Good for you that you like the mandatory characters in this game, but what about the people who don't like them?
I can't speak for them and don't claim to have that right either, simple as that.
The keyword here is tolerance. You don't have to like a character to enjoy the game, but you can tolerate them if it makes the game a stronger experience.
People who says this keep ignoring that it doesn't make for a "stronger" or "better" experience for everyone. I respect that it's your opinion, but it definitely isn't true for me. Also, the point of paying for a game is to have fun with it. How much utterly non-fun crap are we supposed to "tolerate" without any say in the matter?
You make it seem as though just because party members will be mandatory means every scene has to involve around them. It doesn't. All it means is that those characters will get more importance and interactivity in the plot. At most, the character may get a plotline or 2 to themselves,
If every character is mandatory and crucial to the plot, then pretty much every mission in the main story will revolve around them because there's only so much plot to go around -- even if we had a game in which the "plot to pointless filler" content ratio was reversed from what it is in Inquisition (and goodness do I ever hope they will reverse it for their next game).
but if you were able to deal with Morrigan, I'm sure you can stomach having your most hated companions be the center of a quest that'll probably span the length of an hour or so, after which you won't have to see them in the spotlight any longer.
If by "deal with" it, you mean fast-forward through every single time she opened her mouth (which I never do otherwise) and just wishing it was over already but knowing the rest of the game would likely be more of the same BS, yes. Great fun. We're talking about the supposed climax of the game here. The fact that some NPC can intrude on that and basically take over the whole show regardless of what the player wants, the fact that it basically broke that climax and my immersion in it for me, isn't exactly an inconsequential little thing. The endgame is where, more than at any other point in the story, I want my own character and the companions I like and trust the most to shine and come together -- not have an intruder forced on me.
If you want to be negative and focus all your energy on letting a couple (if even that) of your least favorite characters drag down the entire game for you, that's your prerogative, but I'll be enjoying seeing my favorite characters actually interact, influence, and shape the plot even if a Dorian or Merrill is there for the ride.
And they can still do that if the writers DON'T jackhammer them down our throats. Make it optional but beneficial to bring a certain character, just don't roadblock the whole mission -- especially the main story -- for those who choose not do. Yes, resources are limited. But as I said, reduce the pointless filler content and focus more or plot and characters, and there's a chance to give everyone a better shot at spotlight time. Plus, it's not like Bioware doesn't already "waste" a lot of resources on other entirely optional things like romances, or on little story splits like the mage/templar choice.
Again, people can make characters that disagree with all 3 mandatory characters and they'll still stay with you til the end because they realize the importance of the Inquisition despite not getting along with the Inquisitor themselves, so this point pretty much means bupkis. As long as both the PC and NPCs have a goal in common, it doesn't matter whether they like each other or not as long as they can help each other accomplish the task at hand.
You're not replying to what I said. I was not talking about mere disagreements but about actively and continuously antagonizing each other and how patently ridiculous it is in my book when nobody is allowed to ever do anything about it, no matter how character-breaking that is. NPCs shouldn't be punching bags for the PC's (or other NPCs') verbal abuse, and I certainly don't want my own character to be an NPC's punching bag either. For me, credible team cohesion based on a minimum of mutual respect and trust are at the core of an enjoyable experience with the NPCs in a game. I've zero patience for pissing contents, lol im 2 k3wl 4 u jerkoffs, or other kinds of spiteful, selfish or flat-out abusive behavior, especially when I'm supposed to trust these characters with my life, the lives of the people I'm responsible for, and the fate of the whole bloody world.
If the only way to make a character look good or to keep them around is to take away other characters' agency, that is crappy writing as far as I'm concerned. Entice me to want to see more of a character, show me why they're worthy of a spot in the story, worthy of being a friend or at least a reliable asset. Again, using force does not accomplish that, it accomplishes the opposite.