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Dragon Age: Inquisition Character Creator


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10 réponses à ce sujet

#1
Luvcat74

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After spending several hours creating a character.....

 

It would be MORE than appreciated to implement an option to be able to start a new game....

 

Using the same character with a different class.  

 

I don't wish to beat the game, or start a new one, having to recreate from scratch the same character that I spent sooooooooo

much time on.

 

While I'm not a programmer or game designer, I don't believe it would be that hard to implement.

 

While the latest updated have been all about fixing bugs that allow players to duplicate items, money and such, & general glitches

(I.E. NPC's walking through walls, the herald of andraste  jumping and then stuck in the air doing the moonwalk, etc)

 

Something to enhance the game play with such a simple request would make the game so much more enjoyable.

 

Plus maybe its already available to PC users, but its a good idea to give the fans what they want....

 

If not some group, somewhere is just gonna create a mod that will do so.

Regardless of the coding, modders will find a way..it's only a matter of time.

 

Nexus mod mgr anyone?  

its been done with Skyrim, Fallout, Mass Effect, Dragon Age 1 & 2 etc.

 

yes they are old games, but its just an example of players wanting a basic feature, asking the developer, Bioware/ EA saying NO, & gamers finding a way to play the game the way they want.

 

Even going as far as in the past making PC modded transfer to PS3 & Xbox 360

 

Now with PS4 & Xbox One, it's a new challenge for modders, & they'll figure it out.

 

I'm not condoning or suggesting players, modders, programmers do this..& I certainly don't have the skill to pull this off....I gre up playing the Atari 2600 :-) ...Yeah I'm that old...gamer for life.

 

Anyway Please...other RPG's use this feature...this is the new generation of consoles...it's such a basic feature.

 

Thank you. 


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#2
Regan_Cousland

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People wanted the same thing in Mass Effect, and BioWare, very kindly, obliged by providing us with face codes so that we could reproduce our created characters in future playthroughs.

Why BioWare didn't transfer the feature to Inquisition I have no idea.

They knew people wanted it, and (not that I claim to know a thing about programming) it can't be expensive to put a line of code on the screen.



#3
ThreeF

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You can't have codes in the same way you had them in ME, the CC is too complex for that.

 

That said, it would be nice if there were some sort of coordinates on the CC, numbers can be easily written down.



#4
Regan_Cousland

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You can't have codes in the same way you had them in ME, the CC is too complex for that.

 

That said, it would be nice if the were some sort of coordinates on the CC, numbers can be easily written down.

 

OK, ThreeF. Thanks for enlightening me.

I like your alternative. Or perhaps BioWare could allow us to import our created characters from one game into a new game.



#5
Fast Jimmy

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You can't have codes in the same way you had them in ME, the CC is too complex for that.

 

That said, it would be nice if there were some sort of coordinates on the CC, numbers can be easily written down.

 

I'm confused how a code is somehow more complex than writing down numbers? 

 

Between the seven high level categories (General, Head + Ears, Eyes, Nose, Mouth + Jaw and Makeup) and roughly the 10 subcategories each, a simple code could be made for this. Each high category could be a capital letter (say, General = A), while a subcategory could be a number (such as Face Shape = 1), while the 20 or so options could be represented as a lowercase (such as the 14th choice from the left being represented as "n". "A1n" could be one line of the code, of which there would be roughly 100 characters.

 

And that's not even an elegant solution that could compress the code even further, like a true coder could do. There's no reason a face code could not be generated based on the various sliders in the game.



#6
ThreeF

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I'm confused how a code is somehow more complex than writing down numbers? 

 

Except you don't have just subcategories here you have the face broken into tiny little subcategories where eyes alone have tons of parameters and none of them are fixes. You don't have variation 1, 2 and 3 you have variation 1, 2 and 3 and everything in between (never mind that you would have to account for coordinates ie tables). The string to account for all that (color excluded) would be really long, imagine that each category you have in CC currently would be at least about the string of ME,now put all that together, it will be a paragraph. You can't compress that too much.



#7
Regan_Cousland

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Yes, that's exactly what I assumed you meant, ThreeF.

But I'm sure people who love their characters would be willing to copy out a paragraph of code. Seems like a good solution.



#8
ThreeF

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Yes, that's exactly what I assumed you meant, ThreeF.

But I'm sure people who love their characters would be willing to copy out a paragraph of code. Seems like a good solution.

There are easier ways to  do it (I assume)

 

Also, because I really have no intention arguing this any further, if devs find a way to compress the string and give it to us, I'm  fine with that, if they do it in any other way I'm fine with that too.



#9
Fast Jimmy

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There are easier ways to  do it (I assume)

 

That may be, but copying and pasting a 50 character code is not anymore difficult than copying and pasting a 500 character code. Inputting each coordinate (assuming the player tracked it during character creation) would be a lot of work - to my eyes, at least.



#10
ThreeF

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That may be, but copying and pasting a 50 character code is not anymore difficult than copying and pasting a 500 character code. Inputting each coordinate (assuming the player tracked it during character creation) would be a lot of work - to my eyes, at least.

I edited my post above because arguing about this? really? no thanks.



#11
Fast Jimmy

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I edited my post above because arguing about this? really? no thanks.

 

Sorry - wasn't my intention to argue. Just discuss.


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