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Does armour Pen affect staff/magic damage.


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#1
Quasinerdo

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Ive seen numerous threads postulating one way or another but on noting that one the better 'grips' in MP gives solid AP stats I was hoping to get a definitive answer with some backing (not the 3rd hand BS that seems to circulate through other threads I found).

 

Has there been any substantive testing or dev input to answer this?

 



#2
Adhin

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Armor has no effect on any of the elemental effects, just physical. No spell does physical damage so... no, not really it has no effect on staffs. It's a war/rogue only thing since it's not lowering it via a timed debuff, it's just for the immediate effect of the person using the item.

 

What do you mean though by a grip giving solid AP? I mean you could make a staff grip that did that if you wanted to, I guess, but you don't get staff grips from drops. You get boots and gloves because you can't make them. Weapon upgrades are all made by the players.



#3
Quasinerdo

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What I am stating is that one of the staff grips produces +AP% for at least half of the resource types that are available in MP.

 

If the stat does nothing for the classes wielding it then it's a pointless and stupid oversite of the development group.  .... OR .... it does in fact impact staff damage and is there for good cause.

 

If I can do testing I will, otherwise I'll hold out for input from a dev. If the stat is pointless it needs to go on the list for patching imo. Otherwise the commentary about it not working needs to be debunked.



#4
AbyssMessiah

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http://forum.bioware...-and-mechanics/

 

It has been explained already why it is useless and there`s nothing to debunk - the mechanics are what they are, like Strength being less useful than Cunning or Willpower for warriors, for instance.

 

It can also be made a case for criminal oversights such as no HoK mods on 2H weapons, but that`s just pissing against the wind. It is how it is and you can craft useless mods (which are more based on class and what you do with it) or you can craft USEFUL ones, but everything WAS explained a long time ago.

 

 

Does not affect non-physical damages



#5
Adhin

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@Quasinerdo :  think the part your missing here is you can use the same material to make an AP sword or bow handle or whatnot. It's a universal system, some material happens to put AP on the item if you use it in the correct slot. There are plenty of materials when put in the same slot don't produce AP. Basically your looking at staffs, seeing this 1 instance where you could be foolish enough to apply a stat that has no effect on a staff and assuming it needs 'fixing'.

 

The closest thing they could do, which would require a lot of work for this literal only instance of this, would be to ensure that material can't by put into those specific slot types when your making a staff or a staff related mod item (single player you can make full staffs... maybe one day in MP too). You see where I'm going with this? Theres more then just a staff and staff related items in the crafting system. And all the materials do what they do regardless of that. Meaning the only way your getting AP on a staff is if YOU go out of YOUR way to add it on. That's your choice, plane and simple. You don't want AP on it - don't use that material, use something else in that slot... that's the whole point of this system.

 

So yeah it would be nice to ensure people can't screw up if they disallowed that specific item in that specific item slot when making staff related stuff and only staff related stuff... or you could stop acting like this was some horrid oversight and slight on staffs as a whole and just not use AP related materials.


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