Aller au contenu

Photo

2 handed warrior mentality ?


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

i have been playing with 2 handed sword warrior on nightmare difficulty . now here's the thing , i am not sure how to maximize the damage , i do pretty good on damages but i am not sure how i should act like a 2 handed warrior , i am of course not planning on tanking just taking them when i need to and deliver as much as i can , (i do not have much skills yet haven't gotten my specialization but i am planning to get reaver) , so how should i be thinking when i play that kind of warrior? which skills should i get ASAP ? i already have a few passive skills and mighty blow in 2 handed tree , warcry for guard and grappling chain  , i use it to defend the mage/archer when melee goes to them 
PS: is getting block and slash  and combat roll worth it? 
i know the game should be mine to make cause Rpg and all but i do like to plan my way ahead i just feel like i am not giving it my best as a warrior with a damn huge sword , thanks in advance 



#2
DomeWing333

DomeWing333
  • Members
  • 548 messages

If you're going for Reaver, then you actually aren't going to be acting much like a 2-handed warrior. Reavers are more quick and bestial in their fighting style than 2-handed warriors, tearing apart single enemies in rapid succession.

 

Two handed warriors, I feel, are more about knocking multiple enemies around as much as possible. Grappling Chain and Mighty Blow are nice for this, but I'd also recommend looking into Charging Bull and Block and Slash. Charging through multiple enemies is very satisfying and a great way to gain guard. Block and Slash is useful against those big shield guys whom you otherwise can't do much against and is a good way to mitigate damage overall.



#3
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

i do like the quick/heavy attacks , makes you feel well , like a bloody knight that is not just going to stand there like '' hey , hit me '' no  i like the '' YOU ALL MOFOS ARE GOING DOWN , BRING IT ON! '' style , reaver has those passives that makes you really powerful i think , the active spells however , i find em weird and not sure when to use em when i get em 



#4
actionhero112

actionhero112
  • Members
  • 1 199 messages

Block and Slash is incredibly useful because it blocks pretty much everything in melee, from dragon claw/tail/bite attacks to druffalo charges. I take it on every 2 hander but the champion, who doesn't need block and slash because you spend your time almost entirely within the invulnerability of walking fortress. 

 

None of the 2 hander abilities are THAT good unlike the S&S techniques, but Mighty Blow and Whirlwind are both pretty good.

 

Pre Skyhold I usually have

 

1. Mighty Blow-War Cry

2. Charging Bull (this is your bread and butter skill purely on it's low cooldown and if you use it point blank on an enemy it will hit them twice for 300% damage)

3. Block and Slash

4. Flow of Battle

5. Easy Target (This combined with charging bull can be an aoe execute, due to the high damage modifier when an enemy is knocked down)

6. Gore and Trample

 

I get Turn the Bolt next, which is debatable to some people. If you do the envy demon, grappling chain is also useful, due to the fact that you can interrupt a lot of his attacks with it (notably the fear scream)

 

7. Payback Strike

8. Turn the Bolt (50% range defense is amaaaaazing. Archers are your real weakness as a 2hander and this will go a long way)

9. Flawless Defense



#5
MaxxSteele

MaxxSteele
  • Members
  • 33 messages

Well I went Templar with my 2 handed warrior for support and all the demon fighting buffs for the last half of the game and enjoyed it a lot. Block and Slash is a must but I would go for War Cry-Charging Bull before Combat Roll it just fits my idea of a 2H Warrior more. Slamming into enemies and building guard not rolling away from things. B)



#6
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

Block and Slash is incredibly useful because it blocks pretty much everything in melee, from dragon claw/tail/bite attacks to druffalo charges. I take it on every 2 hander but the champion, who doesn't need block and slash because you spend your time almost entirely within the invulnerability of walking fortress. 

 

None of the 2 hander abilities are THAT good unlike the S&S techniques, but Mighty Blow and Whirlwind are both pretty good.

 

Pre Skyhold I usually have

 

1. Mighty Blow-War Cry

2. Charging Bull (this is your bread and butter skill purely on it's low cooldown and if you use it point blank on an enemy it will hit them twice for 300% damage)

3. Block and Slash

4. Flow of Battle

5. Easy Target (This combined with charging bull can be an aoe execute, due to the high damage modifier when an enemy is knocked down)

6. Gore and Trample

 

I get Turn the Bolt next, which is debatable to some people. If you do the envy demon, grappling chain is also useful, due to the fact that you can interrupt a lot of his attacks with it (notably the fear scream)

 

7. Payback Strike

8. Turn the Bolt (50% range defense is amaaaaazing. Archers are your real weakness as a 2hander and this will go a long way)

9. Flawless Defense

i honestly went for 2 handed warrior after trying the Dual dagger rogue , sure it kills pretty fast with skill burst but auto attacks feel rather ... weak and i don't like going in , kill target go out wait for skills go back in , it's boring 
i went for 2 handed warrior because each hit with the greatsword ( i like greatswords over greataxes) Does some nice damage and feels like you actually delivered a hit , Skills are secondary for me but the awesome thing is , most 2 handedwarrior stuff focus on passives which make me deal moar damage with auto attacks (i think at least) while doing moar damage with greatswords , and good one on the turn the bolt skill i never considered it 



#7
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

Well I went Templar with my 2 handed warrior for support and all the demon fighting buffs for the last half of the game and enjoyed it a lot. Block and Slash is a must but I would go for War Cry-Charging Bull before Combat Roll it just fits my idea of a 2H Warrior more. Slamming into enemies and building guard not rolling away from things. B)

hahahahhahaa that's what i thought too , go in , kick some butt and survive , i just thought whether should i get combat roll or not , not because of getting away but for going in to kill b*tchez but i guess grappling hook should do so 



#8
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

BTW , as i said i am not planning to take the damages i am letting cassandra do it  , so i wonder whether to focus on their melee line or get anyone i can ? oh and how do i make my mage/archer focus on their mage/archer ? in origins i coulda done that easily but since i can't in this game , i am pretty sure i am gonna need Someone to kill the back lines , it's why i am not risking getting cole with me he might be extremely powerful but if he wastes his skills on killing their tanks he is gonna be useless and die easily too 



#9
MaxxSteele

MaxxSteele
  • Members
  • 33 messages

I would say go with Varric or Sera and then mage of your choice for crowd control. If using Cassandra she should be able to draw their tanks and then you can be grappling\charging and mangling their softer targets. Here is the Reaver build I was considering using before I went with Templar. To get your ranged to target their ranged I would just try setting them to defend or follow you. That way they shouldn't target their tank until you do when all is gone.

 

 

Two-Handed Weapon

Block and Slash
Mighty Blow
Easy Target (Skill Upgrade)
Flow of Battle
Shield Breaker

 

Battlemaster

 

Grappling Chain

Vanguard

War Cry
Charging Bull
Gore and Trample (Skill Upgrade)
Trust the Steel
It'll Cost You
Unbowed
Still Standing (Skill Upgrade)

Reaver (Specialization)

Ring of Pain
Torrent of Pain (Skill Upgrade)
Blood Frenzy
Fervor
Scenting Blood
Devour
Dragon-Rage
Ravage (Skill Upgrade)



#10
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

I would say go with Varric or Sera and then mage of your choice for crowd control. If using Cassandra she should be able to draw their tanks and then you can be grappling\charging and mangling their softer targets. Here is the Reaver build I was considering using before I went with Templar. To get your ranged to target their ranged I would just try setting them to defend or follow you. That way they shouldn't target their tank until you do when all is gone.

 

 

Two-Handed Weapon

Block and Slash
Mighty Blow
Easy Target (Skill Upgrade)
Flow of Battle
Shield Breaker

 

Battlemaster

 

Grappling Chain

Vanguard

War Cry
Charging Bull
Gore and Trample (Skill Upgrade)
Trust the Steel
It'll Cost You
Unbowed
Still Standing (Skill Upgrade)

Reaver (Specialization)

Ring of Pain
Torrent of Pain (Skill Upgrade)
Blood Frenzy
Fervor
Scenting Blood
Devour
Dragon-Rage
Ravage (Skill Upgrade)

why so much vanguard? i thought all i needed was war cry and bullcharge? in battlemaster there is 
coup de grace which seems a nice skill , adds to strength which gives me more damage and plus the 30% damages 
Deep reverses seems like a pretty good skill , i can spam skills and get stamina back easily 
i am not going with the horns , just no i am not gonna be a support warrior lol 
Crippling blows seems that it's not that offensive and i doubt i will need it but i guess making the enemy weaker wont hurt 
now i know that vanguard skills which you mentioned will make me stand on my feet but i do really love dealing damage , more than living anyway excuse me for my noobness but shouldn't  equipment make me live just as i need?



#11
MaxxSteele

MaxxSteele
  • Members
  • 33 messages

Yea it was a guide I had found that I never used, but I would agree that a true Reaver would want to go into the Battlemaster tree and only take War Cry and bullcharge from Vanguard tree. The whole idea is to be living on the edge to increase your damage.



#12
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

Yea it was a guide I had found that I never used, but I would agree that a true Reaver would want to go into the Battlemaster tree and only take War Cry and bullcharge from Vanguard tree. The whole idea is to be living on the edge to increase your damage.

indeed after all a revear should Delete the weaker targets and The longer the fight lasts with heavier targets the more the odds will favor him 



#13
ctd757

ctd757
  • Members
  • 279 messages
As a 2 handed Reaver myself the style is really good. Makes it perfect for tanking and harming dragons.i love whirlwind with the enhanced ring bring alot of damage. And might blow is also good.

#14
Bigdawg13

Bigdawg13
  • Members
  • 1 201 messages

I saw a question above "why so much vanguard?"

 

Most 2H builds will recommend unbowed for durability.  Dead players can't kill things...well, maybe not true for a templar.  My point is, that unbowed shows up in most builds pre-level 15.  

 

If you go 2H champion, you will replace unbowed with walking fortress.

 

If you go Reaver, you'll want unbowed.

 

if you go Templar, it depends on the mindset.  If you plan on frequent deaths (and keep Viv around for revival), then you can skip it.  Otherwise, you'll want unbowed.

 

If you get unbowed, get the upgrade for it too.



#15
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

I saw a question above "why so much vanguard?"

 

Most 2H builds will recommend unbowed for durability.  Dead players can't kill things...well, maybe not true for a templar.  My point is, that unbowed shows up in most builds pre-level 15.  

 

If you go 2H champion, you will replace unbowed with walking fortress.

 

If you go Reaver, you'll want unbowed.

 

if you go Templar, it depends on the mindset.  If you plan on frequent deaths (and keep Viv around for revival), then you can skip it.  Otherwise, you'll want unbowed.

 

If you get unbowed, get the upgrade for it too.

So i should use it instead of warcry ha ?



#16
Bigdawg13

Bigdawg13
  • Members
  • 1 201 messages

I would refrain from using warcry on a 2H templar/reaver.  2H champion with warcry is awesome fun though.  

 

2H Champion:  Warcry -> Walking Fortress -> Whirlwind and giggle like a maniac

 

For templar 2H, really is no point.  Kill things instead of taunting.  Dead enemies can't hurt you or your team.  Probably same is true for reaver.



#17
OrionAnderson

OrionAnderson
  • Members
  • 64 messages

Charging Bull+Mighty Blow +Coup de Grace is your main damage tool. Other than that, 2-handed attack skills aren't really necessary, though pommel strike is okay. Block and Slash is awesome. Have your mage freeze things if you want to deal a little more damage. Other than that, you're pretty much just going to auto-attack everyone to death. 



#18
ZinkBomb

ZinkBomb
  • Members
  • 16 messages

I created a Reaver guide some time ago. If you or anybody in this thread is interested here is the link: http://forum.bioware...n-reaver-build/



#19
wepeel_

wepeel_
  • Members
  • 607 messages

I agree with DomeWing333 that the reaver doesn't feel much like a 2h warrior - it rather reduces the 2h weapon to a stat stick, leaving it constantly on the warrior's back in favour of the dragon claw abilities. Of course you can use abilities from the 2h tree as a reaver as well, but then that might beg the question if another tree wouldn't be more useful.

 

As for the 2h tree itself, I always found pommel strike good. More damage than mighty blow, and a long stun to boot.



#20
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

so... if i wanna go DPS auto attacker , revear not for me ? e.e i mean i want powerful skills but i wanna focus on auto attack 



#21
OrionAnderson

OrionAnderson
  • Members
  • 64 messages

The specialization for auto-attack is Champion. Just hit your invulnerability button every now and then and go to town. 



#22
PhroXenGold

PhroXenGold
  • Members
  • 1 855 messages

The specialization for auto-attack is Champion. Just hit your invulnerability button every now and then and go to town. 

 

I didn't find I was autoattacking much on my 2h champ. With WW and CB, I was putting out loads of crits (particularly when there were plenty of foes around), which massively accelerates the recharge of those skills (along with Walking Fortress and War Cry of course). I'd do a couple of swings in between abilities, but not that much.

 

Great fun to play though, no question about it. Just charge into the middle of a group of foes, go invulnerable and laugh as you spin and charge them to death.



#23
Digger1967

Digger1967
  • Members
  • 294 messages

i have been playing with 2 handed sword warrior on nightmare difficulty . now here's the thing , i am not sure how to maximize the damage , i do pretty good on damages but i am not sure how i should act like a 2 handed warrior , i am of course not planning on tanking just taking them when i need to and deliver as much as i can , (i do not have much skills yet haven't gotten my specialization but i am planning to get reaver) , so how should i be thinking when i play that kind of warrior? which skills should i get ASAP ? i already have a few passive skills and mighty blow in 2 handed tree , warcry for guard and grappling chain  , i use it to defend the mage/archer when melee goes to them 
PS: is getting block and slash  and combat roll worth it? 
i know the game should be mine to make cause Rpg and all but i do like to plan my way ahead i just feel like i am not giving it my best as a warrior with a damn huge sword , thanks in advance 

 

A couple of things you can kind of go for here, if you take some stuff from Battlemaster (the combat roll) then you can go for a mobile approach, when you get hit with an enemy head on, roll around behind them and hit them from the flank.  Very nasty once you get the hang of it.  You can also use it to close the distance on archers/mages - it can be a very useful ability.

 

The other thing that can come in handy is stuff from the Vanguard tree that generates guard, it allows you to stand your ground a bit more and just hammer away at your enemies while staying on your feet.

 

Also one thing a lot of people neglect or don't realize, even as a two handed warrior, you need to buy the passives from Weapon and Shield at the first opportunity, Turn the Bolt and Turn the Blade.  You don't need a shield for these to work and they will improve your survivability immeasurably.



#24
UnknownWhisp

UnknownWhisp
  • Members
  • 34 messages

okay so i thought that dragon rage ability is just a skill that attacks a lot and has like 5 seconds (or more) cd so then i can use my normal other stuff , now that i know i am wrong , do i REALLY REALLY REALLY need that ability ? can't i just like grab  everything in the tree except dragon rage? or that will be a drawback ? i mean doesn't seem it will be so useful on nightmare until late gameish