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Do you play with tactics on or off?


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#26
Gargamel_SE

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I think a lot of you who are not getting results from using tactics is simply using it WRONG. You just don't put everything into tactics and expect everything to run like you intend them to.

What a lot of you are messing up is probably the ORDER of your tactics. Say if you put the like "attack nearest visible enemy" as your first tactic - then that's pretty much ALL your character will do. They will running around autoattacking, and that's it. They WON'T use any skills or whatever else you set them to do for the bottom tactics. So make sure when you set it up, set up a good priority line.

I use tactics for most of my fights, though I only have very basic ones for most of my characters and use their talents/spells myself.

#27
Augerman

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yep Tactics on for me. I have Alistair set up to basically shield bash and taunt everything. I rarely have to pause combat which gives it a nice flow. If I'm fighting a Boss or harder fight I'll play a bit more hands on.

#28
Bilhelm

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Good point, Gargamel_SE, tactics are evaluated in order from top to bottom.  If a tactic applies, it is executed and then all other tactics are ignored!  It then goes back to the top of the list again.

#29
Statue

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I am able to use the AI tactics perfectly well and appreciate that it has some powerful configurability and that many players enjoy using it. I just prefer to micromanage and make tactical decisions as the context unfolds. Not using it isn't necessarily a judgment of its fitness for purpose, it can be a matter of preference.



That said, I am convinced that however well configured an AI tactics system is, it will under certain conditions have weaknesses in comparison to a skilled human tactician making on the fly decisions. Especially one with a combat log. Oops.

#30
Skemte

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On often times.. To be honest as a pen and paper DND player I specifically like to focus on MY character in this game in combat.. If I wanted to focus playing multiple characters I would be playing something like Dawn of War 2 RTS.. So I try to use tactics as much as I can, but of course there are certain fights where I have to take control of a character or two.

#31
Grakz

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beyondconfused wrote...

The tactics are 100% useless and you do not need them.

I have yet to have anyone explain to me how this tactics screen is used and why it would you use it.

Anyone care to explain or just call me a troll and avoid answering me?


Ok that's funny, it must be useless if you can't find a use for it right?

Things like automatically CC;ing targets that attack your mage instead of pausing the game, useless.
Setting all your companions to assist one target; useless, let them hit whatever, or pause for an hour each battle
Setting abilities to go off when certain criteria are met, how could one get any use out of that?

Out of the 100's of potential options, it's all useless......and yes you are a troll or just ignorant i can't decide which.

#32
Rajiid

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I use my tactics screen a lot. And so far the only problem is Liliana and her constant switching to melee (I have her dedicated to be a support character, archer/bard) because I have it set up that if someone is attacking her with melee, she switches out to her sword and dagger to stab them in the face, but then she doesn't switch back, and I end up two good tanks met by their clumsy cousin. I tried to set up Captivating Song so if we are surrounded, but she randomly does it, even though I have "cluster of 4" set for it. We were fighting four ghosts, one at a time, and she decided "Time to stun those which can't be stunned, and be totally useless for it." When I saw "clustered" in the tactics menu, I figured it meant in close proximity. Not in a big ass room where one charges at a time.

But other then her, my main team (Alistar, Morrigane, and Liliana) are pretty self-reliant while I focus on the important bad guys with my main. Morigane I have set to heal lowest health party member, <25% health I get them to use strongest potion, and other then that it's buffs. Tanks are really where tactics come out to play though, if you have two tanks and they have tactics set up well, you can sit back and use the mage, or you can trust the other tank not to be an idiot, and use your main. As long as you don't use a friendly fire spell on tactics, you should be ok.

Grakz wrote...

beyondconfused wrote...

The tactics are 100% useless and you do not need them.

I have yet to have anyone explain to me how this tactics screen is used and why it would you use it.

Anyone care to explain or just call me a troll and avoid answering me?


Ok that's funny, it must be useless if you can't find a use for it right?

Things like automatically CC;ing targets that attack your mage instead of pausing the game, useless.
Setting all your companions to assist one target; useless, let them hit whatever, or pause for an hour each battle
Setting abilities to go off when certain criteria are met, how could one get any use out of that?

Out of the 100's of potential options, it's all useless......and yes you are a troll or just ignorant i can't decide which.


He doesn't know how they work. I didn't know either until I got further into the game and figured out that it is priority. I didn't know it cancelled all other skills when one was activated as a previous post had said. So I doubt he's a troll.

Modifié par Rajiid, 16 novembre 2009 - 11:13 .


#33
Magilicotti

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I like to micromanage, so full tactics off for me.

I have the game set in options, to automatically pause once a battle is engaged as well. This is for those time you happen into a room or area of mobs unknowningly and surprisingingly, which allows me to gather my thoughts on the situation.

For me it's a game of chess all the way. While paused, I survey my surroundings. How many mobs, what are they, what can they do, what the enviornment holds. Then assign the units accordingly and proceed with the fight. I often pause again after each mob that falls, and proceed with placement again.

My favorite tactic so far, is with a mage in the party. With the melee hacking in the pool of mobs, I pause up, and have them each move outwards from the center of the mob pack. Using the mages AoE, I then unpause and watch the event unfold. I can imagine it happening like a scene in a movie, as my character barks the commands, as the mage unleashes hell as the rest of the party rushes to avoid being part of the collateral damage.

#34
Augerman

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Rajiid wrote...

I use my tactics screen a lot. And so far the only problem is Liliana and her constant switching to melee (I have her dedicated to be a support character, archer/bard) because I have it set up that if someone is attacking her with melee, she switches out to her sword and dagger to stab them in the face, but then she doesn't switch back, and I end up two good tanks met by their clumsy cousin.


Try this for Leliana in last two tactics slots.
Self:Surrounded by no enemies > Switch to ranged weapon
Self:Being attcked by melee > Switch to melee weapon
Make sure her behaviour is set to Ranged

#35
Skemte

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I usually always have them on.. Inless its a tough fight.. I have been a pnp dnd player for like 9 years.. I don't like getting detracted from my character due to this experience, where I only role play/control one player... When I want to be strategic like that I just go play Dawn of War 2 RTS...

#36
Skemte

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Augerman wrote...

Rajiid wrote...

I use my tactics screen a lot. And so far the only problem is Liliana and her constant switching to melee (I have her dedicated to be a support character, archer/bard) because I have it set up that if someone is attacking her with melee, she switches out to her sword and dagger to stab them in the face, but then she doesn't switch back, and I end up two good tanks met by their clumsy cousin.


Try this for Leliana in last two tactics slots.
Self:Surrounded by no enemies > Switch to ranged weapon
Self:Being attcked by melee > Switch to melee weapon
Make sure her behaviour is set to Ranged





  I have found that taking melee weapons off of her completely and just giving her the ranged solves this problem..

#37
RedShft

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Tactics on with hard difficulty. I have customized these tactics to a point where I rarely need to micromanage anything. It's much more fun for me this way. I am also using the 25 tactic slot mod.

#38
Oliver Sudden

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It's on, I guess, but since I pause all the time to micromanage the battle, it very rarely gets a chance to work. It's pretty surprising to see what my dog's up to when I'm not telling him what to do, but that's about it.

#39
Rajiid

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Then she gets chewed up even worse because she doesn't get the double damage to smack the one that got through away. Plus she is my last defense for my healer, and I have her melee weapons charged up for defense through runes.

#40
Ibian

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I couldn't play without tactics. Healing alone would be... well, let's just say it's nice to have everyone automatically healed. You can go through most fights without doing anything with good scripting, and i find i like it that way. I play for the story, not to spend fifteen minutes on a fight that could be over in a fraction at the time. Realtime combat is also much more exciting and it feels more real.



On a side note, i also made my own combat scripts for BG2. They worked so well that i could go through most of the early game without ever manually controlling anything. Never completed them, but for what they were they worked perfectly.

#41
GravityParade

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I got tired of doing a lot of the the same mundane things every battle so I eventually set up some tactics. I don't over do it though, just enough that I don't have to keep putting rejuvinate up on my DD, keeping mass rejuvinate up and some other buffs. Basically I make wynn buff out my DD with the same buffs every battle so I can concentrate on the actual dynamics of the battle rather than doing the same **** every time. Don't get me wrong, I like the micromanagement, but when you intend to do some of the same things every time, you might as well automate it.

#42
catofnine

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I have tactics off in a tough fight. Now if I can only get AI to go take a flying leap for itself when I don't want it around...

#43
Madanial

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It'll work really well if you well-manger tactic slots.It may uneasy and you need to control many detail in the beginning because you got few tactic slots to command,But it won't take to long before you able to make them smart enough to survive the battles.



But sometime i still have to control them myself too.Like aoe magics, heal or magic combo. :)

#44
mephistoex

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I mostly just change the presets for different situations. Like if I have another warrior besides Alistair I'll make it to be a Archer for a while during some boss fights.



I'm currently playing on Nightmare difficulty and have been quite successfull so far. Mostly just state what enemies the characters should attack and concentrate on "microing" my rogue assassin.



I do drink the potions manually on each character, but it's fairly easy to do while on pause and checking your characters healths every now and then. Adding to this I tend to put some points on constitution so they have more hitpoints.



Only changes to the tactics I've made are mostly some skill additions. I like a damager mage, but add some stunning skill there too and remove area of effect spells. I use them manually since the AI sucks with them!

#45
mephistoex

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I just can't figure what it would be like to micro manage every characters every special attack!.. nuts.

#46
Misterbill

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beyondconfused wrote...

The tactics are 100% useless and you do not need them.

I have yet to have anyone explain to me how this tactics screen is used and why it would you use it.

Anyone care to explain or just call me a troll and avoid answering me?

 
The tactics work very well once you realize that the condition on the left causes the action on the right for each numbered tactic. I thought the manual explained it well....but that requires that you actually read it....heh...

I can't imagine playing without using the tactical control--otherwise it seems to me that managing four party members each and every combat move would make for some pretty looooooong routine fights. I do pause frequently during the more difficult fights though.

I guess anything you don't understand is pretty useless....for you......

#47
ShinobiKai

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The tactics screen is useful say you have a weaker party member that you want to stay ranged you can arrange that and tell them to heal on their own, those are just a few of the good things you can do with it.

#48
dragon_83

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I only use the "if HP <10% take a potion" option, but sometimes even that is not functioning properly (meaning they die without healing themselves). So yes, I like to manage every action of my characters. And it is more fun to me this way, I also switched off the AI in Baldur's Gate, Icewind Dale and Neverwinter Nights too.

Oh, and I play the PC version, where it is easier to micro-manage characters in the battles. Just go up to tactical view, and issue the orders.

Modifié par dragon_83, 17 novembre 2009 - 07:30 .


#49
Looy

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Tactics are too crude to be useful for anything but keeping your preferred modes turned on and drinking potions at the correct time. Most situations mean there is more than one factor that needs to be taken in to account.

#50
MachDelta

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Tactics on. PS3 though. You'd be INSANE to play without tactics on a console. Now if only they'd give us a damn "move to" action (and maybe a spell queue), I could perhaps think about turning tactics off.