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The possibility of porting HotU


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#1
rjshae

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I've been looking further into what would need to be done to port Hordes of the Underdark to NWN2. For the most part it now looks quite do-able. Once the Illithid tileset is finished I think that nearly all of the areas can be built. Kalister68's Dungeon tileset would work nicely for the first few levels.

 

Some additional placeables may be needed here and there, and perhaps a few new visual effects. I need to search through each of the areas to see what might be needed,

 

There are several monster types in HotU that aren't part of the standard set:

  • Bebilith -- available thanks to 4760
  • Raksasha -- there's a 'Rakasha' in Pain's monster pack
  • Formian -- available thanks to 4760
  • Mithral Golem
  • Harpy
  • Deva -- can use an aasimar, I believe
  • Dracolich
  • Mimic -- available thanks to ArtEChoke
  • Ice Troll -- available thanks to Kamal; there's also an Arctic Troll by M. Reider

Of the remaining, it looks like the Mithral Golem from NWN could port pretty nicely as it is all hinged segments with a decent texture.

 

The Harpy... perhaps an erinyes would serve? Maybe I can do an effect to get a closer approximation.

 

I have no idea what to do about the dracolich. Maybe I just try to reskin a dragon?



#2
4760

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I don't remember how the dracolich looks like. Would a dragon skeleton work? Adding some rotten flesh here and there on the texture should also make it bigger. Another option would be of course to port the dracolich from NWN.

#3
rjshae

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Yes it's basically a dragon skeleton.

 

I just discovered this. It's not quite the same, but is perhaps sufficient.



#4
Happycrow

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I think you'd need to take that texture and add alpha transparency to it so that you didn't need to sweat the "meat" parts, and then it might work.



#5
PJ156

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Ideally the harpy would need to hover like the mephits. What would happen if you resin a mephit or similar with an erinyes or, better still, a hag? Probably just a mess given the difference in the base model.

 

PJ



#6
Tchos

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Dracolich in here.


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#7
Dann-J

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Yes it's basically a dragon skeleton.

 

I just discovered this. It's not quite the same, but is perhaps sufficient.

 

He's a meaty dracolich who hasn't been undead long enough to fully rot down. :)

I also have a black dracolich who is rotting from the head down.

 

 

I think you'd need to take that texture and add alpha transparency to it so that you didn't need to sweat the "meat" parts, and then it might work.

 

That wouldn't work for that model, since you'd end up seeing right through it. For a good skeletal dracolich (rather than the awful NWN port) you'd have to create a skeletal model from scratch.



#8
rjshae

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Okay, I went through all of the areas and came up with what I think is the rest of the list:

  • Hook horror
  • Grig -- modified pixie
  • Minotaur
  • Beholder
  • Deep Rothe -- just an underdark cattle
  • Ettercap -- perhaps the BG remake has one?
  • Bone Golem -- could use a large skeleton
  • Skeletal Devourer
  • Hound Archon -- dog-headed humanoid
  • Bronze golem -- simple bronze humanoid -> use fx
  • Silver Golem -- simple silver humanoid -> use fx
  • Minogon
  • Winged Elf -- hopefully one of wings will fit an elf
  • Drider
  • Vrock
  • Quasit -- maybe tweak the imp
  • Green Slaad -- perhaps tint 4760's slaad
  • Gray Slaad -- ditto
  • Death Slaad -- ditto
  • Gelatinous Cube
  • Intellect Devourer
  • Mimic
  • Ulitharid -- a modified illithid; maybe Kamal's tintable version
  • Adamantium Golem
  • Krenshar
  • Githzerai -- probably githyanki will serve
  • Azer
  • Mephistopheles -- final boss monster; a wicked demonic bad arse
  • Hell Frost Worg -- a modified worg
  • Demonflesh Golem

Yeesh. Well I crossed out the ones where I think we have a model. Some of the others can probably be created from existing models.



#9
Dann-J

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I've experimented with a demonflesh golem blueprint by tinting my flesh golem reskin gaudy colours.

 

The thayan gnoll might pass as a hound archon.

 

There are a range of wings available for all playable races via the Wings Galore pack. I've used them for avariels and fey'ri.


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#10
FaerzressSparkles

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I am working on the Horror, Mithral Golem, Deep Rothe, Harpy, Adamantine Golem, Ettercap, and Demonflesh Golem at the moment.

 

The Ettercap's animations will not export for me from NWN resources, but the others are fine. I have the Adamantine Golem in-game right now, but it needs some tweaks before a release.

 

I also want to thank 4760 for helping me figure out what I was doing wrong with these models too. He has been a major help in getting my conversions going again.


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#11
rjshae

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That'll be excellent, FaerzressSparkles.  :)  I believe the hook horror also appears in BG2, so the SOAR project can surely use that.

 

Of the remaining models, I'd like to suggest the Mithral Golem if somebody is interested in doing a port. I thought it was one of the better looking models in the game. (But tastes vary, of course.)



#12
FaerzressSparkles

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That'll be excellent, FaerzressSparkles.  :)  I believe the hook horror also appears in BG2, so the SOAR project can surely use that.

 

Of the remaining models, I'd like to suggest the Mithral Golem if somebody is interested in doing a port. I thought it was one of the better looking models in the game. (But tastes vary, of course.)

 

Mithral should be in-game by this afternoon. I have free time today, so I am going to try to finish it and the Hook Horror today. ^_^


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#13
kamal_

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The ulitharid is supposed to be a noble illithid. Some of my illithid reskins with alternate gown textures should work well enough for that since I gave them fancier clothing designs to be boss/elite types.

I think BG remake has an ettercap.

Githyanki/githzerai were the same race at one time. So you could just tint the skin.

Rothe are not cattle though, they look like musk oxen. Cattle could stand in for them, but a new model based on the cattle would be nice, and probably pretty appreciated by anyone with Underdark stuff.
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#14
rjshae

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Rothe are not cattle though, they look like musk oxen. Cattle could stand in for them, but a new model based on the cattle would be nice, and probably pretty appreciated by anyone with Underdark stuff.

 

Well I just meant that in the game they are penned up like cattle. The Rothe models didn't look that great so I'm not sure how well they'll port.



#15
FaerzressSparkles

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Smoothing the mesh might help with the Deep Rothe. I exported it a few days ago since I want it for my underdark settings. I am not entirely sure how to smooth the entire mesh, but I know it can be done. I think the Rust Monster conversion had that done to it before it was released to the NWN2 community.


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#16
4760

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There's a "meshsmooth" modifier in 3ds max, but it will increase the number of faces quite a lot. A way to reduce this number afterwards is to reduce the smooth strength (might be called differently, it's the second parameter, under the number of iterations.

#17
XbiT

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He's a meaty dracolich who hasn't been undead long enough to fully rot down. :)

I also have a black dracolich who is rotting from the head down.

 

 

 

That wouldn't work for that model, since you'd end up seeing right through it. For a good skeletal dracolich (rather than the awful NWN port) you'd have to create a skeletal model from scratch.

 

I like the Black Dracolich you got going there Dann-J

 

The NWN port is okay, but your right a proper NWN2 dracolich would be a skeletal model to the scale of the current NWN2 dragons. I remember seeing one being worked on like 5 years ago on either another website that had some content creative types. It was ready to go and just needed less bone or animation points to be imported in from what I remember. That's the last I saw of it.

 

Here is a video from DMwired's dracolich

 

I wouldn't mind seeing an overlay of the current models with a texture that had holes in it for a fully rotted out shell of a dragon. Think undead zombie dragon. Or a mummified dragon.

 

I've tried the Zombie appearance affects like this one https://dl.dropboxus...bieDarkHole.pngbut the texture doesn't fit well on such a large beast, and I think more holes would be good.



#18
rjshae

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It's not quite the same thing, but there's a few retextured "zombie" dragons here.



#19
4760

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The dracolich is only a skeleton for a museum, while the dragon heads are only for decoration:

901-1-1425651014.png

 

Adding the animation to the dracolich will be easy (all the dragons in NWN had a very similar mesh, so it's just a matter of copying the skin I made for the green dragon to the dracolich).

Speaking of which, I guess it'll be very easy (when the green dragon is finished) to add all other species: the main body is the same, it's only the texture that changes, and the head and tail being separate mesh (due to the 54 bones limit), the same could be done: pasting the rigging for the green dragon head and tail to the other versions will be very quick.


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#20
TheSigh

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It's sooooooo coool! I can't wait!



#21
4760

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Just a few more days. Heads, wings and bodies are now done, I need to finish the tails and extra parts (spikes, fins, things like that).

 

901-1-1426112893.png

 

The dracolich is too far away, but it's not a full body: we can see the ribs and the emptiness inside. To its left (or at the right of the dracolich in this picture) is a new model: the mist dragon. This one is however far from being done (actually, only the head is finished).

 

I guess you'll recognize all the others by their colors (I'll make more detailed screenshots when everything's finalized).


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#22
Dann-J

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That must be a Mardis Gras dragon centre-right. It's faaaaaabulous! :)



#23
4760

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Green, black, blue:

901-1-1426181413.png

Brass, bronze:

901-2-1426181413.png

Copper, dracolich:

901-3-1426181413.png

901-2-1426181653.png

Gold, prismatic:

901-4-1426181413.png

Red, shadow:

901-5-1426181414.png

Silver, white:

901-1-1426181653.png

Difference between the tails of the chromatic dragons and the metallic ones (here, white vs silver):

901-3-1426181654.png

And finally, some action:

901-4-1426181654.png

This shot shows that I still have some weighting to change, but at least the dragons are not segmented any more.


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#24
kamal_

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Could these dragons also have a wingless appearance? That way they could be asian style dragons or simply giant lizards.
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#25
rjshae

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The model looks good now but the close up texture looks a bit marginal, as you'd expect for a NWN model. Possibly these will work better as younger, smaller drakes? The variety will be nice, for certain.