OP: A game having more options ( again, options are... optional) - is the only way to please more people. Your proposal may not be exhaustive or may not work exactly as is given in that first example, but the ideea of solving most things we prefer differently, through options, is good. It's nothing bad. Just as the devs already stated or explained (sorry can't quote or link right now, but there was a Gaider post when DAI was in development, where he talked about solving everything with "options" or adding check-boxes and so on), it's not possible -- would mean more content, more time needed to implement, test, and the more options are there, even more work for the next option (these have to work with each other, in any combination). They are limited by resources: time and money for example; so many features have to be dropped (some are added later or never).
As to "sexuality" and "agenda": this is an evil world we live in, as you can see in these posts. No matter what you "prefer", someone will always hate you for that: if you are "open": that's why, if you stick with one way and "stand firm": all the same. You want to "solve" this? You will be hated. With passion. You dare to take away "conflict" and leave us with a bland, unrealistic world, with no hate and no reason to bite each other all day? You want to make peace? How you dare?
I hope you got it. Be nice and pursue peace, but don't expect to be loved by everyone, no matter what. Still, stay open minded, "solution" is always a process: there is always place to improve something, tweaking, updating, completing with more, replacing with better pieces... it's a struggle. It's just... life.