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I liked mass effect 1 and 2 but 3


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#1
jojobe71

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3 was not as good:

 

1. The graphics in 3 in my opinion look plastic. The area was well designed but looked plastic. Funny thing is 2 graphic we good except some character designs were really bad especially their clothing. 

 

2. Citidel really changed, they were like screw it we are not going to redesign it again. You actually got sort of a station in Mass effect 2 now in 3 you get an outlet store. It does not feel like a large station in space.

 

3. You run out of ammo and it's harder to find. If you are bionic long wait times to use power if you go bio class. Most of the time i was standing their while the npc goes at it.

 

4. The Normandy interior looked worse. 2 the ship looked nice but 3 the floor being tore up and the security screening thing on the ship....I mean its kind of late to have that their because whatever is already on board. After about 10 times through that screening you become annoyed with it.

 

5. The only real improvement i liked was the point me in the right direction indicators. That is out of the entire game.

 

 

I did not like getting blind sided either by storyline. My mission was to get everyone on board to the war effort. An ambassadors son was leading a mission to stop a bomb from blowing up on a planet. If you choose to help him it spins into a storyline but at the same time you get a surprised mission to save the kids at the academy. Who knew that was a time sensitive mission. I put it off thinking it was in my to do list and finished all the mission on the same planet and storyline when i looked for the mission it was gone. Now the kids are dead and so is one of my old crew and i was like wow when did they start with type of mission and I got no hint that it was time sensitive. No real since of urgency around the importace I was on the ship 6 or 7 times and my aide only told me about the mission once. I got a mission to evacuate the planet (Dekuunna) from one of the minor races but his planet is not on the mission map.  Anyway 3 was not a good buy as a matter of fact they need to stop the series with this one, If this is what is to come. I have not finished I'm at the part where I have to target  a ship with targeting laser and no cover ... I think my character has PTSD.

 

Finally finished the game I did ME1, ME2,and 3 with the same imported character. Choose to destroy the base and got 0 pts to my war effort I think its suppose to be out of 6000 pts. The person at the bottom had a very nice score from ME2. for some reason when i look at achievements for ME3 i do not see and achievement for choosing to destroy the collector base....

 

{Note: You can achieve the perfect ending whether or not you destroyed the Collector's base. Main difference is that you get some additional war assets if you chose to save the collectors base.

 

Effective Military Strength (EMS): This is the War Assets, times the Readiness Rating.
On your War Assets screen you can see something like:
Total Military Strength: 6000
Readiness Rating: 80%
Effective Military Strength: 4800}

 

I ended up becoming a reaper and controlling them saving everyone. I do not like the idea of being immortal, especailly if your going to alone for all that time, I'm sure that gets old fast.



#2
Vazgen

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Well, that's new. Someone runs out of ammo in ME3. As a biotic. OK 


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#3
themikefest

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even though I've played ME3 the most times, my favorite is ME2 followed closely by ME3 and lastly ME1

 

I ran out of ammo a couple of times in both ME2 and ME3, but that was more my fault then the games fault

 

Biotics have long wait times? The only time I noticed that was when I was carrying more weapons that caused my time to be longer. At 200%, I didn't wait but for 2 or three seconds depending on what power was used


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#4
Mister J

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I also prefer 2 over 3, but not for the reasons you mentioned jojobe, except for the 4th one: I liked the Normandy better as a Cerberus vessel; it did look better, on the inside and outside...


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#5
Undead Han

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I'd rank the games ME3 > ME2 > ME1


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#6
jd2671

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My biggest issue is the inability to fast forward through the, God-awfully long cut scenes......arghhhhh!!!

Next gripe, is the inconsistent weapon stats to damage ratios......never the same. Then there's the weird weight for weapons, i.e. a pistol that weighs about the same as a rifle, or shot gun.........WTH!!!

The rest of my gripes are minor, and I can tolerate.......OOPS.....one more thing, that goes back to ME/2: POWERS- Biotic use, and Tech use should be separate, that is to say, if I was a sentinel, and I use a biotic power, my tech power meters, should be left alone, and visa-versa, tech use shouldn't deplete a biotic power. Omni tool power should be separate from Biotic amp power.



#7
Rasande

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3. You run out of ammo and it's harder to find. If you are bionic long wait times to use power if you go bio class. Most of the time i was standing their while the npc goes at it.

 

 

leaving.gif


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#8
wright1978

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I'd view ME3 as the worst game too. Numerous issues, too much auto-dialogue, limited squad and that ending for starters.

ME2 was the best of the three by a considerable way imo.


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#9
johnj1979

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My ranking of the Mass Effect games would be ME2,ME1 and last ME3



#10
StarcloudSWG

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Gameplay? Mass Effect 3 was the best, most refined. The one issue I have with the combat is the 'sticky cover' problem.

 

Never had a problem with running out of ammo. Being able to aim and shoot in short bursts means not wasting ammo. Never had a problem with long cooldown times. Hint, you're not *supposed* to carry every kind of weapon with you. One, maybe two, will get you through everything.

 

The main plot was decent, and the major high point was definitely Tuchanka. The Cerberus sections were generally disjoint and seemed almost to be separate from the fight against the Reapers, feeling like they were put there solely to frustrate the player rather than have a real alternative point of view.

 

But that ending.. so very poorly presented and so very out of place with the major themes of Mass Effect as they'd developed over the course of the games. Synthetics vs. Organics was a quaternary theme at best, and suddenly it's the major one in the last few minutes?

 

The game was never about 'synthetics vs. organics.' It was about sapient beings trying to survive despite the genocidal threat of the Reapers. It was about forming alliances and finding strength with diversity. It was about how friendships build cooperation.

 

Really, the only ending that makes sense and fits the themes as actually developed in the games, is Destroy. The Reapers are technologically based zombies, a kind of animated wax museum, and there's no friendship possible with any of them.

 

Synthesis *looks* like it might be a good ending on the surface, but dig a little deeper and you realize that no, what it does is convert everyone into a Reaper creature, just without full huskification.


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#11
jojobe71

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I played a sentinel. In mass effect 1 and 2 weight was not connected to powers in 3 it is( if it was in 2 i never noticed), I had just started playing ME 3. After I discovered this I just used a pistol and everything was cool. I use a lot ammo i did not ration it out i guess and with the weight penalty I ended up standing around: It happens.

 

I broke down and bought N7. They really did a lot of work on N7 and i would recommend it to everyone. It really changes the graphics in the game, after install everything did not look plastic.  I bought N7 along with shore leave. Was shocked that the price has not changed for the content in 3 years but thats another topic. The idea that the additional content you buy can change the outcome of the ending... NOW that is a B.

 

After the second play through of ME3 it was better, i had better graphics and understood the game dynamic more. I still hate the ducking and dodging mechanics or the surprise press F. If i were to do a pole i bet 98% of us died on the assault of Cerberus base against that assassin the first time.

 

The first game I had a lower score i think had 2300 something and got only 2 choices. I ended up being the reaper and kept the lesser races in line. I would hate that if I had to do that for all eternity. People suck so that job would be horrible!

 

The second finish i had over 3000 pts the entire bar was green and was given 3 choices. which i still was not clear on what side of the room i should be on. Or what i should do when i get up there. I was like your telling me  all this stuff is there a voting booth up there or something. One side is where you can shoot the other side is just too outlets. the choices were: Assimilation, me be the reaper, destroy all reapers but it will kill some synthetics.

 

-Assimilation I thought was cruel your making a choice that is not yours to make. Your playing god...so no. We will get there when we get there nobody needs me to get involved.

-I did not like the idea of being the reaper and having to watch over people for all eternity. The idea of being the law and deciding peoples direction for them  will only bring conflict. Do what i say or a giant squid will fall from the sky and vaporize you. I know my shepard wants to help but in time you start thinking you know what is best.

-Having to destroy synesthetic you do one of the worst genocides in the history of existence.

 

Not thinking about what he said, I was like screw it I'm blowing this ship up. I blew the ship up and it went after all synthetic( if forgot EDI and the geth were synthetic)

only humanity was left. I think what I did was horrible even though they were not alive to them they were. All the choices were not ethical as a paragon. Maybe the game is trying to teach me sometimes there are no good choices... I'm like ...I'm over 40 I know this already, at least let their be in the GAME. It was a lot of entertaining drama to getting from ME1, then ME2 and then they squash you. Personally I would have liked a star wars finish.

 

Then they leave you with a breath at the end after you see your name going up on the wall of shame(its a shame that your dead). Was that a breath of life or a gag reflects or a last breath. All that good story writing get to the end and blow it. No... I'm not a cliff hanger person, I'm a resolution type.

 

The thing that I cant get about the reaper is after shepard proved his methods were flawed the reaper still wanted humanity/synthetics to suffer. He states that the reapers do not care about war as fire that burns how can you think this way and be order; this AI is very scary. The reaper trys to sound intelligent logical when its very flawed. The idea that the platform shepard was on before he blacked out activated on its own.*Are the dev trying to say the AI had doubts about what It was doing, for It does not mention this it just says you changed the variables. The ideal answer for the AI would be for it to stop. My thoughts maybe the reaper wanted to end itself a couple thousand years doing the same thing over and over and still cant prove that what your doing is right you just believe it right. The ending gets very weird for people who know better and a bit dark.



#12
Linkenski

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I have played through ME1 and ME2 the most and a lot of partial playthroughs to ME3 because I do find certain things about ME3 nicer but a lot of things worse like my extremely passive participation in conversations because half of them are un-cinematic and the rest are almost purely cutscenes and not fully interactive conversations like ME1 or ME2 but the fact that ME3 was the latest point in canon makes it more attrative too.

 

The reason I loved ME2 so much was that it left me with a lot of wishes and dreams about where ME3 would go and it expanded the lore in ways that I found to be very evocative and profound with Legion and Thane for instance... ME3 fulfilled about 50% of what I imagined and the rest was disappointing but the game was still enjoyable as a whole but I couldn't ever play it without getting a strange uncomfortable sensation in my gut. The game just doesn't feel as good as the other two to me.



#13
DarthLaxian

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I'd rank the games ME3 > ME2 > ME1

 

Don't know how you can say that (even less with your current avatar being a character from Fallout (don't know if it was 1 or 2), from a time when story really mattered because graphics were still bad!)...ME3 is crap IMHO (except for the gameplay, that's better than ME2 - with the exception of the "one button for everything" -.-)...strangely enough I would reverse your rating:

 

ME1 > ME2 > ME3 (which is still crap and I can only stomach putting it here with the other two games because it's supposedly a part of the series - even if it's story is weak and linear (none of the games before are that linear!) -.-)

 

greetings LAX


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#14
10K

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ME2 is by far my favorite, and ME3 is a mess; being my least favorite. Though I disagree with point #4, I actually love the Normandy's design in ME3. IMO it seems the only thing ME3 managed to get right is combat, but not playing as a Vanguard. In the Vanguard's case, ME2 definitely had the right balance. But overall ME3 made combat feel a bit smoother.



#15
Linkenski

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My very subjective view is:

 

ME2 = ME1 >> ME3.

 

ME2 is a slightly better package than ME1 IMO... arguably there's more replayability in 1 with all the side quests and missables, but the two balance each other out, they both have a lot of varied dialogue sections and varied quest outcomes, with ME2 mostly being about the loyalty missions and ME1 just being in general.

 

ME3 though, while it does have some cool variations in the Tuchanka part of the plot... it just feels underwhelming how often the big imported choices are all but ignored. The Rachni and Collector base choices were like a big middle-finger. I get they were under heavy time constraints and they wanted to appeal to newcomers more than fans... but c'mon Bioware. How could you become so bad in such short time? (Drew Karpyshyn >>>>>>>>> Mac Walters), (EA)


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#16
dreamgazer

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ME1 > ME3 > ME2.

The damage done to narrative "cohesiveness" and the series' already-limited player agency in ME2's intro alone (ending with TIM's conversation) predate and outweigh the issues people frequently bring up about ME3, and that's even before getting to "Ah yes, Reapers" and dealing with the flimsy particulars of the loyalty and persuasion mechanics (not to mention the gimped skill trees, loot, and other marginalized choices from ME1). And yeah, sorry, but Karpyshyn's departure actually prevented the series from reaching an even worse "Yo dawg" sacrificial conclusion than what was shipped, so I'm not too broken up over that.

I'd still rather enjoy ME2's storytelling strengths (the loyalty missions and characters themselves, as well as the atmosphere) over most other games out there, though.
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#17
Linkenski

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To me ME2 did indeed take the franchise in an unexpected and admittedly dangerous direction, especially since Shepard's resurrection didn't even become a proper arc in the game but I think, had Drew K not left before they finished it and had he written ME3 the endgame and Schwarzenegger Reaper had been altered and ME3 would've been a completely different plot that I probbably would've enjoyed much more.

 

Well that's pure speculation but I really feel like Mac's Lead penmanship single-handedly ruined ME3. TIM makes no sense, the retake Earth plot doesn't make sense once the other homeworlds are being destroyed (but then plot-twist and it makes sense again as if the characters knew from the start) and the Crucible, the driving force of the plot, is so poorly introduced and so poorly explored as a siderunning part of the plot that it sticks out like a sore thumb to me how contrived and cheap it is.



#18
jojobe71

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If they do make another I HOPE they do not put run, cover and jump all on  the same bind. LOL its horrible theirs nothing like trying to run and you hit ever object in your path of escape. Running from combat is not an option you may as well stand and fight. I can see jump and run but cover is a bit much. You should be able to  hit c near an object to get to a cover bonus or defense bonus. Who ever told them that was a good idea they lied.



#19
Pasquale1234

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ME1 > ME3 > ME2 for me.

I enjoyed ME2's characters and world-building content, but really dislike other aspects of the game - including the hollowed-out RPG mechanics, P/R mechanics, lack of armor for squadmates, and enforced pacing. If there's a legitimate reason why I should not, for example, recruit Samara before Jack, it isn't obvious to me. I'm not too keen on starting missions without a full load of medi-gel, constantly searching for thermal clips, or not being able to use my preferred weapon for lack of thermal clips. It's like they were doling out everything bit by bit - including upgrades you could purchase from a vendor at the beginning of the game but couldn't use until you'd unlocked some other prerequisite much later.

A lot of role-play was completely discarded in ME3 with all the autodialogue and the thing being on rails.
 

If they do make another I HOPE they do not put run, cover and jump all on  the same bind. LOL its horrible theirs nothing like trying to run and you hit ever object in your path of escape. Running from combat is not an option you may as well stand and fight. I can see jump and run but cover is a bit much. You should be able to  hit c near an object to get to a cover bonus or defense bonus. Who ever told them that was a good idea they lied.


You forgot a couple - run, take cover, climb over barricade, roll, and jump across were all on the same button on consoles, and all context sensitive. I find action gameplay much more enjoyable when I have better control over my character than ME2-3's mapping afforded me.

#20
ImaginaryMatter

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2 ~ 1 > 3; and this goes beyond story considerations -- I strongly dislike ME2's plot and themes but ended up liking the game as a whole. Three is the only ME game that I have trouble enjoying and the moments I do like are front loaded near the beginning.



#21
StarcloudSWG

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Understand. Mac Walters was the Mass Effect Executive Producer *from the start*. Mass Effect wouldn't have existed if it weren't for him, the universe was his idea. You can't ding him for being in charge of 3 without also dinging him for 2 and 1.

 

The major problem with 3 was that Casey went with the flow and didn't see anything wrong with Mac's last-minute vision of the endings. Because Casey is more of a comic book writer and thinks Star Trek is the ideal model of science fiction storytelling.



#22
angol fear

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The major problem with 3 was that Casey went with the flow and didn't see anything wrong with Mac's last-minute vision of the endings. Because Casey is more of a comic book writer and thinks Star Trek is the ideal model of science fiction storytelling.

 

Bioware said that their ending wasn't made in the last minute. If you really want to think that it was made like this, you're free to think that.

Anyway, Casey didn't see anything wrong in the ending, Casey was involved in the writing of the ending, the other producers didn't see anything wrong, the voice actor didn't see anything wrong. well that's more than one guy who didn't see anything wrong. And after that some critics didn't see anything wrong.


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#23
YouKnowMyName

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1. I actually agree.

 

2. Citadel was smaller in ME2 than in ME3, especially if you take the Citadel DLC into account. In ME1 it was somewhat big, but when I was playing it last year, I realized it wasn't very lively and pretty stale.

 

4. Disagree. I prefer the Alliance themed interior over the Cerberus ones.

 

For me, it has long been:

 

ME1 > ME2 > ME3

 

I do wonder, though, if my opinion would be different now if I played through the trilogy again. I have changed, and when I think about it, I would not be surprised if my opinion now went:

 

ME1 > ME3 > ME2

 

Could be exciting for me to find out.


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#24
niniendowarrior

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For me, after playing all three.  It's easily:

ME2 > ME3 > ME1.

 

I like ME2's much more open world than ME3's corridor shooter style.  Both games were far better to me than ME1 by a long shot.  In fact, what keeps me from doing a trilogy playthrough is the fact that I have to play ME1. :(



#25
jak11164

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For me Mass Effect 1 was epic. It has everything. I can play it again and again to see story unfold to explore all planets in the galaxy, I really don't count how many times I played it. I love characters and their interactions.

ME 2 was good

But ME3 is a pain. Just brainless shooter.  Co-op Multiplayer pathetic played it couple of times its just booooring. Just shadow of real on line game. It could be nice to have co-op ingame action with friends if they can choose party members: Liara, Tali, Vega, Edi and so on.

I give: ME1-10/10

         ME2- 8/10

         ME3- 3/10

I hope ME-next will be more like ME1 if it is like ME3 it will be may last bioware game --> waste of money