Aller au contenu

Photo

Why can't my hero walk and chew gum at the same time?


  • Veuillez vous connecter pour répondre
27 réponses à ce sujet

#1
mrmike_1949

mrmike_1949
  • Members
  • 721 messages

Playing as a mage, in tough Rift fight, want to back away while continuing to blast away with my staff - no way!

 

Have to stop casting, and then it seems to take a second or even two before he starts moving; and then he moves like an arthritic old lady who has lost her cane.

 

Not sure if it is a design choice,or just plain control lag (ala Witcher2)



#2
thats1evildude

thats1evildude
  • Members
  • 11 014 messages

 

Anyways, archers can move and fire at the same time, albeit slowly.


  • Elfyoth aime ceci

#3
lynroy

lynroy
  • Members
  • 24 632 messages
Oh no, the horror.
grumpy-cat-yawning-gif.gif
  • Elfyoth et Paragonslustre aiment ceci

#4
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

I agree.

 

We should also be able to hide under cover. Staves should come with ammo too.


  • lynroy aime ceci

#5
Orian Tabris

Orian Tabris
  • Members
  • 10 232 messages

Playing as a mage, in tough Rift fight, want to back away while continuing to blast away with my staff - no way!

 

Have to stop casting, and then it seems to take a second or even two before he starts moving; and then he moves like an arthritic old lady who has lost her cane.

 

Not sure if it is a design choice,or just plain control lag (ala Witcher2)

 

I feel the pain, but it kind of makes sense... in a twisted, ignorethefactthatiftheywererealmageswouldtotallybeabletodoit kind of way. Magic requires concentration, and apparently, knocking heaps of arrows in vaguely the same direction doesn't.

 

Although, I think it should be that mages can fire their regular attacks and move at the same time, since they're using their staff to deal damage, rather than their hands (or whatever else is possible). While casting a spell should not allow for walking. It would make sense that archers can use abilities and walk at the same time (I don't remember if it's possible, since I've not played an archer), since it shouldn't require a significant amount more of concentration, due to - usually - being the same movement/animation.

 

Anyway, my guess it's a design choice.



#6
Elhanan

Elhanan
  • Members
  • 18 551 messages

Playing as a mage, in tough Rift fight, want to back away while continuing to blast away with my staff - no way!
 
Have to stop casting, and then it seems to take a second or even two before he starts moving; and then he moves like an arthritic old lady who has lost her cane.
 
Not sure if it is a design choice,or just plain control lag (ala Witcher2)


Uncertain, but believe it has to do with balancing the DPS for gameplay; likely for DA-MP. Also it simulates the concentration required to utilize Mana.

Recommend staying at range, then slowly advancing forward towards the Rift. Retreating too far appears to re-set the combat, which could cost some resources for a re-match.

#7
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 605 messages

Your first mistake was bothering with rift fights. There next to worthless.


  • Nefla et turuzzusapatuttu aiment ceci

#8
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Your first mistake was bothering with rift fights. There next to worthless.

They're an easy way to gain Power for people who don't like fetch quests, particularly early in the game.

There was pre-alpha footage which showed a mage firing bolts while moving. That's the same one that showed the bolts being fired from the hand rather than the staff.

Given that archers can fire while moving, it is a bit strange that mages can't.

#9
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

I understand the reasoning - mages must focus and, draw form the fade, they have to think too much to be casting spells on the fly. But I do think that basic single target spells should be familiar enough to them to cast on the fly. Hold still to use any DoT, AoE or, CC (crowd control) spells but, let us cast basic single target DPS spells on the move.

 

Not that I see it happening, sam situation in another game and, it has never changed so, I really don't expect it here either but, still would be nice.


  • cheydancer aime ceci

#10
Nimlowyn

Nimlowyn
  • Members
  • 1 814 messages

I don't know if there is a technical reason why you can't do this with mages, though I can buy the concentration bit lore-wise. 

 

What I miss is being able to use your staff as a melee weapon like in DA2. When a baddie gets close, ::WHACK::! I loved that. 


  • cheydancer et Shechinah aiment ceci

#11
Nefla

Nefla
  • Members
  • 7 731 messages

Yes I think it would have been better if we could have cast weaker spells while moving but maybe have the powerful ones require you to stand still.


  • cheydancer et DarkAmaranth1966 aiment ceci

#12
agonis

agonis
  • Members
  • 896 messages

We move a mage at all? Just place him somewhere and if he gets in trouble whoooosh him elsewhere with that fade step or what ever it´s called.

 

All my mages hate running. It´s because of the robes.



#13
BioWareMod03

BioWareMod03
  • Moderators
  • 745 messages

Let's keep it civil everyone.



#14
Tel Prydain

Tel Prydain
  • Members
  • 2 messages

Interesting to note: The archer can strafe in the way you'd like to be able to, which suggests that the need for mages to stand still is a design decision...
For what it's worth, I actually feel it doesn't go far enough and would like to see more powerful spells with casting times.



#15
Nefla

Nefla
  • Members
  • 7 731 messages

We move a mage at all? Just place him somewhere and if he gets in trouble whoooosh him elsewhere with that fade step or what ever it´s called.

 

All my mages hate running. It´s because of the robes.

I wish we had gotten actual robes in DA:I :(



#16
DomeWing333

DomeWing333
  • Members
  • 550 messages

Solas: Just to be clear. You wish me to manipulate the delicate balance of the primordial energy of the Fade...while running.


  • Kriztofer, lynroy, -InsertNameHere- et 1 autre aiment ceci

#17
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

Solas: Just to be clear. You wish me to manipulate the delicate balance of the primordial energy of the Fade...while running.

 

I loved the line like this one with Sera to banter



#18
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
Archers can strafe while shooting, *everybody else* is locked in a 5s attacking animation before you can give a movement order (but at least you can lunge forward by keeping LMB+W pressed at all times to stop enemies stepping out of range). If I had to guess I'd say this to force you to keep evasion skills slotted (which do interrupt the 5s attack animation) instead of making do with WASD to avoid attacks - thee really is no logical explanation for why warriors can step forward while chopping but not backwards or to the side.

#19
MattH

MattH
  • Members
  • 970 messages

All my mages hate running. It´s because of the robes.

There are robes in DAI? :whistle:

In earlier versions of the game, mages fired magic from their hands and only used their staff to cast spells. Not sure why they took it out...


  • Elfyoth aime ceci

#20
frankf43

frankf43
  • Members
  • 1 782 messages

I'd say it's design choice. Historically mages needed to be still and focused before they could use magic. There used to be a time element involved with casting that you didn't get with other forms of attack. 



#21
Elfyoth

Elfyoth
  • Members
  • 1 360 messages

Really? Look at this video from E3 2014: https://www.youtube....u5aRlnZN8#t=189 but ofc a lot have changed since then... 



#22
Kantr

Kantr
  • Members
  • 8 715 messages

They're an easy way to gain Power for people who don't like fetch quests, particularly early in the game.

There was pre-alpha footage which showed a mage firing bolts while moving. That's the same one that showed the bolts being fired from the hand rather than the staff.

Given that archers can fire while moving, it is a bit strange that mages can't.

You also gain a lot of influence and xp closing the ones in the hissing wastes.



#23
RMP _

RMP _
  • Members
  • 84 messages

I think it's more about nerfing the mage more. When I first started playing this really bothered me but I'm used to it now.

 

We make up for it with range. If tell my party to hold, I can shoot mobs from so far away they seem to not even know where the attack is coming from. They just run around like chickens with their heads cut off. Good way to pick off a few before sending in the party, but I don't do it cause it feels so cheap and lame. They can't see where those huge blobs of ice or fire are coming from? Terrible AI.



#24
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

I think it's more about nerfing the mage more

How can it be a mage nerf when EVERYONE is affected by it (except the ranged rogue)?



#25
MattH

MattH
  • Members
  • 970 messages

How can it be a mage nerf when EVERYONE is affected by it (except the ranged rogue)?

Warriors can still move while attacking. On console, if you move the trigger forward while pressing attack your warrior moves while attacking, not sure if it is similar on PC though.

Good way to pick off a few before sending in the party, but I don't do it cause it feels so cheap and lame. They can't see where those huge blobs of ice or fire are coming from? Terrible AI.

I'm not sure if this is correct, but I feel part of the bad AI is due to being cross generation. DAI AI is no where near as good as most current gen games.