously opening and closing menus and walking back and forth between stations >.< I *dread* having to visit the undercroft.
Why can't there be a tool-tip on each modification slot to let you know what your characters' current stats are in comparison to what you're about to craft? Like can I just simply know if I should upgrade so-and-so's f***ng pommel without having to exit the crafting menu? Nooooo I have to go back to the modify weapons table and switch to that character and pretend to add/remove something just to check what the stats on it are before going back and doing or not doing what I originally set out to do. I know it's a petty complaint, but it gets really grating if you're like me and want to upgrade your whole parties' stuff every once in a while. Ridiculous -.-
K I'm done...on topic: taking over keeps. Probably one of the few aspects that made you really feel like the "Inquisitor," like you really did establish your hold on the area. Great idea and pretty fun the first time, but they should expand on it...more cinematic cut-scenes and meaningful, keep-related quests would definitely be welcome.
#65
Posté 05 mars 2015 - 05:10
#66
Posté 05 mars 2015 - 05:56
There were a lot of things I enjoyed more.
The UI for combat felt more fluid than in previous games, and I liked the increased emphasis on putting characters in the right place. The archer and tank roles feel more active now. Across all three games I've loved playing a mage, and generally enjoyed the double weapon rogue, but in this game the classes that I typically avoid were more fun to play. Class choices provide very unique experience from one class to the other, as do specializations within a class. Rift Mage and Knight Enchanter are two totally different experiences, as are Assassin and Tempest. I actually liked the limitations on healing. Its sort of moot if you level high enough, but for me it added a layer of intensity to certain moments of the game, particularly in Act I or during dragon battles. Having multiple high dragon battles with varying weaknesses and elemental properties was nice, in a game called Dragon Age no less. Consumable potion crafting felt both more refined and more useful than in previous games. I actually found a reason to use just about every recipe. I'm a huge fan the game's cast. The character dialogue is some the best Bioware has written. I think the romance mechanics, and the romances themselves, are vastly improved. Finally, I really loved environments.
#67
Posté 05 mars 2015 - 06:07
Crafting. Thought it would be silly, fussy Animal Crossing stuff, but it really helped me play the way I prefer to play combat-wise and saved me a ton of time trying to figure out whether new gear I picked up was better than what I had (it wasn't).
Also jumping, twice as many romances, more passive skills available, fewer loading screens, and a big Normandy-like home base.





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