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I want Cassandra to run the Inquisition


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#76
Eliastion

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(...)

As much as I enjoy deviating from the default heroistic do-gooder, the game world (NPC's, events etc.) always seems to assume that the Inquisitor still IS the heroistic do-gooder.

(...)

 

I want the gameworld to react to what kind of character my Inquisitor is.

One does not simply question decisions of the Herald of Andraste :P 

 

No, I'm almost serious here. In fact, most decisions you make can be made for various reasons. But the people around you have little choice but to either abandon hope or assume that what you're doing is - in the end - a thoughtful decision with Inquisition as priority (even if they don't really agree with particular decision). And you do have results. It might be a flaw in and of itself - other than in some war table missions it's pretty much impossible for you to suffer a defeat (due to bad decision-making) and need to deal with the consequences... but that's hardly unique in video games. You can lose, but you can't really suffer a defeat and keep going. So, you may be obnoxious as much as you want, but in the end people see that your decisions are - indeed - moving the whole machine forward. Perhaps they assume your attitude is just blowing off steam? 

And frankly, many decisions you make can be results of being less than perfect. Helping all those people along the way? Why of course, we are the force of good and order and we need good PR, that's what we do. Ignoring them all? Well, we have priorities. Siding with mages or Templars - well, it's about what's  best, obviously, not something along the lines "damn, that stupid elf looked at me wrong, now I go help templars". And I played an elven mage that pretty much spent half the time in one ruins or another. He was relatively responsible and actually made decisions keeping the end goal in mind, but Creators, was his priorities when it comes to small stuff skewed. Oh, look, elven ruins, THERE HAS TO BE SOMETHING USEFUL FOR INQUISITION THERE, PACK UP GUYS.

 

The problem is that if you want PC to be unsuitable for leadership, the game would need to incorporate a very risky concept of defeat through incompetence. Since, basically, whatever your character says, however unreflective he is making decisions without any thinking, it only starts to matter when you start getting your butts kicked because of those mistakes. And this element is simply not present, because when you blunder big time, it generally means a game over. Think about it, you're given a chance of playing a character that has absolutely no patience for politics, who just can't adjust, who speaks always exactly what is on his mind, is rude and direct... You CAN do it. But the result is game over at Halamshiral. So if you manage to beat the game, this means that your character really IS capable of compromising and playing along if necessarily. Your quizzy might not be a master of the Game, sure, but he/she is good enough to get results when faced with Orlesian royal court. And this is a goddamn impressive feat.

Basically, you're winning, your leadership might be hard to bear, but it is effective. You get the job done. And you're surrounded by people who might hate you, but can appreciate the fact that job is getting done.



#77
durengo

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I want the gameworld to react to what kind of character my Inquisitor is.

i agree. i would love it too.

 

it would be so awesome to play the evil...that the gameworld shiver in fear because of you.... i would love that ..but....

look at all rpg !

 

dao

da2

dai

skyrim

oblivion

morrowind

drakensang

and many more...

 

however you act in these games...the gameworld call you as the hero at the end.

 

there are rare games.. where you can be rude ..heartless and harsh..and mercyless if you make decisions..

rarely they offer  the option to kill a innocent.. but at the end it doesn't matter for the world...because you are the hero no matter what you did before.

 

why? because the fantasy genre is mostly about to be the hero.

remember about all fantasy movies and tv shows ? the tv viewer always follow the story from the hero.... the story of the opposite point of view from the villain doesnt get told. why not?

 

 

 

 

but back to this:

 


 

I want the gameworld to react to what kind of character my Inquisitor is.

a hero could be dumb or silly... but into the  fantasy movies .. he grows up into and with his duty.

he becomes serious in time.into dai we have no choice ...we have to grow up like the heros into fantasy movies and fairy tales.

 

this is all about the stereotype of the hero.. a hero must be ... a .. b .. c.. in most movies and in the most games.

 

there exist many  ways to play the character of your inquisitor like you wanna....

the problem is that if the gameworld would react on your behave .. the question would be how to realise such a big game.how to develop it?

iam not sure if its possible to develope such a game or  not.and true its also all a matter of the developing time and the money.

 

the devloper have to keep in mind many questions like:

how will the wolrd react if the player play only evil...

if the player play only a hero..

if the player play sometimes evil and sometimes the hero.. deppens on his decision.

how will the world react if the player play as careless guy...

how will the world react if the player play as a silly character

and so on ... and so on.



#78
Incantrix

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Actually, if I had to hand the inquisition over while I go visit Dorian in tevinter for a month, I'd probably ask Cullen to be the "temporary" inquisitor. Afterwards I'd ask Cass and Josephine to watch over him and make sure everything is stable.